Humanoid Havoc | Draconic Destruction | Fierce Fliers | Unstoppable Undead | Critical Critters |
Magical Mayhem | Elemental Escalation | Beast Blitz | Aquatic Assault | Mechanical Melee |
Strategy added by Kalagren
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Any Level 20+ Flyer
Any Flyer
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Script thanks to Jelle
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Script |
2 | 5.0 | N/A | 61 | 35
0:35
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One team for all 18 legendary pets on argus! (only one Td Script)
motivation: I don't know if strategies with Ikky will still work after the changes in shadowlands. I created a flying team which works for all 18 legendary pets on argus. Only the strategy steps are different from fight to fight. If you don't use TD Script, note the strategy steps. TD Script is for all 18 pets. So rematch string and TD Script only needs to be copied once. Tested 10/15/2020 |
Script |
2 | 5.0 | N/A | 2 | 45
0:45
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Script |
2 | 5.0 | N/A | 1 | 32
0:32
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In theory, can use a green Gorm Harrier
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Script |
2 | 5.0 | N/A | 1 | 32
0:32
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Any Level 25+ Flyer
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Breed Script |
2 | 0.0 | N/A | 0 | 59
0:59
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Any Level 25+ Flyer
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Script |
2 | 0.0 | N/A | 0 | 55
0:55
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Incl. steps:
Skills: * * 2
Breed: Any
Breed | Health | Power | Speed |
---|---|---|---|
HH | 1725 | 260 | 260 |
>1453 |
Skills: * * 2
Breed: Any
Breed | Health | Power | Speed |
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BB | 1481 | 276 | 276 |
>1453 |
Skills: * 1 *
Breed: Any
Breed | Health | Power | Speed |
---|---|---|---|
BB | 1400 | 288 | 280 |
HP | 1465 | 301 | 264 |
PS | 1319 | 301 | 293 |
PB | 1384 | 301 | 277 |
Skills: * * 2
Breed: Any
Breed | Health | Power | Speed |
---|---|---|---|
PP | 1237 | 341 | 276 |
Skills: 2 * *
Breed: Any
Breed | Health | Power | Speed |
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PP | 1319 | 337 | 264 |
HP | 1465 | 301 | 264 |
PS | 1319 | 301 | 293 |
PB | 1384 | 301 | 277 |
Skills: * 2 *
Breed: Any
Breed | Health | Power | Speed |
---|---|---|---|
PP | 1319 | 337 | 264 |
Skills: * 1 *
Breed: Any
Breed | Health | Power | Speed |
---|---|---|---|
HP | 1465 | 301 | 264 |
Substitutes:
1 / 2
1 / 5
Before | After | Experience Gain | |
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1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
He's a good doggo... right?
1
You must be logged in to vote on comments(OP) Kalagren
wrote on 2023-02-17 18:13:24
When impale hits at the start of turn 4:
357 glowing toxin damage dealt (3 x 119)
Explode damage must make up the difference between (499 for impale + 357 dot damage) 856 and 1997. Seaborne Spore Explode is 560. The other explode pet must do a minimum of 581. Explode hitting harder is fine, however, 499 must be the health at turn 4 start. (If another ability can hit harder than impale, or if one can find an ability to couple with the 119 dot tick. With Impale being a beast ability getting the 50% damage bonus to critters, it's an easy choice, depite Impale making it 'all or nothing')
Thanks for explaining the pet damage formula. Knowledge I did not have before. Using that formula it appears we need 247 attack if damage is rounded down, 246 if rounded up. I used a graph to plot the attack needed and not a formula. Sorry if my explanations are vague and unclear. Typing rushed on a short break on my phone at work...
My play tests were with Indigo (lowest attack in game with impale). Indigo worked fine, (I know it's not a flyer)
2
You must be logged in to vote on commentsGráinne
wrote on 2023-02-17 20:39:50
OK, so complicating factors are that he's a Boss pet, so 50% reduced damage, and Critter, so Impale is strong against him.
Glowing Toxin accouns for 119 per round.
With the weaker option of Zangar Spore, he is left with 488 HP, which is still below his 25%, so Impale is going to do double damage. (With The Gorm Rootsringer, you can actually use weaker (lower health) Spores and make up for it with Puncture Wound to finish, since he is poisoned by Glowing Toxin, but that's a variation.)
So, since the double and the half cancel out, you need 488 damage - but you don't.
Glowing Toxin is going to do another 119, so 488-119 = 369. And any Beast damage needs only 2/3 of that, so Impale needs to be rated at only 246. 246-25 = 221. 221/1.25 = 176.8
So any pet with Impale with Power => 177 will do it. Which is to say, all of them.
To serve as an example, I took the lowest-Power pet I have, C'Thuffer, power 269 (yes, he wouldn't work for the strat because he's not a Flyer), with Zanger in Slot 2, and his Impale did the job just fine.
1
You must be logged in to vote on comments(OP) Kalagren
wrote on 2023-02-17 21:18:03
I will remove any power restriction from the 3rd pet slot.
2
You must be logged in to vote on commentsGráinne
wrote on 2023-02-17 21:57:48
The more complicated case would be if you wanted to expand the range of pets you could use in the first two slots. Then you would need to use a pet in the third slot that could punch through without the "double damage below 25%" buff. Gorm Rootstinger can do it with Puncture Wound, but some others might not. That's why God invented spreadsheets! :P
1
You must be logged in to vote on comments(OP) Kalagren
wrote on 2023-02-17 11:19:59
Not knowing the coefficients of pet abilities, I hope I am correct with the values above.
3
You must be logged in to vote on commentsGráinne
wrote on 2023-02-17 15:13:59
Every Ability has a Power level. Impale has a Power of 25.
The formula for damage done is
Damage = (Ability Power + (Ability Power/20) * Pet Power)
For a pet with Power 301 (Gorm Rootsinger H/P), using Impale (25) that will be
= 25 + (25/20) * 301
= 25 + 1.25 * 301
= 25 + 376.25
= 401.25
Rounds to 401, which is the value shown on a H/P or P/S Gorm Rootsinger.
When you mention 499, I presume that includes the effects of the Glowing Toxin, which would add an extra 125.
So, if I haven't dropped a round, you actually only need 374 damage from the Impale?
So your Pet Power x needs to be at least
25+1.25*x >= 374
1.25*x >= 349
x>= 279.2
I may have slipped a digit there. My typing is bad enough; arithmetic while typing into a textbox is beyond likely to contain errors!
But the principles are correct.
Ofc if you can rely in Gnasher being below 25% HP at that point, the Impale's double damage effect kicks in, and you need only 187 base damage from it, which will double to the 374, (edited)
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