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Average rating: |
4.6 |
Ratings: |
63 |
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Any Level 1+ Pet
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Strategy by Rendigar published on Warcraft Pets.
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Level 1+ Script Staff Pick |
2 | 4.6 | N/A | 100 | 125
2:05
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18 |
Any Level 15+ Pet
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Script thanks to Lumaris
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Level 15+ Script |
2 | 5.0 | N/A | 15 | 75
1:15
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10-11 | |
Any Level 1+ Pet
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Stole this off WoWHead
By spacemanspiff777 (3,935 – 6·35) on 2019/07/19 (Patch 8.2.0) https://www.wowhead.com/npc=66733/moruk#comments |
Breed Level 1+ Script |
2 | 5.0 | N/A | 8 | 105
1:45
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14 | |
Any Level 1+ Pet
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12 round total, can be 11 with a crit at the right time.
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Breed Level 1+ Script |
2 | 5.0 | N/A | 11 | 95
1:35
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12 | |
Any Level 15+ Pet
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This strategy has a rather high chance to fail (~30%). Use at your own risk :-)
Script thanks to Wildcard |
RNG Level 15+ Script |
2 | 4.3 | N/A | 12 | 170
2:50
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18+ |
Any Level 1+ Pet
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Copied this strategy from WoWHead because I had the Pets. Credit goes to User KisoMinamoto!
Works like a charm, wrote a script for it myself. |
Script |
2 | 4.1 | N/A | 11 | 155
2:35
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23+ | |
Any Level 5+ Pet
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Great strategy from Lyricsa on wowhead, with some slight modifications. Works very reliable and with fewer turns than most other alternatives.
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Level 5+ Script |
2 | 5.0 | N/A | 0 | 112
1:52
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16+ |
Any Level 1+ Pet
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Variation of Mel's strategy from Wowhead.com - this one takes very long but usually works fine.
Script thanks to Whakko |
Level 1+ Script |
2 | 5.0 | N/A | 3 | 250
4:10
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32+ |
Any Level 1+ Pet
Any Pet
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Super easy and reliable strategy, but it takes VERY long ;-)
Script thanks to F1NCH |
Shop Level 1+ Script |
2 | 5.0 | N/A | 0 | 212
3:32
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28+ |
Any Level 1+ Pet
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You can probably use another flying pet for finishing the fight
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Breed RNG TCG Level 1+ Script |
2 | 5.0 | N/A | 1 | 90
1:30
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12 | |
Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 | N/A | 4 | 110
1:50
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16+ | ||
Any Level 1+ Pet
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Strategy by @uudog from NGA.
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Level 1+ Script |
2 | 5.0 | N/A | 4 | 98
1:38
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13 | |
Any Level 1+ Pet
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RNG Level 1+ |
2 | 3.5 | N/A | 1 | 117
1:57
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15+ | ||
Any Level 1+ Pet
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Modified from the Lyricsa strat substituting Yu'la, Broodling of Yu'lon for Nether Faerie Dragon. The previous NFD strat has ceased working with any regularity.
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RNG Level 1+ |
2 | 0.0 | N/A | 0 | 151
2:31
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19+ | |
Any Level 1+ Pet
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Level 1+ Script |
2 | 0.0 | N/A | 0 | 100
1:40
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15 |
Incl. steps:
Any Level 1+ Pet
Strategy by Rendigar published on Warcraft Pets.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
That caterpillar surely is artistic!
6
You must be logged in to vote on commentsDeminok
wrote on 2023-09-19 13:25:29
1
You must be logged in to vote on commentsInvincible#1811
wrote on 2023-09-14 17:11:19
0
You must be logged in to vote on commentsZofieous wrote on 2023-01-20 18:46:57
1
You must be logged in to vote on commentsAnatherial
wrote on 2022-08-11 20:00:06
2
You must be logged in to vote on commentsRiko#1139
wrote on 2021-08-24 06:28:50
3
You must be logged in to vote on commentsKapira
wrote on 2020-12-27 14:50:37
1
You must be logged in to vote on commentsCleofide wrote on 2020-12-29 12:34:21
0
You must be logged in to vote on commentsStan wrote on 2021-05-18 09:03:50
2
You must be logged in to vote on commentsMutanis
wrote on 2021-05-18 10:52:59
Should work now:
change(#2) [enemy(#2).active]
ability(Explode:282) [enemy(#3).active & enemy.hp.can_explode]
ability(Decoy:334) [enemy(#3).active & enemy.ability(Headbutt:376).duration=2]
ability(Decoy:334) [round=2]
ability(Howl:362)
ability(Surge of Power:593)
ability(#1)
standby
change(#1)
1
You must be logged in to vote on commentsShywillow
wrote on 2020-11-11 22:19:36
1
You must be logged in to vote on commentsEredun
wrote on 2020-10-20 17:19:39
1
You must be logged in to vote on commentsMelandroso
wrote on 2020-10-19 08:54:55
1
You must be logged in to vote on commentsBösendorfer
wrote on 2020-10-16 13:04:44
1
You must be logged in to vote on commentsSokra#2571
wrote on 2020-10-16 23:40:14
1
You must be logged in to vote on commentstrixiebink
wrote on 2020-10-15 03:13:37
1
You must be logged in to vote on commentsDakender#1566
wrote on 2020-09-06 11:18:58
1
You must be logged in to vote on commentsanaon wrote on 2020-05-05 07:50:59
1
You must be logged in to vote on commentsSquishy
wrote on 2020-09-01 20:23:30
2
You must be logged in to vote on commentsDragonsAfterDark
wrote on 2020-09-02 01:09:04
1
You must be logged in to vote on commentsMot
wrote on 2020-08-26 14:40:21
I go back to the old strat with Zep and Nether Faerie (currently https://www.wow-petguide.com/?Strategy=232). This requires ~level-5 level pet but I win with that at ~90%. (edited)
1
You must be logged in to vote on commentscellardwellar
wrote on 2020-04-30 00:12:15
5
You must be logged in to vote on commentsPrudentius
wrote on 2018-08-01 13:59:10
change(#2) [ enemy(#2).active ]
standby [ self.aura(Asleep:498).exists ]
ability(Decoy:334) [ self.aura(Acidic Goo:368).exists ]
ability(Decoy:334) [ enemy.ability(Headbutt:376).duration < 2 ]
ability(Explode:282) [ enemy(#3).hp < 618 ]
ability(Surge of Power:593) [ enemy.hp < 1110 ]
ability(#1)
change(#1)
Notes: You can ditch Howl since Lightstalker isn't going to kill Chrominius. All you want is Chrominius to eat the first Headbutt from Needleback which requires surviving the Grasp damage first. This adds some cushion in case Missile damage was low on Woodcarver causing that stage of the fight to extend into a 6th turn and a fresh Acidic Goo debuff ticking on your Darkmoon Zeppelin. Replacing Howl with a second Arcane Explosion cast will get this done. Also Moth Balls damage is highly variable because of the 50% change to miss.
1
You must be logged in to vote on commentsZafferg
wrote on 2018-09-12 09:42:39
1
You must be logged in to vote on commentsClarx
wrote on 2019-08-21 09:32:53
0
You must be logged in to vote on commentsIcelyn wrote on 2019-08-18 21:01:12
2
You must be logged in to vote on commentsShenk
wrote on 2019-08-19 07:11:47
1
You must be logged in to vote on commentsSinthra
wrote on 2019-07-25 17:59:08
0
You must be logged in to vote on commentsRalthor wrote on 2017-06-05 06:18:47
standby [self.aura(Asleep).exists]
ability(Decoy) [self.round=3 & enemy(#2).dead]
ability(Explode) [enemy.hp<618 & enemy(#2).dead]
ability(Decoy) [round=2]
change(#2) [enemy(#1).dead]
ability(Howl) [self.round=2]
ability(Surge of Power) [self.round=3]
ability(Arcane Explosion)
change(#1)
ability(Missile)
2
You must be logged in to vote on commentsDead wrote on 2017-08-28 17:35:52
To fix it just remove [self.round=2] and [self.round=3]. from howl and surge of power. Script will work as intended, even if Chrominus gets put to sleep.
1
You must be logged in to vote on commentsPrudentius
wrote on 2018-08-01 14:02:43
8
You must be logged in to vote on commentsEekwibble
wrote on 2018-03-12 06:08:50
standby [ self.aura(Asleep:498).exists ]
if [ enemy(#3).active ]
ability(#2) [ enemy.hp<619 & self(#2).dead ]
ability(#3) [ enemy.ability(#1).duration=1 & self(#2).dead ]
ability(#1)
change(#1)
endif
if [ enemy(#2).active ]
change(#2)
ability(#2)
ability(#3)
endif
ability(#3) [ round=2 ]
ability(#1)
This ignores the AE on Chrominius' first round and instead uses it if he's still alive after recovering from SoP.
1
You must be logged in to vote on commentsAlexandra wrote on 2018-01-22 16:47:32
1
You must be logged in to vote on commentsMacgam wrote on 2016-12-23 17:12:56
0
You must be logged in to vote on commentsAnonymous wrote on 2016-01-07 05:15:31
2
You must be logged in to vote on commentsAranesh
wrote on 2016-01-07 13:18:33
0
You must be logged in to vote on commentsGráinne
wrote on 2015-06-22 23:52:20
1. Why Arcane Explode as Chrominius' first move? Quite unnecessary. Howl + Surge of Power is a 100% kill on Lightstalker. But that's not critical.
2. With Needleback, I believe you will always win if you just deploy your Decoy one round before Needleback's Headbutt comes off cooldown.
I haven't done solid numbers, but this strat, as I use it, has never failed on this fight, so the risk is far less than 10%
0
You must be logged in to vote on commentsAranesh
wrote on 2015-06-23 02:36:57
Chrominius' Arcane Explosion is a way to reduce Needlebacks health a bit. I tried with several Arcane Explosions but then Chrominius runs the risk of getting stunned + killed too fast. It's unnecessary in most fights but it saved me in one try ^^
1
You must be logged in to vote on commentsPinkyPan#1598
wrote on 2023-05-27 05:17:52
0
You must be logged in to vote on commentsOscured wrote on 2021-12-23 14:46:26
1
You must be logged in to vote on commentsBraisStyle#1739
wrote on 2021-07-13 16:48:41
1
You must be logged in to vote on commentsNotsil
wrote on 2020-10-14 07:30:18
0
You must be logged in to vote on commentsGrogir wrote on 2018-06-15 17:39:24
2
You must be logged in to vote on commentsSimfuri
wrote on 2022-08-16 14:06:49
change(#2) [enemy(#2).active]
ability(Explode:282) [enemy(#3).active & enemy.hp.can_explode]
ability(Decoy:334) [enemy(#3).active & enemy.ability(Headbutt:376).duration=2]
ability(Decoy:334) [round=2]
ability(Howl:362)
ability(Surge of Power:593)
ability(#1)
standby
change(#1)
0
You must be logged in to vote on commentsPertussin
wrote on 2018-11-11 02:51:43
-1
You must be logged in to vote on commentsandrei_gus
wrote on 2018-09-22 14:21:26
New Comment: