^
vs. Airborne Defense Force

Strategy added by Wiff

Strategy 4 of 5
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Incl. steps:

Click the button to copy the script into your clipboard:

use(Bêler:539)
use(Protection de la Nature:574) [ !self.aura(Protection de la Nature:820).exists ]
use(Protection de la Nature:574) [ self.aura(Protection de la Nature:820).duration <2 ]
change(#1) [ self.aura(Souhait:274).exists ]
change(#1) [ self(#3).active & self(#1).hpp >99 ]
change(#3) [ self(#2).active & self(#1).hp <700 & !self.aura(Souhait:274).exists ]
change(#2) [ self(#3).active & self(#1).hp >700 ]
use(Larmes lunaires:979)
use(Oubli:1084)
use(Remontant:576)
use(Souhait:273)
change(#3) [ self(#3).hpp >50 ]
use(#1)
Airborne Defense Force 173377
Special or not:0Special or not:1122291017124829100

Skills: 1 2 2
Breed: Any

Floofa
This pet can have the following breeds:

Breed Health Power Speed
PB 1412 284 289


Special or not:0Special or not:1121302317359330230

Skills: 1 2 1
Breed: Any

Sir Reginald
This pet can have the following breeds:

Breed Health Power Speed
PS 1307 284 314


Special or not:0Special or not:6121191311074119130

Skills: 1 2 1
Breed: PP

Gleamhoof Fawn
This pet can have the following breeds:

Breed Health Power Speed
PP 1400 325 260
BB 1481 276 276
SS 1400 260 325
HS 1546 260 289
PB 1465 289 273
SB 1465 273 289

Breeds marked in red are not suited for this strategy.

Substitutes:

1
1
Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 6

More or less eliminates the RNG but only through heavily reliance on team heals and swaps. This strat takes at least 76 rounds.

Some judgement calls and cooldown awareness will be necessary due to inconsistent damage.

I only tested with P/P Gleamhoof Fawn, other breeds/deer might suffice.

Low XP
Breed
At least one of the pets for this strategy require the use of a specific breed.
RNG
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Tricky
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Script
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 8:30
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 75+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
13239
24254
34267
45279
56289
66297
77304
88309
99312
1010314
1111314
1212312
1313309
1414304
1515297
1616289
1717279
1818267
1919254
2020239
2121223
2222205
2323185
2424163

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















Strategy Details
8 Min 30 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
75+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
2023-01-08 11:06:48
The strategy was last updated on this date.
2022-08-06 22:05:39
The strategy was created on this date.
5,417
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Ardenweald 51.2 44.1 (TomTom / Map Pin)
Low XP
This fight provides very low experience. It is usually not worth bringing a low level pet in. You can see detailed values by hovering over the XP tag.
The Gist
Heal Floofa while he Moon Tears the enemy team down

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Floofa
Arcane Explosion
Moon Tears
Fade
Sir Reginald
Chomp
Perk Up
Wish
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Pass
Bring in your Floofa
Bring in your Sir Reginald
Bring in your Gleamhoof Fawn
Swap to your Floofa
Swap to your Sir Reginald
Swap to your Gleamhoof Fawn
Star Tail comes in
Needlenose comes in
Brite comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Floofa
Sir Reginald
Gleamhoof Fawn
Arcane Explosion
Moon Tears
Fade
Chomp
Perk Up
Wish
Hoof
Nature's Ward
Bleat
Brite
Needlenose
Star Tail
The Cycle

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Floofa
Arcane Explosion
Moon Tears
Fade
Sir Reginald
Chomp
Perk Up
Wish
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Pass
Bring in your Floofa
Bring in your Sir Reginald
Bring in your Gleamhoof Fawn
Swap to your Floofa
Swap to your Sir Reginald
Swap to your Gleamhoof Fawn
Star Tail comes in
Needlenose comes in
Brite comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Floofa
Sir Reginald
Gleamhoof Fawn
Arcane Explosion
Moon Tears
Fade
Chomp
Perk Up
Wish
Hoof
Nature's Ward
Bleat
Brite
Needlenose
Star Tail
Floofa
Moon Tears, then Fade to Sir Reginald for convenient healing

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Floofa
Arcane Explosion
Moon Tears
Fade
Sir Reginald
Chomp
Perk Up
Wish
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Pass
Bring in your Floofa
Bring in your Sir Reginald
Bring in your Gleamhoof Fawn
Swap to your Floofa
Swap to your Sir Reginald
Swap to your Gleamhoof Fawn
Star Tail comes in
Needlenose comes in
Brite comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Floofa
Sir Reginald
Gleamhoof Fawn
Arcane Explosion
Moon Tears
Fade
Chomp
Perk Up
Wish
Hoof
Nature's Ward
Bleat
Brite
Needlenose
Star Tail
Reginald
Perk Up, Wish, then swap to Floofa

