190
190
Durchschnittliche Bewertung: |
4.7 |
Bewertungen |
121 |
Deine Bewertung: |
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Tags
Strategien filtern:
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
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Someone had to do it :P
|
Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 94 ![]() |
57
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0:57
|
8 | |
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
|
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Script thanks to Wildcard
|
Stufe 1+ Skript |
2 | 4.7 ![]() |
N/V | 190 ![]() |
76
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1:16
|
12 |
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
Nick
|
Stufe 1+ Skript |
2 | 4.6 ![]() |
N/V | 14 ![]() |
114
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1:54
|
15-16 | |
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
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Ashlei:2L2K:2214HD:ZL:ZL:
|
Breed Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 1 ![]() |
83
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1:23
|
14 | |
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
|
Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 3 ![]() |
90
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1:30
|
17 | |
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
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Don't swap a pet manually or the finale will not include the other one.
|
Stufe 1+ |
2 | 5.0 ![]() |
N/V | 5 ![]() |
95
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1:35
|
13 | |
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Stufe 1+ Haustier
|
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Probably the fastest strategy to defeat Ashlei. Uses only one carry pet for those that don't wish to carry two pets.
|
Breed Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 1 ![]() |
80
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1:20
|
12 | |
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Stufe 1+ Haustier
|
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Pets of other families that have Verbrannte Erde+Flammenatem work just as well.
|
Stufe 1+ Skript Empfohlen |
2 | 5.0 ![]() |
N/V | 2 ![]() |
74
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1:14
|
10 | |
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
Stufe 1+ |
2 | 5.0 ![]() |
N/V | 1 ![]() |
135
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2:15
|
20 | ||
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Stufe 1+ Haustier
|
Stufe 1+ |
2 | 0.0 ![]() |
N/V | 2 ![]() |
85
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1:25
|
14 | ||
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Stufe 1+ Haustier
|
Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 2 ![]() |
60
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1:00
|
7 | ||
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
Shop Stufe 1+ Nicht erhältlich |
2 | 0.0 ![]() |
N/V | 2 ![]() |
80
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1:20
|
13 | ||
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
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Straightforward fight, currently TD script skips the Overcharge step until I can figure out a good way to trigger it properly. It should still work consistently.
|
Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 1 ![]() |
103
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1:43
|
17 | |
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
Stufe 1+ Skript |
2 | 3.0 ![]() |
N/V | 0 ![]() |
95
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1:35
|
18+ | ||
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
|
Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
95
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1:35
|
17 | |
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
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~11 Rounds
|
Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
87
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1:27
|
12 | |
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
95
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1:35
|
16-17 | ||
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
Daesagos
|
Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
85
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1:25
|
15+ | |
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Stufe 1+ Haustier
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Stufe 25+ Haustier
|
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If you rather level just 1 pet
|
Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
112
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1:52
|
17 | |
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
2 | 0.0 ![]() |
N/V | 0 ![]() |
95
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1:35
|
16 | |||
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
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Simple solo/leveling strat for the easiest pet quest in the game.
|
Breed Stufe 1+ |
2 | 0.0 ![]() |
N/V | 0 ![]() |
105
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1:45
|
17 | |
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Stufe 1+ Haustier
|
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Before you judge a man, walk a mile in his shoes. After that who cares?... He’s a mile away and you’ve got his shoes!
|
Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
85
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1:25
|
13 | |
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
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A pet variation on the strat found here.
Script thanks to Schlumpf |
Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
110
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1:50
|
22 | |
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Stufe 1+ Haustier
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Stufe 25+ Mech
|
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This is a single pet leveling alternative for anyone wanting to get more XP for leveling just one pet. It's similar to another strategy posted that uses the Azure Whelpling but the moveset is altered to allow for the single pet leveling strategy.
|
Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
95
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1:35
|
14+ | |
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Stufe 1+ Haustier
|
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100% secure for any level 1. It takes 15 rounds.
Always used with P/P Emerald Proto-Whelp but should work with alternatives too. |
Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
80
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1:20
|
15 | |
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Stufe 1+ Haustier
|
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Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
75
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1:15
|
9-10 | |
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Stufe 1+ Haustier
|
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Super easy way to get all full battle experience to leveling pet.
|
Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
110
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1:50
|
15 | |
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
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With this strategy, Yu'la almost doesn't lose health (If Pixiebell dies in three rounds, she don't lose it at all). And it is pretty fast (about 2 minutes). If this fight could be repeated without restrictions, it would be a very good strategy. )))
|
Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
84
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1:24
|
14+ | |
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Stufe 1+ Haustier
|
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8 rounds. Seems to have a very good success rate (50+ tries in a row without failing).
|
Breed Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
65
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1:05
|
8 | |
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
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Rocket Bot Sim
Started out with Warbot, which is always (B/B), always available in major cities, but costs 500g before any rep discounts. Wasn't til I did some more testing & realized that not only does the Rocket Bot work same/better, but way cheaper (50g before discounts). The tradeoff is that Rocket Bot's come in one of 3 breeds when you buy em (BB,SS,PS). All work fine when upgraded to rare, but S/S & P/S work near perfect as 24-25 without upgrading!! Either way, dozens of strategies for this battle. If this one helps, woot! |
Stufe 1+ Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
105
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1:45
|
18+ | |
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
Zufall Stufe 1+ |
2 | 0.0 ![]() |
N/V | 0 ![]() |
109
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1:49
|
15-17 | ||
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
Stufe 1+ |
2 | 0.0 ![]() |
N/V | 0 ![]() |
120
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2:00
|
17+ | ||
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
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Copied from Koomplis's comment on Wowhead
|
Stufe 1+ |
2 | 0.0 ![]() |
N/V | 0 ![]() |
117
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1:57
|
16-17 | |
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Stufe 1+ Haustier
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Stufe 1+ Haustier
|
Stufe 1+ |
2 | 2.0 ![]() |
N/V | 0 ![]() |
126
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2:06
|
20+ |
Notizen:
Stufe 1+ Haustier
Stufe 1+ Haustier
Script thanks to Wildcard
Vorher | Nachher | Erfahrungsgewinn | |
---|---|---|---|
1 | ➜ | 14 | 7178 |
2 | ➜ | 14 | 7623 |
3 | ➜ | 15 | 8019 |
4 | ➜ | 15 | 8366 |
5 | ➜ | 16 | 8663 |
6 | ➜ | 16 | 8910 |
7 | ➜ | 17 | 9108 |
8 | ➜ | 17 | 9257 |
9 | ➜ | 18 | 9356 |
10 | ➜ | 18 | 9405 |
11 | ➜ | 19 | 9405 |
12 | ➜ | 19 | 9356 |
13 | ➜ | 20 | 9257 |
14 | ➜ | 20 | 9108 |
15 | ➜ | 21 | 8910 |
16 | ➜ | 21 | 8663 |
17 | ➜ | 22 | 8366 |
18 | ➜ | 22 | 8019 |
19 | ➜ | 23 | 7623 |
20 | ➜ | 24 | 7178 |
21 | ➜ | 24 | 6683 |
22 | ➜ | 25 | 5760 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safarihelm |
|
Kleines Leckerli |
|
Leckerli |
|
Dunkelmond-Zylinder |
|
Haustierkampf-Woche |
= |
Das Haustier levelt bis 25 mit minimalem XP-Verlust |
|
= |
Zusätzliche XP über Stufe 25 gehen verloren |
|
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Ist sie nicht süß? Und auch noch so leicht zu besiegen! Das klingt ein wenig falsch, tut mir leid.
1
cletus
schrieb am 2024-11-22 21:04:32
When killing Fluffy, a Breath crit can killl him so your levelling pets won't get XP. So, to be safe, use Bombing Run when Fluffy has 698 health or less (bombing run does 148 with the initial strike so this will guarantee that Explode will finish him off).
