Strategy added by Guinnyn#1726
9
9
Average rating: |
3.9 |
Ratings: |
7 |
Your vote: |
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Any Level 15+ Pet
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Level 15+ Script |
2 | 4.3 | N/A | 34 | 220
3:40
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32+ | ||
Any Level 15+ Pet
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Compatible with Shadowlands
Original strategy by Rikade Script thanks to Lumaris |
Level 15+ Script |
2 | 4.3 | N/A | 34 | 130
2:10
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15-16 | |
Any Level 1+ Pet
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Breed Level 1+ Script Unobtainable |
2 | 5.0 | N/A | 12 | 126
2:06
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20-21 | ||
Any Level 1+ Pet
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Level 1 pet is protected whole fight.
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Breed Level 1+ Script |
2 | 4.4 | N/A | 7 | 155
2:35
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23 | |
Any Level 8+ Pet
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Breed RNG Level 8+ Script |
2 | 4.3 | N/A | 8 | 87
1:27
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11 | ||
Any Level 10+ Pet
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Script thanks to Vaelstra
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Level 10+ Script |
2 | 3.9 | N/A | 9 | 235
3:55
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32+ | |
Any Level 2+ Pet
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Damage is from Aquatic and you can check the "magic/mechanical" box in rematch
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Breed Level 2+ Script |
2 | 4.1 | N/A | 4 | 95
1:35
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13 | |
Any Level 1+ Pet
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46 rounds.
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Level 1+ Script |
2 | 5.0 | N/A | 2 | 330
5:30
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40+ | |
Any Level 1+ Pet
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Level 1+ Script Unobtainable |
2 | 5.0 | N/A | 0 | 106
1:46
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18 | ||
Any Level 3+ Pet
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Wins in 13 or 14 rounds. Leveling pet takes 273 damage, or 409 damage if it's an elemental pet or if Carpnado crits.
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Breed Level 3+ Script |
2 | 3.3 | N/A | 4 | 95
1:35
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13-14 | |
Breed Script |
2 | 4.4 | N/A | 3 | 96
1:36
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13 | |||
RNG |
2 | 4.0 | N/A | 1 | 110
1:50
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15+ | |||
Any Level 1+ Pet
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*** 9.0.2 approved ***
Someone was looking for Sissix strategies that can carry Level 1 pets and I realized I never published my old Slithershock Eel + Dust Bunny carry (~30 turns), so I went back and did optimize my team based on the Hermit Crab idea and replaced Dust Bunny with Sneaky Marmot that looked more promising and so I could shorten the fight to ~23 rounds. I'll do the level pet swap when Living Pool dies, this way Pinch damage will be reset and has to stack up again. If you feel more comfortable with Fish Slap... both attacks are supported by the script. |
Breed RNG Level 1+ Script |
2 | 3.3 | N/A | 3 | 170
2:50
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25+ |
Incl. steps:
Any Level 10+ Pet
>750 |
Substitutes:
1 / 8
Script thanks to Vaelstra
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Hissssss!
1
You must be logged in to vote on commentsOutsider#1558
wrote on 2024-03-29 06:07:10
change(#3) [enemy(Tia Mia and Larry:2015).active & !self(#3).played]
change(#2) [self(#3).active]
change(#1) [self(#2).dead & !self(#1).active]
if [self(#1).active]
ability(Shell Shield:310) [self.aura(Shell Shield:309).duration < 1]
ability(Renewing Mists:511) [self.aura(Renewing Mists:510).duration < 1& self.hp < 1200]
ability(Surge:509)
endif
if [self(#2).active]
ability(Deflection:490) [self.aura(Whirlpool:512).duration = 1]
ability(Sandstorm:453)
ability(Crush:406)
endif
1
You must be logged in to vote on commentsMERMEL#1857
wrote on 2023-10-29 23:56:53
3
You must be logged in to vote on commentsVaelstra
wrote on 2021-04-04 21:55:47
change(#2) [self(#3).active]
change(#1) [self(#2).dead & !self(#1).active]
if [self(#1).active]
ability(Shell Shield:310) [self.aura(Shell Shield:309).duration <= 1]
ability(Renewing Mists:511) [self.aura(Renewing Mists:510).duration <= 1]
ability(Surge:509)
endif
if [self(#2).active]
ability(Deflection:490) [self.aura(Whirlpool:512).duration = 1]
ability(Sandstorm:453)
ability(Crush:406)
endif
easy to read script for anyone who needs...works for any crab you use as long as the skills are right (edited)
1
You must be logged in to vote on commentssrmorte
wrote on 2021-03-15 19:56:15
10
You must be logged in to vote on commentsmavrck48
wrote on 2018-08-08 23:16:47
change(#3) [self(#1).active & enemy(Tia Mia and Larry).active & !self(#3).active]
change(#2) [self(#3).active & enemy(Tia Mia and Larry).active & !self(#2).active]
if [self(#1).active & enemy(Living Pool).active]
ability(#3) [enemy.hpp > 20 & self.round ~ 1,6,11,16,21]
ability(#2) [enemy.hpp > 20 & self.round ~ 2,7,12,17,22]
ability(#1) [self.round ~ 3,4,5,8,9,10,13,14,15,18,19,20,23,24,25]
ability(#1)
endif
if [self(#2).active & enemy(Tia Mia and Larry).active]
ability(#1) [self.round ~ 3,4,5]
ability(#2) [self.round ~ 1,7]
ability(#3) [self.round ~ 2,6]
ability(#3)
ability(#2)
ability(#1)
endif
if [self(#2).active & enemy(Rock Lobster).active]
ability(#2)
ability(#1)
change(#1) [self(#2).dead & !self(#1).active]
endif
if [self(#1).active & enemy(Rock Lobster).active]
ability(#3) [self.round ~ 1,6]
ability(#2) [self.round ~ 2,7]
ability(#1) [self.round ~ 3,4,5,8,9,10]
ability(#1)
endif
1
You must be logged in to vote on commentsSchaboszczak#2548
wrote on 2020-11-12 15:48:14
1
You must be logged in to vote on commentsZomok
wrote on 2020-12-16 00:51:25
1
You must be logged in to vote on commentsDoozer
wrote on 2021-01-02 18:31:28
1
You must be logged in to vote on commentsKorby#1733
wrote on 2020-12-03 05:25:02
2
You must be logged in to vote on commentsVeritas
wrote on 2018-09-11 15:30:45
1
You must be logged in to vote on comments범죄연구소#3102
wrote on 2019-12-05 10:08:08
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