Humanoid Havoc | Draconic Destruction | Fierce Fliers | Unstoppable Undead | Critical Critters |
Magical Mayhem | Elemental Escalation | Beast Blitz | Aquatic Assault | Mechanical Melee |
Strategy added by Berendain
7
7
Average rating: |
4.7 |
Ratings: |
13 |
Your vote: |
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*** 9.0.2 approved ***
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Script |
2 | 4.8 | N/A | 46 | 105
1:45
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18+ | ||
Any Level 25+ Critter
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Script thanks to Zaphod
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Script |
2 | 5.0 | N/A | 10 | 63
1:03
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11 | |
Just modified from others to my pets.
Trample with broken armor does the most dmg. Script thanks to Dreamgarden |
Breed Script |
2 | 4.9 | N/A | 8 | 109
1:49
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20 | ||
The possibility of crits means you Frostfur Rat might die on round 12, but don't worry! I've written instructions for both situations, and the fight is actually a bit quicker if you do die following a critical hit. The strategy can't fail, as far as I can tell.
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Script |
2 | 4.7 | N/A | 7 | 133
2:13
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22 | ||
takes a bit longer (around 20-30 turns best case scenario without any misses is 18 turns) but was not difficult. the pets are also very common.
went back and retried some things. this is one of my first strategies so didn't calculate all the posibilites. If u want the first snail to survive 2 rounds then it needs 2033 health minus the amount it heals with Absorb. Since the lowest power snail has 260 power and will heal for 78 (extra damage bc of acid goo but less healing bc of darkness) the minimal health is 1876. The more power the lower the health can be. A 305 power snail wil heal for 91 so needs 1851 health. you can always bring in the second snail in round 2. unless you get unlucky with crits and misses the third darkness will kill Pilfer. Refuge causes Antaen Cannon to be blocked. It also blocks the first cast of smelly liquid on the snail. The second one is avoided by dive. you then switch to rat to do this again. Darkness is used to deal extra damage and reduce healing from Humanoid passive. Unfortunatly it adds some RNG with the extra miss chance. |
RNG |
2 | 4.3 | N/A | 3 | 131
2:11
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23+ | ||
I had a PS Glutted Bleeder, BB Muck Slug & BB Giant Woodworm
Not sure if the Spireshell Snail is a suitable substitute due to attack being much lower. I don't have the HS breed, so can't test it out. |
Breed |
2 | 5.0 | N/A | 2 | 95
1:35
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15-18 | ||
Script |
2 | 5.0 | N/A | 2 | 70
1:10
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10 | |||
Strategy is susceptible thru Hungry Burrower receiving crits.
14.3% chance of failure - RNG tag added. |
RNG Script |
2 | 5.0 | N/A | 3 | 54
0:54
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6 | ||
Working for 9.1.5
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Breed RNG Script |
2 | 5.0 | N/A | 0 | 95
1:35
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15+ | ||
Thanks to DAD for the suggestions
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2 | 5.0 | N/A | 0 | 48
0:48
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5-6 | |||
Inspired by DAD's comment on one of my strats.
Breeds above 262 speed preferred. |
2 | 5.0 | N/A | 1 | 41
0:41
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5 | |||
Inspired by WhyDaRumGone's strat here
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Breed Script |
2 | 0.0 | N/A | 0 | 40
0:40
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5-6 | ||
38-42 seconds over 5 runs
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Breed |
2 | 0.0 | N/A | 0 | 39
0:39
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5 | ||
Breed RNG |
2 | 0.0 | N/A | 0 | 120
2:00
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20+ |
Incl. steps:
Skills: 1 * *
Breed: Any
Breed | Health | Power | Speed |
---|---|---|---|
PP | 1400 | 325 | 260 |
Substitutes:
1 / 5
The possibility of crits means you Frostfur Rat might die on round 12, but don't worry! I've written instructions for both situations, and the fight is actually a bit quicker if you do die following a critical hit. The strategy can't fail, as far as I can tell.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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Keep your hands where I can see them!
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wrote on 2020-10-29 14:56:07
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