Strategia aggiunta da SpuriousLark#1929
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1 |
Qualsiasi Livello 1+ Mascotte
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~12 round fight
level pet must be #2 for the script to work |
Livello 1+ Script |
2 | 5.0 | 34 | 110
1:50
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13+ | ||
2 |
Qualsiasi Livello 1+ Mascotte
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Inspired by DragonsAfterDark's strategy.
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Livello 1+ Script Scelta dallo Staff |
2 | 4.9 | 43 | 100
1:40
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13+ | ||
3 |
Qualsiasi Livello 5+ Mascotte
Qualsiasi Livello 5+ Mascotte
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Livello 5+ Script |
2 | 4.5 | 93 | 175
2:55
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22+ | ||
4 |
Qualsiasi Livello 10+ Mascotte
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Kurasu#2861's great opener, the Pandaren Monk, paired with a faster finisher
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Tipo Negozio Livello 10+ Script |
2 | 4.0 | 9 | 100
1:40
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12 | ||
5 |
Qualsiasi Livello 5+ Mascotte
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Been using this strat for years, probably modified from a Wowhead strat, but can't find original. Level pet will potentially take several hits of Cyclone, so needs a bit of health.
Script thanks to Cloudia |
Tipo Livello 5+ Script |
2 | 5.0 | 4 | 135
2:15
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16+ | ||
6 |
Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script |
2 | 5.0 | 3 | 220
3:40
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29+ | |||
7 |
Qualsiasi Livello 1+ Mascotte
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Tipo Livello 1+ Script |
2 | 5.0 | 0 | 185
3:05
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26 | |||
8 |
Qualsiasi Livello 7+ Mascotte
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The level of your back row pet is dependent highly on RNG of the wind hitting it or not. I have leveled pets as low as level 1 with good RNG (I.E. not getting hit, or only hit once). Level 7+ to guarantee not dying.
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Negozio Livello 7+ Script |
2 | 0.0 | 1 | 135
2:15
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19 | ||
9 |
Qualsiasi Livello 7+ Mascotte
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A revision of my earlier strat based on the fact that the level pet could get hit by Ciclone whether it's in the front or backline. Slightly faster than the original.
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Livello 7+ Script |
2 | 5.0 | 2 | 175
2:55
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22+ | ||
10 |
Qualsiasi Livello 1+ Mascotte
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This is a slightly faster variation of SpuriousLark#1929's strategy (https://www.wow-petguide.com/?Strategy=2238). Because the Snake usually soloes the first two pets, using the emerald protodrake makes the use of defensive ability unnecessary most of the time. Because of vicious bite's static damage, the first emerald bite will bring the last pet into dragonkin racial range even on minimum damage roll and the second will kill it, shaving several rounds off the fight. The script includes a backup strategy, using emerald presence in case the snake dies early due to crits.
The Snake must be S/S for this to work, the Drake can be anything (I tried the script 10 times with the H/S Emerald Whelpling, but P/P breed will result in a two hit instead of a three hit kill more reliably). |
Tipo Livello 1+ Script |
2 | 5.0 | 1 | 121
2:01
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18-19 | ||
11 |
Qualsiasi Livello 3+ Mascotte
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I didn't come up with this strategy, but I think it's the best one, if you don't have all day to wait for your Noobisath and Rapana Whelk to get it done. Your Carry pet will take a little damage from Cyclone (250 to 800?)
I am using P/P breeds for both pets, but I'm not sure it matters. It's impossible to predict when Crusher will die, so when he does, swap your Carry Pet, and save Life Exchange for when Glowy comes in (if you need it--you usually don't) |
Livello 3+ |
2 | 4.3 | 7 | 104
1:44
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12-13 | ||
12 |
Qualsiasi Livello 4+ Mascotte
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Originally created by Rendigar.
