^
vs. Gnasher

Strategy added by Kalagren

1

1

Strategy 3 of 6
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Incl. steps:

Click the button to copy the script into your clipboard:

use(Glowing Toxin:270) [!enemy.aura(Glowing Toxin:271).exists]
use(Explode:282)

use(Impale:800)

change(next)
Gnasher 128012
Special or not:0Special or not:120215398671815390

Skills: 2 * 2
Breed: Any

Seaborne Spore
This pet can have the following breeds:

Breed Health Power Speed
PP 1400 325 260


Special or not:0Special or not:200215378671615370

Skills: * * 2
Breed: Any

Crimson Spore
This pet can have the following breeds:

Breed Health Power Speed
HH 1725 260 260


>1453

Special or not:0Special or not:5010291917122929190

Skills: * 1 *
Breed: Any

Gorm Rootstinger
This pet can have the following breeds:

Breed Health Power Speed
BB 1400 288 280
HP 1465 301 264
PS 1319 301 293
PB 1384 301 277


Substitutes:

1
Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 2

Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 5

Low XP
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Script
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 0:32
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 4
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
15479
25508
35535
46558
56578
67594
78607
89617
99624
1010627
1111627
1212624
1313617
1414607
1515594
1616578
1717558
1818535
1919508
2020479
2121446
2222409
2323370
2424327

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















Strategy Details
32 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
4
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
2023-02-17 16:18:29
The strategy was last updated on this date.
2023-02-16 14:51:04
The strategy was created on this date.
2,811
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Krokuun 39.57 66.48 (TomTom / Map Pin)
Low XP
This fight provides very low experience. It is usually not worth bringing a low level pet in. You can see detailed values by hovering over the XP tag.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Seaborne Spore
Glowing Toxin
Explode
Crimson Spore
Explode
Gorm Rootstinger
Impale
Pass
Bring in your Seaborne Spore
Bring in your Crimson Spore
Bring in your Gorm Rootstinger
Swap to your Seaborne Spore
Swap to your Crimson Spore
Swap to your Gorm Rootstinger
Gnasher comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Seaborne Spore
Crimson Spore
Gorm Rootstinger
Glowing Toxin
Explode
Explode
Impale
Gnasher
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Seaborne Spore
Glowing Toxin
Explode
Crimson Spore
Explode
Gorm Rootstinger
Impale
Pass
Bring in your Seaborne Spore
Bring in your Crimson Spore
Bring in your Gorm Rootstinger
Swap to your Seaborne Spore
Swap to your Crimson Spore
Swap to your Gorm Rootstinger
Gnasher comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Seaborne Spore
Crimson Spore
Gorm Rootstinger
Glowing Toxin
Explode
Explode
Impale
Gnasher
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Seaborne Spore
Glowing Toxin
Explode
Crimson Spore
Explode
Gorm Rootstinger
Impale
Pass
Bring in your Seaborne Spore
Bring in your Crimson Spore
Bring in your Gorm Rootstinger
Swap to your Seaborne Spore
Swap to your Crimson Spore
Swap to your Gorm Rootstinger
Gnasher comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Seaborne Spore
Crimson Spore
Gorm Rootstinger
Glowing Toxin
Explode
Explode
Impale
Gnasher
Bring in your Crimson Spore

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Seaborne Spore
Glowing Toxin
Explode
Crimson Spore
Explode
Gorm Rootstinger
Impale
Pass
Bring in your Seaborne Spore
Bring in your Crimson Spore
Bring in your Gorm Rootstinger
Swap to your Seaborne Spore
Swap to your Crimson Spore
Swap to your Gorm Rootstinger
Gnasher comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Seaborne Spore
Crimson Spore
Gorm Rootstinger
Glowing Toxin
Explode
Explode
Impale
Gnasher
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Seaborne Spore
Glowing Toxin
Explode
Crimson Spore
Explode
Gorm Rootstinger
Impale
Pass
Bring in your Seaborne Spore
Bring in your Crimson Spore
Bring in your Gorm Rootstinger
Swap to your Seaborne Spore
Swap to your Crimson Spore
Swap to your Gorm Rootstinger
Gnasher comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Seaborne Spore
Crimson Spore
Gorm Rootstinger
Glowing Toxin
Explode
Explode
Impale
Gnasher
Bring in your Gorm Rootstinger or Impaling flyer

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Seaborne Spore
Glowing Toxin
Explode
Crimson Spore
Explode
Gorm Rootstinger
Impale
Pass
Bring in your Seaborne Spore
Bring in your Crimson Spore
Bring in your Gorm Rootstinger
Swap to your Seaborne Spore
Swap to your Crimson Spore
Swap to your Gorm Rootstinger
Gnasher comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Seaborne Spore
Crimson Spore
Gorm Rootstinger
Glowing Toxin
Explode
Explode
Impale
Gnasher
Turn 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Seaborne Spore
Glowing Toxin
Explode
Crimson Spore
Explode
Gorm Rootstinger
Impale
Pass
Bring in your Seaborne Spore
Bring in your Crimson Spore
Bring in your Gorm Rootstinger
Swap to your Seaborne Spore
Swap to your Crimson Spore
Swap to your Gorm Rootstinger
Gnasher comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Seaborne Spore
Crimson Spore
Gorm Rootstinger
Glowing Toxin
Explode
Explode
Impale
Gnasher

He's a good doggo... right?




