Strategy added by Evil
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Average rating: |
4 |
Ratings: |
12 |
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Any Level 2+ Pet
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Evil
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RNG Level 2+ Script |
2 | 4.0 | N/A | 13 | 117
1:57
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16 | |
Any Level 10+ Pet
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Bullit
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Script thanks to Fluffyrock
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Level 10+ Script |
2 | 5.0 | N/A | 12 | 91
1:31
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12 |
Any Level 1+ Pet
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Level 1+ Script Unobtainable Staff Pick |
2 | 5.0 | N/A | 9 | 98
1:38
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12 | ||
Any Level 4+ Pet
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Level pet health allows for 1 crit.
Level 1 safe for Magic and Mechanical. |
Level 4+ Script |
2 | 4.6 | N/A | 7 | 80
1:20
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9 | |
Any Level 1+ Pet
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18 rounds.
Use TD Script. |
RNG Level 1+ Script |
2 | 5.0 | N/A | 1 | 129
2:09
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17-18 | |
Any Level 5+ Pet
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Level 5+ |
2 | 0.0 | N/A | 1 | 110
1:50
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15-17 | |
Any Level 4+ Pet
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ALL credit goes to Bullit
310 comes from Elemental, allows for crits, can tick mech/magic box. (Putting #3 pet into slot #2 will skip the level pet) See comments for alt #3 pets / Ultra squirt settings |
Breed Level 4+ Script |
2 | 5.0 | N/A | 4 | 69
1:09
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10 | |
Any Level 3+ Pet
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Care for criticals
If your level pet dies quit and restart If your level pet is mechanical you dont need to worry about healt |
Breed Level 3+ Script |
2 | 5.0 | N/A | 5 | 114
1:54
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16 | |
Any Level 1+ Pet
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Time: 1:40 (16 rounds)
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Breed Level 1+ Script |
2 | 5.0 | N/A | 3 | 102
1:42
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16 | |
Any Level 1+ Pet
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Breed Level 1+ Script |
2 | 5.0 | N/A | 2 | 96
1:36
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14 | ||
Any Level 1+ Pet
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This Fight is repeatable and gives a ton of XP.
Since the Moon-Touched Dragon is not available anymore and not everyone has it I came up with a strat in case you still wanna use this to level a +1 pet. Instead of another Blinding Poison in Turn 6 you could go for another Slap. However, this adds a frustrating amount of RNG to the fight and I do not recommend doing so. In one out of 15 attepmts it happened that Arcance Shot critted on Beaky and ended the fight too early. Not sure if that deserves an RNG tag, lemme know what you think. |
Level 1+ Script |
2 | 5.0 | N/A | 1 | 130
2:10
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16-17 | |
Any Level 1+ Pet
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Breed Level 1+ Script Staff Pick |
2 | 5.0 | N/A | 1 | 87
1:27
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13+ | ||
Any Level 5+ Pet
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Level 5+ Script |
2 | 4.2 | N/A | 4 | 103
1:43
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14 | ||
Works every time, common pets.
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Script |
2 | 3.0 | N/A | 1 | 120
2:00
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13+ | ||
Any Level 5+ Pet
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Level 5+ |
2 | 0.0 | N/A | 0 | 160
2:40
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22+ | ||
Any Level 4+ Pet
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Level 4+ Script |
2 | 0.0 | N/A | 0 | 115
1:55
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16-17 | ||
Any Level 4+ Pet
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207 regular damage / 311 crit (all but Critter, Magic, & Mechanical)
137 weak damage / 207 crit (Critters) Mechanical & Magic can be Level 1+ Or you can ignore all that since Dead pets will receive xp (though it is reduced) There are three sets of moves against Roots: 1. The normal moves, which are in the main part. 2. If Pump crits and kills Roots (4%) 3. If Ambystan Snap misses Roots because of Autumn Breeze (25%) |
Shop Level 4+ Script |
2 | 0.0 | N/A | 0 | 107
1:47
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16-18 | |
Any Level 1+ Pet
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RNG tag --> ~3% chance that the strategy fails
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RNG Level 1+ Script |
2 | 0.0 | N/A | 0 | 90
1:30
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12+ |
Incl. steps:
Any Level 2+ Pet
Substitutes:
1 / 3
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
What is that smell…?
1
You must be logged in to vote on commentsDarkuwa#1316
wrote on 2024-04-20 01:55:39
0
You must be logged in to vote on commentsSigri wrote on 2020-01-25 13:52:24
1
You must be logged in to vote on commentsAnonymous wrote on 2018-02-24 09:54:28
1
You must be logged in to vote on commentsRemte
wrote on 2017-12-31 07:22:53
1
You must be logged in to vote on commentsHobbyhorse wrote on 2017-06-24 04:01:45
change(#2) [self(#3).active]
ability(Tail Sweep) [round=1 & self.speed.fast]
ability(Arcane Storm) [!weather(Arcane Winds)]
ability(Mana Surge) [weather(Arcane Winds).duration=9]
if [enemy(#3).active & enemy.hpp>50]
ability(Ancient Blessing)
ability(Emerald Dream)
endif
ability(#1)
change(#3)
0
You must be logged in to vote on commentsBrknSoul wrote on 2017-08-06 04:50:06
1
You must be logged in to vote on commentsHobbyhorse wrote on 2017-08-28 03:44:43
This is a fixed.
change(#2) [self(#3).active]
ability(Tail Sweep:122) [round=1 & self.speed.fast]
ability(Arcane Storm:589) [!weather(Arcane Winds:590)]
ability(Mana Surge:489) [weather(Arcane Winds:590).duration=9]
ability(Ancient Blessing:611) [self.round~1,5]
ability(Emerald Dream:598) [self.round=2]
ability(#1)
change(#3)
2
You must be logged in to vote on commentsG1zStar#1932
wrote on 2017-12-18 14:21:50
I moved change(#3) to the 2nd line and added the condition that we're swapping from our dead first pet to prevent that switching in and out due to stun.
I explicitly defined Tail Sweep to whelpling death and Emerald Bite Roots to death.
Changed ancient blessing to Beaky is active and it's [his first round or our first round or lastused dream]
dream to last used blessing
otherwise spam Emerald Bite
This still probably needs a standby line if you get stunned but I forgot to forfeit and test and just completed the WQ
change(#2) [self(#3).active]
change(#3) [self(#1).active & self(#1).dead]
ability(Tail Sweep:122) [round=1 & self.speed.fast]
ability(Arcane Storm:589) [!weather(Arcane Winds:590)]
ability(Mana Surge:489) [weather(Arcane Winds:590).duration=9]
ability(Tail Sweep:122)
ability(#1) [self(#2).active & enemy(#2).active]
ability(Ancient Blessing:611) [enemy(#3).active & enemy.round=1]
ability(Ancient Blessing:611) [enemy(#3).active & self.round=1]
ability(Ancient Blessing:611) [self(#2).ability(Emerald Dream:598).duration=3]
ability(Emerald Dream:598) [self.aura(Ancient Blessing:610).duration=9]
ability(Emerald Bite:525)
0
You must be logged in to vote on commentsthorngil45 wrote on 2017-10-08 18:37:22
0
You must be logged in to vote on commentsMoonbeam wrote on 2017-08-02 03:14:37
-keep Emerald Presence active,
-heal up with Emerald Dream at or bellow %50 health,
-use Emerald Bite otherwise.
No problems:)
0
You must be logged in to vote on commentsAnonymous wrote on 2017-06-18 21:02:00
0
You must be logged in to vote on commentsGreatangelo of Suramar wrote on 2017-01-17 01:16:01
0
You must be logged in to vote on commentsRalthor wrote on 2017-06-18 11:46:29
0
You must be logged in to vote on commentsGreatangelo of Suramar wrote on 2017-01-17 01:16:01
0
You must be logged in to vote on commentsAlex wrote on 2017-08-28 11:03:05
1
You must be logged in to vote on commentsEPHNX
wrote on 2018-09-04 20:36:46
0
You must be logged in to vote on commentsAnonymous wrote on 2017-08-24 08:26:34
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