Strategy added by Caipirinia#2500
2
2
Average rating: |
3.1 |
Ratings: |
9 |
Your vote: |
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Creator |
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Any Level 1+ Pet
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Breed Level 1+ Script |
2 | 4.5 | 37% | 61 | 114
1:54
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13 | ||
Keep your face always toward the sunshine and shadows will fall behind you.
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Breed Script |
2 | 5.0 | 99% | 6 | 131
2:11
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19+ | ||
10 rounds.
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Script |
2 | 5.0 | 100% | 8 | 108
1:48
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10 | ||
Any Level 25+ Pet
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Script |
2 | 4.8 | 99% | 5 | 86
1:26
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11-12 | ||
Updated 15 June 24 with a 3rd pet for stability
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Script |
2 | 4.8 | 100% | 9 | 130
2:10
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14+ | ||
Any Pet
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A toad with >260 speed is recommended.
Last updated 05-05-2020: removed leveling pet |
RNG Script |
2 | 5.0 | 65% | 1 | 113
1:53
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12 | |
Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 | 82% | 1 | 145
2:25
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16 | ||
2 | 4.5 | N/A | 1 | 225
3:45
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25+ | ||||
Any Level 1+ Pet
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Level 1+ Script |
2 | 4.4 | 97% | 3 | 164
2:44
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17-19 | ||
11~12
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Script |
2 | 3.0 | 100% | 3 | 114
1:54
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11-12 | ||
Time: ~ 1min 35 - 50 sec
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Breed Script |
2 | 3.4 | 91% | 4 | 103
1:43
|
11 | ||
Any Level 1+ Pet
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RNG Level 1+ Script |
2 | 3.1 | 76% | 2 | 140
2:20
|
14+ | ||
Any Level 6+ Pet
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Variation of Jadeon#1206 for the ones without toads
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RNG Level 6+ Script |
2 | 2.5 | 1% | 2 | 128
2:08
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14 | |
Script thanks to Shenk
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Breed Script |
2 | 0.0 | 98% | 0 | 115
1:55
|
16 | ||
Any Level 1+ Pet
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Burly:4A57:11181BB:ZL:121A1MC:
Burly Jr. will use Corpse Explosion when he has 600HP or less. If you are faster and kill him (trigger Damned) when he is using that, he will do a 2nd one in his Undead extra turn. |
RNG Level 1+ Tricky Script |
2 | 0.0 | 65% | 0 | 130
2:10
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15 | |
Any pet with Chomp/Acidic Goo/Burrow will do. These enemy pets don't seem to follow a set order on when they do their abilities, making the fight a little too RNG for this strat to reliably throw in a level pet.
Updated 15 June 24 with new script. |
Script |
2 | 0.0 | 100% | 0 | 120
2:00
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15+ | ||
Now with even fewer rabbits. Can probably get away with anything in the third slot now.
First script I've ever made. Be gentle. |
Breed Script |
2 | 0.0 | 78% | 0 | 130
2:10
|
14 | ||
Any Level 1+ Pet
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With this strat, you guaranty the survive of your level. With the first strat, the level, sometimes, die, because the Swamp Croaker don't kill Mastoc Jr quickly and because it is an undead, its have one turn more and kill your level pet if it is minus level 7
Good game for all. |
Breed Level 1+ |
2 | 0.0 | N/A | 0 | 122
2:02
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13 | |
Any Pet
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Breed Script |
2 | 0.0 | 100% | 0 | 115
1:55
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12+ | ||
Script made by Sanctumm
Water pets only |
Script |
2 | 0.0 | 95% | 0 | 130
2:10
|
14 | ||
This a stratergy based on the strat as supplied by DragonsAfterDark. By adding the 3rd as a defined pet we have braught the success rate to approx 98%
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Script |
2 | 0.0 | 98% | 0 | 125
2:05
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15-17 |
Incl. steps:
Any Level 1+ Pet
Substitutes:
1 / 3
1 / 3
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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Swamp Croaker | BB |
Mud Jumper | BB |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Those poor dogs. But at least they all go to heaven!
1
You must be logged in to vote on commentsGally022912#1853
wrote on 2020-11-07 10:18:46
1
You must be logged in to vote on commentsLuminita
wrote on 2020-10-28 19:24:28
0
You must be logged in to vote on commentsRaizagal#1914
wrote on 2020-10-21 21:02:59
1
You must be logged in to vote on commentsDragonsAfterDark
wrote on 2019-09-26 15:51:53
That said, if you use Bubble on round 2 & on CD, as others have pointed out, it makes the first frog last longer. Without using Bubble, I'm usually dying on Pokey's first hit, which wastes the Rabid Strike buff/debuff.
On the other hand, depending on your hits versus when the enemy pets use their moves, this can still be incredibly close even with Bubble. Here's a script with a change in the level pet lines, and using Bubble:
change(#2) [self(#3).active]
ability(Swarm of Flies:232) [enemy.aura(Undead:242).exists]
ability(Swarm of Flies:232) [enemy.aura(231).duration<2]
ability(Bubble:934)
ability(Tongue Lash:228)
change(#3)
4
You must be logged in to vote on commentsFluffyrock wrote on 2018-08-24 07:54:46
ability(232) [!enemy.aura(231).exists]
ability(Bubble:934)
ability(228)
change(#3)
change(#2)
In most cases both frogs + all enemies die, sometimes 1 frog survives. So I get full XP quite often for my levelling pet, which is nice.
1
You must be logged in to vote on commentsAmber1019
wrote on 2018-10-13 12:05:17
1
You must be logged in to vote on commentsSaffie
wrote on 2019-01-10 04:37:45
3
You must be logged in to vote on commentsGlowsome
wrote on 2018-11-24 09:58:47
When on 1st enemy pet it casts Howl -> use Bubble , this way your Swamp Croaker will last alot longer and almost kill 2 out of 3 enemy pets (untill 2nd pet uses Feign Death)
2
You must be logged in to vote on commentsBärdan
wrote on 2018-11-11 04:52:29
3
You must be logged in to vote on commentsscooby1283
wrote on 2018-08-19 00:57:38
1
You must be logged in to vote on commentsKismat#1203
wrote on 2018-10-14 06:04:33
5
You must be logged in to vote on commentsTuma wrote on 2018-08-22 21:15:07
if [self(#1).dead]
change(#3) [!self(#2).played]
change(#2) [self(#3).active]
endif
ability(Bubble:934) [enemy.aura(Undead).exists]
ability(Swarm of Flies:232) [enemy.aura(231).duration <=1]
ability(Tongue Lash:228)
3
You must be logged in to vote on commentsEpytropos
wrote on 2018-08-28 16:21:36
<=1
to
< 1
so that it doesn't reapply early and waste the turn
3
You must be logged in to vote on commentsJessail
wrote on 2018-08-22 06:56:51
2
You must be logged in to vote on commentsRainbowDash#22396
wrote on 2018-08-19 12:36:03
1
You must be logged in to vote on commentsDetholis
wrote on 2018-08-19 01:16:01
1
You must be logged in to vote on commentsquazi wrote on 2018-08-19 00:24:57
0
You must be logged in to vote on commentsquazi wrote on 2018-08-19 00:26:12
0
You must be logged in to vote on commentsNvar#2955
wrote on 2018-08-18 20:06:44
1
You must be logged in to vote on commentsHollerBoller
wrote on 2019-12-02 13:54:19
2
You must be logged in to vote on commentsAnonymous wrote on 2018-08-19 09:32:11
2
You must be logged in to vote on commentsGizmi
wrote on 2018-08-24 11:21:39
ability(232) [enemy.aura(231).duration <= 1]
use(#3) [ enemy.aura(Undead:242).exists ]
ability(228)
change(#3)
change(#2)
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