Strategie eingefügt von F1NCH#2182
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Stufe 5+ Haustier
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Stufe 5+ Script |
2 | 5.0 | 56 | 135
2:15
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20+ | |||
2 |
Stufe 10+ Haustier
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Stufe 10+ Script |
2 | 4.4 | 11 | 140
2:20
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15+ | |||
3 |
Stufe 12+ Haustier
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This strategy is NOT my creation. I'm sorry, I can't remember where I found it. I will credit the creator if/when I do.
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Stufe 12+ Script |
2 | 5.0 | 4 | 115
1:55
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14 | ||
4 |
Stufe 12+ Haustier
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In 99% of fights this strategy works 100% :)
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Stufe 12+ |
2 | 5.0 | 1 | 137
2:17
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15+ | ||
5 |
Stufe 1+ Haustier
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~17 rounds
maybe other breeds will work, test yourself^^ |
Breed Stufe 1+ Script |
2 | 5.0 | 2 | 120
2:00
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15+ | ||
6 |
Stufe 1+ Haustier
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Fight takes 15-17 rounds. Level pet won't take any damage.
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Breed Stufe 1+ Script |
2 | 0.0 | 2 | 132
2:12
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16+ | ||
7 | 2 | 5.0 | 0 | 142
2:22
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21+ | |||||
8 |
Stufe 1+ Haustier
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15 rounds.
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Stufe 1+ Script |
2 | 5.0 | 1 | 105
1:45
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15 | ||
9 |
picklelover83's strategy on wowhead
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Script |
2 | 5.0 | 1 | 150
2:30
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19-20 | |||
10 |
Stufe 2+ Haustier
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I've updated the script and plan based on how much health your Blazing Firehawk has left which should reduce RNG. If your Mikromant dies early to several crits there is a chance of failure and not doing enough damage to kil due to undead trait damage reduction. So the script will allow for this but now you cant get off a heal so will need lower rolls.
Also see comments, thanks to loller#2712 for my inspiration and in their comments is a modified strats that use Micromancer but you pet will need more health. |
Stufe 2+ Script |
2 | 5.0 | 4 | 91
1:31
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10+ | ||
11 |
Stufe 4+ Haustier
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417 magic damage, allows for 1 crit.
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Breed Stufe 4+ Script |
2 | 5.0 | 6 | 85
1:25
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10 | ||
12 |
Stufe 1+ Haustier
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RNG-Tag --> ~90% winrate
Pet-Sim link |
Zufall Stufe 1+ Script |
2 | 5.0 | 1 | 76
1:16
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10 | ||
13 |
Irgendein Haustier
Stufe 25+ Haustier
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This can work with Micromancer alone, but if you get unlucky you might need one level 25 pet to finish the last pet. Thanks to station384 for the TD script!
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Script |
2 | 4.7 | 2 | 105
1:45
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12 | ||
14 |
Stufe 1+ Haustier
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The 105HP is from human damage.
If you want to save around 10 seconds you can put your level pet in Slot 1 and skip the swap in (TD script will work with both) but it will cost you another 300HP at least. H/B>P/B >>S/B >>>>> H/S H/S has a slight theoretical chance to lose if you get ~2 crits against you (kill you the turn you use RS). Just bring in MPD and finish off. Script will still work if this happens Most of the time I get around 13 rounds, 1:28 The script was modified to be more complicated. It now allows for different breeds and luck protection: If you prefer a cleaner script and/or you don't want to risk the skip encase you get crit, just delete the top section and it will still work, just won't do the potential skip. If you are using the level pet in slot 1 keep it always as you get off extra damage so a lot less risk. |
Stufe 1+ Script |
2 | 4.2 | 5 | 99
1:39
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13+ | ||
15 |
Stufe 20+ Haustier
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Since Battle Pets now get XP even if they die, as long as they are rotated in, any level pet should work. But I set the HP at 1000 since it will be hit by Nether Gate, one empowered Dreadful Breath, and one regular Dreadful Breath.
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Breed Stufe 20+ Script |
2 | 3.0 | 1 | 115
1:55
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13+ | ||
16 |
Stufe 8+ Haustier
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This will probably work with many other breeds but using the ones suggested is the fastest way to finish the battle
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Breed Stufe 8+ Script |
2 | 0.0 | 0 | 141
2:21
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19+ | ||
17 |
Stufe 3+ Haustier
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Also you can try using Schneeboldwicht (any breed, but H/S and S/B is preferable) with Fausthieb and Tritt instead of Schinderjunges.
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Breed Stufe 3+ Script |
2 | 0.0 | 0 | 105
1:45
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14 |
Notizen:
Stufe 1+ Haustier
~17 rounds
maybe other breeds will work, test yourself^^
Vorher | Nachher | Erfahrungsgewinn | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safarihelm |
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Kleines Leckerli |
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Leckerli |
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Dunkelmond-Zylinder |
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Haustierkampf-Woche |
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Das Haustier levelt bis 25 mit minimalem XP-Verlust |
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Zusätzliche XP über Stufe 25 gehen verloren |
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Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Für die beste Darstellung deiner Strategie befolge bitte diese Richtlinien:
Viele Hände um viele Haustiere zu streicheln!
3
Du musst eingeloggt sein um Kommentare bewerten zu können.Berendain
schrieb am 2020-11-10 10:26:17
Here's my revised version:
Turn 1: Falcosaur Swarm! [Grumpling will be swapped in]
Turn 2: Punish until Imply dies
Rover comes in
Turn 1: Frost Shock
Turn 2: Deep Freeze
Turn 3: Punish
Turn 4: Frost Shock
Turn 5: Frost Shock
Turn 6: Pass [stunned]
Turn 7: Deep Freeze
Turn 8: Punish
If Grumpling dies here, follow these instructions. If not, skip ahead to alternate instructions.
Bring in your level pet
Turn 1: Swap to your Sharptalon Hatchling
Turn 2: Follow these priorities:
Prio 1: If Rover has <388 HP and Seduction has >586 HP, use Falcosaur Swarm!
Prio 2: If Rover has <466 HP and Seduction has <586 HP, use Wild Winds
Prio 3: Use Predatory Strike
Prio 4: Use Falcosaur Swarm!
If Grumpling is still alive, follow these instructions instead.
Turn 9: Frost Shock
Turn 10: Punish
Seduction comes in
Turn 1: Frost Shock
Turn 2: Swap to your level pet
Turn 3: Swap to your Grumpling
Grumpling should die around here, you can try and Punish until he does
Bring in your Sharptalon Hatchling
Turn 1: Predatory Strike if it will kill Seduction, otherwise Falcosaur Swarm first.
Using this strategy, I won in 15 rounds if Grumpling died to the first Curse of Doom, and 17 rounds if he survived it. He could survive it if he killed Imply in two Punishes. This sometimes happened with a P/P Grumpling. The strategy works with a P/S Grumpling, and is quicker more often. I tried out the similar Kun Lai Runt, but Takedown doesn't do enough damage, and killing Imply took too long if you use a P/S breed and use Frost Shock to slow Imply before using Thrash, so I think this strategy is restricted to Grumpling for now.
This is the TD script I wrote.
change(#2) [self(#3).active]
change(#1) [self(#3).active]
change(#3) [self.aura(Curse of Doom:217).duration=4 & !self(#3).played & enemy(#2).dead]
change(#3) [self.dead & !self(#3).played]
change(#1) [self.dead]
standby [self.aura(Stunned:927).exists]
use(Deep Freeze:481) [enemy.aura(Frost Shock:415).exists]
use(Frost Shock:416) [!enemy.aura(Stunned:927).exists & !enemy(#1).active]
use(Frost Shock:416) [self.aura(Curse of Doom:217).duration=4]
use(Falcosaur Swarm!:1773) [enemy(#2).active & enemy.hp<388 & enemy(#3).hp>586]
use(Wild Winds:514) [enemy(#2).active & enemy.hp<466 & enemy(#3).hp<586]
use(Predatory Strike:518) [enemy.hp<586]
use(Falcosaur Swarm!:1773)
use(Punish:1099)
(editiert)
2
Du musst eingeloggt sein um Kommentare bewerten zu können.arson94
schrieb am 2022-01-30 06:05:27
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