189
189
Average rating: |
4.7 |
Ratings: |
121 |
Your vote: |
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Creator |
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Filter strategies:
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Any Level 1+ Pet
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Any Level 1+ Pet
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Someone had to do it :P
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 92 ![]() |
57
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0:57
|
8 | |
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Any Level 1+ Pet
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Any Level 1+ Pet
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Script thanks to Wildcard
|
Level 1+ Script |
2 | 4.7 ![]() |
N/A | 189 ![]() |
76
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1:16
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12 |
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Any Level 1+ Pet
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Any Level 1+ Pet
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Nick
|
Level 1+ Script |
2 | 4.6 ![]() |
N/A | 14 ![]() |
114
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1:54
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15-16 | |
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Any Level 1+ Pet
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Any Level 1+ Pet
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Ashlei:2L2K:2214HD:ZL:ZL:
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Breed Level 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
83
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1:23
|
14 | |
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Any Level 1+ Pet
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
90
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1:30
|
17 | |
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Any Level 1+ Pet
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Any Level 1+ Pet
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Don't swap a pet manually or the finale will not include the other one.
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Level 1+ |
2 | 5.0 ![]() |
N/A | 5 ![]() |
95
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1:35
|
13 | |
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Any Level 1+ Pet
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Probably the fastest strategy to defeat Ashlei. Uses only one carry pet for those that don't wish to carry two pets.
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Breed Level 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
80
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1:20
|
12 | |
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Any Level 1+ Pet
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Pets of other families that have Scorched Earth+Flame Breath work just as well.
|
Level 1+ Script Staff Pick |
2 | 5.0 ![]() |
N/A | 2 ![]() |
74
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1:14
|
10 | |
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Any Level 1+ Pet
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Any Level 1+ Pet
|
Level 1+ |
2 | 5.0 ![]() |
N/A | 1 ![]() |
135
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2:15
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20 | ||
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Any Level 1+ Pet
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Level 1+ |
2 | 0.0 ![]() |
N/A | 2 ![]() |
85
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1:25
|
14 | ||
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Any Level 1+ Pet
|
Level 1+ Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
60
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1:00
|
7 | ||
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Any Level 1+ Pet
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Any Level 1+ Pet
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Shop Level 1+ Unobtainable |
2 | 0.0 ![]() |
N/A | 1 ![]() |
80
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1:20
|
13 | ||
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Any Level 1+ Pet
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Any Level 1+ Pet
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Straightforward fight, currently TD script skips the Overcharge step until I can figure out a good way to trigger it properly. It should still work consistently.
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Level 1+ Script |
2 | 0.0 ![]() |
N/A | 1 ![]() |
103
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1:43
|
17 | |
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Any Level 1+ Pet
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Any Level 1+ Pet
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Level 1+ Script |
2 | 3.0 ![]() |
N/A | 0 ![]() |
95
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1:35
|
18+ | ||
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Any Level 1+ Pet
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Any Level 1+ Pet
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Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
95
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1:35
|
17 | |
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Any Level 1+ Pet
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Any Level 1+ Pet
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~11 Rounds
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Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
87
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1:27
|
12 | |
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Any Level 1+ Pet
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Any Level 1+ Pet
|
Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
95
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1:35
|
16-17 | ||
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Any Level 1+ Pet
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Any Level 1+ Pet
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Daesagos
|
Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
85
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1:25
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15+ | |
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Any Level 1+ Pet
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Any Level 25+ Pet
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If you rather level just 1 pet
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Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
112
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1:52
|
17 | |
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Any Level 1+ Pet
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Any Level 1+ Pet
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2 | 0.0 ![]() |
N/A | 0 ![]() |
95
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1:35
|
16 | |||
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Any Level 1+ Pet
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Any Level 1+ Pet
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Simple solo/leveling strat for the easiest pet quest in the game.
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Breed Level 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
105
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1:45
|
17 | |
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Any Level 1+ Pet
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Before you judge a man, walk a mile in his shoes. After that who cares?... He’s a mile away and you’ve got his shoes!
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Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
85
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1:25
|
13 | |
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Any Level 1+ Pet
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Any Level 1+ Pet
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A pet variation on the strat found here.
Script thanks to Schlumpf |
Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
110
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1:50
|
22 | |
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Any Level 1+ Pet
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Any Level 25+ Mech
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This is a single pet leveling alternative for anyone wanting to get more XP for leveling just one pet. It's similar to another strategy posted that uses the Azure Whelpling but the moveset is altered to allow for the single pet leveling strategy.
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Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
95
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1:35
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14+ | |
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Any Level 1+ Pet
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100% secure for any level 1. It takes 15 rounds.
Always used with P/P Emerald Proto-Whelp but should work with alternatives too. |
Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
80
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1:20
|
15 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
75
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1:15
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9-10 | |
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Any Level 1+ Pet
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Super easy way to get all full battle experience to leveling pet.
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Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
110
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1:50
|
15 | |
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Any Level 1+ Pet
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Any Level 1+ Pet
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With this strategy, Yu'la almost doesn't lose health (If Pixiebell dies in three rounds, she don't lose it at all). And it is pretty fast (about 2 minutes). If this fight could be repeated without restrictions, it would be a very good strategy. )))
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Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
84
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1:24
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14+ | |
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Any Level 1+ Pet
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8 rounds. Seems to have a very good success rate (50+ tries in a row without failing).
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Breed Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
65
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1:05
|
8 | |
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Any Level 1+ Pet
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Any Level 1+ Pet
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Rocket Bot Sim
Started out with Warbot, which is always (B/B), always available in major cities, but costs 500g before any rep discounts. Wasn't til I did some more testing & realized that not only does the Rocket Bot work same/better, but way cheaper (50g before discounts). The tradeoff is that Rocket Bot's come in one of 3 breeds when you buy em (BB,SS,PS). All work fine when upgraded to rare, but S/S & P/S work near perfect as 24-25 without upgrading!! Either way, dozens of strategies for this battle. If this one helps, woot! |
Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
105
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1:45
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18+ | |
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Any Level 1+ Pet
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Any Level 1+ Pet
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RNG Level 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
109
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1:49
|
15-17 | ||
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Any Level 1+ Pet
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Any Level 1+ Pet
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Level 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
120
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2:00
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17+ | ||
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Any Level 1+ Pet
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Any Level 1+ Pet
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Copied from Koomplis's comment on Wowhead
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Level 1+ |
0
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New
|
0.0 ![]() |
N/A | 0 ![]() |
9999999- | - | |
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Any Level 1+ Pet
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Any Level 1+ Pet
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Level 1+ |
2 | 2.0 ![]() |
N/A | 0 ![]() |
126
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2:06
|
20+ |
Incl. steps:
Any Level 1+ Pet
Any Level 1+ Pet
Script thanks to Wildcard
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 14 | 7178 |
2 | ➜ | 14 | 7623 |
3 | ➜ | 15 | 8019 |
4 | ➜ | 15 | 8366 |
5 | ➜ | 16 | 8663 |
6 | ➜ | 16 | 8910 |
7 | ➜ | 17 | 9108 |
8 | ➜ | 17 | 9257 |
9 | ➜ | 18 | 9356 |
10 | ➜ | 18 | 9405 |
11 | ➜ | 19 | 9405 |
12 | ➜ | 19 | 9356 |
13 | ➜ | 20 | 9257 |
14 | ➜ | 20 | 9108 |
15 | ➜ | 21 | 8910 |
16 | ➜ | 21 | 8663 |
17 | ➜ | 22 | 8366 |
18 | ➜ | 22 | 8019 |
19 | ➜ | 23 | 7623 |
20 | ➜ | 24 | 7178 |
21 | ➜ | 24 | 6683 |
22 | ➜ | 25 | 5760 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Isn't she cute? And easy to beat! That sounds kind of wrong, sorry. There are plenty of pets that can solo this fight, mostly dragonkin or the famous Emperor Crab for example.
1
cletus
wrote on 2024-11-22 21:04:32
When killing Fluffy, a Breath crit can killl him so your levelling pets won't get XP. So, to be safe, use Bombing Run when Fluffy has 698 health or less (bombing run does 148 with the initial strike so this will guarantee that Explode will finish him off).
0
Ceci wrote on 2023-12-13 05:54:43
2
kryptogirl#11492
wrote on 2023-04-07 02:16:49
2
Laiannaa
wrote on 2023-02-08 18:26:48
3
Electrila#1912
wrote on 2023-01-08 16:05:19
-6
Elowyn#2813
wrote on 2022-10-16 11:09:54
3
Sarhna#1606
wrote on 2022-11-12 17:46:51
2
Trysanthir wrote on 2022-11-24 13:58:28
4
Raincloud
wrote on 2021-12-23 13:29:50
2
nomisuke
wrote on 2021-10-18 04:44:09
/way #539 50.0 31.2 Ashlei
/way #542 46.4 45.2 Vesharr
/way #535 49.0 80.4 Taralune
/way #550 56.2 9.8 Tarr the Terrible
/way #525 68.6 64.6 Gargra
/way #543 51.0 70.6 Cymre Brightblade
7
Sabelle#1592
wrote on 2021-02-07 03:52:41
2
Honeywhiss
wrote on 2021-02-21 17:53:35
2
Veph
wrote on 2021-02-22 23:39:08
13
WildCard
wrote on 2021-02-25 12:49:00
TD Script:
use(Explode:282) [ enemy(#2).active & enemy.hp.can_explode ]
use(Bombing Run:647) [ enemy(#2).active & enemy.hp.full ]
use(Breath:115)
1
Honeywhiss
wrote on 2021-02-26 16:43:57
1
Sh4wry#1709
wrote on 2021-08-27 18:26:09
1
dshiryu#1208
wrote on 2021-03-30 15:44:24
5
Grancran#1677
wrote on 2021-05-24 20:59:52
14
Zensunim
wrote on 2019-07-08 00:57:08
if [ enemy(#2).active ]
use(Bombing Run:647) [ enemy.hp.full ]
use(Explode:282) [ enemy.hp < 561 ]
endif
use(Breath:115)
3
Caatia
wrote on 2019-12-07 00:33:06
4
Rintrah
wrote on 2020-03-27 12:15:57
if [ enemy(#2).active ]
use(Bombing Run:647) [ enemy.hp.full ]
use(Explode:282) [ enemy.hp < 561 ]
use(Bombing Run:647) [ enemy.hp < 700 ]
endif
use(Breath:115)
The second Bombing Run does something like 150 damage which should drop Doodle down below the 561 threshold and Explode takes him out the very next turn.
I'm really picking at nits here. To have the script fail twice in several months is pretty darn minor, but my obsessive side kicks in at this point and I have to do something... (edited)
2
thatguy181
wrote on 2020-04-22 09:46:59
1
Seb
wrote on 2021-03-20 17:07:33
4
Merath#2223
wrote on 2020-12-05 17:20:50
but ... did they nerf the xp? Today my first battle after the release I got only 1-2k xp per pet without any buffs, that was enough to get one level.
3
wist
wrote on 2021-01-04 06:02:03
TD code for two pet leveling:
change(#2) [enemy(Doodle:1548).active & !self(#2).played]
change(#3) [enemy(Doodle:1548).active & !self(#3).played]
change(#1) [self(#3).played]
use(#2)
use(#1)
3
DragonsAfterDark
wrote on 2021-02-27 12:19:41
As for this script, the whole point in an Explode strat is that you don't bring the level pets in.
4
Honeywhiss
wrote on 2021-02-26 16:44:39
2
Java#1338
wrote on 2021-01-23 07:07:10
6
kachooman
wrote on 2020-11-08 02:13:04
if [enemy(#1).active]
ability(Bombing Run:647) [enemy.hp<149]
ability(Breath:115)
endif
if [ enemy(#2).active ]
use(Bombing Run:647) [ enemy.hp.full ]
use(Explode:282) [ enemy.hp < 561 ]
use(Bombing Run:647) [ enemy.hp < 700 ]
endif
use(Breath:115)
(edited)
3
Zahorijs#2113
wrote on 2020-11-09 14:10:41
3
breffasst#1503
wrote on 2020-11-22 09:01:58
2
Spazzy#1894
wrote on 2020-12-22 22:21:39
2
slashbandicute
wrote on 2020-12-04 11:40:12
0
Moolady
wrote on 2020-11-23 16:47:20
1
TaKeN wrote on 2020-11-12 15:32:45
1
Moutro
wrote on 2020-11-05 05:34:55
4
erasure33
wrote on 2020-11-01 00:39:19
Although, every time I kill doodle, a little piece of my heart dies with him.
3
Ghuda
wrote on 2020-04-22 12:44:04
2
Mot
wrote on 2020-06-16 08:51:31
1
Lankour#2842
wrote on 2020-10-29 04:47:22
Bombing run is used one turn too soon in the TD Script therefor it hits Doodle and not Tally. Tally gets to kill your pandaren because of this
0
Kurama wrote on 2020-10-17 14:41:59
2
Tifa
wrote on 2020-10-20 06:59:56
(edited)
2
Seb
wrote on 2020-10-14 02:42:33
9
thatguy181
wrote on 2020-04-22 09:49:46
ability(334) [ self.hp.full ]
if [ enemy(#2).active ]
ability(647) [ enemy.hp.full ]
ability(282) [ enemy.hp < 561 ]
ability(647) [ enemy.hp < 690 ]
endif
ability(115)
The above simply forces your MPD to use Bombing Run again if Doodle falls below 690 health but not below 561. Below 690 health, Breath can kill Doodle, but even a crit from Bombing Run would not kill Doodle so this safely brings it to Explosion range and guarantees the XP gains to your backline pets. (edited)
2
범죄연구소#3102
wrote on 2020-07-22 07:45:07
2
Dende
wrote on 2020-09-02 05:17:07
1
Merchron wrote on 2020-09-23 22:47:42
1
Bluefer
wrote on 2020-06-21 18:02:27
1
keilee341
wrote on 2019-01-18 06:27:34
Prudentius wrote on 07/10/2017
TD Script ( 7 lines, 162 characters )
ability(334) [ self.hp.full ]
if [ enemy(#2).active ]
ability(647) [ enemy.hp.full ]
ability(282) [ enemy.hp < 561 ]
endif
ability(647) [ enemy.hp <= 222 ]
ability(115)
3
Astyrel
wrote on 2019-02-10 11:31:35
2
Astyrel
wrote on 2019-02-16 10:41:07
Seems like this should be changed to:
ability(647) [ enemy.hp <= 149]
Any comments?
3
Astyrel
wrote on 2019-02-16 10:48:42
ability(334) [ self.hp.full ]
if [ enemy(#2).active ]
ability(647) [ enemy.hp.full ]
ability(282) [ enemy.hp < 561 ]
endif
if [ enemy(#1).active ]
ability(647) [ enemy.hp <= 149 ]
endif
ability(115)
4
Astyrel
wrote on 2019-02-16 11:00:53
ability(647) [ enemy.hp <= 148 ]
1
Cloudstrike#11407
wrote on 2019-08-20 01:11:02
0
Nonoles wrote on 2019-05-31 19:49:28
ability(334) [ self.hp.full ]
if [ enemy(#2).active ]
ability(647) [ enemy.hp.full ]
ability(282) [ enemy.hp < 561 ]
endif
ability(115)
20 for 20 so far.
1
Limelime#1861
wrote on 2019-07-10 09:36:22
0
A.NAQI wrote on 2019-06-25 02:35:45
1
22222
Doodle comes in (get the leveling pets in)
last pet used 3 1
you win.
1
Okutane#1583
wrote on 2019-06-05 03:10:15
1
Okutane#1583
wrote on 2019-06-05 03:13:24
2
Prudentius wrote on 2017-07-10 03:32:07
ability(334) [ self.hp.full ]
if [ enemy(#2).active ]
ability(647) [ enemy.hp.full ]
ability(282) [ enemy.hp < 561 ]
endif
ability(647) [ enemy.hp <= 222 ]
ability(115)
Notes: For Explode version
2
Firecrest
wrote on 2019-01-06 17:56:23
The script attached to the strat leads off with Bombing Run - which is wasted, because the first enemy dies the same round the bomb would hit.
-1
Larric wrote on 2018-12-13 10:37:29
1
Gráinne
wrote on 2018-12-13 10:39:30
https://us.forums.blizzard.com/en/wow/t/old-world-trainers/44289
-2
Treponem wrote on 2018-12-07 06:11:26
-1
harrybjango wrote on 2018-09-21 12:43:12
2
Pixels#11570
wrote on 2018-09-26 14:21:08
1
Aerithel
wrote on 2018-08-26 11:45:17
Turn 1: Decoy
Turns 2-4: Breath until Pixiebell is dead.
Turns 5-6: Rotate in the leveling pets.
Turn 7: Bombing Run.
From here, just use Breath on Tally. The Mechanical Pandaren Hatchling will more often than not die, but when it does, it will auto-rez and the Bombing Run will complete, taking out Tally. From here, just use Breath on Doodle until it dies.
-1
Leviticusmax wrote on 2017-10-15 15:38:14
1
Aranesh
wrote on 2017-11-09 06:03:38
3
Kathleene
wrote on 2017-11-09 00:06:15
-1
Lyban wrote on 2017-09-27 11:53:59
1
Anonymous wrote on 2017-10-14 13:11:32
3
Kathleene
wrote on 2017-11-09 00:05:18
-1
padore wrote on 2017-08-28 06:35:04
Turn 1 Call Lightining
Turn 2 Thunderbolt
Turn 3 + 4 Tail Sweep
Pixibell should be dead at this point and Doodle Swaps in
Turn 5 + 6 Tail Sweep
Turn 7 Call Lightining
Turn 8 Thunderbolt
Turn 9 Swap to Leveling Pet
Turn 10 use any spell
Turn 11 Swap back to Stormborne Whelpling
Turn 11 Tail Sweep
Doodle Dies
-1
pt wrote on 2017-07-04 14:42:18
0
Aranesh
wrote on 2017-08-10 11:49:06
0
HST wrote on 2017-07-22 01:56:27
lvl1
lvl1(If wanted shared lvling points)
Start with Turret Metal Fist Metal Fist
Rinse and repeat till Pixiebell is dead. Then Doddles comes in
Repair At this time Tally will come in
Start with Turret Metal Fist Metal Fist
Rinse and repeat till Tally is dead. Doodles will come back in.
Change to carrie pet(s) (no need to attack) and back to Clockwork Gnome and finish off
Doddles.
-1
Prudentius wrote on 2017-07-10 03:21:08
change(#1) [ self(#3).played ]
change(next) [ enemy(#3).dead & ! self(#3).played ]
ability(334) [ self.hp.full ]
ability(647) [ enemy(#2).active & enemy.hp.full ]
ability(647) [ enemy.hp <= 222 ]
ability(115)
Notes: Non-suicide version.
Rematch import: Ashlei:2L2K:1125QC:ZL:ZL:P::::::23.75:
0
Loncis wrote on 2017-06-28 03:36:35
Darkmoon Tonk, 1, 2, doesn't matter.
Carry Pet.
Mechanical Pet Dragonling, breath x5 Pixiebell dies.
Enter Doodle, Swap to Darkmoon Tonk
Darkmoon Tonk, Minefield,
Doodle puts self to sleep, enter Tally.
Tally eats the Minefield, Missile (1-2 times)
Tally dies, swap to carry pet.
Swap to Mechanical Pandaren Dragonling
Breath until Doodle dies.
0
Hobbyhorse wrote on 2017-06-17 07:48:50
if [ enemy(#3).dead ]
change(#2) [ self(#2).level<25 & !self(#2).played ]
change(#3) [ self(#3).level<25 & self(#2).active ]
change(#1) [ !self(#1).active ]
endif
if [ enemy(#2).active ]
ability(Roar) [ !self.aura(Attack Boost).exists ]
ability(Deep Breath) [ !enemy(#3).dead ]
endif
ability(Tail Sweep)
0
A2 wrote on 2017-06-26 22:06:27
0
a hooptie wrote on 2017-06-23 18:45:13
call darkness first and then tailsweeps til all is dead
0
Santo wrote on 2017-05-21 04:43:27
0
Anonymous wrote on 2017-05-17 17:34:19
0
TJ wrote on 2017-01-09 22:20:37
Start with 3 Tail Sweeps. Pixiebell DIes. Bring in Brightpaw. use Prowl then Arcane Dash.
Tally will comes in and is one shotted. Switch in your level pet and then take out Doodle with either pet.
0
Tyrsa wrote on 2017-01-02 14:51:16
Breath til Pixiebell dies.
Breath x2, Bombing Run vs Doodle (bombing with hit on Tally)
Breath til Tally dies.
Doodle comes back, swap in both pets, then back to MPD. Breath til dead.
0
Aranesh
wrote on 2017-01-03 13:55:01
0
Saintgabrial wrote on 2016-12-26 07:47:44
Please let me know if anyone can confirm this. I'll check it tomorrow as well.
0
Tormentia-Kul Tiras wrote on 2016-12-26 15:41:52
0
Saintgabrial wrote on 2016-12-26 17:08:47
Thanks
0
Anonymous wrote on 2016-11-28 23:50:26
0
Saintgabrial wrote on 2016-12-02 13:25:29
0
Remte
wrote on 2016-12-21 13:51:11
And for MPD it's indeed 560.
0
Badjoojoo - SOE wrote on 2016-12-03 16:43:12
0
Saintgabrial wrote on 2016-12-20 23:21:53
Thanks
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Kara wrote on 2016-12-19 13:03:31
Just cast Timpanic Tantrum and repair after it's done
When doodle is the only one left swap your leveling pets and Zap doodle to death
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Sneaks wrote on 2016-11-18 17:08:25
Explode when Doodle comes back, then switch to second MPD. Send out a second Bombing Run, then Explode. If that doesn't kill Doodle, then your level pet might have to get in a few hits. Skip the second MPD to boost two level pets -- but I just like seeing the huge boost to a single one, personally. xD
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Evil wrote on 2016-11-13 13:02:22
Bronze Whelpling 2/1/2 + Leveling pet + Optionals (read below)
Early Advantage > Tail Sweep until 1st enemy pet is dead.
vs 2nd enemy, when Early Advantage is on CD- swap to level 1 pet
then back to Bronze Whelpling and follow priority Early Advantage > Tail Sweep
vs 3rd pet u can do two things.
1- do exactly the same rotation (sometimes Bronze Whelpling has enough HP to solo 3rd enemy pet, sometimes not)
2- swap to one from below (or many, many other hard hitting pets vs beasts)
a) Menagerie Custodian -> Shock and Awe -> Ion Cannon (probably the fastest)
b) Iron Starlette - Wind-Up -> Supercharge -> Wind-Up
c) Sunreaver Micro-Sentry - Supercharge -> Haywire
d) Mechanical Axebeak - Haywire -> Alpha Strike
*you can use Arcane Storm on CD twice vs Elek, to drop Beast pet HP and then just swap to Menagerie Custodian and Ion Cannon, but after testing different variations several times i feel like it is waste of time.
**also using Arcane Storm vs 1st enemy pet (like i used to do) greatly reduces your chance to solo whole fight with Bronze Whelpling, because then he drops to very low HP and gets 1 shoted by Beast.
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Kakjens wrote on 2016-11-07 14:52:26
Explode deals 560 damage to Doodle.
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Hawkling wrote on 2016-09-23 01:28:21
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Anons wrote on 2016-07-30 05:01:26
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Aranesh
wrote on 2016-07-30 05:43:09
I'm not sure what you mean. What you describe is exactly the strategy here. The Level Pets only get swapped in once all enemies except Doodle are dead.
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jasti wrote on 2016-06-16 23:58:55
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Daesagos wrote on 2015-11-05 04:51:33
Turn 1: Siphon Anima
Turn 2+: Magic Sword until Pixiebell is dead
Against Doodle:
Turn 1: Siphon Anima, it should be ready by now. Magic Sword otherwise.
Turn 2: Lightning Shield
Turn 3: Magic Sword or Siphon Anima, if it wasn't ready in Turn 1.
Against Tally:
Magic Sword. She will then kill herself with the Lighning Shield :)
Against Doodle:
Swap in your leveling pets and finish off Doodle with Magic Sword.
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Aranesh
wrote on 2015-12-31 09:49:29
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Remte
wrote on 2015-06-10 00:28:57
I wouldn't swap to second pet anyway because then swapping again to MPD costs you a turn when Tally arrives.
I used P/S Iron Starlette for lulz and it worked, however, it would need her Failsafe turn. It's quite long TBH.
1. Wind-Up
2. Toxic Smoke spam until Pixie goes down
3. Doodle time, use Supercharge when they're going to take a nap (this is when Moonlight weather's 1 turn left).
4. Tally arrives, you serve them a tasty ironware dealing 2577 damage. :P
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Aranesh
wrote on 2015-10-11 13:36:04
I already changed the strat here some time ago according to your suggestion. Really like it, makes the fight super reliable and simple.
I'll give the Iron Starlette one a shot next up :-)
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Remte
wrote on 2015-05-11 02:53:43
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Gráinne
wrote on 2015-05-14 15:26:21
I couldn't test this because I have no Azure Whelpling.
The "standard" MPD strat is:
Decoy + 4 Breaths to dispose of Pixiebell
When Doodle comes out, swap to Carry Pet
Immediately swap back to MPD.
Bombing Run, then Breath until Tally dies.
Breath poor Doodle to death. I always feel sorry for him. :(
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Aranesh
wrote on 2015-05-16 07:40:39
Thank you!!
1
Leome
wrote on 2022-09-19 17:40:10
if [ enemy(#2).active ]
ability(647) [ enemy.hp.full ]
ability(282) [ enemy.hp < 561 ]
ability(647) [ enemy.hp < 709 ]
endif
ability(Atem:115)
(edited)
2
Deejoo
wrote on 2020-03-15 05:56:45
1
Elli wrote on 2020-10-02 14:18:38
1
Miamoon
wrote on 2018-10-18 07:39:24
Trötchen : passen / passen Flause betritt den Kampf
Flause: Bombenangriff / Atem / Atem / Atem - Trötchen kommt zurück
dann die lvl pets 1x raus und Trötchen mit Atem / Atem / Explodieren töten
0
Gerti wrote on 2019-01-13 10:58:28
1
vaqueroxx17
wrote on 2021-01-03 08:06:07
0
juanfra082018
wrote on 2019-03-20 22:47:45
orden de batalla : anubis al 1ro, a la cabra con anubis hasta q se muere y le gano con el ROBOPOLLO con el poder desatado q pega fuerte por q se usa en 2 turnos. y despues al peluche se le gana con la mascota de duelo que uno desea levear
0
Okin wrote on 2018-04-28 08:48:14
0
Okin wrote on 2018-05-12 05:36:41
1
Galaktrice#2499
wrote on 2020-11-02 08:20:35
1
yetinel
wrote on 2019-08-07 12:40:57
0
Swanee wrote on 2017-05-16 12:18:57
0
Zamanina#2203
wrote on 2022-04-28 06:44:33
ability(334) [ self.hp.full ]
if [ enemy(#2).active ]
ability(647) [ enemy.hp.full ]
ability(282) [ enemy.hp < 561 ]
endif
if [ enemy(#1).active ]
ability(647) [ enemy.hp <= 149 ]
endif
ability(115) (edited)
1
metotron
wrote on 2020-08-07 08:52:25
0
Anonymous wrote on 2017-10-15 06:46:51
0
Мелкопупырка wrote on 2017-07-21 03:13:55
Спасибо автору
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Robin Hood wrote on 2017-05-19 05:46:33
0
스위스 wrote on 2023-01-26 22:05:35
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