Humanoid Havoc | Draconic Destruction | Fierce Fliers | Unstoppable Undead | Critical Critters |
Magical Mayhem | Elemental Escalation | Beast Blitz | Aquatic Assault | ![]() |
Strategy added by solidstate77#1969
2
2
Average rating: |
5 |
Ratings: |
4 |
Your vote: |
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TD script by Ilyssa
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Script |
2 | 4.8 ![]() |
N/A | 58 ![]() |
120
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2:00
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17+ | ||
Breed |
2 | 5.0 ![]() |
N/A | 0 ![]() |
63
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1:03
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6+ | |||
RNG |
2 | 5.0 ![]() |
N/A | 2 ![]() |
76
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1:16
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10+ | |||
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Only had H/P Dibbler to test with.
Without crits, other breeds will likely take 8+ turns and a different script. |
Breed Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
48
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0:48
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6 | ||
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Note: There are 2 options for this depending on what pet is swapped in.
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Breed |
2 | 0.0 ![]() |
N/A | 1 ![]() |
97
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1:37
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11+ | ||
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Any Level 25+ Mech
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Breed |
2 | 5.0 ![]() |
N/A | 1 ![]() |
50
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0:50
|
6 | ||
Breed Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
45
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0:45
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6 | |||
![]() DragonsAfterDark: Strategy has been updated for SLs changes in OP's absence. Changes made: 1. Lil' Bling & Iron Starlette slots have swapped. 2. Iron Starlette will now use Explode instead of Supercharge > Toxic Smoke 3. Health & speed values have been added for proper swaps and to make sure everyone is faster than Shadeflicker. 4. Ratings have been reset |
Breed |
2 | 0.0 ![]() |
N/A | 0 ![]() |
67
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1:07
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7-8 |
Incl. steps:
Substitutes:
1 / 3
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Tiny little scratches...
1
Chocolatebar#2530
wrote on 2024-11-07 20:14:37
standby [round=1]
use(Explode:282) [round~6,10]
change(Iron Starlette:1387) [round=7]
use(Wind-Up:459) [round=4]
use(Wind-Up:459) [round=7]
use(Powerball:566)
use(Thunderbolt:779)
use(Decoy:334)
change(next)
use(Missile:777)
-1
steven112 wrote on 2025-01-22 19:11:48
1
Chocolatebar#2530
wrote on 2025-01-31 18:28:07
1
kaysuella
wrote on 2024-03-05 19:48:29
0
Tsoonami wrote on 2017-09-05 16:39:28
Start with Sky Bo. Pass
Darkmoon Zeppelin is forced in.
Decoy
Pass
Missile
Missile
Explode
Bring in Sky Bo. Pass.
Draenei Micro Defender is forced in.
Pass.
Shield Block.
Metal Fist.
Explode (after failsafe)
Sky Bo enters.
Decoy. (Sky Bo dies but failsafe kicks in).
Screeching Gears.
Should be a win!
0
SlntSlumbr wrote on 2017-09-05 21:58:09
0
GnuclearGnome wrote on 2017-09-06 00:23:24
0
Shashos wrote on 2017-09-06 01:52:57
0
Sella wrote on 2017-09-06 07:30:14
0
Elesack wrote on 2017-09-06 22:20:43
0
Nelaphim wrote on 2017-09-07 22:02:45
0
Kif wrote on 2017-09-09 06:27:04
0
Maizou wrote on 2017-09-10 17:02:42
When you bring in the Draenei Micro Defender, instead of Shield Block > Metal Fist, do:
Metal Fist
THEN Shield Block
Metal Fist Again
Explode
After that, it worked fine.
0
Zarria wrote on 2017-10-05 16:54:41
0
Hagmilk wrote on 2017-10-15 18:07:05
1
TheEducator#11115
wrote on 2018-01-07 08:58:06
0
Hannah wrote on 2017-09-08 12:47:07
Likelike Mechanical Frostboar with Missile, Rebuild, Decoy, and Mechanical Pandaren Dragonling with Breath, Bombing Run, Decoy.
I actually messed up and threw out my one and only Bombing Run and 2 turns later he dodged it...didn't matter i still one.
Started with Cogblade using Batter. Get swapped to Frostboar use Decoy and Missile until you next get swapped. Into MPD use Decoy then Bombing Run, then Breath until swapped. Back into Cogblade. Batter until *almost dead* then Screech. Killed in swap, Frostboar comes in for Decoy and Missile or two and boss is dead.
0
TK wrote on 2017-09-08 21:42:54
0
Adeliza wrote on 2017-09-09 10:19:29
0
BEAR wrote on 2017-09-10 10:08:09
Thanks!
0
Fluffyrock wrote on 2017-09-06 09:07:48
Start with the Raptor and use Batter before being swapped out.
Use Decoy, Pass one turn, then use Bombing Run and keep spamming Missile until you're swapped out against your 2nd Zeppelin. Rinse and repeat.
Your Raptor is swapped in and should finish Shadeflicker with another Batter.
Enjoy!
0
Tormentia-Kul Tiras wrote on 2017-09-06 14:09:48
Round 1: Batter, Zep was swapped in
Round 2: Decoy
Round 3: Pass
Round 4: Bombing Run
Round 5: Missile
Round 6: Missile
Round 7: Pass, Sky-Bo gets swapped in
Round 8: Decoy
Round 9: Pass
Round 10: Sticky Grenade
Round 11: Screeching Gears
Round 12: Sticky Grenade
Round 13: Sky-Bo dies, rezzes, Cogblade Raptor is swapped in
Round 14: Batter (he got off 3 hits)
Round 15: Exposed Wounds
Round 16: Batter, Shadeflicker died
I suspect that this strat is entirely breed dependent, and without the 2 S/S pets it probably won't work.
0
FlibbitSC wrote on 2017-09-06 22:26:04
0
Lilyoptra wrote on 2017-09-07 21:46:55
0
Vermivora wrote on 2017-09-08 02:30:56
0
Dakini wrote on 2017-09-10 03:41:16
0
Tatahe wrote on 2017-09-05 19:17:34
0
Fysm wrote on 2017-09-07 10:50:14
0
Simca wrote on 2017-09-05 14:25:47
If you don't have the pets for the rather awkward double Zeppelin strategy above, I recommend incorporating very high speed pets and trying something else. I had success with an S/S Cogblade Raptor, whose 341 Speed stat limited the Dodge to 1 round and could get out an extra attack against Void Gate.
0
Aranesh
wrote on 2017-09-05 15:51:23
0
Pure Armour wrote on 2017-09-07 02:09:57
i tried this strat several times and was successful every time .... i used a Darkmoon Zep 1, 1, 2 2nd slot Alarm-o-Bot 1, 1, 2 and a 2nd Darkmoon Zep
{DMZ} pass
{alarm comes in} Decoy,
pass,
alert,
interrupt,
alert ,
pass
{dmz comes in}
decoy,
pass,
bombing run,
missile,
missile,
pass
{other dmz comes in}
decoy
pass,
bombing run,
missile,
missile,
pass ....
the bomb comes down hits shadeflicker, and it's all over
0
pit wrote on 2017-11-07 15:16:28
0
Lilor wrote on 2017-09-10 06:25:58
0
Nigel wrote on 2017-09-11 01:18:16
0
Piotr wrote on 2017-09-09 13:57:59
Edit: réussi à gagner avec cette compo, mais avec un tout autre set d'attaques
0
Anonymous wrote on 2017-10-05 14:04:47
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