Strategy added by SpuriousLark#1929
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Any Level 1+ Pet
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~12 round fight
level pet must be #2 for the script to work |
Level 1+ Script |
2 | 5.0 | N/A | 36 | 110
1:50
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13+ | |
Any Level 1+ Pet
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Inspired by DragonsAfterDark's strategy.
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Level 1+ Script Staff Pick |
2 | 4.9 | N/A | 45 | 100
1:40
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13+ | |
Any Level 5+ Pet
Any Level 5+ Pet
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Level 5+ Script |
2 | 4.5 | N/A | 94 | 175
2:55
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22+ | |
Any Level 10+ Pet
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Kurasu#2861's great opener, the Pandaren Monk, paired with a faster finisher
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Breed Shop Level 10+ Script |
2 | 4.0 | N/A | 9 | 100
1:40
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12 | |
Any Level 5+ Pet
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Been using this strat for years, probably modified from a Wowhead strat, but can't find original. Level pet will potentially take several hits of Cyclone, so needs a bit of health.
Script thanks to Cloudia |
Breed Level 5+ Script |
2 | 5.0 | N/A | 4 | 135
2:15
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16+ | |
Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 | N/A | 3 | 220
3:40
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29+ | ||
Any Level 1+ Pet
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Breed Level 1+ Script |
2 | 5.0 | N/A | 0 | 185
3:05
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26 | ||
Any Level 7+ Pet
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The level of your back row pet is dependent highly on RNG of the wind hitting it or not. I have leveled pets as low as level 1 with good RNG (I.E. not getting hit, or only hit once). Level 7+ to guarantee not dying.
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Shop Level 7+ Script |
2 | 0.0 | N/A | 1 | 135
2:15
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19 | |
Any Level 7+ Pet
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A revision of my earlier strat based on the fact that the level pet could get hit by Cyclone whether it's in the front or backline. Slightly faster than the original.
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Level 7+ Script |
2 | 5.0 | N/A | 2 | 175
2:55
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22+ | |
Any Level 1+ Pet
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This is a slightly faster variation of SpuriousLark#1929's strategy (https://www.wow-petguide.com/?Strategy=2238). Because the Snake usually soloes the first two pets, using the emerald protodrake makes the use of defensive ability unnecessary most of the time. Because of vicious bite's static damage, the first emerald bite will bring the last pet into dragonkin racial range even on minimum damage roll and the second will kill it, shaving several rounds off the fight. The script includes a backup strategy, using emerald presence in case the snake dies early due to crits.
The Snake must be S/S for this to work, the Drake can be anything (I tried the script 10 times with the H/S Emerald Whelpling, but P/P breed will result in a two hit instead of a three hit kill more reliably). |
Breed Level 1+ Script |
2 | 5.0 | N/A | 1 | 121
2:01
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18-19 | |
Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 | N/A | 1 | 130
2:10
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17+ | ||
Any Level 3+ Pet
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I didn't come up with this strategy, but I think it's the best one, if you don't have all day to wait for your Noobisath and Rapana Whelk to get it done. Your Carry pet will take a little damage from Cyclone (250 to 800?)
I am using P/P breeds for both pets, but I'm not sure it matters. It's impossible to predict when Crusher will die, so when he does, swap your Carry Pet, and save Life Exchange for when Glowy comes in (if you need it--you usually don't) |
Level 3+ |
2 | 4.3 | N/A | 7 | 104
1:44
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12-13 | |
Any Level 4+ Pet
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Originally created by Rendigar.
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Level 4+ Script |
2 | 3.7 | N/A | 3 | 135
2:15
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16+ | |
Any Level 5+ Pet
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Level 5+ |
2 | 0.0 | N/A | 0 | 176
2:56
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21+ | ||
If u have no Snail
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2 | 0.0 | N/A | 0 | 130
2:10
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15+ | |||
Simple and efficient
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2 | 0.0 | N/A | 0 | 125
2:05
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15 |
Incl. steps:
Any Level 1+ Pet
Substitutes:
1 / 2
1 / 12
Before | After | Experience Gain | |
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1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
By fire be purged!
1
You must be logged in to vote on commentssimrock
wrote on 2019-07-15 15:11:07
1
You must be logged in to vote on commentsSazandora
wrote on 2019-05-27 09:15:09
2
You must be logged in to vote on commentsHyattmeister
wrote on 2018-11-08 00:30:07
Just keep Blinding Poison and Crouch on cooldown and let RNGesus have at it ;)
Good strat and never fails!
3
You must be logged in to vote on commentsLyseria
wrote on 2018-09-06 15:57:25
My first attempt at tDscript, feel free to criticize me. Thanks for the help, Remte!
change(#2) [self(#3).active]
ability(Blinding Poison:1049) [round=7]
ability(Blinding Poison:1049) [round=1]
ability(Crouch:165) [round=3]
ability(Vicious Fang:156)
ability(Shell Shield:310) [self.aura(Shell Shield:309).duration<2]
ability(Surge:509)
change(#3)
1
You must be logged in to vote on commentsEekwibble
wrote on 2018-09-06 16:46:29
There's a couple of issues with the strat, rather than your script, actually.
You don't need the 2nd Blinding Poison. Crimson will die on round 7 even without any crits. All that 2nd poison does is make the battle last a round longer than it needs to.
Also, if PFS crits twice on a H/H breed crab, it's toast before Glowy dies because it's left with <30%hp - which is what Glowing Toxin will take off before Surge can kill it.
I would ditch the 2nd Poison and change the crab's breed requirement to P/P.
As for the script, I wouldn't change much. The changeovers can go on one line if you put the crab in slot #3 and the level pet in slot #2, and Vicious Fang and Surge are both on action #1 and neither have conditionals so they can go together as well. The crab is the only pet with Shell Shield so since that has a conditional based on its own duration there's no need for the full spell name. In fact, the other 2 lines have round-specific conditionals so you could probably lose the spell names there as well, but, meh.
change(next) [ self(#1).dead & !self(#3).played ]
ability(Blinding Poison:1049) [ round=1 ]
ability(Crouch:165) [ round=3 ]
ability(#3) [ self.aura(Shell Shield:309).duration<2 ]
ability(#1)
change(next) [ self(#1).dead & !self(#3).played ]
ability(#1) [ round=1 ]
ability(#2) [ round=3 ]
ability(#3) [ self.aura(Shell Shield:309).duration<2 ]
ability(#1)
2
You must be logged in to vote on commentsLyseria
wrote on 2018-09-07 02:08:18
1
You must be logged in to vote on commentsEekwibble
wrote on 2018-09-07 08:46:08
There is another issue where the script casts Shield when one Surge will kill Glowy so I added a conditional to prevent that.
change(next) [ self(#1).dead & !self(#3).played ]
ability(#3) [ round=1 ]
ability(#2) [ round=3 ]
ability(Shell Shield:310) [ self.aura(Shell Shield:309).duration<2 & enemy.hp>234 ]
ability(#1)
2
You must be logged in to vote on commentsFluffyrock
wrote on 2018-09-03 08:29:42
2
You must be logged in to vote on comments(OP) SpuriousLark#1929
wrote on 2018-09-01 21:28:22
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