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vs. Illidari Masters: Madam Viciosa

Strategy added by loller#2712

2

2

Strategy 11 of 17
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Incl. steps:

Click the button to copy the script into your clipboard:

standby [round=1]
ability(Raise Ally:2298)
ability(Dead Man's Party:1093)
ability(Haunting Song:1397) [enemy(Seduction:2013).active]
change(#3) [self(Micromancer:2959).dead]
ability(#3)
ability(#2)
standby
Illidari Masters: Madam Viciosa 117950
1 ZR0 1 0

Any Pet

Special or not:0Special or not:1111295917214829590

Skills: 1 1 1
Breed: Any

Micromancer
This pet can have the following breeds:

Breed Health Power Speed
BB 1441 301 260


1 ZR0 1 0

Any Level 25+ Pet

This can work with Micromancer alone, but if you get unlucky you might need one level 25 pet to finish the last pet. Thanks to station384 for the TD script!

High XP
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Script
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 1:45
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 12
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1135981
2136353
3146683
4146971
5147219
6157425
7157590
8167714
9167796
10177838
11177838
12187796
13197714
14197590
15207425
16207219
17216971
18226683
19226353
20235981
21235569
22245115
23253900
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

=

Additional XP above level 25 is lost

Strategy Details
1 Min 45 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
12
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
N/A
Pet Sim does not have an enemy fight logic for this encounter, yet. Winrates cannot be calculated until the fight has been mapped.
2022-01-27 02:51:37
The strategy was last updated on this date.
2021-05-16 04:49:10
The strategy was created on this date.
64,832
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Broken Shore 46.6 20.8 (TomTom / Map Pin)
High XP
This fight provides a lot of pet experience. If possible to safely bring a low level pet in, it is worth doing so. You can see detailed values by hovering over the XP tag.
Turn 1
Pass, enemy casts nether gate and Micromancer should come in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Any Pet
Micromancer
Dead Man's Party
Raise Ally
Haunting Song
Any Level 25+ Pet
Pass
Bring in your Micromancer
Swap to your Micromancer
Imply comes in
Rover comes in
Seduction comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Any Pet
Micromancer
Any Pet
Dead Man's Party
Raise Ally
Haunting Song
Seduction
Rover
Imply
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Any Pet
Micromancer
Dead Man's Party
Raise Ally
Haunting Song
Any Level 25+ Pet
Pass
Bring in your Micromancer
Swap to your Micromancer
Imply comes in
Rover comes in
Seduction comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Any Pet
Micromancer
Any Pet
Dead Man's Party
Raise Ally
Haunting Song
Seduction
Rover
Imply
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Any Pet
Micromancer
Dead Man's Party
Raise Ally
Haunting Song
Any Level 25+ Pet
Pass
Bring in your Micromancer
Swap to your Micromancer
Imply comes in
Rover comes in
Seduction comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Any Pet
Micromancer
Any Pet
Dead Man's Party
Raise Ally
Haunting Song
Seduction
Rover
Imply
Turn 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Any Pet
Micromancer
Dead Man's Party
Raise Ally
Haunting Song
Any Level 25+ Pet
Pass
Bring in your Micromancer
Swap to your Micromancer
Imply comes in
Rover comes in
Seduction comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Any Pet
Micromancer
Any Pet
Dead Man's Party
Raise Ally
Haunting Song
Seduction
Rover
Imply
Turn 5
Dead Man's Party first pet should die

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Any Pet
Micromancer
Dead Man's Party
Raise Ally
Haunting Song
Any Level 25+ Pet
Pass
Bring in your Micromancer
Swap to your Micromancer
Imply comes in
Rover comes in
Seduction comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Any Pet
Micromancer
Any Pet
Dead Man's Party
Raise Ally
Haunting Song
Seduction
Rover
Imply
Turn 6

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Any Pet
Micromancer
Dead Man's Party
Raise Ally
Haunting Song
Any Level 25+ Pet
Pass
Bring in your Micromancer
Swap to your Micromancer
Imply comes in
Rover comes in
Seduction comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Any Pet
Micromancer
Any Pet
Dead Man's Party
Raise Ally
Haunting Song
Seduction
Rover
Imply
Turn 7
Haunting Song and second pet should die from Raise Ally

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Any Pet
Micromancer
Dead Man's Party
Raise Ally
Haunting Song
Any Level 25+ Pet
Pass
Bring in your Micromancer
Swap to your Micromancer
Imply comes in
Rover comes in
Seduction comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Any Pet
Micromancer
Any Pet
Dead Man's Party
Raise Ally
Haunting Song
Seduction
Rover
Imply
Turn 8
Dead Man's Party and Raise Ally until last pet dies

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Any Pet
Micromancer
Dead Man's Party
Raise Ally
Haunting Song
Any Level 25+ Pet
Pass
Bring in your Micromancer
Swap to your Micromancer
Imply comes in
Rover comes in
Seduction comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Any Pet
Micromancer
Any Pet
Dead Man's Party
Raise Ally
Haunting Song
Seduction
Rover
Imply

A hand for every pet!




WhyDaRumGone

wrote on 2022-08-10 17:09:19

I absolutely love this strat! As mention in my other comment I actually run a level pet in slot 1 but I also run a P/S Wicked Soul in slot 3 (Pretty much anyone above 297 speed with a strong move like Ghostly Bite would do) and when I get stunned I basically just swap to the other pet and kill it:

Here is my script. I ran it a couple of times today and got around 1:25, 11 rounds as per PBLK:

standby [round=1]
use(Haunting Song:1397) [enemy(#2).hp<216 & self.aura(Risen Minion:2299).exists]
use(Raise Ally:2298)
use(Dead Man's Party:1093)
use(Ghostly Bite)
change(next)

WhyDaRumGone

wrote on 2022-08-20 07:15:31

Or you can ran like a Frostwolf Ghostpup and put it into slot 1, swap in levle pet when it's going to get stunned:

standby [round=1]
change(#3) [enemy(#3).active & enemy.round=2]
change(#1) [self(#3).active]
standby [enemy(#3).active & self(#2).active]
use(Haunting Song:1397) [enemy(#2).hp<216 & self.aura(Risen Minion:2299).exists]
use(Raise Ally:2298)
use(Dead Man's Party:1093)
use(Ghostly Bite)
change(next)

station384

wrote on 2022-01-25 20:39:39

This script worked for me

standby [round=1]
ability(Raise Ally:2298)
ability(Dead Man's Party:1093)
ability(Haunting Song:1397) [enemy(Seduction:2013).active]
change(#3) [self(Micromancer:2959).dead]
ability(#3)
ability(#2)
standby

(OP) loller#2712

wrote on 2022-01-27 07:51:06

Added it to the post, thanks!

WhyDaRumGone

wrote on 2022-08-10 16:44:49

I found having this line "ability(Haunting Song:1397) [enemy(Seduction:2013).active]" it would use haunting song once Seduction comes in rather than while waiting for the Rover to die (As per instructions). I was using a slightly modified script:

standby [round=1]
ability(Haunting Song:1397) [enemy(#2).hp<217 & self.aura(Risen Minion:2299).exists]
ability(Raise Ally:2298)
ability(Dead Man's Party:1093)
change(#3) [self(Micromancer:2959).dead]
standby

Side note: I actually run this with a level pet in slot 1 and have it set to 717 HP (Level 12ish) :p (edited)

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