^
vs. Clear the Catacombs

Strategy added by pardall

4

4

Strategy 6 of 10
Browse all alternatives

Incl. steps:

Clear the Catacombs 105323
Special or not:0Special or not:1112116156991160

Skills: 1 1 2
Breed: Any

Tranquil Mechanical Yeti
This pet can have the following breeds:

Breed Health Power Speed
HB 1546 273 273


Special or not:0Special or not:122214168143114160

Skills: 2 2 2
Breed: Any

Teroclaw Hatchling
This pet can have the following breeds:

Breed Health Power Speed
HP 1546 289 260


Special or not:0Special or not:121111676885011670

Skills: 2 1 1
Breed: Any

Emerald Proto-Whelp
This pet can have the following breeds:

Breed Health Power Speed
PP 1400 341 244
PS 1400 305 273
PB 1465 305 257


Not dependant on RNG on SL!

High XP
At least one of the pets for this strategy require the use of a specific breed.
RNG
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 2:24
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 20
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1135981
2136353
3146683
4146971
5147219
6157425
7157590
8167714
9167796
10177838
11177838
12187796
13197714
14197590
15207425
16207219
17216971
18226683
19226353
20235981
21235569
22245115
23253900
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

=

Additional XP above level 25 is lost

Strategy Details
2 Min 24 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
20
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
2020-12-12 07:49:53
The strategy was last updated on this date.
2020-12-12 07:40:09
The strategy was created on this date.
12,061
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
53.9 86.1 (TomTom / Map Pin)
High XP
This fight provides a lot of pet experience. If possible to safely bring a low level pet in, it is worth doing so. You can see detailed values by hovering over the XP tag.
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Ion Cannon
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Emerald Proto-Whelp
Emerald Bite
Ancient Blessing
Proto-Strike
Pass
Bring in your Tranquil Mechanical Yeti
Bring in your Teroclaw Hatchling
Bring in your Emerald Proto-Whelp
Swap to your Tranquil Mechanical Yeti
Swap to your Teroclaw Hatchling
Swap to your Emerald Proto-Whelp
Ancient Catacomb Spider comes in
Catacomb Bat comes in
Catacomb Snake comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Tranquil Mechanical Yeti
Teroclaw Hatchling
Emerald Proto-Whelp
Metal Fist
Call Lightning
Ion Cannon
Alpha Strike
Nature's Ward
Ravage
Emerald Bite
Ancient Blessing
Proto-Strike
Catacomb Snake
Catacomb Bat
Ancient Catacomb Spider
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Ion Cannon
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Emerald Proto-Whelp
Emerald Bite
Ancient Blessing
Proto-Strike
Pass
Bring in your Tranquil Mechanical Yeti
Bring in your Teroclaw Hatchling
Bring in your Emerald Proto-Whelp
Swap to your Tranquil Mechanical Yeti
Swap to your Teroclaw Hatchling
Swap to your Emerald Proto-Whelp
Ancient Catacomb Spider comes in
Catacomb Bat comes in
Catacomb Snake comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Tranquil Mechanical Yeti
Teroclaw Hatchling
Emerald Proto-Whelp
Metal Fist
Call Lightning
Ion Cannon
Alpha Strike
Nature's Ward
Ravage
Emerald Bite
Ancient Blessing
Proto-Strike
Catacomb Snake
Catacomb Bat
Ancient Catacomb Spider
Turn 3
Pass

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Ion Cannon
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Emerald Proto-Whelp
Emerald Bite
Ancient Blessing
Proto-Strike
Pass
Bring in your Tranquil Mechanical Yeti
Bring in your Teroclaw Hatchling
Bring in your Emerald Proto-Whelp
Swap to your Tranquil Mechanical Yeti
Swap to your Teroclaw Hatchling
Swap to your Emerald Proto-Whelp
Ancient Catacomb Spider comes in
Catacomb Bat comes in
Catacomb Snake comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Tranquil Mechanical Yeti
Teroclaw Hatchling
Emerald Proto-Whelp
Metal Fist
Call Lightning
Ion Cannon
Alpha Strike
Nature's Ward
Ravage
Emerald Bite
Ancient Blessing
Proto-Strike
Catacomb Snake
Catacomb Bat
Ancient Catacomb Spider
Turn 4
Yeti dies, then ressurects, call Ion Cannon

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Ion Cannon
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Emerald Proto-Whelp
Emerald Bite
Ancient Blessing
Proto-Strike
Pass
Bring in your Tranquil Mechanical Yeti
Bring in your Teroclaw Hatchling
Bring in your Emerald Proto-Whelp
Swap to your Tranquil Mechanical Yeti
Swap to your Teroclaw Hatchling
Swap to your Emerald Proto-Whelp
Ancient Catacomb Spider comes in
Catacomb Bat comes in
Catacomb Snake comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Tranquil Mechanical Yeti
Teroclaw Hatchling
Emerald Proto-Whelp
Metal Fist
Call Lightning
Ion Cannon
Alpha Strike
Nature's Ward
Ravage
Emerald Bite
Ancient Blessing
Proto-Strike
Catacomb Snake
Catacomb Bat
Ancient Catacomb Spider
Bring in your Teroclaw Hatchling

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Ion Cannon
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Emerald Proto-Whelp
Emerald Bite
Ancient Blessing
Proto-Strike
Pass
Bring in your Tranquil Mechanical Yeti
Bring in your Teroclaw Hatchling
Bring in your Emerald Proto-Whelp
Swap to your Tranquil Mechanical Yeti
Swap to your Teroclaw Hatchling
Swap to your Emerald Proto-Whelp
Ancient Catacomb Spider comes in
Catacomb Bat comes in
Catacomb Snake comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Tranquil Mechanical Yeti
Teroclaw Hatchling
Emerald Proto-Whelp
Metal Fist
Call Lightning
Ion Cannon
Alpha Strike
Nature's Ward
Ravage
Emerald Bite
Ancient Blessing
Proto-Strike
Catacomb Snake
Catacomb Bat
Ancient Catacomb Spider
Turn 1
Alpha Strike if you strike first, otherwise Nature's Ward

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Ion Cannon
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Emerald Proto-Whelp
Emerald Bite
Ancient Blessing
Proto-Strike
Pass
Bring in your Tranquil Mechanical Yeti
Bring in your Teroclaw Hatchling
Bring in your Emerald Proto-Whelp
Swap to your Tranquil Mechanical Yeti
Swap to your Teroclaw Hatchling
Swap to your Emerald Proto-Whelp
Ancient Catacomb Spider comes in
Catacomb Bat comes in
Catacomb Snake comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Tranquil Mechanical Yeti
Teroclaw Hatchling
Emerald Proto-Whelp
Metal Fist
Call Lightning
Ion Cannon
Alpha Strike
Nature's Ward
Ravage
Emerald Bite
Ancient Blessing
Proto-Strike
Catacomb Snake
Catacomb Bat
Ancient Catacomb Spider
Turn 2
If previously you used Alpha Strike now call Nature's Ward, otherwise, attack

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Ion Cannon
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Emerald Proto-Whelp
Emerald Bite
Ancient Blessing
Proto-Strike
Pass
Bring in your Tranquil Mechanical Yeti
Bring in your Teroclaw Hatchling
Bring in your Emerald Proto-Whelp
Swap to your Tranquil Mechanical Yeti
Swap to your Teroclaw Hatchling
Swap to your Emerald Proto-Whelp
Ancient Catacomb Spider comes in
Catacomb Bat comes in
Catacomb Snake comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Tranquil Mechanical Yeti
Teroclaw Hatchling
Emerald Proto-Whelp
Metal Fist
Call Lightning
Ion Cannon
Alpha Strike
Nature's Ward
Ravage
Emerald Bite
Ancient Blessing
Proto-Strike
Catacomb Snake
Catacomb Bat
Ancient Catacomb Spider
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Ion Cannon
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Emerald Proto-Whelp
Emerald Bite
Ancient Blessing
Proto-Strike
Pass
Bring in your Tranquil Mechanical Yeti
Bring in your Teroclaw Hatchling
Bring in your Emerald Proto-Whelp
Swap to your Tranquil Mechanical Yeti
Swap to your Teroclaw Hatchling
Swap to your Emerald Proto-Whelp
Ancient Catacomb Spider comes in
Catacomb Bat comes in
Catacomb Snake comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Tranquil Mechanical Yeti
Teroclaw Hatchling
Emerald Proto-Whelp
Metal Fist
Call Lightning
Ion Cannon
Alpha Strike
Nature's Ward
Ravage
Emerald Bite
Ancient Blessing
Proto-Strike
Catacomb Snake
Catacomb Bat
Ancient Catacomb Spider
Turn 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Ion Cannon
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Emerald Proto-Whelp
Emerald Bite
Ancient Blessing
Proto-Strike
Pass
Bring in your Tranquil Mechanical Yeti
Bring in your Teroclaw Hatchling
Bring in your Emerald Proto-Whelp
Swap to your Tranquil Mechanical Yeti
Swap to your Teroclaw Hatchling
Swap to your Emerald Proto-Whelp
Ancient Catacomb Spider comes in
Catacomb Bat comes in
Catacomb Snake comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Tranquil Mechanical Yeti
Teroclaw Hatchling
Emerald Proto-Whelp
Metal Fist
Call Lightning
Ion Cannon
Alpha Strike
Nature's Ward
Ravage
Emerald Bite
Ancient Blessing
Proto-Strike
Catacomb Snake
Catacomb Bat
Ancient Catacomb Spider
Turns 5-6

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Ion Cannon
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Emerald Proto-Whelp
Emerald Bite
Ancient Blessing
Proto-Strike
Pass
Bring in your Tranquil Mechanical Yeti
Bring in your Teroclaw Hatchling
Bring in your Emerald Proto-Whelp
Swap to your Tranquil Mechanical Yeti
Swap to your Teroclaw Hatchling
Swap to your Emerald Proto-Whelp
Ancient Catacomb Spider comes in
Catacomb Bat comes in
Catacomb Snake comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Tranquil Mechanical Yeti
Teroclaw Hatchling
Emerald Proto-Whelp
Metal Fist
Call Lightning
Ion Cannon
Alpha Strike
Nature's Ward
Ravage
Emerald Bite
Ancient Blessing
Proto-Strike
Catacomb Snake
Catacomb Bat
Ancient Catacomb Spider
Turn 7

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Ion Cannon
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Emerald Proto-Whelp
Emerald Bite
Ancient Blessing
Proto-Strike
Pass
Bring in your Tranquil Mechanical Yeti
Bring in your Teroclaw Hatchling
Bring in your Emerald Proto-Whelp
Swap to your Tranquil Mechanical Yeti
Swap to your Teroclaw Hatchling
Swap to your Emerald Proto-Whelp
Ancient Catacomb Spider comes in
Catacomb Bat comes in
Catacomb Snake comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Tranquil Mechanical Yeti
Teroclaw Hatchling
Emerald Proto-Whelp
Metal Fist
Call Lightning
Ion Cannon
Alpha Strike
Nature's Ward
Ravage
Emerald Bite
Ancient Blessing
Proto-Strike
Catacomb Snake
Catacomb Bat
Ancient Catacomb Spider
Turn 8

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Ion Cannon
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Emerald Proto-Whelp
Emerald Bite
Ancient Blessing
Proto-Strike
Pass
Bring in your Tranquil Mechanical Yeti
Bring in your Teroclaw Hatchling
Bring in your Emerald Proto-Whelp
Swap to your Tranquil Mechanical Yeti
Swap to your Teroclaw Hatchling
Swap to your Emerald Proto-Whelp
Ancient Catacomb Spider comes in
Catacomb Bat comes in
Catacomb Snake comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Tranquil Mechanical Yeti
Teroclaw Hatchling
Emerald Proto-Whelp
Metal Fist
Call Lightning
Ion Cannon
Alpha Strike
Nature's Ward
Ravage
Emerald Bite
Ancient Blessing
Proto-Strike
Catacomb Snake
Catacomb Bat
Ancient Catacomb Spider
Turn 9

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Ion Cannon
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Emerald Proto-Whelp
Emerald Bite
Ancient Blessing
Proto-Strike
Pass
Bring in your Tranquil Mechanical Yeti
Bring in your Teroclaw Hatchling
Bring in your Emerald Proto-Whelp
Swap to your Tranquil Mechanical Yeti
Swap to your Teroclaw Hatchling
Swap to your Emerald Proto-Whelp
Ancient Catacomb Spider comes in
Catacomb Bat comes in
Catacomb Snake comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Tranquil Mechanical Yeti
Teroclaw Hatchling
Emerald Proto-Whelp
Metal Fist
Call Lightning
Ion Cannon
Alpha Strike
Nature's Ward
Ravage
Emerald Bite
Ancient Blessing
Proto-Strike
Catacomb Snake
Catacomb Bat
Ancient Catacomb Spider
Turns 10-11

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Ion Cannon
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Emerald Proto-Whelp
Emerald Bite
Ancient Blessing
Proto-Strike
Pass
Bring in your Tranquil Mechanical Yeti
Bring in your Teroclaw Hatchling
Bring in your Emerald Proto-Whelp
Swap to your Tranquil Mechanical Yeti
Swap to your Teroclaw Hatchling
Swap to your Emerald Proto-Whelp
Ancient Catacomb Spider comes in
Catacomb Bat comes in
Catacomb Snake comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Tranquil Mechanical Yeti
Teroclaw Hatchling
Emerald Proto-Whelp
Metal Fist
Call Lightning
Ion Cannon
Alpha Strike
Nature's Ward
Ravage
Emerald Bite
Ancient Blessing
Proto-Strike
Catacomb Snake
Catacomb Bat
Ancient Catacomb Spider
Bring in your Emerald Proto-Whelp

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Ion Cannon
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Emerald Proto-Whelp
Emerald Bite
Ancient Blessing
Proto-Strike
Pass
Bring in your Tranquil Mechanical Yeti
Bring in your Teroclaw Hatchling
Bring in your Emerald Proto-Whelp
Swap to your Tranquil Mechanical Yeti
Swap to your Teroclaw Hatchling
Swap to your Emerald Proto-Whelp
Ancient Catacomb Spider comes in
Catacomb Bat comes in
Catacomb Snake comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Tranquil Mechanical Yeti
Teroclaw Hatchling
Emerald Proto-Whelp
Metal Fist
Call Lightning
Ion Cannon
Alpha Strike
Nature's Ward
Ravage
Emerald Bite
Ancient Blessing
Proto-Strike
Catacomb Snake
Catacomb Bat
Ancient Catacomb Spider
Finish off the last enemy, heal first if enemy still has >= 50% HP

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Tranquil Mechanical Yeti
Metal Fist
Call Lightning
Ion Cannon
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Emerald Proto-Whelp
Emerald Bite
Ancient Blessing
Proto-Strike
Pass
Bring in your Tranquil Mechanical Yeti
Bring in your Teroclaw Hatchling
Bring in your Emerald Proto-Whelp
Swap to your Tranquil Mechanical Yeti
Swap to your Teroclaw Hatchling
Swap to your Emerald Proto-Whelp
Ancient Catacomb Spider comes in
Catacomb Bat comes in
Catacomb Snake comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Tranquil Mechanical Yeti
Teroclaw Hatchling
Emerald Proto-Whelp
Metal Fist
Call Lightning
Ion Cannon
Alpha Strike
Nature's Ward
Ravage
Emerald Bite
Ancient Blessing
Proto-Strike
Catacomb Snake
Catacomb Bat
Ancient Catacomb Spider

Snakes, spiders, rats? That’s not cute, that’s not what I signed up for!




Mulaho

wrote on 2021-02-14 10:05:36

Should be labelled RNG. If spider crits, then Yeti dies way too soon. Happened twice to me.

Kredible

wrote on 2021-05-06 02:31:47

Switch ion cannon to supercharge

Kredible

wrote on 2021-05-06 02:28:03

You should put supercharge in there instead of ion cannon.

Thorbimorbi

wrote on 2020-12-30 18:46:00

This script leaves out a few specifics from Zomok's strategy, but works for me.

ability(Call Lightning:204) [round = 1]
ability(Metal Fist:384) [round = 2]
standby [round = 3]
ability(Ion Cannon:209)
change(Teroclaw Hatchling:1416)
ability(Ravage:802) [enemy.hp < 406]
ability(Ravage:802) [enemy.aura(Reckless Strike:185).exists & enemy.hp < 430]
ability(Nature's Ward:574) [!self.aura(Nature's Ward:820).exists]
ability(Nature's Ward:574) [self.aura(Nature's Ward:820).duration < 2]
ability(#1)

Zomok

wrote on 2020-12-18 21:34:38

Also if snake blinds you, use nature ward

Zomok

wrote on 2020-12-18 17:17:40

In turn 3 no need to pass, because spider hides, only attack with metal he will miss, and then ion cannon before yeti dies, then yeti dies and ressurects, spider dies

New Comment:





































Name:

Link: