Strategy added by DragonsAfterDark
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Theoretically 52.67% chance it will be 12 rounds.
Gorm: P/B>B/B>P/S |
Breed Script |
2 | 5.0 | 100% | 20 | 89
1:29
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12-13 | ||
Script thanks to FMJustice
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RNG Script |
2 | 4.8 | 100% | 50 | 120
2:00
|
19 | ||
let me know if you run into any issues with the script! thank you
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Script |
2 | 4.4 | 100% | 14 | 110
1:50
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13+ | ||
This is based on the original 10.1 PTR tamer pets' stats/quality/etc. It might need adjustments on last-minute changes (potential nerfs).
Added a Speed requirement for Runelight Leaper, forgot about that since I only have S/S breed duplicates... this is absolutely about being the one to attack first with that pet. You can still try with H/S cause the increased Health may help to survive 2 hits. |
Breed Script |
2 | 4.1 | 77% | 20 | 88
1:28
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13 | ||
Completely re-worked the strat.
Big thanks to WhyDaRumGone for the inspiration here. |
Breed Script |
2 | 0.0 | 100% | 1 | 95
1:35
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12+ | ||
Small chance of things going wrong, likely still win,
(Uses Crush, adds extra rounds). Please report if it does. |
Breed Script |
2 | 5.0 | 100% | 5 | 87
1:27
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11+ | ||
RNG |
2 | 5.0 | N/A | 5 | 125
2:05
|
19 | |||
First and only strat you will need for these guys. You barely have to get into the 2nd pet. It's fool proof above all else. Make sure to follow the Speed restrictions. No RNG no bs. Just straight bunny power.
Please rate strat so others can see it |
Breed Script |
2 | 5.0 | 100% | 2 | 155
2:35
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24+ | ||
Breed Script |
2 | 5.0 | 100% | 3 | 88
1:28
|
11 | |||
2 | 0.0 | N/A | 1 | 107
1:47
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16 | ||||
#3 pet you can also use Larion Cub or reuse #1 if hp>596 and dmg doesnt crit which will save you 1 round.
could end in 12 round because of enemy(#1) ability but 100% win could also end in 10 if you are super lucky |
Script |
2 | 5.0 | 100% | 1 | 85
1:25
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10-12 | ||
These are the pets that I have and that I use. I don't know if other breeds of these pets would work (I expect that they would) and I haven't tried alternatives to these pets. This is a fairly generic strategy (not necessarily generic, but using more common pets than some of the other strategies) and I expect that alternative pets would also work. I created this strategy because I could not use any of the other strategies (because of lack of specific pets). I welcome comments, additions, and improvements. This is the first strategy that I've put in here.
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RNG |
2 | 4.7 | N/A | 3 | 135
2:15
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19+ | ||
This is a version of my Humanoid strat from the Family achieve. Some people listed alternative pets in the comments there if you needed one, though it has a different middle pet, obviously.
Basically, it is a fast pet that can do a lot of damage quickly against the first enemy (and is strong and tough versus critters) with some sort of Dodge, a pet that is tough and strong versus magic, and another pet that either mirrors the first exactly or has a good self-heal instead of a Dodge. |
Breed Script |
2 | 3.5 | 99% | 3 | 112
1:52
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17+ | ||
Any Flayer Youngling with a speed over 297 might work but I've only validated with a SS.
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Breed RNG Script |
2 | 3.5 | 95% | 4 | 117
1:57
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16+ | ||
Script thanks to Sunshine
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Script |
2 | 3.2 | 96% | 5 | 193
3:13
|
30 | ||
Any wasp will do for this. Feel free to use pets until they die, no need to swap out after each enemy.
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RNG |
2 | 4.0 | N/A | 1 | 147
2:27
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21+ | ||
Added RNG tag because this fight is just that. I don't recall exact issue but ran into something I think with shield messing up the kill. I plan to still use this strat for now because it works most of the time and is very fast when it does.
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RNG Script |
2 | 3.6 | 100% | 2 | 92
1:32
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13-14 | ||
Breed RNG Shop Tricky Unobtainable |
2 | 3.0 | N/A | 2 | 115
1:55
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17-18 | |||
RNG |
2 | 4.0 | N/A | 0 | 120
2:00
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19+ | |||
You can be defeated depending when the first pet uses shell shield.
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RNG Script |
2 | 3.0 | 5% | 0 | 103
1:43
|
13+ | ||
Any Level 1+ Pet
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This was the best I could come up with for a pet leveling team for this boss. It has worked, but there is rng involved because we can't know exactly when Lift will Dive. I only got 239 xp from the quest so it might not be worth it, but I'm submitting the strat anyway for those who are into the 2 pet thing and perhaps someone can improve it.
A few of the strengths of the Nibs/Trunks team vs this boss: 1) The 1 round where lift isn't attackable while diving can be productively used powering up Barrel Toss or casting Roar. 2) Spending 2 rounds on an ability like Barrel Toss is stronger than two regular attacks vs the shell shield. 3) Nibs is Undead which is good versus the fast and strong Bruldan, letting you get extra attacks in. 4) Trunks has Ethereal for a dodge; Ethereal always goes first which is nice 5) Trunks is a Magic breed so damage from the big hits (doom, headbutt) has a cap. Also, Dive does reduced damage vs magic breed. |
RNG Level 1+ |
2 | 0.0 | N/A | 0 | 140
2:20
|
17+ | |
Breed RNG |
2 | 1.8 | N/A | 1 | 111
1:51
|
16 |
Incl. steps:
Completely re-worked the strat.
Big thanks to WhyDaRumGone for the inspiration here.
Green Viperid | SS |
Timeless Mechanical Dragonling | PP |
Deathsting Scorpid | PP |
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What an Up-Lift-ing fellow!
1
You must be logged in to vote on commentsHealcapone
wrote on 2023-09-18 05:50:21
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You must be logged in to vote on commentsBattle#1627
wrote on 2023-05-09 20:20:04
Invalid Condition:
'enemy (#1).active' (Not found cmd: 'enemy:active')
RNG dependent but the gorm trio gets the job done with smart swaps and maneuvers even with the script not working. (edited)
1
You must be logged in to vote on comments(OP) DragonsAfterDark
wrote on 2023-05-09 20:27:28
1
You must be logged in to vote on commentsBattle#1627
wrote on 2023-05-17 21:42:43
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You must be logged in to vote on commentsGráinne
wrote on 2023-05-17 22:19:01
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