Strategie eingefügt von Remte
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5 Rounds Only and no RNG!
#1 Anyone who has Nimmermehr. #2 Purpurrote Geode needs PP Breed. Repost From: https://bbs.nga.cn/read.php?pid=531098722&opt=128 By 萌萌鱼人小宝宝 |
Breed Shop Skript Empfohlen |
2 | 5.0 ![]() |
N/V | 23 ![]() |
69
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1:09
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5 | ||
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Stufe 14+ Haustier
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Broken while the bug with passing still exists
Update: Working in 9.0, victory still takes 13-14 rounds. Credit for the strategy goes to SaltyGoldfish from Wowhead: https://www.wowhead.com/npc=124617/environeer-bert#comments:id=2545352 Levelling pet can take 916 damage (or 1374 critical damage) - beasts will take more, elementals will take less. A level 1 magical pet should be fine 90% of the time according to the strategy author. If Corporal Hammer dies in round 4 because of a critical hit from Solar Beam, continue normally until Venus dies in round 7. Then bring in your Snaplasher and continue as written from round 11. |
Stufe 14+ Skript |
2 | 4.7 ![]() |
N/V | 52 ![]() |
145
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2:25
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13-14 | |
Skript |
2 | 4.7 ![]() |
N/V | 26 ![]() |
130
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2:10
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12+ | |||
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Stufe 5+ Haustier
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Sticking with AoE attacks lets you kill the back rank so they never get into the fight. This means you won't be faced with any AoE attacks and can use this with any Level pet that can take a single hit from Corporal Hammer (550 Mech).
Script thanks to WildCard |
Breed Stufe 5+ Skript |
2 | 5.0 ![]() |
N/V | 11 ![]() |
320
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5:20
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25 | |
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Stufe 6+ Haustier
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Environeer Bert:3PM9:2114216:221A52:ZL:P:443::10::::
Not a fast strategy, but it allows for a level pet with low health requirements (Beast: 664HP, non-Beast: 443HP, Elemental: 295HP). Works with a P/P Blazehound. With a S/B you likely have to add one Bite after the second Puppies with Corporal, and the RNG risk (see below) is higher. RNG with Clamp: It can happen that Squashling is still rooted by Clamp where the description says “release Plant”. Haven’t seen this in a while, but it can happen. We are screwed then. Low prob. RNG with Blazehound: The non-crit damage of Obsidian Bite varies between 379 and 705. So, if you are unlucky it may happen that your Blazehound doesn’t bring M-37 into Failsafe. In that case you have two choices: 1) If the leveler XP is important, then restart the fight. 2) If not, then bring in your Squashling (instead of the leveler) after Blazehound’s death: You will then win the fight, but your Squashling may survive and you won’t get XP. |
Zufall Stufe 6+ Skript |
2 | 5.0 ![]() |
N/V | 5 ![]() |
190
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3:10
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21 | |
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This is a fun strat. It doesn’t allow for a level pet, but it shows you what Corporal Hammer looks like when he’s commiting suicide.
We are using the “Never More” ability two times: First on Corporal Hammer, to convince him to kill himself, second, on M-37 to prevent him from casting his annoying Burning-Bomb DoTs. Once the way is clear, the main work is done by pet #3. BTW: You can also force M-37 into Suicide-Explode by bringing it under a certain threshold before Never More expires. (Usually 300HP (maybe 250?) or below). |
Skript |
2 | 5.0 ![]() |
N/V | 7 ![]() |
120
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2:00
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13 | ||
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10 rounds - fastest strat I've seen yet.
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Shop |
2 | 5.0 ![]() |
N/V | 9 ![]() |
130
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2:10
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10 | ||
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Stufe 5+ Haustier
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Yes, it is slow. Each battle with Bert is relatively slow. It might be difficult to follow. Moreover, it might be more successful when you adjust your reaction to what's exactly happening, or delay killing Clamp to get more AoE healing.
Still, this is a levelling strat. In a battle where you have a front pet DoT, AoE, forced swaps and a bit of uncertainty. As you learn it (or follow the script), however, you'd be able to repeat it everyday not only just for the pet, but for your alt aswell. I'd been repeating it since the second day on live, until August 2019, And have got 100+ Dibblers. About the carry level: level 5 describes mostly the beasts. Most pets at the 3rd or 4th should suffice. Magic pets can be 1, and if you don't fear the crits – elemental, mechanical and a couple of H/H pets can be 1 as well. |
Breed Stufe 5+ |
2 | 4.0 ![]() |
N/V | 3 ![]() |
350
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5:50
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38+ | |
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76% chance 7 rounds.
