Strategy added by WhyDaRumGone
Average rating: |
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Ratings: |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 | N/A | 29 | 70
1:10
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12 | ||
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Script |
2 | 4.9 | N/A | 33 | 92
1:32
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14+ | ||
Any Level 1+ Pet
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P/B and H/B breeds of Infernal Pyreclaw are preferred.
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Level 1+ Script |
2 | 5.0 | N/A | 11 | 88
1:28
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13 | |
9 rounds.
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Script |
2 | 4.6 | N/A | 10 | 65
1:05
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9 | ||
Any Level 25+ Pet
Any Pet
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Script |
2 | 4.1 | N/A | 5 | 119
1:59
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19+ | ||
Credits for the strategy go to Brawler.
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Breed Script |
2 | 5.0 | N/A | 3 | 66
1:06
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10 | ||
Any Pet
Any Pet
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Make sure to take at least one pet along that can hit for about 500 damage
Script thanks to Eekwibble |
Script |
2 | 5.0 | N/A | 6 | 87
1:27
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15 |
Any Pet
Any Pet
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10
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Script |
2 | 5.0 | N/A | 5 | 62
1:02
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10 | |
Any Pet
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Eruionmel
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Script |
2 | 5.0 | N/A | 3 | 105
1:45
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16+ | |
7 rounds
Inspiration taken from Norng's strategy here. My breeds are P/B for the Rascal Bot & P/P for the Blackfuse Bombling -- let me know how your breeds fare. Video for Fight |
Script |
2 | 5.0 | N/A | 1 | 66
1:06
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7 | ||
7 rounds.
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Script |
2 | 5.0 | N/A | 4 | 62
1:02
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7 | ||
8
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Script |
2 | 5.0 | N/A | 1 | 70
1:10
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8 | ||
Any Pet
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Thrash may have ugly RNG, but makes it fast for two enemies. It's up to you how do you wish to deal with the last one, but the UI of course won't like it :-) If you want to ignore your bird after Scrags, the secondary skill is not that important. A Preen for Fledgling Oliveback can be also a thing. Similarly, the second one can be anything with magic damage or boost and Surge of Power – Chrominius, for example.
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Breed |
2 | 5.0 | N/A | 0 | 80
1:20
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12 | |
Any Level 1+ Pet
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Level 1+ Tricky Script |
2 | 5.0 | N/A | 0 | 79
1:19
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11 | ||
This script works for plenty of low difficulty fights
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Script |
2 | 5.0 | N/A | 0 | 74
1:14
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9 | ||
Any Pet
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An effective and efficient strategy using Arcane Storm to eliminate the stun from Skrags.
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Shop |
2 | 0.0 | N/A | 0 | 76
1:16
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11 | |
Any Pet
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High damage Rampage then Explode
By Sanve |
Breed Script |
2 | 0.0 | N/A | 0 | 109
1:49
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15+ | |
2 | 0.0 | N/A | 0 | 96
1:36
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17 | ||||
Any Pet
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Shop Script |
2 | 0.0 | N/A | 0 | 69
1:09
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12 | ||
2 | 0.0 | N/A | 0 | 79
1:19
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12+ | ||||
Any Pet
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2 | 0.0 | N/A | 0 | 75
1:15
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10 | |||
Script |
2 | 0.0 | N/A | 0 | 55
0:55
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6 |
Incl. steps:
Any Level 1+ Pet
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 2 | 120 |
2 | ➜ | 3 | 127 |
3 | ➜ | 4 | 134 |
4 | ➜ | 4 | 139 |
5 | ➜ | 5 | 144 |
6 | ➜ | 6 | 149 |
7 | ➜ | 7 | 152 |
8 | ➜ | 8 | 154 |
9 | ➜ | 9 | 156 |
10 | ➜ | 10 | 157 |
11 | ➜ | 11 | 157 |
12 | ➜ | 12 | 156 |
13 | ➜ | 13 | 154 |
14 | ➜ | 14 | 152 |
15 | ➜ | 15 | 149 |
16 | ➜ | 16 | 144 |
17 | ➜ | 17 | 139 |
18 | ➜ | 18 | 134 |
19 | ➜ | 19 | 127 |
20 | ➜ | 20 | 120 |
21 | ➜ | 21 | 111 |
22 | ➜ | 22 | 102 |
23 | ➜ | 23 | 92 |
24 | ➜ | 24 | 82 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
I'm featured in this fight! *jumps around happily*
1
You must be logged in to vote on comments(OP) WhyDaRumGone
wrote on 2022-09-27 09:46:22
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use(Wind-Up:459) [round=1]
if [enemy(#2).active]
use(Wind-Up:459) [enemy(#2).hpp<99]
use(Wind-Up:459) [self(#1).aura(Mechanical).exists & self.hp<297]
endif
use(Surge of Power:593) [enemy(#3).active]
use(Scorched Earth:172) [enemy(#2).hp<479 & enemy(#2).hp>309]
use(Explode:282) [enemy(#3).hp.can_explode]
use(#1)
standby
change(next)
------------------- (edited)
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