68
68
Average rating: |
4.1 |
Ratings: |
53 |
Your vote: |
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Creator |
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Filter strategies:
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Any Level 7+ Pet
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Level Pet:
Elemental needs 706 health Magic needs 314 health Other pets need 471 |
Level 7+ Script |
2 | 4.9 ![]() |
N/A | 31 ![]() |
135
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2:15
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16 | |
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Any Level 1+ Pet
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Inspired by Claraster's strategy.
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Level 1+ Script Staff Pick |
2 | 4.5 ![]() |
N/A | 56 ![]() |
169
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2:49
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17 | |
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Any Level 15+ Pet
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Any Pet
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Level 15+ Script |
2 | 4.1 ![]() |
N/A | 68 ![]() |
155
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2:35
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15+ | |
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Any Level 25+ Pet
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Any Level 25+ Pet
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I'd recommend Magic pets for slot 2 & 3 to take weaker backline damage, and just in case anything goes awry with the strat and you need to bring one of the other pets in to finish up.
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Script |
2 | 5.0 ![]() |
N/A | 6 ![]() |
120
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2:00
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16+ | |
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Any Level 15+ Pet
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Level 15+ Script |
2 | 5.0 ![]() |
N/A | 5 ![]() |
155
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2:35
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19+ | |
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Any Level 7+ Pet
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Tiptoe's ability usage is random between Water Jet and Tidal Wave. This raises the bar for your leveling pet slot when it spams Tidal Wave, but it also has a chance of killing your Wildhammer Gryphon Hatchling if Water Jet is used exclusively with two or more crits.
Originally created by Rendigar. |
Breed Level 7+ Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
103
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1:43
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15+ | |
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Any Level 15+ Pet
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Again, an amalgam of many strategies I've tried.
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Level 15+ |
2 | 5.0 ![]() |
N/A | 3 ![]() |
185
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3:05
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24+ | |
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Any Level 1+ Pet
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Carry pet takes 0 damage, 22 rounds.
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
200
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3:20
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22 | |
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Any Level 3+ Pet
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Works with any of the P/P birds like Bloodbeak, Axbeak hatchling, junglebeak as they all have the same move set. A little RNG with how much damage your leveling pet takes, I'd say have 600hp just to be safe
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Breed Level 3+ Script |
2 | 5.0 ![]() |
N/A | 6 ![]() |
95
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1:35
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13+ | |
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Any Level 1+ Pet
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~ 18 rounds
For all lvl 1 pets! |
Level 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
180
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3:00
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18+ | |
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Any Level 12+ Pet
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Note that the damage taken by the carry is aquatic, so don't bring an elemental, and you can get by with a magic that's over 650 health.
Completely rewritten in Shadowlands to solve the RNG problem of my earlier script where Tiptoe spamming Water Jet could kill your first pet early, and cause the strategy to fail. |
Level 12+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
100
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1:40
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15+ | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
240
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4:00
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30 | |
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Any Level 1+ Pet
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Strategy by @uudog from NGA.
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RNG Level 1+ Script |
2 | 0.0 ![]() |
N/A | 1 ![]() |
240
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4:00
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38+ | |
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Any Level 15+ Pet
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Any Level 15+ Pet
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Used this for a long while just thought I'd pass it along
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RNG Level 15+ |
2 | 5.0 ![]() |
N/A | 2 ![]() |
159
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2:39
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17 | |
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Any Level 8+ Pet
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I just took CrazyFluffy#21258 strategy and replaced the Benax with a Motorized Croaker. Credit belongs to CrazyFluffy#21258.
I only Have a P/P Bloodbeak. Feels free to comment if it works with other breeds. I guess you can play around with higher HP breed croakers for bigger Explosion damage. |
Breed Level 8+ |
2 | 0.0 ![]() |
N/A | 1 ![]() |
113
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1:53
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13 | |
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Any Level 4+ Pet
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Optimized for leveling
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RNG Level 4+ |
2 | 4.7 ![]() |
N/A | 4 ![]() |
130
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2:10
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17 | |
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Any Level 15+ Pet
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Beautiful strategy from Mel's guide on Wowhead.com
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Level 15+ Script |
2 | 4.0 ![]() |
N/A | 1 ![]() |
150
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2:30
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17+ |
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Any Level 5+ Pet
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I'm surprised no one has published an Ikky/Idol strat before.
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RNG Level 5+ |
2 | 4.0 ![]() |
N/A | 1 ![]() |
175
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2:55
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18+ | |
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Any Level 11+ Pet
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Breed Level 11+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
140
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2:20
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17+ | ||
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Any Level 13+ Pet
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Use a mid-level Carry Pet, and try to do about 300 damage on the first move. This will prevent your Flyer from getting hit with Pump.
Tiptoe will always have a random moveset, so try to keep your bird above 50% with Rain Dance and Lift-Off. Usually, I will Rain Dance if I get hit with Water Jet, and Lift-Off on cooldown. I am using P/P breeds on both pets. There is usually a lot of Tidal Wave damage to your backline, so I recommend using a mid-level carry pet. |
Breed Level 13+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
150
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2:30
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17+ | |
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Any Level 8+ Pet
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RNG Level 8+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
145
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2:25
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18+ | ||
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Any Level 1+ Pet
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It's a really long fight ~4min. ~48 rounds with P/S and S/B Voidglower. With S/S or H/S breed it's even longer. But your team and your level 1 pet are 100% safe!
So I recommend copy strat + TD script, press A and watch an episode on Netflix ;D Tested 11/21/2020 (9.0.2) |
Level 1+ Tricky Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
240
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4:00
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47+ | |
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Any Level 10+ Pet
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Breed Level 10+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
170
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2:50
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19+ | ||
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Any Flyer
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Use any second and/or third pet for backup
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2 | 0.0 ![]() |
N/A | 0 ![]() |
145
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2:25
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17+ | ||
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Any Level 16+ Pet
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Credit to Hazelnuttygames for the strategy!!
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RNG Level 16+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
170
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2:50
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18 |
Incl. steps:
Any Level 15+ Pet
Any Pet
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
My first idea was to cook him so he would be as easy as his airy colleague. Didn't work out that well...
7
Kallasha wrote on 2021-01-25 08:57:09
1
Proconsul
wrote on 2024-03-18 17:56:13
1
maggie#12596
wrote on 2025-04-04 17:23:25
change(#2) [!self(#2).played]
change(#3) [self(#2).played & !self(#3).played]
change(Teroclaw Hatchling:1416) [self(#2).played & self(#3).played]
use(Dodge:312) [self.aura(Geyser:417).duration == 1 & self.aura(Whirlpool:512).duration == 1]
endif
use(Dodge:312) [enemy(Marley:1132).aura(Underwater:830).exists]
use(Alpha Strike:504)
1
Mode42#1160
wrote on 2025-01-20 21:06:24
change(#2) [enemy(#3).active & !self(#2).played]
change(#3) [self(#1).hp<774 & enemy(#3).active]
change(#1) [self(#2).active]
use(Alpha Strike:504) [enemy(#3).hp<385 & self.speed.fast]
use(Dodge:312) [self.aura(Whirlpool:512).duration=1]
use(Alpha Strike:504)
use(Bandage:1078) [self.hp<1000]
use(Tail Slap:424)
14
Epytropos
wrote on 2019-08-28 20:49:59
if [ enemy(#1).active ]
ability(Dodge) [ enemy.round=3 ]
ability(Alpha Strike)
endif
if [ enemy(#2).active ]
ability(Ravage) [ enemy.round=5 ]
ability(Alpha Strike)
endif
if [ enemy(#3).active ]
change(#2) [ !self(#2).played ]
change(#3) [ self(#2).played ]
change(#1) [ self(3).dead ]
ability(Dive:564) [enemy.round=4]
ability(Thunderbolt:779)
ability(Swallow You Whole:276)
ability(Alpha Strike)
endif (edited)
1
DebL#2585
wrote on 2021-01-11 20:43:48
3
Nellaette#2847
wrote on 2022-07-09 21:11:07
I won first try with this modification. To clarify, add Spawn of G'nathus in the 3rd slot with abilities (1,1,x) - 3rd ability doesn't matter as you will most definitely not need it!
