^
vs. Extra Pieces

Strategy added by Peon

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Strategy 21 of 44
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Incl. steps:

Click the button to copy the script into your clipboard:

quit [ self(#1).dead & !enemy(#1).dead ]
use(Wind-Up:459) [ round=1 ]
use(Supercharge:208) [ round=2 ]
use(Wind-Up:459) [ round=3 ]
use(Powerball:566) [ round=4 ]
use(Wind-Up:459) [ round=5 ]
use(Wind-Up:459) [ round=6 ]
change(#2) [self(#1).dead]
use(Missile:777) [ round=7 ]
use(Missile:777) [ round=8 ]
use(Missile:777) [ round=9 ]
use(Decoy:334) [ round=10 ]
use(Bombing Run:647) [ round=11 ]
use(Missile:777)
use(Missile:777)
change(#3) [self(#2).dead]
use(Call Lightning:204)
use(Haywire:916)
Extra Pieces 173263
Special or not:0Special or not:111113877722113870

Skills: 1 1 1
Breed: PP

Iron Starlette
This pet can have the following breeds:

Breed Health Power Speed
PP 1400 341 244
HH 1725 276 244
HP 1546 305 244
PS 1400 305 273
PB 1465 305 257

Breeds marked in red are not suited for this strategy.

Special or not:0Special or not:1112339553673390

Skills: 1 1 2
Breed: Any

Darkmoon Zeppelin
This pet can have the following breeds:

Breed Health Power Speed
HB 1546 273 273


Special or not:0Special or not:112111786977811780

Skills: 1 2 1
Breed: Any

Sunreaver Micro-Sentry
This pet can have the following breeds:

Breed Health Power Speed
PP 1400 325 260


This team will also help you with the achievement [Macabre Mechanicals] this achievement requires you to fight and win against 9 of the 12 pet Tamers in Shadowlands using only mechanical pets.

Low XP
Breed
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Script
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 2:15
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 15-16
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
13239
24254
34267
45279
56289
66297
77304
88309
99312
1010314
1111314
1212312
1313309
1414304
1515297
1616289
1717279
1818267
1919254
2020239
2121223
2222205
2323185
2424163

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















Strategy Details
2 Min 15 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
15-16
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
Calculated winrate: 98%

Breeds used:
Iron StarlettePP
Darkmoon ZeppelinHB
Sunreaver Micro-SentryPP

The winrate was calculated using Pet Sim. Slight variations in the winrate are normal. Click here to run your own simulations on this strategy: Link to Pet Sim
2021-01-19 00:09:19
The strategy was last updated on this date.
2021-01-12 21:56:40
The strategy was created on this date.
29,625
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Maldraxxus 34.0 55.3 (TomTom / Map Pin)
Low XP
This fight provides very low experience. It is usually not worth bringing a low level pet in. You can see detailed values by hovering over the XP tag.
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Bombing Run
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Leftovers comes in
Leftovers comes in
Leftovers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Wind-Up
Powerball
Supercharge
Missile
Bombing Run
Decoy
Laser
Haywire
Call Lightning
Leftovers
Leftovers
Leftovers
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Bombing Run
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Leftovers comes in
Leftovers comes in
Leftovers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Wind-Up
Powerball
Supercharge
Missile
Bombing Run
Decoy
Laser
Haywire
Call Lightning
Leftovers
Leftovers
Leftovers
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Bombing Run
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Leftovers comes in
Leftovers comes in
Leftovers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Wind-Up
Powerball
Supercharge
Missile
Bombing Run
Decoy
Laser
Haywire
Call Lightning
Leftovers
Leftovers
Leftovers
Turn 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Bombing Run
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Leftovers comes in
Leftovers comes in
Leftovers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Wind-Up
Powerball
Supercharge
Missile
Bombing Run
Decoy
Laser
Haywire
Call Lightning
Leftovers
Leftovers
Leftovers
Turn 5

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Bombing Run
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Leftovers comes in
Leftovers comes in
Leftovers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Wind-Up
Powerball
Supercharge
Missile
Bombing Run
Decoy
Laser
Haywire
Call Lightning
Leftovers
Leftovers
Leftovers
Turn 6

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Bombing Run
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Leftovers comes in
Leftovers comes in
Leftovers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Wind-Up
Powerball
Supercharge
Missile
Bombing Run
Decoy
Laser
Haywire
Call Lightning
Leftovers
Leftovers
Leftovers
Turn 7
Iron Starlette should die at this point, bring in Darkmoon Zeppelin and use Missile

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Bombing Run
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Leftovers comes in
Leftovers comes in
Leftovers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Wind-Up
Powerball
Supercharge
Missile
Bombing Run
Decoy
Laser
Haywire
Call Lightning
Leftovers
Leftovers
Leftovers
Turn 8

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Bombing Run
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Leftovers comes in
Leftovers comes in
Leftovers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Wind-Up
Powerball
Supercharge
Missile
Bombing Run
Decoy
Laser
Haywire
Call Lightning
Leftovers
Leftovers
Leftovers
Turn 9

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Bombing Run
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Leftovers comes in
Leftovers comes in
Leftovers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Wind-Up
Powerball
Supercharge
Missile
Bombing Run
Decoy
Laser
Haywire
Call Lightning
Leftovers
Leftovers
Leftovers
Turn 10

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Bombing Run
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Leftovers comes in
Leftovers comes in
Leftovers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Wind-Up
Powerball
Supercharge
Missile
Bombing Run
Decoy
Laser
Haywire
Call Lightning
Leftovers
Leftovers
Leftovers
Turn 10

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Bombing Run
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Leftovers comes in
Leftovers comes in
Leftovers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Wind-Up
Powerball
Supercharge
Missile
Bombing Run
Decoy
Laser
Haywire
Call Lightning
Leftovers
Leftovers
Leftovers
Turn 11

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Bombing Run
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Leftovers comes in
Leftovers comes in
Leftovers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Wind-Up
Powerball
Supercharge
Missile
Bombing Run
Decoy
Laser
Haywire
Call Lightning
Leftovers
Leftovers
Leftovers
Darkmoon Zeppelin should die at this point, bring in Sunreaver Micro-Sentry and use Call Lightning

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Bombing Run
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Leftovers comes in
Leftovers comes in
Leftovers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Wind-Up
Powerball
Supercharge
Missile
Bombing Run
Decoy
Laser
Haywire
Call Lightning
Leftovers
Leftovers
Leftovers

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Iron Starlette
Wind-Up
Powerball
Supercharge
Darkmoon Zeppelin
Missile
Bombing Run
Decoy
Sunreaver Micro-Sentry
Laser
Haywire
Call Lightning
Pass
Bring in your Iron Starlette
Bring in your Darkmoon Zeppelin
Bring in your Sunreaver Micro-Sentry
Swap to your Iron Starlette
Swap to your Darkmoon Zeppelin
Swap to your Sunreaver Micro-Sentry
Leftovers comes in
Leftovers comes in
Leftovers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Darkmoon Zeppelin
Sunreaver Micro-Sentry
Wind-Up
Powerball
Supercharge
Missile
Bombing Run
Decoy
Laser
Haywire
Call Lightning
Leftovers
Leftovers
Leftovers

They say, if you take apart a machine and put it back together, there's always some screws left over. This should not be applied to living organisms!




Teags#1848

wrote on 2021-12-07 11:33:49

this does not work i die when last one has 1 health.

Gráinne

wrote on 2021-07-21 14:51:18

So I just took a look.

It worked perfectly first time for me. However, while I haven't done the arithmetic, I can see that RNG crits on the Starlette could cause it to die early. Mayy-be it's possible that low hits by Missile combined with a crit or two from a Punch could mess up the Zepp.

I can say that the first Leftovers needs to be brought to zero by the first Wind-Up-Supercharge-Wind-Up, and it will be if its breed is P/P. and while it will finally die at the end of Round 4, the Starlette must survive to discharge its follow-up WInd-Up pair. If the Starlette dies before that, abandon all hope.

