Strategy added by Titoulapinou#21368
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Theoretically 52.67% chance it will be 12 rounds.
Gorm: P/B>B/B>P/S |
Breed Script |
2 | 5.0 | 100% | 20 | 89
1:29
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12-13 | ||
Script thanks to FMJustice
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RNG Script |
2 | 4.8 | 100% | 50 | 120
2:00
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19 | ||
let me know if you run into any issues with the script! thank you
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Script |
2 | 4.4 | 100% | 14 | 110
1:50
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13+ | ||
This is based on the original 10.1 PTR tamer pets' stats/quality/etc. It might need adjustments on last-minute changes (potential nerfs).
Added a Speed requirement for Runelight Leaper, forgot about that since I only have S/S breed duplicates... this is absolutely about being the one to attack first with that pet. You can still try with H/S cause the increased Health may help to survive 2 hits. |
Breed Script |
2 | 4.1 | 77% | 20 | 88
1:28
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13 | ||
Small chance of things going wrong, likely still win,
(Uses Crush, adds extra rounds). Please report if it does. |
Breed Script |
2 | 5.0 | 100% | 6 | 87
1:27
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11+ | ||
Completely re-worked the strat.
Big thanks to WhyDaRumGone for the inspiration here. |
Breed Script |
2 | 0.0 | 100% | 1 | 95
1:35
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12+ | ||
First and only strat you will need for these guys. You barely have to get into the 2nd pet. It's fool proof above all else. Make sure to follow the Speed restrictions. No RNG no bs. Just straight bunny power.
Please rate strat so others can see it |
Breed Script |
2 | 5.0 | 100% | 2 | 155
2:35
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24+ | ||
Breed Script |
2 | 5.0 | 100% | 3 | 88
1:28
|
11 | |||
#3 pet you can also use Larion Cub or reuse #1 if hp>596 and dmg doesnt crit which will save you 1 round.
could end in 12 round because of enemy(#1) ability but 100% win could also end in 10 if you are super lucky |
Script |
2 | 5.0 | 100% | 2 | 85
1:25
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10-12 | ||
RNG |
2 | 5.0 | N/A | 5 | 125
2:05
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19 | |||
2 | 0.0 | N/A | 1 | 107
1:47
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16 | ||||
These are the pets that I have and that I use. I don't know if other breeds of these pets would work (I expect that they would) and I haven't tried alternatives to these pets. This is a fairly generic strategy (not necessarily generic, but using more common pets than some of the other strategies) and I expect that alternative pets would also work. I created this strategy because I could not use any of the other strategies (because of lack of specific pets). I welcome comments, additions, and improvements. This is the first strategy that I've put in here.
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RNG |
2 | 4.7 | N/A | 3 | 135
2:15
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19+ | ||
This is a version of my Humanoid strat from the Family achieve. Some people listed alternative pets in the comments there if you needed one, though it has a different middle pet, obviously.
Basically, it is a fast pet that can do a lot of damage quickly against the first enemy (and is strong and tough versus critters) with some sort of Dodge, a pet that is tough and strong versus magic, and another pet that either mirrors the first exactly or has a good self-heal instead of a Dodge. |
Breed Script |
2 | 3.5 | 99% | 3 | 112
1:52
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17+ | ||
Script thanks to Sunshine
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Script |
2 | 3.2 | 96% | 5 | 193
3:13
|
30 | ||
Any Flayer Youngling with a speed over 297 might work but I've only validated with a SS.
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Breed RNG Script |
2 | 3.5 | 95% | 4 | 117
1:57
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16+ | ||
Any wasp will do for this. Feel free to use pets until they die, no need to swap out after each enemy.
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RNG |
2 | 4.0 | N/A | 1 | 147
2:27
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21+ | ||
Added RNG tag because this fight is just that. I don't recall exact issue but ran into something I think with shield messing up the kill. I plan to still use this strat for now because it works most of the time and is very fast when it does.
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RNG Script |
2 | 3.6 | 100% | 2 | 92
1:32
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13-14 | ||
Breed RNG Shop Tricky Unobtainable |
2 | 3.0 | N/A | 2 | 115
1:55
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17-18 | |||
RNG |
2 | 4.0 | N/A | 0 | 120
2:00
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19+ | |||
You can be defeated depending when the first pet uses shell shield.
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RNG Script |
2 | 3.0 | 5% | 0 | 103
1:43
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13+ | ||
The TDScript takes a lot more into account than I can possibly publish here, so I am just going to put a general feel for the battle and a couple of options. I highly recommend this strat is only used with the pets and breeds specified and with the string and script addons.
It has a ~99.9% success rate. Only 9 losses from 100 passes (10,000 battles) on the sim tool. |
Breed Script |
2 | 0.0 | 100% | 0 | 110
1:50
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16+ | ||
Any Level 1+ Pet
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This was the best I could come up with for a pet leveling team for this boss. It has worked, but there is rng involved because we can't know exactly when Lift will Dive. I only got 239 xp from the quest so it might not be worth it, but I'm submitting the strat anyway for those who are into the 2 pet thing and perhaps someone can improve it.
A few of the strengths of the Nibs/Trunks team vs this boss: 1) The 1 round where lift isn't attackable while diving can be productively used powering up Barrel Toss or casting Roar. 2) Spending 2 rounds on an ability like Barrel Toss is stronger than two regular attacks vs the shell shield. 3) Nibs is Undead which is good versus the fast and strong Bruldan, letting you get extra attacks in. 4) Trunks has Ethereal for a dodge; Ethereal always goes first which is nice 5) Trunks is a Magic breed so damage from the big hits (doom, headbutt) has a cap. Also, Dive does reduced damage vs magic breed. |
RNG Level 1+ |
2 | 0.0 | N/A | 0 | 140
2:20
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17+ | |
Breed RNG |
2 | 1.8 | N/A | 1 | 111
1:51
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16 |
Incl. steps:
Substitutes:
1 / 17
1 / 17
The bunnies need to be 319+ due to the speed cap of the 2nd mob. The last mob can hit hard the 3rd bunny but in fact you have all ways to avoid all spellls withDodge and Burrow.
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
What an Up-Lift-ing fellow!
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You must be logged in to vote on commentsDragonsAfterDark
wrote on 2023-11-27 02:46:33
~ Burrow should be used to avoid Headbutt, whereas Dodge should be used to avoid Dive. Burrow will not avoid Dive because both pets are 'under' so they'll still damage each other.
~ On Brul'dan you'll want to Flurry after you use Dodge, or your Dodged round of taking no damage is wasted when you could Flurry. It also means you're avoiding 3 rounds of damage instead of just two if you Burrow while you're Dodged.
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