Thanks all for your hard work as always!
1
G1zStar#1932
wrote on 2023-11-12 06:05:13
change(#1) [ self(3).dead ]
is missing a #
should be self(#3)
1
Tokies#11482
wrote on 2022-04-08 03:16:38
2
Gremlin64#1527
wrote on 2021-10-25 08:20:43
2
Bastienzzz#1713
wrote on 2021-03-30 20:12:02
1
Gráinne
wrote on 2021-03-30 22:33:41
This is a variation intended to save a classic one-pet strat from the days when the Teroclaw had both Dodge and Nature's Ward available. I am not convinced it is as reliable as the original, but I am a bit surprised to hear that the Teroclaw dies as early as Tiptoe.
Personally, I stick with Alpha Strike rather than Ravage to finish off Tiptoe, and after swapping in the level pet, I then swap to a third that will finish things. Many pets will deal with PWS. I use Stout Alemental, but a second Teroclaw is also safe.
1
Momoko#11808
wrote on 2021-01-04 21:17:18
3
Shywillow
wrote on 2020-11-11 22:27:45
0
romparoomkev wrote on 2019-01-13 18:28:03
2
Kurasu#2861
wrote on 2020-10-17 03:23:13
2
Dakender#1566
wrote on 2020-09-06 11:08:28
1
Kurasu#2861
wrote on 2020-10-16 13:20:08
6
Vaelstra
wrote on 2020-03-22 19:58:54
TD Script is as follows for anyone who wanna try it:
if [enemy(#1).active]
ability(Alpha Strike) [self.round=1]
ability(Alpha Strike) [self.round=2]
ability(Dodge)
ability(Alpha Strike)
endif
if [enemy(#2).active]
ability(Ravage) [enemy.hp<500 & !enemy.ability(#2).usable]
ability(Alpha Strike)
endif
if [enemy(#3).active]
change(#2) [!self(#2).played]
change(#3) [!self(#3).played]
change(#1) [self(#3).active]
ability(Dodge) [self.aura(Whirlpool).duration=1]
ability(Alpha Strike)
endif (edited)
2
mobilty#2137
wrote on 2020-02-06 14:08:27
1
Kroan#2404
wrote on 2019-11-11 04:37:58
3
Kurasu#2861
wrote on 2019-02-14 08:29:52
Unfortunately, Tiptoe's moves are randomly used, whereas both the water spirit and Marley have a specific pattern that can be exploited.
As such, when I say it's RNG, I mean it's definitely heavy on the RNG as to whether you can risk bringing in two pets to level, or whether you should have a backup pet to finish the job.
EDITED TO ADD: I use two pets for leveling instead of one, and I win *and* get both of them XP approximately 4 times out of 5 (they do need to survive up to 3 attacks from Tiptoe, so extremely low level pets are still risky). Due to the RNG it's by no means guaranteed to work, but I definitely find it's considerably more than a 50/50 shot! (edited)
4
TURBOKillex
wrote on 2018-09-25 02:24:13
1
Zafferg
wrote on 2018-09-25 11:41:29
6
Zafferg
wrote on 2018-08-23 06:51:21
1
Aranesh
wrote on 2018-09-10 08:51:45
7
Prudentius
wrote on 2018-08-01 14:10:18
1
Myth wrote on 2018-07-29 17:25:17
0
aa wrote on 2018-07-21 12:54:05
2,1,1
1
Proshvam
wrote on 2018-07-21 16:46:22
0
Erus wrote on 2018-07-04 16:04:14
change(#2) [enemy(#3).active & enemy.round = 1]
change(#1)
ability(#1) [enemy(#1).active & enemy.round < 3]
ability(#2)
ability(#1)
2
cynner
wrote on 2018-06-19 12:19:03
1
thetravellor#1451
wrote on 2018-06-18 08:36:23
0
Chuo wrote on 2018-03-27 04:36:38
0
Anny wrote on 2018-02-15 12:40:33
2
Gráinne
wrote on 2018-02-16 08:19:59
I don't do tamers much anymore but I just did this yesterday (my ELS dropped, woot!) and I used a Stout Alemental for the third pet, with Brew Bolt for damage, and Dive to avoid the Whirlpool (or Geyser? I forget) the Stout Alemental finishes the battle fast, avoiding some Tidal Wave damage to the lowbie in the backline.