(OP) Kalagren

wrote on 2023-02-17 18:13:24

499 is constant and a must for impale, impale can hit harder, but 499 is the minimum (or better worded, the most health Gnasher can have and still have Impale be effective. As the impale will hit before glowing toxin ticks. If Gnasher is at 500 health, the 25% effect doesn't kick in, which is a must for a 4 turn strat. The glowing toxin in game ticks for 119..

When impale hits at the start of turn 4:
357 glowing toxin damage dealt (3 x 119)
Explode damage must make up the difference between (499 for impale + 357 dot damage) 856 and 1997. Seaborne Spore Explode is 560. The other explode pet must do a minimum of 581. Explode hitting harder is fine, however, 499 must be the health at turn 4 start. (If another ability can hit harder than impale, or if one can find an ability to couple with the 119 dot tick. With Impale being a beast ability getting the 50% damage bonus to critters, it's an easy choice, depite Impale making it 'all or nothing')

Thanks for explaining the pet damage formula. Knowledge I did not have before. Using that formula it appears we need 247 attack if damage is rounded down, 246 if rounded up. I used a graph to plot the attack needed and not a formula. Sorry if my explanations are vague and unclear. Typing rushed on a short break on my phone at work...

My play tests were with Indigo (lowest attack in game with impale). Indigo worked fine, (I know it's not a flyer)

Gráinne

wrote on 2023-02-17 20:39:50

So I took a trip out to see.

OK, so complicating factors are that he's a Boss pet, so 50% reduced damage, and Critter, so Impale is strong against him.

Glowing Toxin accouns for 119 per round.

With the weaker option of Zangar Spore, he is left with 488 HP, which is still below his 25%, so Impale is going to do double damage. (With The Gorm Rootsringer, you can actually use weaker (lower health) Spores and make up for it with Puncture Wound to finish, since he is poisoned by Glowing Toxin, but that's a variation.)

So, since the double and the half cancel out, you need 488 damage - but you don't.

Glowing Toxin is going to do another 119, so 488-119 = 369. And any Beast damage needs only 2/3 of that, so Impale needs to be rated at only 246. 246-25 = 221. 221/1.25 = 176.8

So any pet with Impale with Power => 177 will do it. Which is to say, all of them.

To serve as an example, I took the lowest-Power pet I have, C'Thuffer, power 269 (yes, he wouldn't work for the strat because he's not a Flyer), with Zanger in Slot 2, and his Impale did the job just fine.


(OP) Kalagren

wrote on 2023-02-17 21:18:03

So you're saying the 1453 health is correct in the 2nd slot? Also, as long as one has impale in the last slot, it's a 4 turn strategy?

I will remove any power restriction from the 3rd pet slot.

Gráinne

wrote on 2023-02-17 21:57:48

Yes. IF you want to guarantee a 4-round kill, then the health is correct in the second slot, and you don't need a Power restriction on Impale, because no 25 Blue will have a Power as low as 177.

The more complicated case would be if you wanted to expand the range of pets you could use in the first two slots. Then you would need to use a pet in the third slot that could punch through without the "double damage below 25%" buff. Gorm Rootstinger can do it with Puncture Wound, but some others might not. That's why God invented spreadsheets! :P

(OP) Kalagren

wrote on 2023-02-17 11:19:59

The math on this one was fun. Given the fixed damage constants of Glowing Toxin, Explode and Impale, the only items to determine were: what attack value would do 499 damage with impale and what health value was needed in pet slot 2 to get us to 499 health remaining on Gnasher.

Not knowing the coefficients of pet abilities, I hope I am correct with the values above.

Gráinne

wrote on 2023-02-17 15:13:59

The calculation for the damage done by an ability is based on the Ability Power, and the Pet Power.

Every Ability has a Power level. Impale has a Power of 25.

The formula for damage done is
Damage = (Ability Power + (Ability Power/20) * Pet Power)
For a pet with Power 301 (Gorm Rootsinger H/P), using Impale (25) that will be
= 25 + (25/20) * 301
= 25 + 1.25 * 301
= 25 + 376.25
= 401.25

Rounds to 401, which is the value shown on a H/P or P/S Gorm Rootsinger.

When you mention 499, I presume that includes the effects of the Glowing Toxin, which would add an extra 125.

So, if I haven't dropped a round, you actually only need 374 damage from the Impale?

So your Pet Power x needs to be at least
25+1.25*x >= 374
1.25*x >= 349
x>= 279.2

I may have slipped a digit there. My typing is bad enough; arithmetic while typing into a textbox is beyond likely to contain errors!

But the principles are correct.

Ofc if you can rely in Gnasher being below 25% HP at that point, the Impale's double damage effect kicks in, and you need only 187 base damage from it, which will double to the 374, (edited)

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