0
Ceci schrieb am 2023-12-13 05:54:43
2
kryptogirl#11492
schrieb am 2023-04-07 02:16:49
2
Laiannaa
schrieb am 2023-02-08 18:26:48
3
Electrila#1912
schrieb am 2023-01-08 16:05:19
-6
Elowyn#2813
schrieb am 2022-10-16 11:09:54
3
Sarhna#1606
schrieb am 2022-11-12 17:46:51
2
Trysanthir schrieb am 2022-11-24 13:58:28
4
Raincloud
schrieb am 2021-12-23 13:29:50
2
nomisuke
schrieb am 2021-10-18 04:44:09
/way #539 50.0 31.2 Ashlei
/way #542 46.4 45.2 Vesharr
/way #535 49.0 80.4 Taralune
/way #550 56.2 9.8 Tarr the Terrible
/way #525 68.6 64.6 Gargra
/way #543 51.0 70.6 Cymre Brightblade
7
Sabelle#1592
schrieb am 2021-02-07 03:52:41
2
Honeywhiss
schrieb am 2021-02-21 17:53:35
2
Veph
schrieb am 2021-02-22 23:39:08
13
WildCard
schrieb am 2021-02-25 12:49:00
TD Script:
use(Explode:282) [ enemy(#2).active & enemy.hp.can_explode ]
use(Bombing Run:647) [ enemy(#2).active & enemy.hp.full ]
use(Breath:115)
1
Honeywhiss
schrieb am 2021-02-26 16:43:57
1
Sh4wry#1709
schrieb am 2021-08-27 18:26:09
1
dshiryu#1208
schrieb am 2021-03-30 15:44:24
5
Grancran#1677
schrieb am 2021-05-24 20:59:52
14
Zensunim
schrieb am 2019-07-08 00:57:08
if [ enemy(#2).active ]
use(Bombing Run:647) [ enemy.hp.full ]
use(Explode:282) [ enemy.hp < 561 ]
endif
use(Breath:115)
3
Caatia
schrieb am 2019-12-07 00:33:06
4
Rintrah
schrieb am 2020-03-27 12:15:57
if [ enemy(#2).active ]
use(Bombing Run:647) [ enemy.hp.full ]
use(Explode:282) [ enemy.hp < 561 ]
use(Bombing Run:647) [ enemy.hp < 700 ]
endif
use(Breath:115)
The second Bombing Run does something like 150 damage which should drop Doodle down below the 561 threshold and Explode takes him out the very next turn.
I'm really picking at nits here. To have the script fail twice in several months is pretty darn minor, but my obsessive side kicks in at this point and I have to do something... (editiert)
2
thatguy181
schrieb am 2020-04-22 09:46:59
1
Seb
schrieb am 2021-03-20 17:07:33
4
Merath#2223
schrieb am 2020-12-05 17:20:50
but ... did they nerf the xp? Today my first battle after the release I got only 1-2k xp per pet without any buffs, that was enough to get one level.
3
wist
schrieb am 2021-01-04 06:02:03
TD code for two pet leveling:
change(#2) [enemy(Doodle:1548).active & !self(#2).played]
change(#3) [enemy(Doodle:1548).active & !self(#3).played]
change(#1) [self(#3).played]
use(#2)
use(#1)
3
DragonsAfterDark
schrieb am 2021-02-27 12:19:41
As for this script, the whole point in an Explode strat is that you don't bring the level pets in.
4
Honeywhiss
schrieb am 2021-02-26 16:44:39
2
Java#1338
schrieb am 2021-01-23 07:07:10
6
kachooman
schrieb am 2020-11-08 02:13:04
if [enemy(#1).active]
ability(Bombing Run:647) [enemy.hp<149]
ability(Breath:115)
endif
if [ enemy(#2).active ]
use(Bombing Run:647) [ enemy.hp.full ]
use(Explode:282) [ enemy.hp < 561 ]
use(Bombing Run:647) [ enemy.hp < 700 ]
endif
use(Breath:115)
(editiert)
3
Zahorijs#2113
schrieb am 2020-11-09 14:10:41
3
breffasst#1503
schrieb am 2020-11-22 09:01:58
2
Spazzy#1894
schrieb am 2020-12-22 22:21:39
2
slashbandicute
schrieb am 2020-12-04 11:40:12
0
Moolady
schrieb am 2020-11-23 16:47:20
1
TaKeN schrieb am 2020-11-12 15:32:45
1
Moutro
schrieb am 2020-11-05 05:34:55
4
erasure33
schrieb am 2020-11-01 00:39:19
Although, every time I kill doodle, a little piece of my heart dies with him.
3
Ghuda
schrieb am 2020-04-22 12:44:04
2
Mot
schrieb am 2020-06-16 08:51:31
1
Lankour#2842
schrieb am 2020-10-29 04:47:22
Bombing run is used one turn too soon in the TD Script therefor it hits Doodle and not Tally. Tally gets to kill your pandaren because of this
0
Kurama schrieb am 2020-10-17 14:41:59
2
Tifa
schrieb am 2020-10-20 06:59:56
(editiert)
2
Seb
schrieb am 2020-10-14 02:42:33
9
thatguy181
schrieb am 2020-04-22 09:49:46
ability(334) [ self.hp.full ]
if [ enemy(#2).active ]
ability(647) [ enemy.hp.full ]
ability(282) [ enemy.hp < 561 ]
ability(647) [ enemy.hp < 690 ]
endif
ability(115)
The above simply forces your MPD to use Bombing Run again if Doodle falls below 690 health but not below 561. Below 690 health, Breath can kill Doodle, but even a crit from Bombing Run would not kill Doodle so this safely brings it to Explosion range and guarantees the XP gains to your backline pets. (editiert)
2
범죄연구소#3102
schrieb am 2020-07-22 07:45:07
2
Dende
schrieb am 2020-09-02 05:17:07
1
Merchron schrieb am 2020-09-23 22:47:42
1
Bluefer
schrieb am 2020-06-21 18:02:27
1
keilee341
schrieb am 2019-01-18 06:27:34
Prudentius wrote on 07/10/2017
TD Script ( 7 lines, 162 characters )
ability(334) [ self.hp.full ]
if [ enemy(#2).active ]
ability(647) [ enemy.hp.full ]
ability(282) [ enemy.hp < 561 ]
endif
ability(647) [ enemy.hp <= 222 ]
ability(115)
3
Astyrel
schrieb am 2019-02-10 11:31:35
2
Astyrel
schrieb am 2019-02-16 10:41:07
Seems like this should be changed to:
ability(647) [ enemy.hp <= 149]
Any comments?
3
Astyrel
schrieb am 2019-02-16 10:48:42
ability(334) [ self.hp.full ]
if [ enemy(#2).active ]
ability(647) [ enemy.hp.full ]
ability(282) [ enemy.hp < 561 ]
endif
if [ enemy(#1).active ]
ability(647) [ enemy.hp <= 149 ]
endif
ability(115)
4
Astyrel
schrieb am 2019-02-16 11:00:53
ability(647) [ enemy.hp <= 148 ]
1
Cloudstrike#11407
schrieb am 2019-08-20 01:11:02
0
Nonoles schrieb am 2019-05-31 19:49:28
ability(334) [ self.hp.full ]
if [ enemy(#2).active ]
ability(647) [ enemy.hp.full ]
ability(282) [ enemy.hp < 561 ]
endif
ability(115)
20 for 20 so far.
1
Limelime#1861
schrieb am 2019-07-10 09:36:22
0
A.NAQI schrieb am 2019-06-25 02:35:45
1
22222
Doodle comes in (get the leveling pets in)
last pet used 3 1
you win.
1
Okutane#1583
schrieb am 2019-06-05 03:10:15
1
Okutane#1583
schrieb am 2019-06-05 03:13:24
2
Prudentius schrieb am 2017-07-10 03:32:07
ability(334) [ self.hp.full ]
if [ enemy(#2).active ]
ability(647) [ enemy.hp.full ]
ability(282) [ enemy.hp < 561 ]
endif
ability(647) [ enemy.hp <= 222 ]
ability(115)
Notes: For Explode version
2
Firecrest
schrieb am 2019-01-06 17:56:23
The script attached to the strat leads off with Bombing Run - which is wasted, because the first enemy dies the same round the bomb would hit.
-1
Larric schrieb am 2018-12-13 10:37:29
1
Gráinne
schrieb am 2018-12-13 10:39:30
https://us.forums.blizzard.com/en/wow/t/old-world-trainers/44289
-2
Treponem schrieb am 2018-12-07 06:11:26
-1
harrybjango schrieb am 2018-09-21 12:43:12
2
Pixels#11570
schrieb am 2018-09-26 14:21:08
1
Aerithel
schrieb am 2018-08-26 11:45:17
Turn 1: Decoy
Turns 2-4: Breath until Pixiebell is dead.
Turns 5-6: Rotate in the leveling pets.
Turn 7: Bombing Run.
From here, just use Breath on Tally. The Mechanical Pandaren Hatchling will more often than not die, but when it does, it will auto-rez and the Bombing Run will complete, taking out Tally. From here, just use Breath on Doodle until it dies.
-1
Leviticusmax schrieb am 2017-10-15 15:38:14
1
Aranesh
schrieb am 2017-11-09 06:03:38
3
Kathleene
schrieb am 2017-11-09 00:06:15
-1
Lyban schrieb am 2017-09-27 11:53:59
1
Anonymous schrieb am 2017-10-14 13:11:32
3
Kathleene
schrieb am 2017-11-09 00:05:18
-1
padore schrieb am 2017-08-28 06:35:04
Turn 1 Call Lightining
Turn 2 Thunderbolt
Turn 3 + 4 Tail Sweep
Pixibell should be dead at this point and Doodle Swaps in
Turn 5 + 6 Tail Sweep
Turn 7 Call Lightining
Turn 8 Thunderbolt
Turn 9 Swap to Leveling Pet
Turn 10 use any spell
Turn 11 Swap back to Stormborne Whelpling
Turn 11 Tail Sweep
Doodle Dies
-1
pt schrieb am 2017-07-04 14:42:18
0
Aranesh
schrieb am 2017-08-10 11:49:06
0
HST schrieb am 2017-07-22 01:56:27
lvl1
lvl1(If wanted shared lvling points)
Start with Turret Metal Fist Metal Fist
Rinse and repeat till Pixiebell is dead. Then Doddles comes in
Repair At this time Tally will come in
Start with Turret Metal Fist Metal Fist
Rinse and repeat till Tally is dead. Doodles will come back in.
Change to carrie pet(s) (no need to attack) and back to Clockwork Gnome and finish off
Doddles.
-1
Prudentius schrieb am 2017-07-10 03:21:08
change(#1) [ self(#3).played ]
change(next) [ enemy(#3).dead & ! self(#3).played ]
ability(334) [ self.hp.full ]
ability(647) [ enemy(#2).active & enemy.hp.full ]
ability(647) [ enemy.hp <= 222 ]
ability(115)
Notes: Non-suicide version.
Rematch import: Ashlei:2L2K:1125QC:ZL:ZL:P::::::23.75:
0
Loncis schrieb am 2017-06-28 03:36:35
Darkmoon Tonk, 1, 2, doesn't matter.
Carry Pet.
Mechanical Pet Dragonling, breath x5 Pixiebell dies.
Enter Doodle, Swap to Darkmoon Tonk
Darkmoon Tonk, Minefield,
Doodle puts self to sleep, enter Tally.
Tally eats the Minefield, Missile (1-2 times)
Tally dies, swap to carry pet.
Swap to Mechanical Pandaren Dragonling
Breath until Doodle dies.
0
Hobbyhorse schrieb am 2017-06-17 07:48:50
if [ enemy(#3).dead ]
change(#2) [ self(#2).level<25 & !self(#2).played ]
change(#3) [ self(#3).level<25 & self(#2).active ]
change(#1) [ !self(#1).active ]
endif
if [ enemy(#2).active ]
ability(Roar) [ !self.aura(Attack Boost).exists ]
ability(Deep Breath) [ !enemy(#3).dead ]
endif
ability(Tail Sweep)
0
A2 schrieb am 2017-06-26 22:06:27
0
a hooptie schrieb am 2017-06-23 18:45:13
call darkness first and then tailsweeps til all is dead
0
Santo schrieb am 2017-05-21 04:43:27
0
Anonymous schrieb am 2017-05-17 17:34:19
0
TJ schrieb am 2017-01-09 22:20:37
Start with 3 Tail Sweeps. Pixiebell DIes. Bring in Brightpaw. use Prowl then Arcane Dash.
Tally will comes in and is one shotted. Switch in your level pet and then take out Doodle with either pet.
0
Tyrsa schrieb am 2017-01-02 14:51:16
Breath til Pixiebell dies.
Breath x2, Bombing Run vs Doodle (bombing with hit on Tally)
Breath til Tally dies.
Doodle comes back, swap in both pets, then back to MPD. Breath til dead.
0
Aranesh
schrieb am 2017-01-03 13:55:01
0
Saintgabrial schrieb am 2016-12-26 07:47:44
Please let me know if anyone can confirm this. I'll check it tomorrow as well.
0
Tormentia-Kul Tiras schrieb am 2016-12-26 15:41:52
0
Saintgabrial schrieb am 2016-12-26 17:08:47
Thanks
0
Anonymous schrieb am 2016-11-28 23:50:26
0
Saintgabrial schrieb am 2016-12-02 13:25:29
0
Remte
schrieb am 2016-12-21 13:51:11
And for MPD it's indeed 560.
0
Badjoojoo - SOE schrieb am 2016-12-03 16:43:12
0
Saintgabrial schrieb am 2016-12-20 23:21:53
Thanks
0
Kara schrieb am 2016-12-19 13:03:31
Just cast Timpanic Tantrum and repair after it's done
When doodle is the only one left swap your leveling pets and Zap doodle to death
0
Sneaks schrieb am 2016-11-18 17:08:25
Explode when Doodle comes back, then switch to second MPD. Send out a second Bombing Run, then Explode. If that doesn't kill Doodle, then your level pet might have to get in a few hits. Skip the second MPD to boost two level pets -- but I just like seeing the huge boost to a single one, personally. xD
0
Evil schrieb am 2016-11-13 13:02:22
Bronze Whelpling 2/1/2 + Leveling pet + Optionals (read below)
Early Advantage > Tail Sweep until 1st enemy pet is dead.
vs 2nd enemy, when Early Advantage is on CD- swap to level 1 pet
then back to Bronze Whelpling and follow priority Early Advantage > Tail Sweep
vs 3rd pet u can do two things.
1- do exactly the same rotation (sometimes Bronze Whelpling has enough HP to solo 3rd enemy pet, sometimes not)
2- swap to one from below (or many, many other hard hitting pets vs beasts)
a) Menagerie Custodian -> Shock and Awe -> Ion Cannon (probably the fastest)
b) Iron Starlette - Wind-Up -> Supercharge -> Wind-Up
c) Sunreaver Micro-Sentry - Supercharge -> Haywire
d) Mechanical Axebeak - Haywire -> Alpha Strike
*you can use Arcane Storm on CD twice vs Elek, to drop Beast pet HP and then just swap to Menagerie Custodian and Ion Cannon, but after testing different variations several times i feel like it is waste of time.
**also using Arcane Storm vs 1st enemy pet (like i used to do) greatly reduces your chance to solo whole fight with Bronze Whelpling, because then he drops to very low HP and gets 1 shoted by Beast.
0
Kakjens schrieb am 2016-11-07 14:52:26
Explode deals 560 damage to Doodle.
0
Hawkling schrieb am 2016-09-23 01:28:21
0
Anons schrieb am 2016-07-30 05:01:26
0
Aranesh
schrieb am 2016-07-30 05:43:09
I'm not sure what you mean. What you describe is exactly the strategy here. The Level Pets only get swapped in once all enemies except Doodle are dead.
0
jasti schrieb am 2016-06-16 23:58:55
0
Daesagos schrieb am 2015-11-05 04:51:33
Turn 1: Siphon Anima
Turn 2+: Magic Sword until Pixiebell is dead
Against Doodle:
Turn 1: Siphon Anima, it should be ready by now. Magic Sword otherwise.
Turn 2: Lightning Shield
Turn 3: Magic Sword or Siphon Anima, if it wasn't ready in Turn 1.
Against Tally:
Magic Sword. She will then kill herself with the Lighning Shield :)
Against Doodle:
Swap in your leveling pets and finish off Doodle with Magic Sword.
0
Aranesh
schrieb am 2015-12-31 09:49:29
0
Remte
schrieb am 2015-06-10 00:28:57
I wouldn't swap to second pet anyway because then swapping again to MPD costs you a turn when Tally arrives.
I used P/S Iron Starlette for lulz and it worked, however, it would need her Failsafe turn. It's quite long TBH.
1. Wind-Up
2. Toxic Smoke spam until Pixie goes down
3. Doodle time, use Supercharge when they're going to take a nap (this is when Moonlight weather's 1 turn left).
4. Tally arrives, you serve them a tasty ironware dealing 2577 damage. :P
0
Aranesh
schrieb am 2015-10-11 13:36:04
I already changed the strat here some time ago according to your suggestion. Really like it, makes the fight super reliable and simple.
I'll give the Iron Starlette one a shot next up :-)
0
Remte
schrieb am 2015-05-11 02:53:43
0
Gráinne
schrieb am 2015-05-14 15:26:21
I couldn't test this because I have no Azure Whelpling.
The "standard" MPD strat is:
Decoy + 4 Breaths to dispose of Pixiebell
When Doodle comes out, swap to Carry Pet
Immediately swap back to MPD.
Bombing Run, then Breath until Tally dies.
Breath poor Doodle to death. I always feel sorry for him. :(
0
Aranesh
schrieb am 2015-05-16 07:40:39
Thank you!!
1
Leome
schrieb am 2022-09-19 17:40:10
if [ enemy(#2).active ]
ability(647) [ enemy.hp.full ]
ability(282) [ enemy.hp < 561 ]
ability(647) [ enemy.hp < 709 ]
endif
ability(Atem:115)
(editiert)
2
Deejoo
schrieb am 2020-03-15 05:56:45
1
Elli schrieb am 2020-10-02 14:18:38
1
Miamoon
schrieb am 2018-10-18 07:39:24
Trötchen : passen / passen Flause betritt den Kampf
Flause: Bombenangriff / Atem / Atem / Atem - Trötchen kommt zurück
dann die lvl pets 1x raus und Trötchen mit Atem / Atem / Explodieren töten
0
Gerti schrieb am 2019-01-13 10:58:28
1
vaqueroxx17
schrieb am 2021-01-03 08:06:07
0
juanfra082018
schrieb am 2019-03-20 22:47:45
orden de batalla : anubis al 1ro, a la cabra con anubis hasta q se muere y le gano con el ROBOPOLLO con el poder desatado q pega fuerte por q se usa en 2 turnos. y despues al peluche se le gana con la mascota de duelo que uno desea levear
0
Okin schrieb am 2018-04-28 08:48:14
0
Okin schrieb am 2018-05-12 05:36:41
1
Galaktrice#2499
schrieb am 2020-11-02 08:20:35
1
yetinel
schrieb am 2019-08-07 12:40:57
0
Swanee schrieb am 2017-05-16 12:18:57
0
Zamanina#2203
schrieb am 2022-04-28 06:44:33
ability(334) [ self.hp.full ]
if [ enemy(#2).active ]
ability(647) [ enemy.hp.full ]
ability(282) [ enemy.hp < 561 ]
endif
if [ enemy(#1).active ]
ability(647) [ enemy.hp <= 149 ]
endif
ability(115) (editiert)
1
metotron
schrieb am 2020-08-07 08:52:25
0
Anonymous schrieb am 2017-10-15 06:46:51
0
Мелкопупырка schrieb am 2017-07-21 03:13:55
Спасибо автору
0
Robin Hood schrieb am 2017-05-19 05:46:33
0
스위스 schrieb am 2023-01-26 22:05:35
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