Mieser kleiner Helfer can* work as alternative. |
Breed Skript |
2 | 5.0 ![]() |
N/V | 1 ![]() |
87
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1:27
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7-8 | ||
Skript |
2 | 5.0 ![]() |
N/V | 0 ![]() |
125
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2:05
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11-12 | |||
Skript |
2 | 5.0 ![]() |
N/V | 4 ![]() |
134
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2:14
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12 | |||
Breed Skript |
2 | 5.0 ![]() |
N/V | 4 ![]() |
133
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2:13
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14-15 | |||
Skript |
2 | 5.0 ![]() |
N/V | 5 ![]() |
210
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3:30
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17 | |||
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Stufe 10+ Haustier
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Script thanks to Prudentius
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Shop Stufe 10+ Skript |
2 | 5.0 ![]() |
N/V | 2 ![]() |
260
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4:20
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20+ | |
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I wanted a team that would take advantage of the enemy pets having the Explode ability. Unfortunately, only the first pet can be forced into using it on its second turn (tested with Nevermore on a second pet).
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Breed Shop |
2 | 5.0 ![]() |
N/V | 2 ![]() |
95
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1:35
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8 | ||
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Stufe 10+ Haustier
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This is a long strategy, should take around 30-35 rounds.
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Stufe 10+ Skript |
2 | 5.0 ![]() |
N/V | 0 ![]() |
275
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4:35
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21+ | |
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I only tried with H/P Fel Flame, not sure if other breeds would be ok!
Once i learn how to create a script, I will update :) |
2 | 5.0 ![]() |
N/V | 0 ![]() |
155
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2:35
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14-15 | |||
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Intended to be a failsafe strat with easy to get pets
(can fail :)... if Winter's Little Helper gets critted) |
2 | 5.0 ![]() |
N/V | 3 ![]() |
180
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3:00
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18 | |||
2 | 5.0 ![]() |
N/V | 0 ![]() |
204
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3:24
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16+ | ||||
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Strategy from Wowhead by Frazznak in newest comments.
Strat: Spam Brand as Korporal Hammer swaps your pets around, unti you kill it. When M-37 comes in, always have Steinhaut on and spam Brand/Flammenwerfer in between. Do the same when Klemme comes in. |
2 | 5.0 ![]() |
N/V | 1 ![]() |
227
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3:47
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19 | |||
Skript |
2 | 5.0 ![]() |
N/V | 1 ![]() |
125
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2:05
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13+ | |||
Nicht erhältlich |
2 | 5.0 ![]() |
N/V | 1 ![]() |
252
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4:12
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23 | |||
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Not my strategy:
Thanks to KerynTB and mushyy4 (wowhead). Works like a charm! Thanks to Toni for the script! |
Skript |
2 | 3.3 ![]() |
N/V | 9 ![]() |
125
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2:05
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11 | ||
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Stufe 3+ Haustier
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Breed Stufe 3+ Skript |
2 | 4.5 ![]() |
N/V | 6 ![]() |
175
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2:55
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20 | ||
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Better to remain silent and be thought a fool than to speak out and remove all doubt.
Rewards from this pet battle can include Buddler or Stachelschweinchen. Repeatable Pet Leveling battles can be found Here. |
Skript |
2 | 4.3 ![]() |
N/V | 1 ![]() |
195
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3:15
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21 | ||
Zufall Skript |
2 | 3.4 ![]() |
N/V | 5 ![]() |
180
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3:00
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14+ | |||
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Stufe 20+ Haustier
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I got this strategy from Raindance's comment on another strat. Was surprised it's not on here because it works so well. It does take a rather long time but it never fails if you execute properly.
A note on the level pet: It's going to take a lot of mechanical splash damage, so don't bring a beast. Bring a rather high level pet; it's especially good if you have an elemental you need to level up. |
Stufe 20+ |
2 | 4.0 ![]() |
N/V | 1 ![]() |
255
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4:15
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27 | |
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This strat was developed because I didn't have all the pets for any other strat.
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Skript |
2 | 3.0 ![]() |
N/V | 2 ![]() |
227
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3:47
|
20 | ||
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Thanks to Joyfuljoy in the wowhead comment section for this strat
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Zufall |
2 | 4.0 ![]() |
N/V | 0 ![]() |
150
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2:30
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14 | ||
Breed Skript |
2 | 3.0 ![]() |
N/V | 1 ![]() |
230
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3:50
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22+ | |||
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just click ablilities, gnome will swap pets you need himself
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2 | 3.0 ![]() |
N/V | 1 ![]() |
138
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2:18
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12 | |||
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Script thanks to Inukah
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Skript |
2 | 3.0 ![]() |
N/V | 0 ![]() |
131
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2:11
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12 | ||
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Strategy taken from a comment by 怪物之王#3462
Make sure to have the correct breeds for this strategy, I haven't done tests with any of the other breeds/alternative pets so keep that in mind. |
Breed Zufall Skript |
2 | 3.0 ![]() |
N/V | 0 ![]() |
80
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1:20
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7 | ||
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As Berte changes the pets you need to prioritize Sunlight & Cauterize
Long fight |
Shop Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
310
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5:10
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25 | ||
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Apologies for any lack of clarity on this, i am just learning, and hoping that anything that worked for me is at all helpful to others!
i didn't have the right set of pets to follow anyone else's strategy exactly, but this seemed close, so when it worked out well, i figured i would share. |
2 | 0.0 ![]() |
N/V | 0 ![]() |
150
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2:30
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13 | |||
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Sandsturm adds the RNG element (no pun intended) - adjustments may be needed to account for that.
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Breed |
2 | 0.0 ![]() |
N/V | 0 ![]() |
205
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3:25
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16+ | ||
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Variation of @WhyDaRumGone strategy using different pets with different skills
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Breed Zufall Skript |
2 | 0.0 ![]() |
N/V | 0 ![]() |
104
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1:44
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9-10 | ||
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H/S Fel Flame is fast enough to go first so that you can debuff Corporal Hammer. Only tried it with this breed of Fel Flame, not sure if it works with the alternatives.
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Zufall |
2 | 2.0 ![]() |
N/V | 0 ![]() |
210
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3:30
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16+ | ||
Breed |
2 | 1.0 ![]() |
N/V | 0 ![]() |
197
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3:17
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18 |
Notizen:
Stufe 5+ Haustier
![]() >294 |
Yes, it is slow. Each battle with Bert is relatively slow. It might be difficult to follow. Moreover, it might be more successful when you adjust your reaction to what's exactly happening, or delay killing Clamp to get more AoE healing.
Still, this is a levelling strat. In a battle where you have a front pet DoT, AoE, forced swaps and a bit of uncertainty. As you learn it (or follow the script), however, you'd be able to repeat it everyday not only just for the pet, but for your alt aswell. I'd been repeating it since the second day on live, until August 2019, And have got 100+ Dibblers.
About the carry level: level 5 describes mostly the beasts. Most pets at the 3rd or 4th should suffice. Magic pets can be 1, and if you don't fear the crits – elemental, mechanical and a couple of H/H pets can be 1 as well.
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
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Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
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Wie wäre es mit ein wenig Sand im Getriebe?
1
Dyz
schrieb am 2024-09-08 21:24:39
if [ enemy(Corporal Hammer:2068).active ]
if [ self(Crazy Carrot:1396).active ]
ability(Bash:348)
ability(Aged Yolk:667) [ self.aura(Firebomb:1918).exists ]
ability(Ironbark:962)
endif
if [ self(Gleamhoof Fawn:1913).active ]
ability(Hoof:493) [ enemy.aura(Mechanical:244).exists ]
ability(Bleat:539) [ self(Crazy Carrot:1396).hp < 1000 ]
ability(Nature's Ward:574) [ !self.aura(Nature's Ward:820).exists ]
ability(Nature's Ward:574) [ self.aura(Nature's Ward:820).duration < 2 ]
ability(Hoof:493)
endif
endif
if [ enemy(M-37:2067).active ]
ability(Ironbark:962)
endif
if [ enemy(Clamp:2066).active ]
change(Gleamhoof Fawn:1913) [ self(#3).active ]
change(Gleamhoof Fawn:1913) [ enemy.round = 1 ]
if [ self(Gleamhoof Fawn:1913).active ]
change(#3) [ !enemy.ability(Storm Coil:1922).usable & !enemy.ability(Drill Charge:1921).usable & !enemy.ability(Clamp:1920).usable & !self(#3).played ]
ability(Nature's Ward:574) [ !self.aura(Nature's Ward:820).exists ]
ability(Nature's Ward:574) [ self.aura(Nature's Ward:820).duration < 2 ]
ability(Bleat:539)
ability(Hoof:493) [ !enemy.aura(Mechanical:244).exists ]
ability(Hoof:493) [ self(Crazy Carrot:1396).hp > 1000 ]
ability(Nature's Ward:574)
endif
endif (editiert)
1
Dyz
schrieb am 2024-09-06 13:23:54
1
Xar schrieb am 2021-04-18 09:34:03
0
Xar schrieb am 2021-07-09 10:53:10
2
MichaelJ
schrieb am 2018-01-19 16:57:03
It delay the killing Clamp and heal up Crazy Carrot to 1000 hp before starting the fight against Corporal Hammer. Maybe I'm on the safe side setting the limit to 1000 hp. You can try to lower the requirement by changing the line:
ability(Bleat:539) [ self(Crazy Carrot:1396).hp < 1000 ]
to
ability(Bleat:539) [ self(Crazy Carrot:1396).hp < 800 ]
Script start ====
if [ enemy(Corporal Hammer:2068).active ]
if [ self(Crazy Carrot:1396).active ]
ability(Bash:348)
ability(Aged Yolk:667) [ self.aura(Firebomb:1918).exists ]
ability(Ironbark:962)
endif
if [ self(Gleamhoof Fawn:1913).active ]
ability(Hoof:493) [ enemy.aura(Mechanical:244).exists ]
ability(Bleat:539) [ self(Crazy Carrot:1396).hp < 1000 ]
ability(Nature's Ward:574) [ !self.aura(Nature's Ward:820).exists ]
ability(Nature's Ward:574) [ self.aura(Nature's Ward:820).duration < 2 ]
ability(Hoof:493)
endif
endif
if [ enemy(M-37:2067).active ]
ability(Ironbark:962)
endif
if [ enemy(Clamp:2066).active ]
change(Gleamhoof Fawn:1913) [ self(#3).active ]
change(Gleamhoof Fawn:1913) [ enemy.round = 1 ]
if [ self(Gleamhoof Fawn:1913).active ]
change(#3) [ !enemy.ability(Storm Coil:1922).usable & !enemy.ability(Drill Charge:1921).usable & !enemy.ability(Clamp:1920).usable & !self(#3).played ]
ability(Nature's Ward:574) [ !self.aura(Nature's Ward:820).exists ]
ability(Nature's Ward:574) [ self.aura(Nature's Ward:820).duration < 2 ]
ability(Bleat:539)
ability(Hoof:493) [ !enemy.aura(Mechanical:244).exists ]
ability(Hoof:493) [ self(Crazy Carrot:1396).hp > 1000 ]
ability(Nature's Ward:574)
endif
endif
1
(OP) Remte
schrieb am 2018-01-20 03:43:08
I'm not pasting it yet, however, not because the text requires otherwise, but because the strat environment will undergo a maintenance in a couple of weeks. :)
Thank you very much.
1
Placid
schrieb am 2021-01-03 02:50:29
The script attached to the post seems broken completely though.
1
Dweomeress schrieb am 2018-08-27 12:45:30
1
Zeitlos#1455
schrieb am 2018-12-11 20:45:24
1
(OP) Remte
schrieb am 2019-01-16 00:26:21
1
Fiber
schrieb am 2019-02-24 11:50:57
1
Prudentius
schrieb am 2018-09-30 14:09:25
change(next) [ ! self.ability(Aged Yolk:667).usable ]
change(#2) [ self(#3).played & enemy(#3).active ]
ability(#3) [ enemy(#1).active ]
ability(Aged Yolk:667) [ ! self.hp.full & enemy.aura(Stunned:927).exists & ! enemy(#3).dead ]
ability(Nature's Ward:574) [ self.aura(Nature's Ward:820).duration < 2 ]
ability(Bleat:539)
change(next) [ ! enemy.ability(Drill Charge:1921).usable & ! self(#3).played ]
standby [ enemy(#3).aura(Mechanical:244).exists & self(#1).hp < 1000 & enemy(#3).active ]
ability(#1)
1
(OP) Remte
schrieb am 2018-12-14 02:59:41
-1
Scarblitz schrieb am 2018-07-30 07:29:47
Slot 1: Fel Flame 1-1-1
Slot 2: Phoenix Hatchling 1-2-2
Slot 3: Dark Phoenix Hatchling 1-2-1
Turn 1: Immolate
Turn 2: Conflagrate
Turn 3: Conflagrate - Corporal Hammer revived
Turn 4: Immolate - Corporal Hammer dead
Turn 5: Immolate
Turn 6: Burn
Turn 7: Conflagrate - M-37 revived and then dead
Turn 8: Immolate
Turn 9: Conflagrate
Turn 10: Burn - Clamp revived
Turn 11: Burn - Clamp dead
For me it worked best just to do as of these turns. No need for crits and I havent tried that many times yet. But it left my last pet to have 1k HP left at the end. You should end up with only 3 dots from M-37 but should work with 4 dots aswell.
If I messed up the last turns please tell me. but this should work good enough
1
(OP) Remte
schrieb am 2017-11-13 03:40:48
1
Bacchus schrieb am 2018-01-15 13:12:12
2
TimboAZ
schrieb am 2018-03-22 17:16:03
1
Kahunax
schrieb am 2017-11-18 01:42:26
0
cidrei
schrieb am 2017-11-20 20:43:50
if [ enemy(2068).active ]
use(962) [ enemy.round = 2 & enemy(2066).dead ]
use(493) [ enemy.hp <289 ]
use(348)
use(539)
use(574) [ self.aura(820).duration < 3 ]
endif
use(667) [ self.aura(1918).exists & enemy(2067).dead ]
change(1913) [ enemy(2066).active ]
use(962)
use(574) [ !self.aura(820).exists ]
change(#3) [ !self(#3).played & !enemy(2066).ability(1920).usable & !enemy.ability(1921).usable ]
use(539)
use(493)
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