Human Resources | Dragons Make Everything Better | Fun With Flying | Not Quite Dead Yet | Critters With Huge Teeth |
Magicians Secret | Element of Success | Beast Mode | ![]() | Machine Learning |
Strategy added by Runisco
1
1
Average rating: |
3 |
Ratings: |
6 |
Your vote: |
|
Creator |
![]() |
![]() |
![]() |
![]() |
![]() |
||||
---|---|---|---|---|---|---|---|---|---|
![]() |
Tags
Filter strategies:
![]() |
![]() |
|||||||
![]()
A couple of expansions out and we still don't have a good way of dealing with this fight for aquatics, lol
Still RNG, but hopefully this helps a bit xD |
Breed RNG Script |
2 | 4.8 ![]() |
49% | 12 ![]() |
120
![]()
2:00
|
18+ | ||
![]()
Not sure about the breeds, for the slimy's I used a S/S as first pet and B/B 2nd and for the Moon Crab a H/P.
|
RNG |
2 | 3.9 ![]() |
N/A | 2 ![]() |
130
![]()
2:10
|
17+ | ||
![]()
Has RNG, sorry. That first enemy is unpredictable.
|
RNG Script |
2 | 3.1 ![]() |
25% | 10 ![]() |
130
![]()
2:10
|
17+ | ||
![]()
I used this strat several times, lost very few to the RNG... this is only the 2nd time im publishing a strat, hope it works well for y'all
Shack Crab H/H *[Surge] - [Spiny Carapace] - [Rain Dance] Hermit Crab S/S *[Pinch] - [Shell Armor] - [Dive] Moon Shell Crab H/P *[Arcane Slash] - [Shell Shield] - [Renewing Mists] ** i have not tested other breeds Neodymion suggested a P/S Moonshell Crab which worked for them, so i am including this as well with a thanks to Neodymion for the suggestion. ( i personally did not try the P/S breed) |
RNG |
2 | 3.0 ![]() |
N/A | 4 ![]() |
185
![]()
3:05
|
25+ | ||
RNG Script |
2 | 3.0 ![]() |
48% | 1 ![]() |
135
![]()
2:15
|
18+ | |||
![]()
As all strategies for this fight with aquatics, it's RNG at multiple spots.
I've included a few CHECKpoints where if a pet has died before it's opposite enemy has, to restart. |
RNG Script |
2 | 3.0 ![]() |
22% | 1 ![]() |
110
![]()
1:50
|
14+ | ||
![]()
This is a very difficult fight for Aquatic pets, as the attacks of the enemy are random this adds a big RNG element
|
RNG |
2 | 2.8 ![]() |
N/A | 1 ![]() |
121
![]()
2:01
|
16+ | ||
![]()
This is a tough fight but I got it to work with this set up. Heavy RNG on the first pet. please let me know how I did on my first guide. I didn't make a script because of the RNG.
|
RNG |
2 | 2.4 ![]() |
N/A | 0 ![]() |
220
![]()
3:40
|
27+ | ||
![]()
This super sucked a lot and I won by the skin of my teeth so there is probably some RNG involved. Feathers doesn't always cast Nocturnal Strike and Lift off in a specific pattern, so you might have to attempt it more than once. I tested it and won 2 out of 3 times. Failed on one attempt due to a crit from Brite
|
RNG |
2 | 1.6 ![]() |
N/A | 0 ![]() |
120
![]()
2:00
|
15+ | ||
RNG |
2 | 1.0 ![]() |
N/A | 0 ![]() |
115
![]()
1:55
|
17+ | |||
![]()
Any Level 25+ Aquatic
|
![]()
I don't like and at the same time like this kind of fights. At one hand, the fight is unfair as it has high RNG. At another hand, this is why we like pet battles, coming up with new strategies. Not going to write script for this. Don't downvote because of bad RNG, I created this because of common pets that almost everyone has.
|
Breed RNG |
2 | 1.2 ![]() |
N/A | 1 ![]() |
160
![]()
2:40
|
20+ |
Incl. steps:
Substitutes:
1 / 6
1 / 6
As all strategies for this fight with aquatics, it's RNG at multiple spots.
I've included a few CHECKpoints where if a pet has died before it's opposite enemy has, to restart.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
|
Lesser Pet Treat |
|
Pet Treat |
|
Darkmoon Hat |
|
Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
|
= |
Additional XP above level 25 is lost |
|
Slimy Hermit Crab | BB |
Darkmoon Turtle | HB |
Emerald Turtle | BB |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
There is nothing accidental about my feelings towards this guy!
1
Django#2738
wrote on 2024-01-07 15:34:24
0
SteveGraves#1368
wrote on 2023-11-29 00:46:22
0
SteveGraves#1368
wrote on 2023-11-29 00:45:22
1
Taizun
wrote on 2023-04-22 21:06:08
Adding these two lines at the beginning of the script ensures that the fight ends if any of the two restart-conditions in the strategy are met:
quit [!enemy(#1).dead & self(#1).dead]
quit [enemy(#2).played & !enemy(#2).dead & self(#2).dead] (edited)
1
Alayea
wrote on 2022-11-14 06:28:24
Some observations with Feathers based on my attempts with this strategy:
* For best result, Sewage Eruption going off needs to finish Feathers. (You may have stated this implicitly already, but I'm making it explicit here.)
* If Feathers used Lift-Off in round 1, restart. That's too much damage the bird's avoided.
* If Feathers succeeds in landing a hit using Nocturnal Strike, restart. It's extra damage that you cannot afford to take. (It is nice when Feathers uses it and misses, though!)
* If Feathers lands any critical strike prior to round 4 (when Sewage Eruption activates), restart. Such instances left my P/P Slimy Hermit Crab with not enough health to make it to round 4.
* If Feathers used Quills more than once and lands three hits every time, probably best to restart. (On my successful attempt, Quills inflicted damage three times but was used only the once by Feathers.)
* Not once did my Slimy Hermit Crab make it past Feathers to get a chance at Splat. It's fine if the former dies the same round as the latter, though.
Moving on to Splat:
* There were times that I killed Splat using Darkmoon Turtle and the former never used Burst. I believe those occurrences had the end result of Darkmoon Turtle dying at the same time as Splat, and that cannot be afforded because DT needs to land an attack on Brite at the very least. I would change the phrasing from "should" to "must" in your notes. (edited)
New Comment: