Strategy added by Eekwibble
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Any Level 5+ Pet
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Level 5+ Script |
2 | 5.0 | N/A | 57 | 135
2:15
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20+ | ||
Any Level 4+ Pet
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417 magic damage, allows for 1 crit.
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Breed Level 4+ Script |
2 | 5.0 | N/A | 8 | 85
1:25
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10 | |
Any Level 10+ Pet
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Level 10+ Script |
2 | 4.4 | N/A | 11 | 140
2:20
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15+ | ||
picklelover83's strategy on wowhead
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Script |
2 | 5.0 | N/A | 1 | 150
2:30
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19-20 | ||
Any Level 12+ Pet
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This strategy is NOT my creation. I'm sorry, I can't remember where I found it. I will credit the creator if/when I do.
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Level 12+ Script |
2 | 5.0 | N/A | 4 | 115
1:55
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14 | |
Any Level 1+ Pet
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~17 rounds
maybe other breeds will work, test yourself^^ |
Breed Level 1+ Script |
2 | 5.0 | N/A | 2 | 120
2:00
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15+ | |
Any Level 12+ Pet
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In 99% of fights this strategy works 100% :)
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Level 12+ |
2 | 5.0 | N/A | 1 | 137
2:17
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15+ | |
Any Level 1+ Pet
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15 rounds.
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Level 1+ Script |
2 | 5.0 | N/A | 1 | 105
1:45
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15 | |
Any Level 1+ Pet
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Fight takes 15-17 rounds. Level pet won't take any damage.
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Breed Level 1+ Script |
2 | 0.0 | N/A | 2 | 132
2:12
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16+ | |
Any Level 2+ Pet
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I've updated the script and plan based on how much health your Blazing Firehawk has left which should reduce RNG. If your Micromancer dies early to several crits there is a chance of failure and not doing enough damage to kil due to undead trait damage reduction. So the script will allow for this but now you cant get off a heal so will need lower rolls.
Also see comments, thanks to loller#2712 for my inspiration and in their comments is a modified strats that use Micromancer but you pet will need more health. |
Level 2+ Script |
2 | 5.0 | N/A | 5 | 91
1:31
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10+ | |
Any Pet
Any Pet
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This can work with Micromancer alone, but if you get unlucky you might need one level 25 pet to finish the last pet. Thanks to station384 for the TD script!
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Script |
2 | 4.7 | N/A | 2 | 105
1:45
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12 | |
Any Level 1+ Pet
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The 105HP is from human damage.
If you want to save around 10 seconds you can put your level pet in Slot 1 and skip the swap in (TD script will work with both) but it will cost you another 300HP at least. H/B>P/B >>S/B >>>>> H/S H/S has a slight theoretical chance to lose if you get ~2 crits against you (kill you the turn you use RS). Just bring in MPD and finish off. Script will still work if this happens Most of the time I get around 13 rounds, 1:28 The script was modified to be more complicated. It now allows for different breeds and luck protection: If you prefer a cleaner script and/or you don't want to risk the skip encase you get crit, just delete the top section and it will still work, just won't do the potential skip. If you are using the level pet in slot 1 keep it always as you get off extra damage so a lot less risk. |
Level 1+ Script |
2 | 4.2 | N/A | 5 | 99
1:39
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13+ | |
Any Level 1+ Pet
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RNG-Tag --> ~90% winrate
Pet-Sim link |
RNG Level 1+ Script |
2 | 4.0 | N/A | 3 | 76
1:16
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10 | |
Any Level 20+ Pet
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Since Battle Pets now get XP even if they die, as long as they are rotated in, any level pet should work. But I set the HP at 1000 since it will be hit by Nether Gate, one empowered Dreadful Breath, and one regular Dreadful Breath.
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Breed Level 20+ Script |
2 | 3.0 | N/A | 1 | 115
1:55
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13+ | |
2 | 3.0 | N/A | 0 | 142
2:22
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21+ | ||||
Any Level 8+ Pet
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This will probably work with many other breeds but using the ones suggested is the fastest way to finish the battle
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Breed Level 8+ Script |
2 | 0.0 | N/A | 0 | 141
2:21
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19+ | |
Any Level 3+ Pet
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Also you can try using Snobold Runt (any breed, but H/S and S/B is preferable) with Punch and Kick instead of Flayer Youngling.
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Breed Level 3+ Script |
2 | 0.0 | N/A | 0 | 105
1:45
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14 |
Incl. steps:
Any Level 12+ Pet
>1000 |
Substitutes:
1 / 3
This strategy is NOT my creation. I'm sorry, I can't remember where I found it. I will credit the creator if/when I do.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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A hand for every pet!
1
You must be logged in to vote on commentsCorgi
wrote on 2022-12-17 06:04:20
https://www.youtube.com/watch?v=bnATSw6UpwE
1
You must be logged in to vote on commentsWhyDaRumGone
wrote on 2022-08-06 16:10:57
Pass with your level pet (needs ~500 HP min), it's swapped out.
Curse of Doom, Shadow Slash, Shadow Slash, Haunt
Bring in your Mechanical Pandaren Dragonling
Decoy, Breath until the first two enemy pets are dead
When Seduction enters: Thunderbolt, Breath until MPD is down, then Shadow Slash with your Val'kyr to the end. Win!
Here is the script I just wrote for it BUT I'm not sure if it is actually quicker:
standby [self(#1).active]
use(Haunt:652) [round=5]
use(Curse of Doom:218)
use(Decoy:334) [!enemy(#3).active]
use(Thunderbolt:779) [enemy(#3).active]
use(#1)
standby
change(next)
2
You must be logged in to vote on commentsBratD
wrote on 2018-12-27 02:41:50
I started with the original script on the first alternative; didn't like it. Then I worked with eFse7en's script, but parts still bothered me. So: some strategizing and testing later, I have a new script. I looked at the script here, but for me, this works better. It also adds some complexity.
One major change is that MPD should use Decoy whenever it's up. That blocks a HUGE amount of the AoE damage.
This is to be run with the teams as:
1: Leveling Slot (hp>=864 for human dmg)
2: Unborn Val'kyr (1,2,1)
3: Mechanical Pandaren Dragonling (1,2,2)
if [ self(#1).active ]
standby [ !self(#2).played ]
endif
if [ self(#3).active ]
use(#3)
use(#1) [ !enemy(#2).dead ]
use(#2)
use(#1)
change(next) [ self.dead ]
change(#2) [ self.aura(Stunned:927).exists ]
endif
if [ self(#2).active ]
use(#1) [ !enemy(#1).dead ]
if [ !self(#3).played ]
use(#3)
endif
use(#2)
use(#1)
change(#3) [ self.dead ]
endif
1
You must be logged in to vote on commentsBratD
wrote on 2018-12-27 02:58:01
-1
You must be logged in to vote on commentsMisa wrote on 2018-09-21 05:14:57
Just now for instance I brought a pet with 701 HP to the battle and it only took 520 damage. Works every time. MPD solos Seduction.
-1
You must be logged in to vote on commentsRipperroo wrote on 2018-08-01 22:47:29
1
You must be logged in to vote on comments(OP) Eekwibble
wrote on 2018-08-07 10:10:28
The thing is, there's no way to import Rematch strings to this site, as yet, so showing things like expected damage source types is not possible. You need to do a bit of maths.
This is my Rematch string and it works every time:
Madam Viciosa:3J5U:ZL:121316M:1225QC:P:1000::6::12::
This means a pet will only be chosen if these parameters are met: =>lvl12, =>667hp if mech, =>1500hp if flyer, and =>1000hp for everything else.
This accounts for crits on all 3 of those rounds, with is a highly unlikely occurrence, so it's overkill.
The base damage on a non-flyer, non-dragonkin is 771. There are plenty of lvl12 pets out there with that much hp.
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