Strategy added by DragonsAfterDark
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5 |
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128 |
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Interesting fight mechanic, the enemy performs a loop of his 3 custom abilities Glade Prowl, Quick Dodge, and Hungry Bite} and only the last one deals damage. If you don't avoid that attack, it will be devastating and usually heals Briarpaw back to full. But if you do, your pet(s) can win without taking damage.
So the way to go is dodging that attack every 3 rounds and deal damage in-between. For this strategy, I wanted effective mech attacks so I loop through Decoy pets with Missile. To shorten the fight, I let my Zeppelin explode, but you can ignore that step if you want all pets at 100% Healt when Briarpaw is defeated. (I commented in the script if you want to delete the Explode part) *** Created on Beta, so maybe not final *** |
Script |
2 | 5.0 | 100% | 19 | 63
1:03
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10+ | |
Any Pet
Any Pet
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It will take a while, but your bunny will end with 100% hp
You can also do this method with Lagan / Slithershock Elver (1,1,1), Scrapyard Tunneler (2,1,1), Alloyed Alleyrat (1,2,1), Specimen 97 (1,1,1) It's also possible to do this with Inky / Nameless Octopode (1,2,2), & Sneaky Marmot (1,2,2), but you use the blind on turn two and pass on turn three, which loses one round of attack, and will make this last longer. Video for Fight |
Script |
2 | 5.0 | 100% | 116 | 115
1:55
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22 | |
A shorter one, but also sacrificing two pets.
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Script |
2 | 4.9 | 100% | 27 | 35
0:35
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5 | ||
5 rounds.
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Script |
2 | 5.0 | 100% | 10 | 35
0:35
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5 | ||
Any Pet
Any Pet
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ONE Pet Strategy!
NEVER get hit at all! |
Script |
2 | 5.0 | 100% | 5 | 65
1:05
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12 | |
Any Pet
Any Pet
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This is a copy of the 'Bunny' strategy, but uses a Mechanical pet to make it go much faster.
Script courtesy of @cellardwellar in the comments, go give 'em an upvote :) |
Script |
2 | 5.0 | 100% | 9 | 63
1:03
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11+ | |
2 | 5.0 | N/A | 0 | 69
1:09
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9 | ||||
Any Pet
Any Pet
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Script |
2 | 5.0 | 100% | 2 | 72
1:12
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14+ | ||
Any Pet
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~8 rounds.
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Script |
2 | 5.0 | 74% | 4 | 68
1:08
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8 | |
Script |
2 | 5.0 | 100% | 2 | 49
0:49
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8 | |||
Script |
2 | 5.0 | 100% | 0 | 37
0:37
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5 | |||
Any Pet
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5 rounds
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Breed |
2 | 0.0 | N/A | 0 | 38
0:38
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5 |
Incl. steps:
Any Pet
Any Pet
Substitutes:
1 / 17
It will take a while, but your bunny will end with 100% hp
You can also do this method with Lagan / Slithershock Elver (1,1,1), Scrapyard Tunneler (2,1,1), Alloyed Alleyrat (1,2,1), Specimen 97 (1,1,1)
It's also possible to do this with Inky / Nameless Octopode (1,2,2), & Sneaky Marmot (1,2,2), but you use the blind on turn two and pass on turn three, which loses one round of attack, and will make this last longer.
Video for Fight
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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Rabbit | BB |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
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ability(Burrow:159) [self.ability(Dodge:312).duration=2]
ability(#1)
Script:
if [self(#3).active]
ability(Dodge:312) [enemy.aura(Dodge:311).exists]
ability(Burrow:159) [self.ability(Dodge:312).duration=2]
ability(#1)
endif
change(next) [self.round>1]
standby
You may choose to use level pets' abilities, or the script will pass.
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ability(Dodge:312) [enemy.aura(Dodge:311).exists]
ability(Burrow:159) [enemy.aura(Dodge:311).exists]
ability(Scratch:119)
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