The second Leftovers dies to Corpse Explosion just before you cast Decoy, and your Zepp needs to get the Bombing Run off before it dies to Mana Surge.

Overall, the level of RNG feels more appropriate to a Family strat than a regular WQ strat.

I paste my log below, of the battle going perfectly.

Gráinne

wrote on 2021-07-21 14:51:52

Round 1", -- [1]
Bone Barrage dealt 151 damage to your Iron Starlette.", -- [2]
Bone Barrage dealt 151 damage to your Iron Starlette.", -- [3]
Bone Barrage dealt 151 damage to your Iron Starlette.", -- [4]
Bone Barrage applied Bone Barrage to your team.", -- [5]
Wind-Up applied Wind-Up to your Iron Starlette.", -- [6]
Bone Barrage dealt 50 damage to your Iron Starlette.", -- [7]
Round 2", -- [8]
Bone Prison dealt 286 damage to your Iron Starlette.", -- [9]
Bone Prison applied Rooted to your Iron Starlette.", -- [10]
Supercharge applied Supercharged to your Iron Starlette.", -- [11]
Bone Barrage dealt 50 damage to your Iron Starlette.", -- [12]
Round 3", -- [13]
Bone Bite dealt 337 damage to your Iron Starlette.", -- [14]
Wind-Up fades from your Iron Starlette.", -- [15]
Wind-Up dealt 1908 damage to enemy Leftovers.", -- [16]
Enemy Leftovers died.", -- [17]
Supercharged fades from your Iron Starlette.", -- [18]
Damned healed 17 damage from enemy Leftovers.", -- [19]
Damned applied Undead to enemy Leftovers.", -- [20]
Bone Barrage dealt 55 damage to your Iron Starlette (Critical).", -- [21]
Round 4", -- [22]
Bone Bite dealt 252 damage to your Iron Starlette.", -- [23]
Your Iron Starlette died.", -- [24]
Failsafe healed 280 damage from your Iron Starlette.", -- [25]
Failsafe applied Mechanical to your Iron Starlette.", -- [26]
Powerball dealt 16 damage to enemy Leftovers (Strong).", -- [27]
Powerball applied Speed Boost to your Iron Starlette.", -- [28]
Bone Barrage dealt 55 damage to your Iron Starlette (Critical).", -- [29]
Rooted fades from your Iron Starlette.", -- [30]
Undead fades from enemy Leftovers.", -- [31]
Undead dealt 1 damage to enemy Leftovers.", -- [32]
Enemy Leftovers died.", -- [33]
Round 4", -- [34]
Leftovers is now enemy active pet.", -- [35]
Round 5", -- [36]
Wind-Up applied Wind-Up to your Iron Starlette.", -- [37]
Curse of Doom applied Curse of Doom to your Iron Starlette.", -- [38]
Bone Barrage dealt 50 damage to your Iron Starlette.", -- [39]
Bone Barrage fades from your team.", -- [40]
Round 6", -- [41]
Wind-Up fades from your Iron Starlette.", -- [42]
Wind-Up dealt 893 damage to enemy Leftovers.", -- [43]
Punch dealt 402 damage to your Iron Starlette.", -- [44]
Your Iron Starlette died.", -- [45]

