Strategy added by Eekwibble
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Average rating: |
4.6 |
Ratings: |
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Any Level 1+ Pet
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Time: 01:25 (10 rounds)
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Level 1+ Script |
2 | 4.8 ![]() |
N/A | 74 ![]() |
90
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1:30
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10 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 4.5 ![]() |
N/A | 112 ![]() |
142
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2:22
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15 | |
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Any Level 1+ Pet
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11-12 Turns
I've been using the snail/grub strat for forever and thought, why don't I try to optimize this 20+ turn strat and make it faster. Sister of Temptation New Meta |
Level 1+ Script |
2 | 4.6 ![]() |
N/A | 45 ![]() |
105
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1:45
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11 | |
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Any Level 1+ Pet
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Time: 01:40
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RNG Script |
2 | 5.0 ![]() |
N/A | 12 ![]() |
105
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1:45
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10 | |
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Any Level 1+ Pet
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Crinie
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Level 1+ Script |
2 | 4.6 ![]() |
N/A | 13 ![]() |
155
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2:35
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22 | |
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Any Level 1+ Pet
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Original strategy from wowhead user ToviValdora (found here: Link)
I have tried some of the other strategies and without some pets this was the only one that worked, and it was fast and reliable. |
Breed RNG Level 1+ Script |
2 | 3.6 ![]() |
N/A | 15 ![]() |
120
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2:00
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11 | |
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Any Level 15+ Pet
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Level 15+ |
2 | 5.0 ![]() |
N/A | 1 ![]() |
250
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4:10
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35+ | ||
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Any Level 1+ Pet
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1m 50s
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
120
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2:00
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14+ | |
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Any Level 1+ Pet
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For Pet 3, more generic pets such as spiders or bile larvas work too, but I put the Revenant there to ensure Gladiator Murkimus dies before performing a second leap.
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
102
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1:42
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15 | |
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Any Level 1+ Pet
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Video for Fight
Not the fastest here at 16-17 rounds, but I had fun using Rattlejaw |
Level 1+ Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
120
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2:00
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16+ | |
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Any Level 1+ Pet
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Quick 12 round battle, still works in 9.0.
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Level 1+ Script |
2 | 4.6 ![]() |
N/A | 5 ![]() |
105
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1:45
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12 | |
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Any Level 1+ Pet
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Breed Level 1+ Script |
2 | 3.6 ![]() |
N/A | 3 ![]() |
145
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2:25
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21 | ||
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Any Level 1+ Pet
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Strategy by Ultha. Please note that the Restless Shadeling must be H/S breed.
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Breed Level 1+ Script |
2 | 4.6 ![]() |
N/A | 3 ![]() |
102
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1:42
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12+ | |
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Any Level 1+ Pet
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Level 1+ |
2 | 4.3 ![]() |
N/A | 3 ![]() |
135
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2:15
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15+ | ||
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Any Level 15+ Pet
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Sometimes when you start this fight, Tarr does not swap out his first Murloc in the first 2 turns. In that case the strategy won't work and you have to retry the fight.
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RNG Level 15+ |
2 | 3.1 ![]() |
N/A | 6 ![]() |
160
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2:40
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19 |
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Any Level 1+ Pet
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11 rounds
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Script |
2 | 3.7 ![]() |
N/A | 4 ![]() |
98
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1:38
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11+ | |
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Any Level 1+ Pet
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2 | 1.0 ![]() |
N/A | 1 ![]() |
192
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3:12
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28 | |||
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Any Level 5+ Pet
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Level 5+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
145
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2:25
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18+ | ||
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Any Level 15+ Pet
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Pecanman
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Level 15+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
255
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4:15
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38 | |
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Any Level 10+ Pet
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Level 10+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
135
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2:15
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14+ | |
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Any Level 1+ Pet
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Never fails, 100%
Nibbles can be used with Bone Bite and Phase Shift |
Level 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
120
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2:00
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15+ | |
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Any Level 1+ Pet
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An alternative to the Haunt strategies using newer pet options. It is more reliable and just as quick in my experience.
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Level 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
132
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2:12
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15 | |
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Any Level 5+ Pet
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Credit to Zaydene on Wowhead for the pets and basic overview
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Level 5+ Unobtainable |
2 | 0.0 ![]() |
N/A | 0 ![]() |
135
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2:15
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16+ |
Incl. steps:
Any Level 1+ Pet
Substitutes:
1 / 3
Strategy by Ultha. Please note that the Restless Shadeling must be H/S breed.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Mrrrgllbrlgglgll!
1
mahmoudimus
wrote on 2023-12-28 19:16:42
1
Shenk
wrote on 2019-08-18 17:45:13
3
(OP) Eekwibble
wrote on 2019-08-19 18:30:12
3
KlikalTheMage
wrote on 2023-01-13 22:21:58
I have found this as an improvement over the strategy using Sister of temptation by Cenobite.
I have integrated in the script the same start as in the cenobite strategy, using Curse of Doom
before Haunt (this is only possible if you use Unborn Val'kyr and not a replacement though).
I also indeed made DnD not to recast at the end of the fight
Restless shadeling often end up finishing the fight,
with a resurected unborn Val'kyr ready to finish the fight just in case.
In most other strategy I tried, it often works but a simple crit can cause the strategy to seldom fail, it seem that this one using the following modified script is more resilient to RNG overall...
use(Curse of Doom:218) [ round=1]
standby [ self.aura(Stunned:927).exists]
ability(Haunt:652) [ enemy(#1).active]
ability(Phase Shift:764) [ enemy.aura(Leaping:839).exists]
ability(Death and Decay:214) [ !enemy.aura(Death and Decay:213).exists & !enemy(#3).active]
ability(#1) [ !self(#2).active]
change(next)
A Phase shift could eventually be added using a round conditional in order to dodge the big hit from 2nd enemy which sometimes manage to get through depending on how much damage Shadow Shock does, I guess the CD would be back up by the time of the second mechanic to be dodged, I'm not sure it's really required for stability though.
3
KlikalTheMage
wrote on 2023-01-25 18:02:29
1
Purumka#2755
wrote on 2020-09-23 11:42:22
New Comment: