Human Resources | Dragons Make Everything Better | Fun With Flying | Not Quite Dead Yet | Critters With Huge Teeth |
Magicians Secret | Element of Success | Beast Mode | Hobbyist Aquarist | Machine Learning |
Strategy added by DragonsAfterDark
10
10
Average rating: |
4.7 |
Ratings: |
9 |
Your vote: |
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Any Level 25+ Mech
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Script |
2 | 5.0 | 100% | 21 | 120
2:00
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14-15 | ||
Any Level 25+ Mech
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Script |
2 | 5.0 | 100% | 9 | 70
1:10
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8 | ||
Any Level 25+ Mech
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As long as your last Mech doesn't have beast abilities you should be fine
Script thanks to Prudentius |
Script |
2 | 4.7 | 75% | 10 | 103
1:43
|
12 | |
Any Level 25+ Mech
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My Iron Starlette was P/S
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2 | 3.8 | N/A | 5 | 122
2:02
|
14 | ||
Any Level 25+ Mech
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2 | 5.0 | N/A | 1 | 102
1:42
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13 | |||
2 | 0.0 | N/A | 0 | 142
2:22
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17 |
Incl. steps:
Any Level 25+ Mech
Skills: Any
Breed: Any
As long as your last Mech doesn't have beast abilities you should be fine
Script thanks to Prudentius
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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Menagerie Custodian | HH |
Sunreaver Micro-Sentry | PP |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
I will have to politely disagree with that statement about critters...
1
You must be logged in to vote on commentsRima#1341
wrote on 2024-03-17 07:41:03
ability(Shock and Awe:646) [ enemy.hp < 631 ]
ability(Ion Cannon:209) [ self.aura(Mechanical:244).exists ]
ability(Extra Plating:392)
ability(Supercharge:208) [enemy(#3.active]
ability(#1)
change(next)
Worked after fixing!
1
You must be logged in to vote on comments(OP) DragonsAfterDark
wrote on 2024-03-17 19:42:50
1
You must be logged in to vote on commentsJonoS
wrote on 2021-01-10 09:39:36
1
You must be logged in to vote on commentsLiadrin
wrote on 2020-12-07 17:21:27
1
You must be logged in to vote on commentsShenglei#2227
wrote on 2020-10-20 07:37:10
0
You must be logged in to vote on commentsPacmane wrote on 2019-04-04 01:27:38
0
You must be logged in to vote on commentsBloodrain wrote on 2019-01-14 12:04:50
3
You must be logged in to vote on commentsPrudentius
wrote on 2019-01-07 15:09:39
ability(Shock and Awe:646) [ enemy.hp < 631 ]
ability(Ion Cannon:209) [ self.aura(Mechanical:244).exists ]
if [ ! enemy(#3).played ]
ability(Extra Plating:392)
ability(Supercharge:208)
endif
ability(#1)
change(next)
0
You must be logged in to vote on commentssiggy
wrote on 2019-01-05 11:53:23
0
You must be logged in to vote on commentsGeki wrote on 2018-12-27 12:22:18
7
You must be logged in to vote on commentsschlumpf#2707
wrote on 2018-12-13 15:06:55
change(next) [ self.dead ]
ability(646) [ enemy.hp < 630 ]
ability(646) [ self.hpp <= 20 ]
ability(392) [ !self.aura(391).exists & self.hpp > 20 ]
ability(208) [ !self.aura(207).exists ]
ability(#1)
1
You must be logged in to vote on commentsServv
wrote on 2018-12-13 03:12:20
New Comment: