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Any Level 1+ Pet
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Level 1+ Script |
2 | 4.7 ![]() |
N/A | 132 ![]() |
123
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2:03
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19 | |
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Any Level 1+ Pet
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Script thanks to Nyxia
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Breed Level 1+ Script |
2 | 4.8 ![]() |
N/A | 22 ![]() |
130
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2:10
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20 | |
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Any Level 1+ Pet
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This excellent strat was published on wowhead by Posh. it works great every time. I made a TD script for it that I hope will work too.
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Level 1+ Script |
2 | 4.7 ![]() |
N/A | 26 ![]() |
145
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2:25
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22 | |
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Any Level 1+ Pet
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Breed Level 1+ Script |
2 | 4.0 ![]() |
N/A | 17 ![]() |
110
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1:50
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15 | ||
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Any Level 1+ Pet
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Script thanks to Cottagex
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Breed Level 1+ Script |
2 | 4.4 ![]() |
N/A | 11 ![]() |
200
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3:20
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34 |
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Any Level 1+ Pet
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Breed Level 1+ Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
150
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2:30
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24 | |
Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
135
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2:15
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19-20 | |||
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 4 ![]() |
135
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2:15
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21 | |
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Any Level 1+ Pet
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There's a little bit of RNG on this battle, thanks to Sludgy, but consistent enough to make it worthwhile for people looking for an easy group, and a team that is fairly easy to get pets for (as speedy rabbits are quite common!)
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Breed RNG Level 1+ |
2 | 3.0 ![]() |
N/A | 3 ![]() |
185
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3:05
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34 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 3.4 ![]() |
N/A | 2 ![]() |
140
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2:20
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22+ | ||
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Any Level 1+ Pet
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Strategy from jjanchan @Wowhead. Originally used Fluxfire Feline instead of Anodized Robo Cub... any mechanical with beast attacks will work in the third slot.
There's some flexibility in the fight: if Sludgy kills your Anodized Robo Cub, a Flurry from the rabbit will kill Sludgy without taking damage. This will give you an extra Flurry against Darnok before he goes underground. DragonsAfterDark: Because there have been noted issues with the strategy, and the OP has not been online for an extended period of time, I have updated the strategy. Hopefully this helps with any issues people have been having. I have also added a script. |
Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
217
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3:37
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39+ |
Incl. steps:
Any Level 1+ Pet
Substitutes:
1 / 11
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Rumour has it that this Pandaren Spirit is a distant relative of Prince Thunderaan himself...
1
Knooze
wrote on 2024-02-26 16:49:28
Today I ran into a rare problem where, due to favorable crits, Darkmoon Zep had a charge left of the decoy aura when Darnak (3rd pet) was already under 850 hp but not under 618 hp, and the script had my Darkmoon Zep use explode because Darnak had stone rush usable. However, the decoy charge blocked stone rush and therefore Darnak didn't lose hp (an interaction I wouldn't have guessed worked that way), and in turn survived the explode.
Like I said, it's a rare enough problem (I think first time for me after probably over a 100 fights), but it can also be easily handled by the script like so:
change(#2) [self(#1).active & self.dead]
use(Dive:564) [round=1]
use(Acidic Goo:369) [!enemy.aura(Acidic Goo:368).exists]
use(Ooze Touch:445)
use(Explode:282) [enemy(#3).hp<850 & enemy.ability(Stone Rush:621).usable & !self.aura(Decoy:333).exists]
use(Explode:282) [enemy(#3).hp<618]
use(Decoy:334) [enemy.round=2]
use(Missile:777)
0
Timothysar wrote on 2023-10-27 14:15:58
0
Thomasassef wrote on 2023-10-27 14:11:14
1
GFR wrote on 2021-07-07 11:18:11
2
Toenail
wrote on 2021-10-09 18:11:57
0
CharlyCat wrote on 2023-10-27 13:31:45
0
Ddhdhdhdhdhxhx wrote on 2023-03-06 07:13:39
1
Amiråh
wrote on 2022-05-26 00:02:20
1
Toenail
wrote on 2021-10-09 18:09:17
2
Riko#1139
wrote on 2021-08-30 03:43:28
1
azumi#2527
wrote on 2021-01-05 17:27:08
1
Ta
wrote on 2021-04-30 17:34:25
2
Sheltim
wrote on 2020-12-28 06:52:42
1
Daedrynn
wrote on 2020-12-24 03:27:35
2
junior
wrote on 2020-12-03 12:53:55
1
junior
wrote on 2020-12-03 12:59:15
2
junior
wrote on 2020-12-13 20:44:32
1
DragonsAfterDark
wrote on 2020-12-13 21:51:08
1
Gráinne
wrote on 2020-12-14 12:45:22
It CAN fail. It always could. Chance of failure was very low. Chance was even lower with a H/P Shimmershell, which was what I used. But the arithmetic allowed a fail. I don't remember the details, but it probably involved a crit and some low-hits from Missile.
