Haunted Humanoids | Deathly Dragonkin | Flickering Fliers | Unholy Undead | Creepy Critters |
Mummified Magics | Eerie Elementals | Beast Busters | Aquatic Apparitions | ![]() |
Strategy added by Lazey
85
85
Average rating: |
4.9 |
Ratings: |
93 |
Your vote: |
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1 |
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Utilizes a standard Darkmoon Zeppelin opener to get rid of Shelly quickly and enables your Iron Starlette to safely swap in and go wild. Its possible to lose up to two turns vs Tinyhoof but it shouldn't change the outcome of the fight.
Tinyhoof always dies to a Wind-Up, so no Supercharge is required, and everything else it gets off on Glitterwing is a nice bonus. Lil' Bling is a safe cleanup pet. Blingtron Gift Package could OHKO it and the remainder of its abilities are sure to finish it off. |
Script |
2 | 5.0 ![]() |
26 ![]() |
115
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1:55
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13+ | ![]() |
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2 |
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I'm not keeping Supercharge or Call Lightning for the enemy Beast. This makes sure my Yeti is not taking any damage from Shelby and this is important for the chance to lose turns to Tinyhoof's Horn Attack.
I'm also not using Supercharge with Tinytron, it would take 2 crits to be 1 round faster. (11-12 rounds) *** Created on Beta, so maybe not final *** |
Script |
2 | 4.9 ![]() |
85 ![]() |
82
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1:22
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11-12 | ![]() |
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3 |
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Strategy as suggested by Nilremife#1435 here https://wow-petguide.com/?Comment=84932
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Script |
2 | 5.0 ![]() |
6 ![]() |
105
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1:45
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14+ | ![]() |
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4 | Script |
2 | 5.0 ![]() |
3 ![]() |
102
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1:42
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14+ | ![]() |
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5 | 2 | 5.0 ![]() |
2 ![]() |
110
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1:50
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14+ | ![]() |
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6 | 2 | 5.0 ![]() |
1 ![]() |
86
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1:26
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10+ | ![]() |
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7 |
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Similar to DragonsAfterDark's Strat
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Script |
2 | 5.0 ![]() |
1 ![]() |
55
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0:55
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6 | ![]() |
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8 | Breed |
2 | 0.0 ![]() |
0 ![]() |
105
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1:45
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13+ | ![]() |
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9 | Script |
2 | 0.0 ![]() |
0 ![]() |
70
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1:10
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7-8 | ![]() |
Incl. steps:
I'm not keeping Supercharge or Call Lightning for the enemy Beast. This makes sure my Yeti is not taking any damage from Shelby and this is important for the chance to lose turns to Tinyhoof's Horn Attack.
I'm also not using Supercharge with Tinytron, it would take 2 crits to be 1 round faster.
(11-12 rounds)
*** Created on Beta, so maybe not final ***
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
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Unicorn!!!
0
Xar wrote on 2022-05-15 19:19:33
1
BludChylde wrote on 2021-07-29 15:06:05
1
autogatos
wrote on 2021-06-04 02:38:41
2
cellardwellar
wrote on 2021-04-18 02:33:03
3
Weeps
wrote on 2021-01-27 21:21:43
Simply changed the strat:
Zeppelin - Pet 1
Decoy
Missile until close to death, ~10-20% hp left at this point.
Explode
This will kill the first pet and bring Tiny Hoof down to 94 hp. Finish it off with Yeti.
Yeti:
Super Charge
Call Lightning
Metal Fist.
GG. This worked despite getting stunned by Tiny Hoof when Yeti swapped in. (edited)
1
Dogmeatman#2146
wrote on 2021-01-06 15:11:54
1
BudgetCodey#2679
wrote on 2020-12-28 05:26:17
3
Creek
wrote on 2020-11-25 23:35:56
2
Law#2962
wrote on 2020-12-26 09:43:25
1
Raoke
wrote on 2020-12-23 14:29:46
3
Nilremife#1435
wrote on 2020-12-02 11:59:10
Turn 1 : Decoy
Turn 2+: Missile until shelby dead,
Tiny Hoof comes in Missile until dead,
Bring in Sunreaver Micro Sentry,
Call Lightning
Laser Tiny Hoof should be dead
Glitterwing comes in
Laser until dead
Bring in Tinytron
Arcane Blast until dead
1
kirrava#2656
wrote on 2020-12-15 07:46:51
1
Sleepywillo
wrote on 2020-12-09 13:21:01
2
alessiomauro
wrote on 2020-12-06 12:11:40
2
Asarkhadon wrote on 2020-12-06 02:18:28
1. Decoy.
2. Explode.
Yeti comes in
3. Supercharge.
4. Call Lightning.
5. Metal Fist.
Glitterwing comes in
6. Metal Fist
7. Supercharge.
8. Metal Fist and continue with it until Yeti dies.
Pocket Cannon comes in
1. Extra Plating.
2. Arcane shot (build-up).
3. Arcane shot (discharge). Glitterwing dies.
2
Kithhurrn
wrote on 2020-12-04 17:34:12
2
zaftig
wrote on 2020-11-29 08:04:05
1
diquesq wrote on 2020-11-28 23:27:46
1
kala
wrote on 2020-11-28 19:03:49
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