Gráinne

wrote on 2021-07-21 14:52:37

Your Iron Starlette died.", -- [45]
Round 6", -- [46]
Darkmoon Zeppelin is now your active pet.", -- [47]
Round 7", -- [48]
Punch dealt 402 damage to your Darkmoon Zeppelin.", -- [49]
Missile dealt 363 damage to enemy Leftovers.", -- [50]
Round 8", -- [51]
Punch dealt 402 damage to your Darkmoon Zeppelin.", -- [52]
Missile dealt 365 damage to enemy Leftovers.", -- [53]
Round 9", -- [54]
Punch dealt 402 damage to your Darkmoon Zeppelin.", -- [55]
Missile dealt 249 damage to enemy Leftovers.", -- [56]
Round 10", -- [57]
Corpse Explosion dealt 353 damage to your Darkmoon Zeppelin.", -- [58]
Your Darkmoon Zeppelin died.", -- [59]
Failsafe healed 309 damage from your Darkmoon Zeppelin.", -- [60]
Failsafe applied Mechanical to your Darkmoon Zeppelin.", -- [61]
Corpse Explosion applied Corpse Explosion to your Darkmoon Zeppelin.", -- [62]
Corpse Explosion dealt 485 damage to enemy Leftovers.", -- [63]
Enemy Leftovers died.", -- [64]
Corpse Explosion dealt 77 damage to your Darkmoon Zeppelin.", -- [65]
Round 10", -- [66]
Leftovers is now enemy active pet.", -- [67]
Round 11", -- [68]
Decoy applied Decoy to your team.", -- [69]
Psionic Storm was blocked from striking your Darkmoon Zeppelin.", -- [70]
Psionic Storm was blocked from striking your Sunreaver Micro-Sentry.", -- [71]
Psionic Storm changed the weather to Arcane Winds.", -- [72]
Corpse Explosion was blocked from striking your Darkmoon Zeppelin.", -- [73]
Decoy fades from your team.", -- [74]
Round 12", -- [75]
Bombing Run dealt 146 damage to enemy Leftovers.", -- [76]
Bombing Run applied Bomb to enemy team.", -- [77]
Mana Surge dealt 366 damage to your Darkmoon Zeppelin (Weak).", -- [78]
Your Darkmoon Zeppelin died.", -- [79]
Round 12", -- [80]
Sunreaver Micro-Sentry is now your active pet.", -- [81]
Round 13", -- [82]
Call Lightning dealt 776 damage to enemy Leftovers.", -- [83]
Arcane Winds is no longer the weather.", -- [84]
Call Lightning changed the weather to Lightning Storm.", -- [85]
Mana Surge dealt 379 damage to your Sunreaver Micro-Sentry (Weak).", -- [86]
Lightning Storm dealt 43 damage to your Sunreaver Micro-Sentry.", -- [87]
Round 14", -- [88]
Haywire dealt 539 damage to enemy Leftovers.", -- [89]
Lightning Storm dealt 43 damage to enemy Leftovers.", -- [90]
Mana Surge dealt 354 damage to your Sunreaver Micro-Sentry (Weak).", -- [91]
Lightning Storm dealt 43 damage to your Sunreaver Micro-Sentry.", -- [92]
Round 15", -- [93]
Haywire dealt 539 damage to enemy Leftovers.", -- [94]
Enemy Leftovers died.", -- [95]
Damned healed 17 damage from enemy Leftovers.", -- [96]
Damned applied Undead to enemy Leftovers.", -- [97]
Beam dealt 263 damage to your Sunreaver Micro-Sentry (Weak).", -- [98]
Lightning Storm dealt 43 damage to your Sunreaver Micro-Sentry.", -- [99]
Bomb fades from enemy team.", -- [100]
Bomb dealt 16 damage to enemy Leftovers.", -- [101]
Round 16", -- [102]

Gráinne

wrote on 2021-07-21 14:52:57

Bomb fades from enemy team.", -- [100]
Bomb dealt 16 damage to enemy Leftovers.", -- [101]
Round 16", -- [102]
Laser dealt 0 damage to enemy Leftovers.", -- [103]
Beam dealt 263 damage to your Sunreaver Micro-Sentry (Weak).", -- [104]
Lightning Storm dealt 43 damage to your Sunreaver Micro-Sentry.", -- [105]
Your Sunreaver Micro-Sentry died.", -- [106]
Failsafe healed 280 damage from your Sunreaver Micro-Sentry.", -- [107]
Failsafe applied Mechanical to your Sunreaver Micro-Sentry.", -- [108]
Undead fades from enemy Leftovers.", -- [109]
Undead dealt 1 damage to enemy Leftovers.", -- [110]
Enemy Leftovers died.", -- [111]
Battle Recovery healed 560 damage from your Sunreaver Micro-Sentry.", -- [112]

Templhaven wrote on 2021-07-20 17:14:56

Can confirm, this is no longer a fully viable strat / team combo. This very rarely guarantees a win because Iron Starlette consistently dies before round 5 and Sun Reaver Micro dies too quick to last enemy pet. Chances of winning using this strat are about 20% and that's sub par.