I don't know of any changes in Shadowlands that affect this to raise the chance of failure, though. I switched to the DAH strat, and haven't used it in ages. I'll pop over today and take a look. It's possible junior just had bad luck, or it's possible that something has changed.
1
Gráinne
wrote on 2020-12-14 21:01:29
Junior, what exact species and breed of snail were you using, and where did things go wrong?
1
Shywillow
wrote on 2020-11-11 21:53:28
1
Ackra
wrote on 2020-11-05 15:43:42
1
Taizun
wrote on 2020-11-04 19:39:36
Either add RNG-tag or revise strat.
2
Kylarra
wrote on 2020-10-15 10:11:32
3
trixiebink
wrote on 2020-10-15 02:43:19
7
Reilly
wrote on 2019-01-15 17:37:11
5
Derpmore
wrote on 2019-07-12 16:46:30
1
Copia#1649
wrote on 2020-08-02 18:04:59
-4
Moo wrote on 2019-08-28 06:45:21
2
Gráinne
wrote on 2019-08-28 11:23:40
If you actually have evidence of somthing wrong, present it. Let's see some logs.
Having said that, Breed is a factor in the success rate. B/B and H/S breeds will be weaker here. Personally I'd recommend a H/P Shimmerscale or Mudshell Conch.
2
Greeneggs
wrote on 2019-08-29 10:10:01
2
DavidG
wrote on 2020-07-17 04:14:52
Against his spirit, Dive / Acid Goo, Absorb till he dies. Your snail should still be well above 50%. Against Sludgy, Acid Goo once, Absorb twice, the Acid Goo till you die. That'll leave the buff on the enemy, making it much easier for the Zeppelin to clean up.
2
cellardwellar
wrote on 2020-05-02 01:18:13
1
Toenail
wrote on 2019-09-02 16:02:23
2
JestersTear
wrote on 2020-01-07 15:23:48
0
Verridis wrote on 2019-11-06 19:04:27
0
Anonymous wrote on 2019-07-12 01:59:16
0
Cottagex
wrote on 2018-07-13 21:10:19
standby [round = 1]
change(#2) [round = 2]
if [enemy(Pandaren Earth Spirit:1141).active]
use(Burrow:159) [round = 3]
use(Burrow:159) [round = 10]
use(Dodge:312) [round = 8]
use(Flurry:360)
endif
if [enemy(Sludgy:1134).active]
change(#3) [!self(#3).active]
use(Decoy:334) [self.round = 3]
use(Breath:115)
endif
if [enemy(Darnak the Tunneler:1137).active]
change(#2) [!self(#2).active]
use(Dodge:312) [enemy.aura(Underground:340).exists]
use(Burrow:159) [enemy.aura(Stoneskin:435).duration = 1]
use(Flurry:360)
endif
1
Cottagex
wrote on 2018-07-13 21:31:21
0
Orcculus wrote on 2018-09-19 18:47:43
1
Jagûar
wrote on 2018-12-29 01:12:36
If the comment in question have already been removed, please let me know so I can edit my own comment, to avoid any future mess-ups.
Jag.
-1
too2fun wrote on 2018-04-26 14:49:32
-1
Hyattmeister wrote on 2018-08-03 02:07:44
Thanks for the heads up!