2
Jessica wrote on 2017-10-14 07:59:52
-3
Karl wrote on 2017-08-18 03:01:05
if [ self(#1).active ]
standby [ enemy.round=1 ]
change(#2)
endif
if [ self(#2).active & enemy(#1).active ]
ability(#2) [ self.round=1 ]
ability(#2) [ self.round=8 ]
ability(#3) [ self.aura(Whirlpool:512).duration=1 ]
ability(#1)
endif
if [ self(#2).active & enemy(#2).active ]
ability(#3) [ self.aura(512).duration=1 ]
ability(#2) [ !self.aura(Tranquility:255).exists ]
ability(#1)
endif
if [ enemy(#3).active ]
ability(504) [ self(#1).active ]
change(#3)
ability(646)
ability(209)
endif
0
suutar wrote on 2017-10-10 22:18:22
0
Kissmyaxe wrote on 2017-10-14 03:37:20
2
Ralthor wrote on 2017-06-03 11:05:10
if [enemy(#1).active]
ability(Dodge) [enemy.round=3]
ability(Alpha Strike)
endif
if [enemy(#2).active]
ability(Ravage) [enemy.round=5]
ability(Dodge) [enemy.round=4]
ability(Alpha Strike)
endif
if [enemy(#3).active]
change(23) [!self(#2).played]
change(#1) [self(#2).played]
change(#3) [self(1).dead]
ability(Dodge) [enemy.round=4]
ability(Alpha Strike)
endif
1
Saullia wrote on 2017-08-16 19:28:41
6
CairdeCruan wrote on 2017-08-28 12:33:12
if [ self(#1).active & enemy(#1).active ]
ability(#2) [ enemy.round=3 ]
ability(#1)
endif
if [ self(#1).active & enemy(#2).active ]
ability(#2) [ enemy.round=4 ]
ability(#3) [ enemy.round=5]
ability(#1)
endif
if [enemy(#3).active]
change(#2) [ !self(#2).played]
change(#1) [ self(#2).played]
ability(#2) [ enemy.round=4 ]
ability(#1)
endif
0
Hextranq wrote on 2017-09-08 10:55:23
0
Brawler wrote on 2016-12-10 17:00:15
0
Saintgabrial wrote on 2016-12-13 17:40:10
0
Leviticusmax wrote on 2017-01-14 17:35:05
Chi-Chi 2,1,1
Any LvL 15+ pet
Gahz'rooki 2,2,1 (but any pet will do here it is not used)
1. Alpha Strike
2. Alpha Strike
3. Ethereal
4. Alpha Strike (Marley Dies)
Tiptoe comes in
5. Alpha Strike
6. Alpha Strike
6a. If at ANY time in this fight you get hit with a 2nd water jet use Tranquility to maintain the flying buff (this will happen infrequently maybe 20% of the time)
7. Alpha Strike
8. Alpha Strike (Tiptoe Dies)
PWS Comes in
9. Alpha Strike
10. Alpha Strike
11. Alpha Strike
12. Alpha Strike (Chi-Chi finally dies)
13. Any LvL 15 pet should one shot PWS (usually around 187 health)
0
Quenais wrote on 2017-02-14 01:42:59
Only time I've seen it fail is when Tiptoe gets spam happy with Water Jet, which should be easy enough to counter with a spare lvl25 pet. (My swamp croaker hasn't had a chance to prove that, but hey. He's there in case it comes to it.)
0
Laeleiweyn wrote on 2016-12-16 08:51:27
Turn 1 and 2: Alpha Strike
Turn 3: Dodge
Turn 4: Alpha Strike - Marley dies
Only Alpha Strike on Tiptoe (and I don't take extra damage because I haven't done the heal = being elemental). After that I follow the guide again. :)
0
Saintgabrial wrote on 2016-12-17 06:41:48
0
Laeleiweyn wrote on 2016-12-17 06:46:27
0
Saintgabrial wrote on 2016-12-22 22:28:15
0
Saintgabrial wrote on 2016-12-26 13:07:22
0
Aranesh
wrote on 2017-01-07 10:40:56
0
Anonymous wrote on 2016-12-02 01:33:25
0
Aranesh
wrote on 2017-01-07 10:40:10
0
Sarth wrote on 2016-11-08 13:01:30
0
Liz wrote on 2017-01-03 14:04:51
0
Vhale wrote on 2016-11-28 00:24:25
0
Spoda wrote on 2015-07-23 00:52:00
I'm sure there was some RNG involved, but I got it on my first attempt. My petrel and the Water Spirit died on the same round, so the Proto-whelp was never needed.
I only used slicing wind and lift-off (to avoid geyser and whirlpool, whenever it was possible to do so).
TL;DR: Sandy petrel soloed this fight.
0
Aranesh
wrote on 2016-07-29 22:51:44
0
Remte
wrote on 2016-07-25 03:07:04
1
Gráinne
wrote on 2015-05-20 12:05:22
But as I said, I can make the Gryphon work fine, just not with the Carry Pet in the first slot.
I just won a battle in 19 rounds with an S/S Gryphon (min-Health, min-Power) and an Idol as follows:
Gryphon: Peck, Peck, Lift-Off, Peck ALWAYS finishes Marley. The lowest possible damage of Peck (S/S or H/H breeds) is 444. 3 * 444 = 1332, leaving less than 300 damage required from Lift-Off, so that's arithmetically certain. And so far we have taken no damage!
Tiptoe enters. Tiptoe has 1675 HP and heals himself for 499 during the battle, so we need 2174 damage. That's 5 Pecks with a min-Power Gryphon.
So our sequence for Tiptoe is Peck, Peck, Peck, Peck, Peck.
In my battle just now, Tiptoe got off 2 Water Jets (2*354), a Healing Wave, and and a Tidal Wave crit of 184, still leaving my min-Health (S/S) Gryphon a comfortable 500+ HP when Tiptoe died. Tiptoe would have needed to crit both Water Jets to have killed the Gryphon, which would be 1 in 400.
Pandaren Water Spirit Enters.
Swap in Carry Pet.
Swap in Anubisath Idol.
Crush, Deflection to avoid the Geyser and Whirlpool, and Crush to death, using Deflection once more to avoid either the Whirlpool of Geyser. (I'd choose to avoid the Geyser, but I'm not certain that's right.)
1
Aranesh
wrote on 2015-06-17 17:28:33
1
LEx wrote on 2015-06-15 20:58:12
1
Aranesh
wrote on 2015-06-16 16:04:48
1
Gráinne
wrote on 2015-05-30 00:27:32
However, I have just had Tiptoe reduce the Teroclaw below half-health. This is a problem, since we don't want to use Nature's Ward because we will then be weak to the Aquatic attacks. Ravage is an option for this event, but IO think it would be too weak. The Teroclaw died before finishing. Fortunately I had a spare 25 on the team that finished off the elemental.
1
Gráinne
wrote on 2015-05-19 19:35:28
The Gryphon always avoids Marley's FIRST Pump with the Lift-Off in Turn 3.
The catch is with Marley's SECOND Pump.
Marley's second Pump never happens if we kill him with our second Peck.
But whether we kill him in two Pecks depends on the damage done with Lift-Off.
1
Aranesh
wrote on 2015-05-20 02:08:46
Will have to try around and come up with a new strategy this evening then. My original one included Lil'Deathwing which isn't really the most commonly available pet to suggest :D
Thanks for the detailed testing!
0
Gráinne
wrote on 2015-05-19 18:02:58
828, 753, 783, 833, 594,
551, 685, 628, 573, 783,
675, 628, 598, 825, 579,
582, 806, 820, 828, 645
That's 9 of 20 battles where Marley (would have) got his second Pump off.
(would have) because I mostly forfeited after seeing the Lift-Off number. Fortunately, I took no damage up to that point, so didn't have to heal. :)
I followed two of the battles through where the second Pump hit. In both of them, the Gryphon died next round. In one of them, the Idol one anyway; in the other, it lost.
0
Gráinne
wrote on 2015-05-19 17:40:28
It's not about the health - it's about the damage done by Lift-Off in Turn 3, which needs to be enough so that two Pecks will kill him.
Marley has 1600 HP. Two Pecks = 2 * 463 (for my H/B) = 926. 1600 - 926 = 674.
If Lift-Off does more than 674 damage, we win. If not, we might be able to fight on, but it doesn't look good.
For my H/B, the tooltip reads 556 to 834 (when facing Marley, so the racial is counted in).
I will retry a number of times and let you know what I get.
0
Gráinne
wrote on 2015-05-15 21:54:32
I usually use the strat in Mel's guide, with the Nether Faerie Dragon and Emperor Crab - or Chi-Chi, just for a change, but looking around I see a lot of people recommending the new Teroclaw Hatchling, so I tried that.
Oh, yeah. Teroclaw Hatchling master-pet. :) Not only is it the new champ for farming critters in Halfhill, it solos this fight effortlessly. And it's easy to get, and cageable, and cheap at the AH.
Strat:
Alpha Strike
Alpha Strike
Dodge (the Whirlpool and Dive)
Alpha Strike
Alpha Strike if Marley is still alive
Tiptoe comes out
Spam Alpha Strike and
Dodge when available, just to avoid two attacks, though I think this is optional
Pandaren Water Spirit comes out
Swap in carry pet
Swap back to Teroclaw Hatchling, (or your reserve pet - I've only done this twice, so may have missed some RNG)
Spam Alpha Strike and
Dodge when available
Beautiful.
0
Gráinne
wrote on 2015-05-18 18:23:42
In my previous comment about the Teroclaw Hatchling strat, my fourth Alpha Strike "if Marley is still alive" is arithmetically impossible. Teroclaw will always kill him in three Alpha Strikes.
0
Aranesh
wrote on 2015-05-19 14:49:39
But I'm really confused by the wildhammer strat. The only thing that matters is speed, so I chose an HH gryphon to have the slowest possible. It still has 15 speed more than Marley. My fights *always* go like this:
Round 1 - Pass - Whirlpool (2 rounds left)
Round 2 - Swap to Gryphon - Dive charging, whirlpool 1 round let
Round 3 - Lift off (goes first) - Whirlpool misses, Dive misses
Round 4 - Lift off hits for ~787 Dmg - Pump
Round 5 - Peck hits for 444 Dmg - Whirlpool (2 rounds left), enemy at about 370 life)
Round 6 - Peck hits for 444 Dmg killing Marley, Gryphon at full health
Swap to Anubisath and from there it's RNG fest and that means I'll change my strat now from that point on. ^^
Please have another go, I'd like to know what differs from my experiences
0
Gráinne
wrote on 2015-05-15 01:01:39
It may be that the extra Power makes the difference between killing Marley before he discharges his Pump, and getting toasted by it. More likely, though, it's the RNG in the damage that List-Off does. Lift-Off is given as 370-556 for the H/B and 390-585 for the P/S (and then figure in the racial bonus vs. aquatic.)
I saw 606 and 844 as the damage numbers for Lift-Off in the two fights, and that 242 is what kills Marley, or lets him live to deliver his nuke.
|H/B Wildhammer Gryphon Hatchling|Pandaren Water Spirit
1|Pass|Whirlpool
2|Swap in WGH|Dive
3|Lift-Off|(Dive misses)
4|Lift-Off 606|Pump - charging
5|Peck 463|Whirlpool
6|Peck 463|Pump 792
Note|I lose flying so am now slower|
7|Peck - kills Morley - Whirlpool hits me for 528 and roots me|Pump - charging
Note|Can't swap so strat ends|
Note|I did try carrying on winging it but it was quickly hopeless|
||
||
|P/S Wildhammer Gryphon Hatchling|
1|Pass|Whirlpool
2|Swap in WGH|Dive
3|Lift-Off|(Dive misses)
4|Lift-Off 844|Pump - charging
5|Peck 487|Whirlpool
6|Peck 487|Morley dies - Tiptoe enters
7|Swap in Idol|Water Jet 354 - Whirlpool hits Idol for 528
Note|I am slower|
8|Sandstorm 555|Tidal Wave 123 all round
9|Crush 188|Tidal Wave 73 (crit)
10|Crush 320|(Tidal wave missed)
11|Crush 308|Water Jet 280
12|Crush 223|Healing Wave heals Tiptoe 500
Status|Idol 712|Tiptoe 581
13|Crush 325|Water Jet 280
14|Sandstorm 555 - kills Tiptoe|Tidal Wave 123 all round
Status|Idol 447 (is still slower)|Tiptoe dead - PWS enters
15|Crush|Geyser
16|Crush|Whirlpool
17|Crush|Tidal Wave
18|Deflection|(blocked tidal wave and geyser and whirlpool)
19|Crush|Tidal Wave
20|Sandstorm 555|Whirlpool
21|Crush |Geyser
|We win!|
0
Gráinne
wrote on 2015-05-14 13:06:01
0
TDPetBattle-Script wrote on 2017-06-13 16:15:47
ability(312) [enemy.round=3]
ability(504)
endif
if [enemy(#2).active]
ability(312) [enemy.round=4]
ability(802) [enemy.round=5]
ability(504)
endif
if [enemy(#3).active]
change(#2) [enemy.round=1]
change(#1)
ability(312) [enemy.round=4]
ability(504)
endif
1
Yitzchak wrote on 2016-11-08 19:37:53
1
Gamegenie
wrote on 2020-05-03 12:42:25
if [enemy(#1).active]
ability(Frappe alpha:504) [self.round=1]
ability(Frappe alpha:504) [self.round=2]
ability(Esquive:312)
ability(Frappe alpha:504)
endif
if [enemy(#2).active]
ability(Ravage:802) [enemy.hp<500 & !enemy.ability(#2).usable]
ability(Frappe alpha:504)
endif
if [enemy(#3).active]
change(#2) [!self(#2).played]
change(#3) [!self(#3).played]
change(#1) [self(#3).active]
ability(Esquive:312) [self.aura(Tourbillonnement:512).duration=1]
ability(Frappe alpha:504)
endif
0
Callsito wrote on 2019-02-14 09:08:34
0
V3rtige wrote on 2017-10-12 08:39:02
1
Johanga#2233
wrote on 2021-01-12 08:01:42
change(#3) [enemy(#3).active & !self(#3).played]
change(#1) [self(#3).active & !self(#1).dead]
change(#2) [self(#3).active & !self(#2).dead]
use(Ravage:802) [enemy(#2).active & enemy.hp<618]
use(Alpha Strike:504) [enemy(#3).hp<385 & self.speed.fast]
use(Dodge:312) [self.aura(Whirlpool:512).duration=1]
use(Alpha Strike:504)
2
DoctorF#2582
wrote on 2019-05-17 04:49:43
1
Lvovich
wrote on 2018-11-24 14:46:12
1
Lvovich
wrote on 2018-11-24 14:46:08
1
andrei_gus
wrote on 2018-09-22 14:07:00
1
Zarg wrote on 2018-07-22 09:14:44
0
Nero wrote on 2017-06-05 08:24:02
1
Nitania
wrote on 2018-05-17 22:08:09
1
Canoptek wrote on 2017-06-17 03:51:12
ability(312) [self.aura(512).duration=1]
ability(504)
endif
if [enemy(#2).active]
ability(802) [enemy.hp<=309 & self.hp>773]
ability(312) [self.hp>773]
ability(504)
endif
if [enemy(#3).active]
change(#2) [!self(#2).played]
change(#1)
change(#3) [self(#1).dead]
ability(312) [self.aura(512).duration=1]
ability(506) [self.aura(512).duration=1]
ability(508)
ability(504)
endif
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