Strategie eingefügt von Caipirinia#2500
2
2
Durchschnittliche Bewertung: |
3.1 |
Bewertungen |
9 |
Deine Bewertung: |
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Creator |
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Tags
Strategien filtern:
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Stufe 1+ Haustier
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Breed Stufe 1+ Skript |
2 | 4.6 ![]() |
37% | 66 ![]() |
114
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1:54
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13 | ||
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10 rounds.
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Skript |
2 | 5.0 ![]() |
100% | 10 ![]() |
108
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1:48
|
10 | ||
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Keep your face always toward the sunshine and shadows will fall behind you.
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Breed Skript |
2 | 5.0 ![]() |
99% | 6 ![]() |
131
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2:11
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19+ | ||
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Stufe 25+ Haustier
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Skript |
2 | 4.9 ![]() |
99% | 7 ![]() |
86
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1:26
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11-12 | ||
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Updated 15 June 24 with a 3rd pet for stability
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Skript |
2 | 4.8 ![]() |
100% | 8 ![]() |
130
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2:10
|
14+ | ||
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Stufe 1+ Haustier
|
Stufe 1+ Skript |
2 | 5.0 ![]() |
82% | 1 ![]() |
145
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2:25
|
16 | ||
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Irgendein Haustier
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A toad with >260 speed is recommended.
Last updated 05-05-2020: removed leveling pet |
Zufall Skript |
2 | 5.0 ![]() |
65% | 1 ![]() |
113
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1:53
|
12 | |
Skript |
2 | 5.0 ![]() |
19% | 2 ![]() |
72
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1:12
|
9-10 | |||
2 | 4.5 ![]() |
N/V | 1 ![]() |
225
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3:45
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25+ | ||||
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Stufe 1+ Haustier
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Stufe 1+ Skript |
2 | 4.4 ![]() |
97% | 3 ![]() |
164
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2:44
|
17-19 | ||
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11~12
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Skript |
2 | 3.7 ![]() |
100% | 4 ![]() |
114
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1:54
|
11-12 | ||
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Time: ~ 1min 35 - 50 sec
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Breed Skript |
2 | 3.4 ![]() |
91% | 4 ![]() |
103
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1:43
|
11 | ||
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Stufe 1+ Haustier
|
Zufall Stufe 1+ Skript |
2 | 3.1 ![]() |
76% | 2 ![]() |
140
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2:20
|
14+ | ||
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Stufe 6+ Haustier
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Variation of Jadeon#1206 for the ones without toads
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Zufall Stufe 6+ Skript |
2 | 2.7 ![]() |
1% | 2 ![]() |
128
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2:08
|
14 | |
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Any pet with Chomp/Acidic Goo/Burrow will do. These enemy pets don't seem to follow a set order on when they do their abilities, making the fight a little too RNG for this strat to reliably throw in a level pet.
Updated 15 June 24 with new script. |
Skript |
2 | 0.0 ![]() |
100% | 0 ![]() |
120
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2:00
|
15+ | ||
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Irgendein Haustier
|
Breed Skript |
2 | 0.0 ![]() |
100% | 0 ![]() |
115
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1:55
|
12+ | ||
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Script thanks to Shenk
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Breed Skript |
2 | 0.0 ![]() |
98% | 0 ![]() |
115
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1:55
|
16 | ||
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This a stratergy based on the strat as supplied by DragonsAfterDark. By adding the 3rd as a defined pet we have braught the success rate to approx 98%
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Skript |
2 | 0.0 ![]() |
98% | 0 ![]() |
125
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2:05
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15-17 | ||
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Script made by Sanctumm
Water pets only |
Skript |
2 | 0.0 ![]() |
95% | 0 ![]() |
130
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2:10
|
14 | ||
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Now with even fewer rabbits. Can probably get away with anything in the third slot now.
First script I've ever made. Be gentle. |
Breed Skript |
2 | 0.0 ![]() |
78% | 0 ![]() |
130
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2:10
|
14 | ||
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Stufe 1+ Haustier
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Burly:4A57:11181BB:ZL:121A1MC:
Burly Jr. will use Corpse Explosion when he has 600HP or less. If you are faster and kill him (trigger Damned) when he is using that, he will do a 2nd one in his Undead extra turn. |
Zufall Stufe 1+ Schwierig Skript |
2 | 0.0 ![]() |
65% | 0 ![]() |
130
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2:10
|
15 | |
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Stufe 1+ Haustier
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With this strat, you guaranty the survive of your level. With the first strat, the level, sometimes, die, because the Swamp Croaker don't kill Mastoc Jr quickly and because it is an undead, its have one turn more and kill your level pet if it is minus level 7
Good game for all. |
Breed Stufe 1+ |
2 | 0.0 ![]() |
N/V | 0 ![]() |
122
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2:02
|
13 |
Notizen:
Stufe 1+ Haustier
Ersatz:
1 / 3
1 / 3
Vorher | Nachher | Erfahrungsgewinn | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safarihelm |
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Kleines Leckerli |
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Leckerli |
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Dunkelmond-Zylinder |
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Haustierkampf-Woche |
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Das Haustier levelt bis 25 mit minimalem XP-Verlust |
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Zusätzliche XP über Stufe 25 gehen verloren |
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Sumpfquaker | BB |
Schlammhüpfer | BB |
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Die armen Hunde... aber zumindest kommen sie alle in den Himmel!
1
Gally022912#1853
schrieb am 2020-11-07 10:18:46
1
Luminita
schrieb am 2020-10-28 19:24:28
0
Raizagal#1914
schrieb am 2020-10-21 21:02:59
1
DragonsAfterDark
schrieb am 2019-09-26 15:51:53
That said, if you use Bubble on round 2 & on CD, as others have pointed out, it makes the first frog last longer. Without using Bubble, I'm usually dying on Pokey's first hit, which wastes the Rabid Strike buff/debuff.
On the other hand, depending on your hits versus when the enemy pets use their moves, this can still be incredibly close even with Bubble. Here's a script with a change in the level pet lines, and using Bubble:
change(#2) [self(#3).active]
ability(Swarm of Flies:232) [enemy.aura(Undead:242).exists]
ability(Swarm of Flies:232) [enemy.aura(231).duration<2]
ability(Bubble:934)
ability(Tongue Lash:228)
change(#3)
4
Fluffyrock schrieb am 2018-08-24 07:54:46
ability(232) [!enemy.aura(231).exists]
ability(Bubble:934)
ability(228)
change(#3)
change(#2)
In most cases both frogs + all enemies die, sometimes 1 frog survives. So I get full XP quite often for my levelling pet, which is nice.
1
Amber1019
schrieb am 2018-10-13 12:05:17
1
Saffie
schrieb am 2019-01-10 04:37:45
3
Glowsome
schrieb am 2018-11-24 09:58:47
When on 1st enemy pet it casts Howl -> use Bubble , this way your Swamp Croaker will last alot longer and almost kill 2 out of 3 enemy pets (untill 2nd pet uses Feign Death)
2
Bärdan
schrieb am 2018-11-11 04:52:29
3
scooby1283
schrieb am 2018-08-19 00:57:38
1
Kismat#1203
schrieb am 2018-10-14 06:04:33
5
Tuma schrieb am 2018-08-22 21:15:07
if [self(#1).dead]
change(#3) [!self(#2).played]
change(#2) [self(#3).active]
endif
ability(Bubble:934) [enemy.aura(Undead).exists]
ability(Swarm of Flies:232) [enemy.aura(231).duration <=1]
ability(Tongue Lash:228)
3
Epytropos
schrieb am 2018-08-28 16:21:36
<=1
to
< 1
so that it doesn't reapply early and waste the turn
3
Jessail
schrieb am 2018-08-22 06:56:51
2
RainbowDash#22396
schrieb am 2018-08-19 12:36:03
1
Detholis
schrieb am 2018-08-19 01:16:01
1
quazi schrieb am 2018-08-19 00:24:57
0
quazi schrieb am 2018-08-19 00:26:12
0
Nvar#2955
schrieb am 2018-08-18 20:06:44
1
HollerBoller
schrieb am 2019-12-02 13:54:19
2
Anonymous schrieb am 2018-08-19 09:32:11
2
Gizmi
schrieb am 2018-08-24 11:21:39
ability(232) [enemy.aura(231).duration <= 1]
use(#3) [ enemy.aura(Undead:242).exists ]
ability(228)
change(#3)
change(#2)
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