1
Hyattmeister
wrote on 2018-11-08 00:08:16
I have found with testing the various breeds of snails that the Darkmoon Zeppelin can solo Sludgy and Darnak.
Most breeds of snails seem lucky to get 2 hits in on Sludgy before dying and sometimes none at all... so whatever they changed really has made this fight more RNG
3
Eekwibble
wrote on 2018-09-05 18:54:03
ability(#3) [ round=1 ]
ability(Acidic Goo:369) [ !enemy.aura(Acidic Goo:368).exists & enemy.hp>488 ]
ability(#3) [ enemy.round=2 ]
ability(Explode:282) [ enemy(#3).hp<819 & enemy.aura(Stoneskin:435).duration=1 ]
ability(Explode:282) [ enemy(#3).hp<619 ]
ability(#1)
change(#2)
2
Zafferg
wrote on 2018-08-24 05:51:51
2
Prudentius
wrote on 2018-08-04 20:26:02
ability(Dive:564) [ self.hp.full ]
ability(Ooze Touch:445) [ enemy.hp.full ]
ability(Ooze Touch:445) [ enemy.aura(Acidic Goo:368).exists ]
ability(Acidic Goo:369)
ability(Explode:282) [ enemy.hp < 619 & enemy.aura(237).exists ]
ability(Decoy:334) [ enemy.aura(Stoneskin:435).exists ]
ability(Missile:777)
change(next)
Note: This is a slight revision of an earlier script.
-1
thetravellor#1451
wrote on 2018-06-18 07:45:49
2
piekid
wrote on 2018-07-08 17:33:45
0
Patsy wrote on 2018-07-24 15:23:39
0
Hyattmeister wrote on 2018-08-03 02:08:33
1
Eekwibble wrote on 2017-08-13 18:07:18
Basically, if either of you crit before TPS dies, you need to reset. Likewise, if Sludgy crits with the 1st application of Creeping Ooze (not the DoT's) or Ooze Touch before he gets below 796hp (turn 3 against it), it's best to reset.
This might sound like a PitA but I quite like watching the numbers roll in (this may or may not be the nerdiest thing I've ever typed).
...anyway...
Red Cricket 1-2-1
Any levelling pet
Sunreaver Micro Sentry 1-2-2
Turn 1. Cocoon Strike
2-5. Skitter (if TPS is dead; reset, as it needs to be on 14hp)
6. Nature's Touch
7. Cocoon Strike. TPS dies
Sludgy comes in
1. Skitter
2. Skitter
3. Nature's Touch
4. Cocoon Strike
5. Skitter
6. Skitter
7. Skitter. Cricket usually dies leaving Sludgy on 404hp. Sometimes Cricket stays alive and your Skitter hits leaving Sludgy on 14hp because the first Nature's Touch sometimes heals for only 530 but sometimes heals for the full 585 which keeps Cricket alive on this round, I've never figured out why. If Cricket is still alive, just pass and die next round.
Bring in levelling pet
Swap to Sunreaver Micro Sentry
1 (and usually 2). Laser until Sludgy dies
Darnak comes in
1. Laser
2. Supercharge
3&4. Haywire
Darnak dies
1
Eekwibble
wrote on 2018-03-12 10:04:36
quit [ enemy(#1).dead & round=6 ]
quit [ self(#1).hp<498 & round=6 ]
if [ enemy(#1).active ]
ability(#2) [ round=1 ]
ability(#2) [ round=7 ]
ability(#3) [ round=6 ]
ability(#1)
endif
if [ enemy(#2).active ]
ability(#3) [ enemy.round=3 ]
ability(#2) [ enemy.round=4 ]
change(#2) [ !self(#2).played & self(#1).dead ]
change(#3) [ self(#2).played ]
ability(#1)
endif
if [ enemy(#3).active ]
change(#3)
ability(#1) [ enemy.round=1 ]
ability(#3) [ enemy.round=2 ]
ability(#2)
ability(#1)
endif
1
Eekwibble
wrote on 2018-06-26 04:29:18
quit [ enemy(#1).dead & round=6 ]
quit [ self(#1).hp<498 & round=6 ]
ability(Cocoon Strike:506) [ round~1,7,11 ]
ability(Nature's Touch:573) [ round~6,10 ]
ability(Skitter:626)
change(#2) [ !self(#2).played ]
change(#3)
ability(#3) [ enemy.round=2 ]
ability(#2) [ enemy.round=3 ]
ability(#1)
0
Evil wrote on 2018-05-15 00:53:59
(Any Rabbit/Bunny with speed higher than 334 and Flurry + Dodge + Burrow Abilities also works!)
