Strategy added by Mutanis
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4.8 |
Ratings: |
22 |
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Any Level 1+ Pet
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Breed Level 1+ Script |
2 | 5.0 | N/A | 17 | 85
1:25
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13 | ||
Any Level 7+ Pet
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1:13-1:19 wins.
Based on the existing Nexus Whelpling and Chrominius strategy, and credit to Lazey for their suggestion of changing the usage of Arcane Storm and using a pet with explode instead of Chrominius. I ran with his idea and tweaked the script to allow for all breeds of Whelpling to work. In this version of the strategy the leveling pet takes less damage. To fully minimise the damage it takes, you can use a P/P Nexus Whelpling, but all breeds of Nexus Whelpling and the Stormborne Whelpling work. ANY pet with explode will work (mechanical, flying, magic, etc.), but for optimal speed it should be faster than 260. |
Level 7+ Script Staff Pick |
2 | 4.9 | N/A | 62 | 73
1:13
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9 | |
Any Level 1+ Pet
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Time: ~1:45 (14-15 rounds)
~1:30 if your level pet survives all attacks. For all level 1+ pets! |
Level 1+ Script |
2 | 4.8 | N/A | 14 | 108
1:48
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14-15 | |
Any Level 7+ Pet
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Thanks for the scripts Pengu and WhyDaRumGone.
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Level 7+ Script |
2 | 4.8 | N/A | 12 | 63
1:03
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7 | |
Any Level 1+ Pet
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average time : 92s. Not fast but enough.
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Breed Level 1+ Script Staff Pick |
2 | 4.5 | N/A | 25 | 92
1:32
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15-16 | |
Any Level 2+ Pet
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Level pet takes 185 non crit magic damage,
you can check magic/mech box. |
Level 2+ Script |
2 | 5.0 | N/A | 5 | 60
1:00
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7 | |
Any Level 1+ Pet
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Time: ~2:00-2:10
NOTE: Bronze Whelpling has to be S/S or H/S. For all level 1 Pets. It could happen that your level pet gets damage but it will survive (66dmg, flying pets 99dmg). Sneaky Marmot breed recommendation: P/P (safe) > H/B > S/S (risky) Bronze Whelpling breed recommendation: S/S > H/S Tested 9.0.2 11/23/2020 |
Breed Level 1+ Script |
2 | 4.4 | N/A | 4 | 145
2:25
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21+ | |
Any Level 15+ Pet
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Without taking critical hits into account your leveling pet needs to have the following health so it won't die:
568 for anything but fliers and humanoids 772 for fliers 650 for humanoids |
Level 15+ Script |
2 | 5.0 | N/A | 2 | 85
1:25
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10 |
Any Level 12+ Pet
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A bit slower strategy that very rarely fails because of Sandstorm and the 10% miss chance that comes with it.
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RNG Level 12+ |
2 | 0.0 | N/A | 3 | 145
2:25
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20+ |
Any Level 10+ Pet
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Credit goes to Salty Goldfish for coming up with this quick and reliable strategy! Please go check out his video here and give him some well-deserved support: https://www.youtube.com/watch?v=rpq7lU8Te28
"Nightwatcher Merayl 2 pet strategy, 11-12 rounds" Leveling Pets: Can take up to 525 (788) damage (362 Magic & 163 Undead); usually safe for level 11+ pets (Flying & Humanoid pets may need to be a little higher) |
Breed Level 10+ Script |
2 | 5.0 | N/A | 0 | 86
1:26
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11 | |
Any Level 1+ Pet
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long fight ~4 min.
At Turn 38 your Team has 100% health and Breezy Book and Helpful Spirit are dead. From there you need ~9 rounds to finish Delecate Moth --> ~47 rounds But your level pet is 100% safe! The strategy isn't efficient in terms of time. It's for everyone who loves theorycrafting. That's the main reason why I'm sharing this strat. Tested 10/18/2020 |
Level 1+ Tricky Script |
2 | 5.0 | N/A | 1 | 279
4:39
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50+ | |
Any Level 5+ Pet
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Script |
2 | 0.0 | N/A | 1 | 145
2:25
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20+ | ||
Any Level 1+ Pet
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No heal/bandage fight - your pets take 0 damage ^^
Video for Fight |
Level 1+ Script Unobtainable |
2 | 5.0 | N/A | 1 | 170
2:50
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30-31 | |
Any Level 8+ Pet
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501 is the minimum your level pet will be hit for for normal damage amounts.
If your level pet is Flying it will take Strong damage from the Arcane Explosions (three hits, one of them buffed) If your level pet is Humanoid it will take Strong damage from Grave Destruction (one hit) So keep this in mind when bringing in a level pet. |
Level 8+ Script |
2 | 4.8 | N/A | 2 | 89
1:29
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10 | |
2 | 0.0 | N/A | 0 | 125
2:05
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16+ |
Incl. steps:
Any Level 1+ Pet
Time: ~1:45 (14-15 rounds)
~1:30 if your level pet survives all attacks.
For all level 1+ pets!
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
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Night gathers, and now my watch begins.
3
You must be logged in to vote on commentsMaybellene
wrote on 2021-04-09 19:08:38
Thank you Mutanis for this strategy work great but sometime it fail, the Micromancer die before Delicate Moth.
I just add 4 lines for switch to Anomalus and use Corrosion for kill the Delicate Moth if the Micromancer die.
TD Script by Mutanis (Updated) :
standby [round=4 & self(#1).active]
change(#1) [round=4]
change(#3) [round=3]
use(Void Nova:2356)
use(Poison Protocol:1954) [enemy(#1).active]
use(Corrosion:447)
use(Deep Research:2382) [enemy.aura(Undead:242).exists]
use(Raise Dead:2347) [self(#3).dead & enemy(#3).active]
use(Death Coil:121)
change(#2)
if [ self(#2).dead & enemy(#3).active ]
change(#1)
ability(#1)
endif
1
You must be logged in to vote on comments(OP) Mutanis
wrote on 2021-04-10 04:38:00
thanks for your comment :) Are you sure that you used a blue (rare) Micromancer? The only issue with that strategy is if anomalus aoe makes too many critical hits on Delicate Moth. If I remember correctly it should be more than 2 critical hits - that's very rare. Maybe I'm wrong about that. Next time I will make some testing and calculating.
1
You must be logged in to vote on commentsMaybellene
wrote on 2021-04-10 19:54:16
I have three Micromancer, all at level 25, but all is in green condition (i don't think is possible to have in blue without item !?).
Actually have not any item for up in blue my mascotte, but with the modified script i win 100% with green Micromancer :).
Next time for my farm item for put all my pet in rare condition.
1
You must be logged in to vote on comments(OP) Mutanis
wrote on 2021-04-11 03:49:36
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wrote on 2024-02-15 13:45:32
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wrote on 2021-12-05 12:33:17
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wrote on 2022-03-19 09:09:18
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wrote on 2021-04-09 14:20:18
6
You must be logged in to vote on comments(OP) Mutanis
wrote on 2021-04-09 15:28:07
3
You must be logged in to vote on commentsbrinylon
wrote on 2021-04-09 19:29:32
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You must be logged in to vote on commentsPhD wrote on 2021-09-23 20:52:48
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wrote on 2021-06-11 16:37:51
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wrote on 2021-03-18 18:11:16
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wrote on 2021-05-07 00:53:14
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wrote on 2021-03-03 16:49:30
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wrote on 2021-02-21 10:35:36
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You must be logged in to vote on comments(OP) Mutanis
wrote on 2021-02-21 10:57:41
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