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Livello 4+ Script |
2 | 3.7 | 3 | 135
2:15
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16+ | ||
13 |
Qualsiasi Livello 5+ Mascotte
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Livello 5+ |
2 | 0.0 | 0 | 176
2:56
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21+ | |||
14 |
Qualsiasi Livello 1+ Mascotte
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Livello 1+ Script |
2 | 0.0 | 0 | 130
2:10
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17+ | |||
15 |
If u have no Snail
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2 | 0.0 | 0 | 130
2:10
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15+ | ||||
16 |
Simple and efficient
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2 | 0.0 | 0 | 125
2:05
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15 |
Includi Passaggi:
Qualsiasi Livello 1+ Mascotte
Substitutes:
1 / 2
1 / 12
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
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Le mascotte livellano fino al 25 con minima XP persa |
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XP aggiuntiva oltre il livello 25 è persa. |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
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By fire be purged!
1
Devi essere registrato per votare i commenti.simrock
scritto il 2019-07-15 15:11:07
1
Devi essere registrato per votare i commenti.Sazandora
scritto il 2019-05-27 09:15:09
2
Devi essere registrato per votare i commenti.Hyattmeister
scritto il 2018-11-08 00:30:07
Just keep Blinding Poison and Crouch on cooldown and let RNGesus have at it ;)
Good strat and never fails!
3
Devi essere registrato per votare i commenti.Lyseria
scritto il 2018-09-06 15:57:25
My first attempt at tDscript, feel free to criticize me. Thanks for the help, Remte!
change(#2) [self(#3).active]
ability(Blinding Poison:1049) [round=7]
ability(Blinding Poison:1049) [round=1]
ability(Crouch:165) [round=3]
ability(Vicious Fang:156)
ability(Shell Shield:310) [self.aura(Shell Shield:309).duration<2]
ability(Surge:509)
change(#3)
1
Devi essere registrato per votare i commenti.Eekwibble
scritto il 2018-09-06 16:46:29
There's a couple of issues with the strat, rather than your script, actually.
You don't need the 2nd Blinding Poison. Crimson will die on round 7 even without any crits. All that 2nd poison does is make the battle last a round longer than it needs to.
Also, if PFS crits twice on a H/H breed crab, it's toast before Glowy dies because it's left with <30%hp - which is what Glowing Toxin will take off before Surge can kill it.
I would ditch the 2nd Poison and change the crab's breed requirement to P/P.
As for the script, I wouldn't change much. The changeovers can go on one line if you put the crab in slot #3 and the level pet in slot #2, and Vicious Fang and Surge are both on action #1 and neither have conditionals so they can go together as well. The crab is the only pet with Shell Shield so since that has a conditional based on its own duration there's no need for the full spell name. In fact, the other 2 lines have round-specific conditionals so you could probably lose the spell names there as well, but, meh.
change(next) [ self(#1).dead & !self(#3).played ]
ability(Blinding Poison:1049) [ round=1 ]
ability(Crouch:165) [ round=3 ]
ability(#3) [ self.aura(Shell Shield:309).duration<2 ]
ability(#1)
change(next) [ self(#1).dead & !self(#3).played ]
ability(#1) [ round=1 ]
ability(#2) [ round=3 ]
ability(#3) [ self.aura(Shell Shield:309).duration<2 ]
ability(#1)
2
Devi essere registrato per votare i commenti.Lyseria
scritto il 2018-09-07 02:08:18
1
Devi essere registrato per votare i commenti.Eekwibble
scritto il 2018-09-07 08:46:08
There is another issue where the script casts Shield when one Surge will kill Glowy so I added a conditional to prevent that.
change(next) [ self(#1).dead & !self(#3).played ]
ability(#3) [ round=1 ]
ability(#2) [ round=3 ]
ability(Shell Shield:310) [ self.aura(Shell Shield:309).duration<2 & enemy.hp>234 ]
ability(#1)
2
Devi essere registrato per votare i commenti.Fluffyrock
scritto il 2018-09-03 08:29:42
2
Devi essere registrato per votare i commenti.(OP) SpuriousLark#1929
scritto il 2018-09-01 21:28:22
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