--------------------------------------------------------------------------------------
vs 1st Enemy Pet
Flurry, Dodge, Flurry, Burrow, Flurry untill Thundering Pandaren Spirit dies
--------------------------------------------------------------------------------------
vs 2nd Enemy Pet
Dodge, Flurry, Burrow
Now it can become very RNG
1- if your pet is still alive, Dodge on CD > Spam Flurry
2- if your pet died, dont worry!
--------------------------------------------------------------------------------------
bring Darkmoon Zeppelin
If 2nd Enemy Pet is stil alive -> Missile until he is dead
--------------------------------------------------------------------------------------
vs 3rd Enemy Pet
Missile, Decoy, Spam Missile untill 3rd Enemy Pet is below 618 Health -> Explode
0
Evil wrote on 2018-05-15 01:19:20
0
Evil wrote on 2018-05-29 23:12:28
Tested several times, and it is super easy with Noblegarden Bunny and Darkmoon Zeppelin.
But if u dont have Noblegarden Bunny it is still fine, any Rabbit/Bunny with speed higher than 334 and Flurry + Dodge + Burrow works.
2 weeks later- didnt lose even once (0 RNG involved)
0
Feorthorn wrote on 2018-03-07 10:25:40
0
Anonymous wrote on 2016-10-29 17:30:23
0
Feorthorn wrote on 2018-03-07 10:21:58
1
Babbsi wrote on 2017-10-22 00:27:08
if [enemy(#1).active]
ability(Dive) [enemy.round=1]
ability(Acidic Goo) [enemy.round=3]
ability(Ooze Touch)
endif
if [enemy(#2).active]
ability(Acidic Goo) [enemy.round=1]
ability(Ooze Touch)
change(#2) [self(#1).dead & !self(#2).active]
ability(Missile)
endif
if [enemy(#3).active]
ability(Missile) [enemy.round=1]
ability(Decoy) [enemy.round=2]
ability(Missile) [enemy.hp>618]
ability(Explode) [enemy.hp<=618]
endif
0
Prudentius wrote on 2017-07-08 18:31:16
1
Prudentius wrote on 2017-07-08 18:30:02
tested 7 times
ability(564) [ self.hp.full ]
ability(445) [ enemy.hp.full ]
ability(445) [ enemy.aura(368).exists ]
ability(369)
change(#2)
ability(282) [ enemy.hp < 619 & enemy.aura(237).exists ]
ability(334) [ enemy.aura(435).exists ]
ability(777)
0
Tyrsa wrote on 2017-05-20 12:27:37
4th fight I brought in a level 5 carry instead and it went back to "normal". I have done this fight so many times and not had this issue. Only thing I did differently this time was the lesser treat, as I typically don't bother. /sigh
0
Anonymous wrote on 2017-05-09 23:16:05
The opponents are the Pandaran earth spirt, followed by Sludgy a Magic pet, followed by Darnak the tunneler, a beast that is the difficult one to survive.
With snail: Dive as first move.This avoids stone shot and rupture. Then Acidic goo. Then absorb until Dive is ready, which again avoids stone shot and rupture. The snail has lots of health left after defeating the spirit.
With Pandaren dragonling I use decoy followed by breath until either the dragonling dies or sludgy dies. It's about 50/50 which happens. But, the snail easily mops up after that.
With Anubisath idol. I use crush, then sandstorm. The rat first buffs itself, then dives. the move after it dives is when I cast Deflection. So, if Anubisath idol is brought out as first move, it's crush, then sandstorm then deflection. Then the cycle repeats. If I get out of sync somehow the pattern of buff, followed by dive followed by attack is 3 moves within which to get back in sync so that deflection happens at the right time.
If Anubisath idol dies, the snail still has lots of health left to finish the rat, every time so far.
0
Sopherra wrote on 2017-05-08 00:46:47
0
Terroli wrote on 2017-03-18 18:26:24
0
Anonymous wrote on 2016-12-17 11:15:39
0
Saintgabrial wrote on 2016-12-18 09:35:51
0
wtf wrote on 2016-09-25 06:02:27
-1
Anonymous wrote on 2016-08-03 23:19:33
0
Remmy Sheda wrote on 2015-08-10 19:42:24
Thundering Pandaran Spirit:
Your Team:
Pet 1 > Leveling pet (any level)
Pet 2 > Any Rabbit with speed over 300 - Flurry/Dodge/Burrow
Pet 3 > Mechanical Pandaren Dragonling - Breath/Decoy
- 1st round: Leveling pet (lvl1)
- 2nd round: Swap Leveling pet for Rabbit
- 3rd round: Burrow
- Repeat Flurry until Spirit casts Crystal Prison again
- Next rounds: Dodge (blocking Rupture), Flurry (still under Dodge), Burrow
- Repeat Flurry until Spirit dies
- Swap Rabbit for Mechanical Pandaren Dragonling
- Spam Breath, only use Decoy when Expunge will have 1 round till ready
- Swap Dragon for Rabbit when Darnak enters battle
- Rotate: Flurry, Dodge, Flurry, Flurry, Burrow and again.
Darnak never hits Rabbit, so you surely win.
0
Aranesh
wrote on 2015-08-11 06:23:57
The rabbit strategy is super effective and reliable, I was using it for a long time myself. I didn't put it up here for just one single reason: You need to have a specific breed :/
My guides are for beginners (and those who don't want to care about those details ^^) and thus I'm only adding strategies that don't require a certain breed. It's up to everyone individually if they want to go that far, but I want to provide an easy-to-follow resource that still allows you to be successful and beat all the NPCs, without installing addons.
I want to thank you though for the advise! If you have more cool alternatives for other fights, please post them or mail to me! I'm always on the lookout for more alternatives :D
0
Remte
wrote on 2016-07-25 03:18:34
0
Aranesh
wrote on 2016-07-31 00:29:54
1
Radek wrote on 2016-07-29 04:22:03
For bit of a laugh though, was waiting for Darnak to get below 618 - he was at 665. I chose Missile, he stone rush'd , crit himself for 300, missile killed him, and my poor level pet got no XP at all xD
0
Gráinne
wrote on 2015-05-14 12:30:38
Snail (I think any Snail or Whelk will do): Dive, Acidic Goo, and repeat Ooze Touch until Pandaren Earth Spirit dies.
Sludgy enters: Acidic Goo and keep Ooze Touching until snail dies,
Tonk enters: Missiles to kill Sludgy.
Darnak enters: Missile, then Decoy. Missiles until Darnak is below 618 health, then Explode, leaving the level pet to scoop the pot.
0
Gráinne
wrote on 2015-05-17 15:36:10
I tried twice to repeat exactly the strat given here, and failed both times. The problem is the RNG on the damage of Missile - 246 to 369. Twice, I passed until opponent at ~260-280, and still failed to kill him, with the result that the Tonk died too early.
I recommend looking at the Zepp strategy.
0
Aranesh
wrote on 2015-05-24 05:41:53
0
Gráinne
wrote on 2015-05-27 22:35:15
1. When Sludgy comes in,
-Acidic Goo first
-then Ooze Touch until snail dies.
This doesn't make a vast difference, but is more accurate.
2. When Darnak comes in,
-Missile
-Decoy
-Missile until Darnak is at or below 618
This one can make a big difference. Without the first Missile, the strat can fail on bad-hair days.
0
Asynjür wrote on 2021-10-31 07:07:18
0
Aby wrote on 2017-03-30 05:04:41
-2
Раенфорд wrote on 2017-07-30 09:52:35
New Comment: