24
24
Average rating: |
5 |
Ratings: |
33 |
Your vote: |
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DragonsAfterDark: Strategy has been updated on 1/9/22 to use the Zeppelin instead of the MPD to help reduce RNG. A big thank you to everyone for your feedback ^^
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Script |
2 | 5.0 ![]() |
N/A | 24 ![]() |
95
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1:35
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12+ | |
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Qualsiasi Livello 1+ Mascotte
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Fight takes 9 rounds. Any Explode/Burst-pet as #2 will do.
Elekk Plushie String: Gutretch Elekk::21292L:1215QC:11261CI: |
Livello 1+ Script |
2 | 4.2 ![]() |
N/A | 15 ![]() |
68
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1:08
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9 | |
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Qualsiasi Livello 1+ Mascotte
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Good alternatives for #2 would be Cucciolo del Kun-Lai 1*1 and Piccolo Lupo Cattivo 122.
Use the secound half of the guide if you are using a P/S Iron Starlette. |
Livello 1+ Script |
2 | 4.0 ![]() |
N/A | 41 ![]() |
100
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1:40
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14+ | |
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DragonsAfterDark: Updated 1/10/22. Using the murlocs with Lucky Dance & Clobber helps cut through the RNG of Demolish.
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2 | 5.0 ![]() |
N/A | 0 ![]() |
105
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1:45
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13+ | ||
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Qualsiasi Livello 1+ Mascotte
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Re-worked to allow for a level pet in slot #3
My Dibbler is HP, let me know how your breed fares ^^ Rating has been reset Video for Fight Elekk Plushie String: Gutretch Elekk::11291OE:11171UH:11261CI: |
Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 5 ![]() |
72
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1:12
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9 | |
Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
60
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1:00
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7 | |||
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Qualsiasi Livello 1+ Mascotte
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H/S>S/B>>S/S>B/B
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Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
60
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1:00
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8 | |
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Qualsiasi Livello 1+ Mascotte
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Elekk di Peluche string:
Gutretch:212F:122430S:221C1UH:00061CI: |
Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 5 ![]() |
65
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1:05
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7 | |
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Qualsiasi Mascotte
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Qualsiasi Mascotte
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Can be soloed by this guy if you're short on pets. Crabs with the same spells also work! Feel free to use any pets for the other slots, including you Elekk plushie!
If you're not feeling confident, put a crab pet into one of your other slots as a backup pet. |
Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
170
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2:50
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28+ | |
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Qualsiasi Livello 1+ Mascotte
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You can likely use any humanoid with strong vs critter abilities in place of Cucciolo del Kun-Lai, I used this one for my PP breed one was the top power pet in my collection that would fit the given description.
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Livello 1+ Script |
2 | 3.0 ![]() |
N/A | 2 ![]() |
83
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1:23
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11-12 | |
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Qualsiasi Livello 1+ Mascotte
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Qualsiasi Livello 1+ Mascotte
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Slow
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RNG Livello 1+ Script |
2 | 3.0 ![]() |
N/A | 0 ![]() |
185
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3:05
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27+ | |
2 | 0.0 ![]() |
N/A | 0 ![]() |
101
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1:41
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12 | ||||
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Qualsiasi Livello 1+ Mascotte
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Livello 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
110
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1:50
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13 | ||
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Qualsiasi Livello 1+ Mascotte
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RNG Livello 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
85
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1:25
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14+ |
Includi Passaggi:
DragonsAfterDark: Strategy has been updated on 1/9/22 to use the Zeppelin instead of the MPD to help reduce RNG. A big thank you to everyone for your feedback ^^
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 10 | 3589 |
2 | ➜ | 11 | 3812 |
3 | ➜ | 11 | 4010 |
4 | ➜ | 11 | 4183 |
5 | ➜ | 12 | 4331 |
6 | ➜ | 12 | 4455 |
7 | ➜ | 13 | 4554 |
8 | ➜ | 13 | 4628 |
9 | ➜ | 14 | 4678 |
10 | ➜ | 14 | 4703 |
11 | ➜ | 15 | 4703 |
12 | ➜ | 16 | 4678 |
13 | ➜ | 17 | 4628 |
14 | ➜ | 17 | 4554 |
15 | ➜ | 18 | 4455 |
16 | ➜ | 19 | 4331 |
17 | ➜ | 19 | 4183 |
18 | ➜ | 20 | 4010 |
19 | ➜ | 21 | 3812 |
20 | ➜ | 22 | 3589 |
21 | ➜ | 22 | 3341 |
22 | ➜ | 23 | 3069 |
23 | ➜ | 24 | 2772 |
24 | ➜ | 25 | 1980 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
= |
Le mascotte livellano fino al 25 con minima XP persa |
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= |
XP aggiuntiva oltre il livello 25 è persa. |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Sboccabudella
1
DavidG
scritto il 2025-01-16 01:25:05
1
nhtwolf
scritto il 2024-10-28 07:22:18
change(#3) [!self(#3).played & self(#1).dead & enemy(#3).active]
change(#2) [self(#3).played]
use(Decoy:334) [enemy.aura(Underground:340).exists]
use(Explode:282) [enemy(#3).active]
use(Howl:362) [enemy(#3).active]
use(Surge of Power:593) [enemy(#3).active]
use(#1)
change(next)
1
thebl4ckd0g
scritto il 2024-02-12 01:50:46
0
MicharemerlTerie scritto il 2023-05-28 10:03:50
0
CharlyCat scritto il 2023-01-10 18:20:17
1
Alayea
scritto il 2022-11-05 03:57:12
1
Morticia24
scritto il 2021-10-17 11:19:21
0
RemoteDragon#2872
scritto il 2021-06-13 03:00:45
use(Breath:115)
change(Chrominius:1152)
use(Howl:362)
use(Surge of Power:593)
I see all the long scripts, but this is all it takes. (edited)
0
rachael scritto il 2020-08-30 13:23:16
0
Malachi scritto il 2019-08-14 14:08:03
3
Berendain
scritto il 2019-05-26 07:01:20
0
MaDrung scritto il 2019-04-20 19:15:18
1
Noodlz scritto il 2017-12-10 09:06:30
0
Prudentius scritto il 2017-06-29 16:34:36
tested 6 times
ability(647) [ enemy.hp.full ]
ability(334) [ enemy.aura(340).exists ]
ability(115)
change(#2)
ability(362)
ability(593)
5
Flashk scritto il 2017-10-08 07:27:21
If your mechanical dragonling dies early, the script fails, here is an improvement that will bring chrominius into the combat to finish the second enemy pet with bite:
ability(647) [ enemy.hp.full ]
ability(334) [ enemy.aura(340).exists ]
ability(115)
change(#2)
ability(110) [enemy(#2).active]
ability(362)
ability(593)
4
aidos scritto il 2017-06-26 21:04:30
if [enemy(#1).active]
ability(647) [enemy.round =1]
ability(334) [enemy.round =3]
ability(115)
endif
if [enemy(#2).active]
ability(647) [enemy.round =1]
ability(115)
change(#2) [self(#1).dead]
ability(110)
endif
if [enemy(#3).active]
ability(647) [enemy.round =1]
ability(115)
change(#2) [self(#1).dead]
ability(362)
ability(593)
endif
1
Michelle scritto il 2016-12-23 04:04:34
4
Blinkfloyd scritto il 2016-12-04 13:19:25
0
Niki scritto il 2017-06-03 15:20:46
Danke für den Guide!
0
Anonymous scritto il 2017-01-12 19:51:48
0
Mycelf scritto il 2017-01-07 18:32:05
0
Nyanmara scritto il 2017-01-05 06:06:29
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