Heftige Humanoiden | Drachkindrangsal | Feiste Flieger | Unaufhaltsame Untote | Kritische Kleintiere |
Magische Mitstreiter | Elementareskalation | Wildtierwahnsinn | Aquatischer Angriff | Mörderische Mechanik |
Strategie eingefügt von Aranesh
7
7
Durchschnittliche Bewertung: |
5 |
Bewertungen |
4 |
Deine Bewertung: |
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Creator |
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Tags
Strategien filtern:
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Irgendein Haustier
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Skript |
2 | 5.0 ![]() |
N/V | 7 ![]() |
51
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0:51
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5 | ||
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Skript |
2 | 5.0 ![]() |
N/V | 4 ![]() |
36
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0:36
|
4 | ||
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Stufe 1+ Haustier
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Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 2 ![]() |
44
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0:44
|
5 | ||
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Stufe 1+ Haustier
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Stufe 1+ Skript |
2 | 5.0 ![]() |
N/V | 4 ![]() |
39
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0:39
|
5 | ||
Breed Skript |
2 | 5.0 ![]() |
N/V | 1 ![]() |
31
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0:31
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3 | |||
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Your Gorm Harrier in theory can be green.
Using both High HP/Flyer #2, High Power #3 is quickest; (Outspeed / No DOT damage) |
Skript |
2 | 5.0 ![]() |
N/V | 1 ![]() |
32
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0:32
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4 | ||
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Irgendein Haustier
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Irgendein Haustier
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2 | 0.0 ![]() |
N/V | 0 ![]() |
41
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0:41
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5 | |||
2 | 0.0 ![]() |
N/V | 0 ![]() |
90
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1:30
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14 |
Notizen:
Irgendein Haustier
Vorher | Nachher | Erfahrungsgewinn | |
---|---|---|---|
1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Safarihelm |
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Kleines Leckerli |
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Leckerli |
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Dunkelmond-Zylinder |
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Haustierkampf-Woche |
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Das Haustier levelt bis 25 mit minimalem XP-Verlust |
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Zusätzliche XP über Stufe 25 gehen verloren |
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Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Er ist ein guter Hund... oder?
1
Irix
schrieb am 2021-01-12 12:22:23
1
Niv
schrieb am 2018-08-11 14:39:18
-2
Elimae schrieb am 2017-10-27 15:32:10
Magic Lantern 1,2,2
Magic Broom 2, 1, 2
Legs 2, 1, 1
Magic Lantern Opens with
Flash
Light
Beam
Beam
Flash
Beam
Beam (probably dies on this round but may get another Beam)
Magic Broom comes in
Sand storm
Wind up
Wind up
Batter (Broom dies)
Legs comes in. If Gnasher > 300 health then Focus Beams else kill him with Surge of Power
0
MolsonofAle schrieb am 2017-09-14 15:50:56
Junglebeak 2,2,1 Flyby, Liftoff, Peck. Flyby on last move if possible adds to Ikky's damage
Ikky 1,1,1. as above. Got him down to 38.
Crackers 2,2,1 or any flying would probably work to finish him off.
6
Prudentius schrieb am 2017-09-09 13:26:11
ability(Curse of Doom:218)
ability(Haunt:652)
ability(Flock:581) [enemy.aura(Black Claw:918).exists]
ability(Black Claw:919)
change(next)
1
Tranmere Fan schrieb am 2017-09-11 06:41:08
0
Hooggie schrieb am 2017-09-14 12:33:26
0
MolsonofAle schrieb am 2017-09-09 13:18:26
Will try again when I level a spring rabbit.
His speed is 328 so best to be faster. He hits hard sometimes 1200 +
Did solo this with Anklerender 341 speed. Bleed got him at end but was all I needed to win.
Thanks for all the strats and help everyone :-)
0
MolsonofAle schrieb am 2017-09-11 16:54:06
Black Claw,Hunting party, Leap and done every time so far.
Anklerender dies at end, suppose you could put a couple pets below 25 in other slots
might get some exp. out of it. Haven't tried that myself.
0
SiegaPlays schrieb am 2017-09-01 00:28:25
Gnasher - Beasts
1: Kovok (1,2,1)
2: Zandalari Anklerender (2,2,2)
3: Zandalari Kneebiter (2,2,1)
Turn 1: Black Claw
Turn 2: Poison Fang
Turn 3; Switch to Zandalari Anklerender
Turn 4-5: Hunting Party
Gnasher - Aquatic
1: Spineclaw Crab (1,1,1)
2: Ironclaw Scuttler (1,1,2)
3: Juvenile Scuttleback (2,1,1)
Turn 1 Spiny Carapace
Turn 2 Whirlpool
Turn 3 Rip
Bring in Ironclaw Scuttler
Turn 1 Blood in the Water
Turn 2 Rip
Bring in Juvenile Scuttleback
Turn 1 Dive
Turn 2 Claw
Gnasher - Dragons
1: Chrominius (1,1,2)
2: Soul of the Aspects (1,2,1)
3: Blue Dragonhawk Hatchling (1,1,1)
Turn 1 Howl
Turn 2 Bite
Turn 3 Surge of Power
Bring in Soul of the Aspect
Turn 1 Deflect (Maul is off cooldown)
Turn 2 Surge of Light
Turn 3 Claw
Turn 4 Claw
Turn 5 Deflect
Turn 6 anything
Bring in third pet
Turn 1 kill Gnasher...
Gnasher - Elementals
1: Cinder Kitten (2,2,1)
2: Skunky Alemental (2,2,2)
3: Core Hound Pup (1,1,2)
Turn 1 Leap
Turn 3 Prowl
Turn 4 Leap
Turn 5 Rend - Cinder kitten dies, bring in Skunky Alement.
Turn 1 Explosive Brew
Skunky Alement dies next turn. Bring in Core Hound Pup
Turn 1 Howl
Turn 2 Scratch
Turn 3 Burrow or scratch depending on the enemy health.
Gnasher - Flyers
1: Ikky (1,1,1)
2: Direbeak Hatchling (1,2,1)
3: Bloodgazer Hatchling (2,1,1)
Turn 1 Curse of Doom
Turn 2 Haunt
Bring in Ikky
Turn 3 Black Claw
Turn 4 Flock
Gnasher - Humanoid
1: Corefire Imp (2,1,2)
2: Flayer Youngling (2,2,2)
3: Flayer Youngling (2,2,2)
Turn 1 Wild Magic
Turn 2 Immolation
Turn 3 Rush
Turn 4 Wild Magic
Bring in Flayer Youngling
If Maul is up use Deflection, otherwise use Triple Snap.
Gnasher - Magical
1: Jade Owl (2,1,1)
2: Sanctum Cub (2,2,2)
3: Brightpaw (2,2,2)
Turn 1 Adrenaline Rush
Turn 2 Lift-Off
Turn 3 Trash
Turn 4 Adrenaline Rush
Turn 5 Trash
Bring in Sanctum Cub
Turn 1 Black Claw
Turn 2 Rend
Turn 3 Leap
Turn 4 Rend
Kill off wiith third pet is needed.
Gnasher - Mechanical
1: Tranquil Mechanical Yeti (2,1,1)
2: Stonegrinder (2,2,1)
3: Trigger (1,2,1)
Turn 1 Call Lightning
Turn 2 Super Charge
Turn 3 Trash
Turn 4 Trash - Ressurects
Turn 5 Trash - dies
Bring in Stonegrinder
Turn 1Super charge
Turn 2 Woodchipper - ressurects
Turn 3 Woodchipper - dies
Bring in Trigger
Turn 1 Overtune
Turn 2 Burrow
Gnasher - Undead
1: Infested Bear Cub (2,2,2)
2: Unborn Val'kyr (1,2,1)
3: Cursed Birman (2,2,1)
Turn 1 Roar
Turn 2 Corpse Explosion
Bring in Unborn Val'kyr
Turn 1 Curse of Doom
Turn 2 Shadow Slash
Turn 3 Haunt
Bring in Cursed Birman
Turn 1 Spirit Spikes
Turn 2 Spirit Claws
Turn 3 SPirit Claws
Gnasher - Critter
1: Gleamhoof Fawn (2,2,2)
2: Spring Rabbit (2,2,2)
3: Arctic Hare (2,2,1)
Turn 1 Nature's Ward
Turn 2 Headbutt
Turn 3 Stampede
Turn 1 Dodge (for Maul)
Turn 2 Stampede
Turn 3 Flurry
Turn 1 Flurry
Turn 2 Dive (if needed)
0
Anonymous schrieb am 2017-09-03 14:33:49
0
Ramfell schrieb am 2017-09-09 21:41:45
Infected Squirrel (2,1,2), Unborn Val'kyr (1,2,1), Risen Saber Kitten (2,1,1)
1. Rabid Strike
2. Corpse Explosion
Bring in Val'kyr
3. Curse of Doom
4. Shadow Slash
5. Haunt
Risen Saber Kitten
6. Rake
7. Devour
0
Perr schrieb am 2017-08-31 23:14:22
0
Anonymous schrieb am 2017-09-05 15:13:20
0
Tonez schrieb am 2017-08-30 17:53:49
Nether Faerie Dragon 2 2 1
Emmigosa 1 2 1
Chrominius 1 1 2
NFD Moonfire Life exchange Arcane Blast x 2 Moonfire NFD dies
Emmigosa Claw Surge of power
Gnasher should die now, if not surge of power again with chronimius
0
Xpariah schrieb am 2017-08-30 18:04:37
0
Anonymous schrieb am 2017-08-31 02:04:44
2
Gersh schrieb am 2017-08-30 17:49:22
ability(652)
change(#2)
ability(919) [self.round=1]
ability(581)
0
Kabilos schrieb am 2017-08-30 11:38:07
0
Dramaca schrieb am 2017-08-30 06:41:53
0
Ginger schrieb am 2017-08-29 16:24:38
1
Desuto
schrieb am 2022-09-30 18:35:34
Hier der tdscript dazu:
ability(Fluch der Verdammnis:218)
ability(Heimsuchung:652)
change(#2)
ability(Schwarze Klaue:919) [round=3]
ability(Schar:581)
1
(OP) Aranesh
schrieb am 2022-10-04 15:35:43
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