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Floofa
Arcane Explosion
Moon Tears
Fade
Sir Reginald
Chomp
Perk Up
Wish
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Pass
Bring in your Floofa
Bring in your Sir Reginald
Bring in your Gleamhoof Fawn
Swap to your Floofa
Swap to your Sir Reginald
Swap to your Gleamhoof Fawn
Star Tail comes in
Needlenose comes in
Brite comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Floofa
Sir Reginald
Gleamhoof Fawn
Arcane Explosion
Moon Tears
Fade
Chomp
Perk Up
Wish
Hoof
Nature's Ward
Bleat
Brite
Needlenose
Star Tail
Floofa

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Floofa
Arcane Explosion
Moon Tears
Fade
Sir Reginald
Chomp
Perk Up
Wish
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Pass
Bring in your Floofa
Bring in your Sir Reginald
Bring in your Gleamhoof Fawn
Swap to your Floofa
Swap to your Sir Reginald
Swap to your Gleamhoof Fawn
Star Tail comes in
Needlenose comes in
Brite comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Floofa
Sir Reginald
Gleamhoof Fawn
Arcane Explosion
Moon Tears
Fade
Chomp
Perk Up
Wish
Hoof
Nature's Ward
Bleat
Brite
Needlenose
Star Tail
Fawn

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Floofa
Arcane Explosion
Moon Tears
Fade
Sir Reginald
Chomp
Perk Up
Wish
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Pass
Bring in your Floofa
Bring in your Sir Reginald
Bring in your Gleamhoof Fawn
Swap to your Floofa
Swap to your Sir Reginald
Swap to your Gleamhoof Fawn
Star Tail comes in
Needlenose comes in
Brite comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Floofa
Sir Reginald
Gleamhoof Fawn
Arcane Explosion
Moon Tears
Fade
Chomp
Perk Up
Wish
Hoof
Nature's Ward
Bleat
Brite
Needlenose
Star Tail
Full HP
If Floofa is at full health, swap to him to keep up the offense with Moon Tears

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Floofa
Arcane Explosion
Moon Tears
Fade
Sir Reginald
Chomp
Perk Up
Wish
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Pass
Bring in your Floofa
Bring in your Sir Reginald
Bring in your Gleamhoof Fawn
Swap to your Floofa
Swap to your Sir Reginald
Swap to your Gleamhoof Fawn
Star Tail comes in
Needlenose comes in
Brite comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Floofa
Sir Reginald
Gleamhoof Fawn
Arcane Explosion
Moon Tears
Fade
Chomp
Perk Up
Wish
Hoof
Nature's Ward
Bleat
Brite
Needlenose
Star Tail
Over 700 HP
If Floofa is damaged but over 700 HP, swap to Sir Reginald to Perk Up and Wish for Floofa

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Floofa
Arcane Explosion
Moon Tears
Fade
Sir Reginald
Chomp
Perk Up
Wish
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Pass
Bring in your Floofa
Bring in your Sir Reginald
Bring in your Gleamhoof Fawn
Swap to your Floofa
Swap to your Sir Reginald
Swap to your Gleamhoof Fawn
Star Tail comes in
Needlenose comes in
Brite comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Floofa
Sir Reginald
Gleamhoof Fawn
Arcane Explosion
Moon Tears
Fade
Chomp
Perk Up
Wish
Hoof
Nature's Ward
Bleat
Brite
Needlenose
Star Tail
Below 700 HP
Otherwise, stall between Sir Reginald and Gleamhoof Fawn cycling Bleat as needed to safely land Wish

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Floofa
Arcane Explosion
Moon Tears
Fade
Sir Reginald
Chomp
Perk Up
Wish
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Pass
Bring in your Floofa
Bring in your Sir Reginald
Bring in your Gleamhoof Fawn
Swap to your Floofa
Swap to your Sir Reginald
Swap to your Gleamhoof Fawn
Star Tail comes in
Needlenose comes in
Brite comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Floofa
Sir Reginald
Gleamhoof Fawn
Arcane Explosion
Moon Tears
Fade
Chomp
Perk Up
Wish
Hoof
Nature's Ward
Bleat
Brite
Needlenose
Star Tail
Keep up the pace maintaining Moonlight and Perk Up's Healthy buff while keeping your team healed

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Floofa
Arcane Explosion
Moon Tears
Fade
Sir Reginald
Chomp
Perk Up
Wish
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Pass
Bring in your Floofa
Bring in your Sir Reginald
Bring in your Gleamhoof Fawn
Swap to your Floofa
Swap to your Sir Reginald
Swap to your Gleamhoof Fawn
Star Tail comes in
Needlenose comes in
Brite comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Floofa
Sir Reginald
Gleamhoof Fawn
Arcane Explosion
Moon Tears
Fade
Chomp
Perk Up
Wish
Hoof
Nature's Ward
Bleat
Brite
Needlenose
Star Tail
Prioritize Wish on Floofa only. Nature's Ward, Perk Up, Bleat, and Moon Tears should cover healing for the rest of the team

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Floofa
Arcane Explosion
Moon Tears
Fade
Sir Reginald
Chomp
Perk Up
Wish
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Pass
Bring in your Floofa
Bring in your Sir Reginald
Bring in your Gleamhoof Fawn
Swap to your Floofa
Swap to your Sir Reginald
Swap to your Gleamhoof Fawn
Star Tail comes in
Needlenose comes in
Brite comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Floofa
Sir Reginald
Gleamhoof Fawn
Arcane Explosion
Moon Tears
Fade
Chomp
Perk Up
Wish
Hoof
Nature's Ward
Bleat
Brite
Needlenose
Star Tail
Deal as much backline damage to Brite as possible before killing Star Tail

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Floofa
Arcane Explosion
Moon Tears
Fade
Sir Reginald
Chomp
Perk Up
Wish
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Pass
Bring in your Floofa
Bring in your Sir Reginald
Bring in your Gleamhoof Fawn
Swap to your Floofa
Swap to your Sir Reginald
Swap to your Gleamhoof Fawn
Star Tail comes in
Needlenose comes in
Brite comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Floofa
Sir Reginald
Gleamhoof Fawn
Arcane Explosion
Moon Tears
Fade
Chomp
Perk Up
Wish
Hoof
Nature's Ward
Bleat
Brite
Needlenose
Star Tail
Once Star Tail is in kill range of Arcane Explosion, Needlenose and Brite should be low enough to finish with one or two additional casts

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Floofa
Arcane Explosion
Moon Tears
Fade
Sir Reginald
Chomp
Perk Up
Wish
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Pass
Bring in your Floofa
Bring in your Sir Reginald
Bring in your Gleamhoof Fawn
Swap to your Floofa
Swap to your Sir Reginald
Swap to your Gleamhoof Fawn
Star Tail comes in
Needlenose comes in
Brite comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Floofa
Sir Reginald
Gleamhoof Fawn
Arcane Explosion
Moon Tears
Fade
Chomp
Perk Up
Wish
Hoof
Nature's Ward
Bleat
Brite
Needlenose
Star Tail
If Brite somehow lives to use Rain Dance, use Fade if available and tank the damage on Floofa and Sir Reginald until Rain Dance is gone. Chomp and Hoof to finish

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Floofa
Arcane Explosion
Moon Tears
Fade
Sir Reginald
Chomp
Perk Up
Wish
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Pass
Bring in your Floofa
Bring in your Sir Reginald
Bring in your Gleamhoof Fawn
Swap to your Floofa
Swap to your Sir Reginald
Swap to your Gleamhoof Fawn
Star Tail comes in
Needlenose comes in
Brite comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Floofa
Sir Reginald
Gleamhoof Fawn
Arcane Explosion
Moon Tears
Fade
Chomp
Perk Up
Wish
Hoof
Nature's Ward
Bleat
Brite
Needlenose
Star Tail

Well okay then, let's bring out the magic spells!




Gamegenie

wrote on 2023-01-03 01:32:24

Quick tdscript not really complete but it seems functionning :

use(Bêler:539)
use(Protection de la Nature:574) [ !self.aura(Protection de la Nature:820).exists ]
use(Protection de la Nature:574) [ self.aura(Protection de la Nature:820).duration <2 ]
change(#1) [ self.aura(Souhait:274).exists ]
change(#1) [ self(#3).active & self(#1).hpp >99 ]
change(#3) [ self(#2).active & self(#1).hp <700 & !self.aura(Souhait:274).exists ]
change(#2) [ self(#3).active & self(#1).hp >700 ]
use(Larmes lunaires:979)
use(Oubli:1084)
use(Remontant:576)
use(Souhait:273)
change(#3) [ self(#3).hpp >50 ]
use(#1)

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