Templhaven wrote on 2021-07-17 15:38:26

Yeah, took about 10 tries before it worked. RNG on this must be terrible. This isn't the first time in the last 2 months that this has happened.

Ficus

wrote on 2021-02-21 15:00:08

This worked for me! I used a Tranquil Mechanical Yeti for the Sunreaver. Thank you!

Shea#1941

wrote on 2021-04-14 21:05:06

This lineup usually works for me but after 5 fails I resorted to looking in comments. The extra HP with the mechanical yeti was just enough for the win this time. Thanks!

Shenk

wrote on 2021-03-22 16:14:17

it would help a lot if you would add when the enemy's pets are entering the match in your instructions. when you are playing with rng abilities like missile the amount of runs it takes you to reach a certail goal won't always be the same and therefor it's not safe to always use important abilities like decoy in the same turn.
i suppose in this case decoy is meant to block the psionic storm so it would be easier to just use decoy right after the 3rd leftovers joins in

Brian wrote on 2021-03-04 09:14:29

Works perfect. I accidently kept explode skill on darkmoon zep and used it right after I decoyed first attack of third pet.

IntrovertGenius

wrote on 2021-02-21 18:43:32

Very weird. My Iron Starlette is dying after round 5, and I am unable to get this one now because the damage isn't distributed correctly.

I am not sure if they changed the fight or something, but just can't get it to work for me for some reason. :(

Edit Edit. After like 6 times the RNG worked for me and it worked. I must have just been getting bad RNG with the damage. Iron Starlette kept dying before it was suppose to.

Sorry for the edits. (edited)

(OP) Peon

wrote on 2021-02-22 05:35:03

I will double check the fight, is your Iron Starlette Power Power breed? It should kill the first pet one shot with Wind-Up and Supercharge. again, I will double check.

IntrovertGenius

wrote on 2021-02-15 21:09:41

This worked for me. First try. I was trying the top suggested, but I couldn't get that to work after 6 tries, but this worked perfect. Thank you.

(OP) Peon

wrote on 2021-02-16 00:25:19

Hey! That's fantastic to hear! So glad I was able to help you. :D

Sharpening

wrote on 2021-01-18 05:49:29

My Iron Starlette (PS) dies before I can pull off the last 2 Wind-Ups (no crits taken) and the Decoy did not block the Curse of Doom (a turn too, when following this strategy.

(OP) Peon

wrote on 2021-01-18 05:51:51

Did your Iron Starlette one shot the fitst pet after using Wind-up?

Anithon#1455

wrote on 2021-01-18 21:00:49

I've tried it three times in a row so far and the first pet ends up with 11 health each time.

(OP) Peon

wrote on 2021-01-19 00:15:17

I do apologies, It seems that the Iron Starlette may have to be high power, it can one shot the first pet with Wind-Up and Supercharge.

Sharpening

wrote on 2021-01-19 02:29:34

P/P most likely does the trick for you, then :)

(OP) Peon

wrote on 2021-01-19 04:07:31

I have updated the teams composition.

Kairi#2474

wrote on 2021-01-18 11:45:42

worked for me, at least in the third try. First Iron Starlette died too early, 2nd was my fault (when you dont use call lightning, it doesnt work out), but the last time worked out perfectly. wasnt too close.

(OP) Peon

wrote on 2021-01-19 00:23:24

Glad to hear, it's a pain in the butt fight, I'm new to making guides and I am happy that this helped you. <3

Aumento

wrote on 2021-01-14 04:50:38

Didnt work for me

(OP) Peon

wrote on 2021-01-14 23:57:42

Please tell me what part did not work for you? was it Iron Starlette, Darkmoon Zepplin or Sunreaver Micro-Sentry?

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