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마법에 걸린 전투 | 성공의 정령 | 폭주 야수 모드 | 물 만난 애완동물 | 머신 러닝 |
전략이 추가됨. 추가자: Bruski#1762
7
7
Average rating: |
4.7 |
Ratings: |
15 |
귀하의 투표: |
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7 August 24: Updated slot 3 for a specific pet to help with win %
There is still a small (< 0.1 %) chance that Breaker will Crit your FWH multiple times and stun him, throwing the whole thing off. |
스크립트 |
2 | 4.9 ![]() |
100% | 47 ![]() |
100
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1:40
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14+ | ||
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Easy and reliable.. i done it over 20 times never needed to put 아누비사스 우상 in.. i just kept him in if because of bad RNG my 공허의 자취가 남은 아누비사스 die.. i dont have td because i dont know to make them :P
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2 | 5.0 ![]() |
N/A | 4 ![]() |
115
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1:55
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16+ | |||
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모든 레벨 25+ 휴머노이드
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스크립트 |
2 | 4.7 ![]() |
91% | 7 ![]() |
138
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2:18
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22 | ||
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Sometimes you get really far with your first and second pet and may not need your 3rd pet at all or any 3rd Humanoid will do to finish Stickers off so you don't necessarily need the Harpy.
TD script by ProfiMoerc#1885 |
스크립트 |
2 | 5.0 ![]() |
85% | 3 ![]() |
115
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1:55
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15-17 | ||
2 | 4.0 ![]() |
N/A | 0 ![]() |
105
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1:45
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17-20 |
Incl. steps:
모든 레벨 25+ 휴머노이드
스킬: 모든 종류
번식: 모든 종류
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
탐험대 모자 |
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하급 애완동물 간식 |
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애완동물 간식 |
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다크문 중산모 |
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애완동물 전투 주 |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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아누비사스 우상 | HH |
부패한 꼬마 도우미 | PP |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
In the jungle, the mighty jungle the.. wait, you're a troll.
1
Tegwyn
글 올리기 2020-11-08 07:45:28
1
Moxxi 글 올리기 2018-12-31 09:33:07
2
DragonsAfterDark
글 올리기 2018-12-22 15:43:13
2
schlumpf#2707
글 올리기 2018-12-13 11:21:43
change(next) [ self.dead ]
standby [ self.aura(927).exists ]
ability(490) [ enemy.ability(1049).usable ]
ability(490) [ enemy.ability(376).usable ]
ability(436) [ self.aura(435).duration <= 1 & enemy(#1).active ]
ability(406)
ability(1076)
ability(1080)
ability(#1)
1
(OP) Bruski#1762
글 올리기 2018-12-13 11:36:21
I just tried making one over the past hour, but I suspect it's not as pretty as yours. I came up with:
change(next) [self.dead]
standby [self.aura(822).exists]
ability(Deflection) [self.round=1]
ability(Deflection) [self.round=6]
ability(Deflection) [enemy(Breaker).active]
ability(Stoneskin) [!self.aura(Stoneskin).exists]
ability(Crush)
if [enemy(#2).active]
ability(Greench's Gift)
ability(Booby-Trapped Presents)
ability(Club)
endif
if [enemy(#3).active]
ability(Greench's Gift)
ability(Club)
endif
ability(#1)
1
(OP) Bruski#1762
글 올리기 2018-12-13 11:40:48
2
schlumpf#2707
글 올리기 2018-12-13 12:34:29
Re your script: You use English names rather than `Name:ID` or `ID` which means non-english-client users can't use it. If you use the tab-completion in the script editor, it will append the ID automatically.
I personally prefer to not have enemy-specific blocks as much as possible to not have the script break terribly when a pet dies early or late :)
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