^
vs. Critter

Strategy added by Cloudstrike#11407

Strategy 6 of 7
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Incl. steps:

Critter 0
Special or not:0Special or not:1121191311074119130

Skills: 1 2 1
Breed: PP

Gleamhoof Fawn
This pet can have the following breeds:

Breed Health Power Speed
PP 1400 325 260
BB 1481 276 276
SS 1400 260 325
HS 1546 260 289
PB 1465 289 273
SB 1465 273 289

Breeds marked in red are not suited for this strategy.

>324

Special or not:0Special or not:1222246314380624630

Skills: 2 2 2
Breed: Any

Sandshell Chitterer
This pet can have the following breeds:

Breed Health Power Speed
HS 1465 272 293


Special or not:0Special or not:1221213312817321330

Skills: 2 2 1
Breed: SS

Pygmy Marsuul
This pet can have the following breeds:

Breed Health Power Speed
SS 1319 260 341
BB 1400 276 292
HP 1465 289 276
PB 1384 289 289
SB 1384 273 305
HB 1465 273 289

Breeds marked in red are not suited for this strategy.

>340

Breed
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Strategy Details
2019-10-19 04:33:21
The strategy was last updated on this date.
2019-03-22 23:26:35
The strategy was created on this date.
8,078
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Turn 1
Start with Pygmy Marsuul, Usually crouch, spam flurry until almost dead then feign death.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Sandshell Chitterer
Flank
Paralyzing Venom
Refuge
Pygmy Marsuul
Flurry
Crouch
Feign Death
Pass
Bring in your Gleamhoof Fawn
Bring in your Sandshell Chitterer
Bring in your Pygmy Marsuul
Swap to your Gleamhoof Fawn
Swap to your Sandshell Chitterer
Swap to your Pygmy Marsuul
An enemy pet comes in
Any standard attack will finish the fight
 
Gleamhoof Fawn
Sandshell Chitterer
Pygmy Marsuul
Hoof
Nature's Ward
Bleat
Flank
Paralyzing Venom
Refuge
Flurry
Crouch
Feign Death
Turn 2
This brings in the Chitterer, do what you can, Refuge before dying. Swap to Fawn.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Sandshell Chitterer
Flank
Paralyzing Venom
Refuge
Pygmy Marsuul
Flurry
Crouch
Feign Death
Pass
Bring in your Gleamhoof Fawn
Bring in your Sandshell Chitterer
Bring in your Pygmy Marsuul
Swap to your Gleamhoof Fawn
Swap to your Sandshell Chitterer
Swap to your Pygmy Marsuul
An enemy pet comes in
Any standard attack will finish the fight
 
Gleamhoof Fawn
Sandshell Chitterer
Pygmy Marsuul
Hoof
Nature's Ward
Bleat
Flank
Paralyzing Venom
Refuge
Flurry
Crouch
Feign Death
Turn 3
Bleat, Natures Ward, maybe one hoof, swap to the marsuul who is still protected by Refuge.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Sandshell Chitterer
Flank
Paralyzing Venom
Refuge
Pygmy Marsuul
Flurry
Crouch
Feign Death
Pass
Bring in your Gleamhoof Fawn
Bring in your Sandshell Chitterer
Bring in your Pygmy Marsuul
Swap to your Gleamhoof Fawn
Swap to your Sandshell Chitterer
Swap to your Pygmy Marsuul
An enemy pet comes in
Any standard attack will finish the fight
 
Gleamhoof Fawn
Sandshell Chitterer
Pygmy Marsuul
Hoof
Nature's Ward
Bleat
Flank
Paralyzing Venom
Refuge
Flurry
Crouch
Feign Death
Turn 4
Do your best to win from here on out.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Sandshell Chitterer
Flank
Paralyzing Venom
Refuge
Pygmy Marsuul
Flurry
Crouch
Feign Death
Pass
Bring in your Gleamhoof Fawn
Bring in your Sandshell Chitterer
Bring in your Pygmy Marsuul
Swap to your Gleamhoof Fawn
Swap to your Sandshell Chitterer
Swap to your Pygmy Marsuul
An enemy pet comes in
Any standard attack will finish the fight
 
Gleamhoof Fawn
Sandshell Chitterer
Pygmy Marsuul
Hoof
Nature's Ward
Bleat
Flank
Paralyzing Venom
Refuge
Flurry
Crouch
Feign Death




AlexL

wrote on 2019-10-18 23:20:38

There is something strange in this variant. Power of Gleamhoof Fawn 25 PP is 325. And the author requires 341.

Gráinne

wrote on 2019-10-19 04:02:17

Well spotted. The power on a P/P Gleamhoof is indeed 325.

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