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vs. Training with Durian

Strategy added by TerkyAndSquirky

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Strategy 1 of 3
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Incl. steps:

Click the button to copy the script into your clipboard:

use(Explode:282) [enemy(#2).active & enemy.round=2]
use(Explode:282) [enemy(#3).active & enemy.round=3]
use(Smoke Cloud:2239) [enemy(#3).active]
use(#1)
change(next)
Training with Durian 99035
Special or not:0Special or not:1112266715477926670

Skills: 1 1 2
Breed: Any

Motorized Croaker
This pet can have the following breeds:

Breed Health Power Speed
HP 1530 291 262
PS 1384 291 291
HS 1530 262 291
PB 1449 291 275
SB 1449 275 291
HB 1530 275 275


Special or not:0Special or not:1112267315479126730

Skills: 1 1 2
Breed: Any

Scrapyard Tunneler
This pet can have the following breeds:

Breed Health Power Speed
BB 1449 283 276
SS 1367 266 325
HH 1692 266 260
HP 1514 296 260
PB 1432 296 273
SB 1432 279 289
HB 1514 279 273


Special or not:0Special or not:210011786977811780

Skills: 1 * *
Breed: Any

Sunreaver Micro-Sentry
This pet can have the following breeds:

Breed Health Power Speed
PP 1400 325 260


Substitutes:

1
1
Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 2

The sunny weather in this fight makes Explode extra powerful, since its damage is tied to max health which increases in sunlight.

The Micro-Sentry can also be swapped for Tinytron with Arcane Blast or Rascal-Bot with Phaser

High XP
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
TD Script
The strategy offers a TD script that can be used with the TD Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1135981
2136353
3146683
4146971
5147219
6157425
7157590
8167714
9167796
10177838
11177838
12187796
13197714
14197590
15207425
16207219
17216971
18226683
19226353
20235981
21235569
22245115
23253900
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

=

Additional XP above level 25 is lost

Strategy Details
N/A
No duration for this strategy is available. If you want to help by adding data, please log in or register an account.
N/A
Number of rounds for this strategy is not available. If you want to help by adding data, please log in or register an account.
17,331
Pageviews. This number indicates how often this strategy has been accessed by visitors.
2021-07-27 17:08:10
The strategy was last updated on this date.
2020-07-05 16:15:09
The strategy was created on this date.
Tamer Details
Val'sharah 47 39.6 (TomTom / Map Pin)
High XP
This fight provides a lot of pet experience. If possible to safely bring a low level pet in, it is worth doing so. You can see detailed values by hovering over the XP tag.
Turn 1
Water Jet until Sunny dies

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Motorized Croaker
Water Jet
Supercharge
Explode
Scrapyard Tunneler
Chomp
Smoke Cloud
Explode
Sunreaver Micro-Sentry
Laser
Pass
Bring in your Motorized Croaker
Bring in your Scrapyard Tunneler
Bring in your Sunreaver Micro-Sentry
Swap to your Motorized Croaker
Swap to your Scrapyard Tunneler
Swap to your Sunreaver Micro-Sentry
Sunny comes in
Roots comes in
Beaky comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Motorized Croaker
Scrapyard Tunneler
Sunreaver Micro-Sentry
Water Jet
Supercharge
Explode
Chomp
Smoke Cloud
Explode
Laser
Beaky
Roots
Sunny
Roots enters

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Motorized Croaker
Water Jet
Supercharge
Explode
Scrapyard Tunneler
Chomp
Smoke Cloud
Explode
Sunreaver Micro-Sentry
Laser
Pass
Bring in your Motorized Croaker
Bring in your Scrapyard Tunneler
Bring in your Sunreaver Micro-Sentry
Swap to your Motorized Croaker
Swap to your Scrapyard Tunneler
Swap to your Sunreaver Micro-Sentry
Sunny comes in
Roots comes in
Beaky comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Motorized Croaker
Scrapyard Tunneler
Sunreaver Micro-Sentry
Water Jet
Supercharge
Explode
Chomp
Smoke Cloud
Explode
Laser
Beaky
Roots
Sunny
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Motorized Croaker
Water Jet
Supercharge
Explode
Scrapyard Tunneler
Chomp
Smoke Cloud
Explode
Sunreaver Micro-Sentry
Laser
Pass
Bring in your Motorized Croaker
Bring in your Scrapyard Tunneler
Bring in your Sunreaver Micro-Sentry
Swap to your Motorized Croaker
Swap to your Scrapyard Tunneler
Swap to your Sunreaver Micro-Sentry
Sunny comes in
Roots comes in
Beaky comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Motorized Croaker
Scrapyard Tunneler
Sunreaver Micro-Sentry
Water Jet
Supercharge
Explode
Chomp
Smoke Cloud
Explode
Laser
Beaky
Roots
Sunny
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Motorized Croaker
Water Jet
Supercharge
Explode
Scrapyard Tunneler
Chomp
Smoke Cloud
Explode
Sunreaver Micro-Sentry
Laser
Pass
Bring in your Motorized Croaker
Bring in your Scrapyard Tunneler
Bring in your Sunreaver Micro-Sentry
Swap to your Motorized Croaker
Swap to your Scrapyard Tunneler
Swap to your Sunreaver Micro-Sentry
Sunny comes in
Roots comes in
Beaky comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Motorized Croaker
Scrapyard Tunneler
Sunreaver Micro-Sentry
Water Jet
Supercharge
Explode
Chomp
Smoke Cloud
Explode
Laser
Beaky
Roots
Sunny
Turn 3
Chomp until Roots dies.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Motorized Croaker
Water Jet
Supercharge
Explode
Scrapyard Tunneler
Chomp
Smoke Cloud
Explode
Sunreaver Micro-Sentry
Laser
Pass
Bring in your Motorized Croaker
Bring in your Scrapyard Tunneler
Bring in your Sunreaver Micro-Sentry
Swap to your Motorized Croaker
Swap to your Scrapyard Tunneler
Swap to your Sunreaver Micro-Sentry
Sunny comes in
Roots comes in
Beaky comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Motorized Croaker
Scrapyard Tunneler
Sunreaver Micro-Sentry
Water Jet
Supercharge
Explode
Chomp
Smoke Cloud
Explode
Laser
Beaky
Roots
Sunny
Beaky enters

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Motorized Croaker
Water Jet
Supercharge
Explode
Scrapyard Tunneler
Chomp
Smoke Cloud
Explode
Sunreaver Micro-Sentry
Laser
Pass
Bring in your Motorized Croaker
Bring in your Scrapyard Tunneler
Bring in your Sunreaver Micro-Sentry
Swap to your Motorized Croaker
Swap to your Scrapyard Tunneler
Swap to your Sunreaver Micro-Sentry
Sunny comes in
Roots comes in
Beaky comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Motorized Croaker
Scrapyard Tunneler
Sunreaver Micro-Sentry
Water Jet
Supercharge
Explode
Chomp
Smoke Cloud
Explode
Laser
Beaky
Roots
Sunny
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Motorized Croaker
Water Jet
Supercharge
Explode
Scrapyard Tunneler
Chomp
Smoke Cloud
Explode
Sunreaver Micro-Sentry
Laser
Pass
Bring in your Motorized Croaker
Bring in your Scrapyard Tunneler
Bring in your Sunreaver Micro-Sentry
Swap to your Motorized Croaker
Swap to your Scrapyard Tunneler
Swap to your Sunreaver Micro-Sentry
Sunny comes in
Roots comes in
Beaky comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Motorized Croaker
Scrapyard Tunneler
Sunreaver Micro-Sentry
Water Jet
Supercharge
Explode
Chomp
Smoke Cloud
Explode
Laser
Beaky
Roots
Sunny
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Motorized Croaker
Water Jet
Supercharge
Explode
Scrapyard Tunneler
Chomp
Smoke Cloud
Explode
Sunreaver Micro-Sentry
Laser
Pass
Bring in your Motorized Croaker
Bring in your Scrapyard Tunneler
Bring in your Sunreaver Micro-Sentry
Swap to your Motorized Croaker
Swap to your Scrapyard Tunneler
Swap to your Sunreaver Micro-Sentry
Sunny comes in
Roots comes in
Beaky comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Motorized Croaker
Scrapyard Tunneler
Sunreaver Micro-Sentry
Water Jet
Supercharge
Explode
Chomp
Smoke Cloud
Explode
Laser
Beaky
Roots
Sunny
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Motorized Croaker
Water Jet
Supercharge
Explode
Scrapyard Tunneler
Chomp
Smoke Cloud
Explode
Sunreaver Micro-Sentry
Laser
Pass
Bring in your Motorized Croaker
Bring in your Scrapyard Tunneler
Bring in your Sunreaver Micro-Sentry
Swap to your Motorized Croaker
Swap to your Scrapyard Tunneler
Swap to your Sunreaver Micro-Sentry
Sunny comes in
Roots comes in
Beaky comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Motorized Croaker
Scrapyard Tunneler
Sunreaver Micro-Sentry
Water Jet
Supercharge
Explode
Chomp
Smoke Cloud
Explode
Laser
Beaky
Roots
Sunny
Turn 4+

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Motorized Croaker
Water Jet
Supercharge
Explode
Scrapyard Tunneler
Chomp
Smoke Cloud
Explode
Sunreaver Micro-Sentry
Laser
Pass
Bring in your Motorized Croaker
Bring in your Scrapyard Tunneler
Bring in your Sunreaver Micro-Sentry
Swap to your Motorized Croaker
Swap to your Scrapyard Tunneler
Swap to your Sunreaver Micro-Sentry
Sunny comes in
Roots comes in
Beaky comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Motorized Croaker
Scrapyard Tunneler
Sunreaver Micro-Sentry
Water Jet
Supercharge
Explode
Chomp
Smoke Cloud
Explode
Laser
Beaky
Roots
Sunny

What is that smell…?




1 Comment (EN)

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wist

wrote on 2021-01-01 15:43:18

nice tacs, thanks

TD code below:

use(Explode:282) [enemy(#2).active & enemy.round=2]
use(Explode:282) [enemy(#3).active & enemy.round=3]
use(Smoke Cloud:2239) [enemy(#3).active]
use(#1)
change(next)