서로 생긴 모습은 달라도 | 용 족 출 현 | 하나된 날갯짓 | 꼬마 강령술사 | ![]() |
마법의 지배자 | 땅, 불, 바람, 물... 정령! | Best of the Beasts | 순수한 물의 힘을 느껴 보아라! | 인간 시대의 끝이 도래했다 |
42
42
Average rating: |
4.9 |
Ratings: |
65 |
귀하의 투표: |
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Creator |
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모든 레벨 25+ 크리터
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DragonsAfterDark: Updated 3 June 22 for some efficiency changes. Happy battling!
Script thanks to Ratsch |
번식 스크립트 |
2 | 4.9 ![]() |
N/A | 42 ![]() |
115
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1:55
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17 |
스크립트 |
2 | 4.8 ![]() |
N/A | 6 ![]() |
115
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1:55
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16 | |||
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Snails all day.
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스크립트 |
2 | 5.0 ![]() |
N/A | 2 ![]() |
128
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2:08
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17+ | ||
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모든 레벨 25+ 크리터
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2 | 4.5 ![]() |
N/A | 2 ![]() |
150
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2:30
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20 |
Incl. steps:
모든 레벨 25+ 크리터
스킬: 모든 종류
번식: 모든 종류
Substitutes:
1 / 13
1 / 6
DragonsAfterDark: Updated 3 June 22 for some efficiency changes. Happy battling!
Script thanks to Ratsch
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
탐험대 모자 |
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하급 애완동물 간식 |
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애완동물 간식 |
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다크문 중산모 |
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애완동물 전투 주 |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
I somehow question his abilities as a trapper, considering most of his pets are not exactly alive.
1
saskia33098
글 올리기 2025-03-02 10:26:04
6
Ratsch#21832
글 올리기 2022-12-25 01:22:31
standby [enemy.aura(Untot:242).exists && enemy(#1).active]
use(Panzerschild:310) [enemy.aura(Untot:242).exists && enemy(#2).active]
use(Stampede:163) [enemy.aura(Ausweichen:311).exists]
use(Ausweichen:312) [enemy(#2).active && enemy.round=3]
use(Schlaghagel:360)
use(Panzerschild:310) [!self.aura(Panzerschild:309).exists]
use(Tauchen:564) [enemy(#3).active]
use(Schleimberührung:445)
use(#1)
change(next)
1
Coffe#21587
글 올리기 2022-12-24 10:16:56
18
PruShendralar 글 올리기 2017-07-04 17:53:46
if [enemy(#1).active]
ability(Flurry) [enemy.round=1]
ability(Stampede) [enemy.round=2]
ability(Stampede) [enemy.aura(Undead).exists]
ability(Flurry)
endif
if [enemy(#2).active]
ability(Dodge)
ability(Flurry)
change(#2) [self(#1).dead]
endif
if [enemy(#2).active]
ability(Shell Shield) [self.round=1]
ability(Shell Shield) [enemy.aura(Undead).exists]
ability(Ooze Touch)
endif
if [enemy(#3).active]
ability(Dive)
ability(Ooze Touch)
endif
ability(#1)
3
Sannleikur 글 올리기 2017-07-09 06:01:03
1
zaftig
글 올리기 2019-11-17 23:41:42
-_-
(edit: the mean comment I was responding to has thankfully been removed.) (edited)
1
ProfBela
글 올리기 2020-07-28 12:20:30
1
Michi
글 올리기 2022-12-22 00:24:39
2
Irix
글 올리기 2021-01-16 12:53:36
1
spottsy
글 올리기 2020-11-12 20:06:16
1
Moscato
글 올리기 2020-11-05 16:51:48
3
Evil 글 올리기 2016-10-21 19:50:26
Call Darkness-> Crouch when undead is up to cast Dodge (which is 2nd round) and spam Sneak Attack.
When Rat dies switch to Silkbead Snail H/S 1/2/1 (or probably ANY Snail)
Dive -> Ooze Touch and its over.
0
Anonymous 글 올리기 2016-11-02 10:08:05
0
Anonymous 글 올리기 2016-12-07 12:40:57
0
loki 글 올리기 2017-01-22 14:08:45
2
katiefraggle
글 올리기 2018-04-19 01:53:32
0
Hex 글 올리기 2017-06-05 20:19:03
0
Ruta 글 올리기 2017-05-16 14:55:03
0
TheGrandmaGamer 글 올리기 2017-04-09 23:43:01
I just made a little adjustment.
I started my rabbit with Stampede and followed that with Flurry. Mist Wraith dodged the last round of Stampede but my Flurry still benefited from the double damage from the Stampede. It was only a 2 hit Flurry but almost finished him right there. That probably didn't make that much difference in the fight but he was dead next round.
I was thinking about trying another change when I am finished with Family Familiar on Jarrun. I will try my Snail's dive instead of shell shield when Crawdead has his death-round. I'd like to see Gnaw walk into a big hit instead of making me take one from his first round! LOL
It is not a necessary change since my 3rd pet was a snail and ended up with almost 1400 health when it was over, but I am curious.
Thanks again.
0
gent 글 올리기 2017-01-22 15:13:40
0
Emerson 글 올리기 2016-12-23 22:00:03
0
Eric the Epic 글 올리기 2016-12-07 15:00:40
0
Llua 글 올리기 2016-12-07 02:41:32
0
Bix 글 올리기 2016-11-02 06:31:53
0
stella 글 올리기 2016-10-21 15:27:44
0
Eilistraee 글 올리기 2016-10-18 13:05:24
0
Gráinne
글 올리기 2016-10-18 11:26:56
0
Jeack 글 올리기 2016-09-24 23:15:49
This avoids snail breed from effecting strat (mine would die before I could cast dive).
1
Koru08#1614
글 올리기 2023-07-14 06:26:12
2
Adrelisa#21509
글 올리기 2021-06-25 05:25:37
if [enemy(#1).active]
ability(Шквал) [enemy.round=1]
ability(Уклонение) [enemy.round=2]
ability(Звериный натиск) [enemy.round=3]
ability(Звериный натиск) [enemy.aura(Undead).exists]
ability(Шквал)
endif
if [enemy(#2).active]
ability(Уклонение)
ability(Шквал)
change(#2) [self(#1).dead]
endif
if [enemy(#2).active]
ability(Панцирный щит) [self.round=1]
ability(Панцирный щит) [enemy.aura(Undead).exists]
ability(Липкий мазок)
endif
if [enemy(#3).active]
ability(Нырок)
ability(Липкий мазок)
endif
ability(#1)
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