Humanoid Havoc | Draconic Destruction | Fierce Fliers | Unstoppable Undead | Critical Critters |
Magical Mayhem | ![]() | Beast Blitz | Aquatic Assault | Mechanical Melee |
Strategy added by luxury84
Average rating: |
5 |
Ratings: |
1 |
Your vote: |
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Script |
2 | 4.9 ![]() |
N/A | 9 ![]() |
51
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0:51
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7 | |||
sah
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RNG Script |
2 | 4.8 ![]() |
N/A | 30 ![]() |
67
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1:07
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8 | ||
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Highly RNG dependent! Both a 50%-fail ability and luck required that enemy doesn't crit/proc too much. Prefer all other strategies over this if you have the pets! This can very well take 20 tries.
Strategy by Ayi - Noctuidae, stolen from a comment. |
RNG Unobtainable |
2 | 5.0 ![]() |
N/A | 7 ![]() |
87
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1:27
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11-14 | ||
Script |
2 | 5.0 ![]() |
N/A | 8 ![]() |
59
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0:59
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7-8 | |||
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Script thanks to Jelle
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RNG Script |
2 | 4.1 ![]() |
N/A | 15 ![]() |
65
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1:05
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10+ | ||
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Any Level 25+ Elemental
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I'd recommend having the 3rd pet with a speed debuff in case Forboding Curse falls off. I had three possible outcomes depending on how quickly he dispatched the first two.
1. 3rd pet never entered 2. 3rd pet entered and just hit with biggest attack available. 3. 3rd pet entered, applied speed debuff, then hit with biggest attacks available. TD Script from NabuArat. Thanks! |
Script |
2 | 4.6 ![]() |
N/A | 8 ![]() |
65
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1:05
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7-9 | |
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Any Level 25+ Elemental
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I didn't have a Molten Corgi and this was the only strategy I could get to work with some mix-and-match. Personally used S/B Waveling, others may work, need confirmaiton.
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Breed |
2 | 5.0 ![]() |
N/A | 3 ![]() |
56
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0:56
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8 | |
RNG |
2 | 5.0 ![]() |
N/A | 0 ![]() |
70
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1:10
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9 | |||
Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
37
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0:37
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4 | |||
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Any Elemental
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I used Cinder Kitten as my third pet but only needed him for one hit. You can choose any Elemental.
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RNG |
2 | 4.9 ![]() |
N/A | 2 ![]() |
73
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1:13
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10 | |
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This could be RNG i'm not sure. All the other strategies didn't work for me but this worked first try
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RNG Unobtainable |
2 | 3.0 ![]() |
N/A | 1 ![]() |
77
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1:17
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11 |
Incl. steps:
Substitutes:
1 / 2
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
He's also cute and fluffy!
1
Impzor#2311
wrote on 2024-11-29 11:01:11
1
Veleran#1924
wrote on 2024-04-09 07:42:04
1
DragonsAfterDark
wrote on 2024-01-03 02:53:47
What I did to make this work:
~ Changed Crystal Overload to Amplify Magic
The issues I encountered with/without the change:
~ Your Elementium Geode MUST survive to die on Round 6.
----- If you keep Crystal Overload, this means you can only take 2 Flurry hits on round 4 AND round 5, because Crystal Overload will damage your pet just enough to kill your Geode if you take 5 Flurry hits total.
----- Changing Crystal Overload to Amplify Magic means you're not taking that damage from your own ability, AND you can take 5 regular Flurry hits across round 4 and 5 to survive to round 6.
----- Either way, 3 Flurry hits on round 4 and 5 will result in failure.
Now, why is this the case? Because the Razortooth absolutely NEEDS one of their 3 rounds against Foulclaw to be a no-damage round where Foulclaw applies Crouch. This is because Foulclaw will kill your Electrified Razortooth with only two Flurry hits across 3 rounds ( 284 * 6 = 1704 ).
~ Supposing the Geode manages to make it to round 6 even using Crystal Overload, this can still fail if Foulclaw gets 3 Flurry hits across their 2 damage rounds on round 7 & 8 against the Razortooth.
----- Keeping this in mind, none of this is accounting for crits. These numbers are all just for regular damage.
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