Strategy added by sioupe
71
71
Average rating: |
5 |
Ratings: |
56 |
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Any Pet
Any Pet
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Script |
2 | 5.0 | 100% | 71 | 26
0:26
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3 | ||
Any Pet
Any Pet
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Script |
2 | 5.0 | 100% | 20 | 21
0:21
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3 | ||
Any Level 25+ Mech
Any Pet
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Script |
2 | 5.0 | 100% | 230 | 27
0:27
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3-4 | ||
Any Level 1+ Pet
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Low EXP for pet.
I use P/P Iron Starlette and H/P Dibbler. Happy leveling ;] TD form DyRock#1510. Thanks for that! |
Breed Level 1+ Script |
2 | 4.9 | 100% | 31 | 40
0:40
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5-7 | |
Any Pet
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Using a Unholy Ascension pet adds Microbot 8D as a substitute for the Supercharge + Ion Cannon combo (unless Blizzard increases Nightfang's Health above 2900 *g*)
(3 rounds) *** Created on Beta, so maybe not final *** |
Script |
2 | 5.0 | 100% | 7 | 24
0:24
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3 | |
Any Level 1+ Pet
Any Level 1+ Pet
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All you need is to use your spells in the order below. Yeti dies every time and both level pets get exp.
It only fails if Nightfang crits. |
RNG Level 1+ Script |
2 | 5.0 | 100% | 11 | 40
0:40
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4 | |
Any Pet
Any Pet
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This strategy has little chance of failure. Just restart or finish it off with another pet :)
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Script |
2 | 5.0 | 100% | 2 | 70
1:10
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10 | |
Script |
2 | 5.0 | 100% | 1 | 65
1:05
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9 | |||
Breed Script |
2 | 5.0 | 100% | 0 | 33
0:33
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4 | |||
Any Pet
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Script |
2 | 0.0 | 100% | 4 | 45
0:45
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5 | ||
Any Mech
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2 | 5.0 | N/A | 0 | 70
1:10
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8 | |||
Any Level 1+ Pet
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Lurking In The Shadows
Strategy by Lesbanque-Dalaran This adds another possible combination of pets. I was looking for something with excellent odds of winning (aiming for 100%), a TD script, and could still level a pet. The Yeti will die to keep Nightfang from selecting an attack against the leveling pet on the next turn. 1: Tranquil Mechanical Yeti (1,1,1) 2: Leveling Slot 3: Iron Starlette (1,2,1) |
Level 1+ Script |
2 | 5.0 | 100% | 4 | 65
1:05
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7+ | |
Any Level 1+ Pet
Any Level 1+ Pet
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You can also use a Runeforged Servitor and use Call Lightning instead of Toxic Smoke
There is a small chance that you will crit and kill Nightfang a turn early. There is also another chance that you might die to bleed and go through to the mechnical death trait round with to much health (more than 201). In this case either of these happen, you may as well finish the fight, you won't get the xp. |
Breed RNG Level 1+ Script |
2 | 5.0 | 59% | 3 | 31
0:31
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4 | |
Fast, safe & easy ;))
2nd slot - ANY Demolish pet 3rd slot - ANY Demolish pet --------------------- Fight time: 5 rounds --------------------- Enjoy. |
Script |
2 | 5.0 | 100% | 0 | 30
0:30
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4-5 | ||
Any Pet
Any Pet
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2 | 5.0 | N/A | 1 | 35
0:35
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4 | |||
Any Pet
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2 | 0.0 | N/A | 1 | 45
0:45
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4 | |||
Any Level 1+ Pet
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Any Exploder with above 314 speed will work also.
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Level 1+ Script |
2 | 5.0 | 100% | 6 | 28
0:28
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4 | |
Any Level 1+ Pet
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Ty cellardwellar for the TD Script
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Level 1+ Script |
2 | 3.5 | 100% | 2 | 55
0:55
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7 | |
Any Level 1+ Pet
Any Pet
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Breed Level 1+ |
2 | 3.0 | N/A | 3 | 41
0:41
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4 | ||
2 | 0.0 | N/A | 0 | 70
1:10
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6 | ||||
Any Pet
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Basically Stormwing can nearly solo. Pet #2 is just for Call Lightning and pet #3 is never used
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Script |
2 | 0.0 | 100% | 0 | 48
0:48
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4 | |
Is it a bird? Does it have Call Lightning? Then it's a substitute!
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Script |
2 | 0.0 | 100% | 0 | 50
0:50
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5 | ||
Script |
2 | 0.0 | 100% | 0 | 70
1:10
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9 | |||
Any Pet
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2 | 0.0 | N/A | 0 | 58
0:58
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7 | |||
Any Level 1+ Pet
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RNG Level 1+ Script |
2 | 0.0 | 89% | 0 | 50
0:50
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7 | ||
Any Level 1+ Pet
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Sunreaver Micro-Sentry can easily solo the fight, but this can be used to get a bit of XP on another pet. Even a level 1.
9 times out of 10 Decoy won't be necessary. But it provides consistency to the fight by preventing unlucky crits from killing the Sunreaver Micro-Sentry before it can finish the enemy off. |
Level 1+ Script |
2 | 1.0 | 100% | 0 | 42
0:42
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6 |
Incl. steps:
Any Pet
Any Pet
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 2 | 96 |
2 | ➜ | 2 | 102 |
3 | ➜ | 3 | 107 |
4 | ➜ | 4 | 112 |
5 | ➜ | 5 | 116 |
6 | ➜ | 6 | 119 |
7 | ➜ | 7 | 121 |
8 | ➜ | 8 | 123 |
9 | ➜ | 9 | 125 |
10 | ➜ | 10 | 125 |
11 | ➜ | 11 | 125 |
12 | ➜ | 12 | 125 |
13 | ➜ | 13 | 123 |
14 | ➜ | 14 | 121 |
15 | ➜ | 15 | 119 |
16 | ➜ | 16 | 116 |
17 | ➜ | 17 | 112 |
18 | ➜ | 18 | 107 |
19 | ➜ | 19 | 102 |
20 | ➜ | 20 | 96 |
21 | ➜ | 21 | 89 |
22 | ➜ | 22 | 82 |
23 | ➜ | 23 | 74 |
24 | ➜ | 24 | 65 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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Sunreaver Micro-Sentry | PP |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Deadly stalker at night, cozy purring fluffball by day
1
You must be logged in to vote on commentsGezzno#1929
wrote on 2024-03-02 02:58:01
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You must be logged in to vote on commentsRaincloud
wrote on 2022-11-05 11:44:11
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You must be logged in to vote on commentsWhateverPrime wrote on 2022-10-27 14:32:41
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You must be logged in to vote on commentsDarkKuno#1481
wrote on 2021-03-18 06:36:14
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You must be logged in to vote on commentsDragonsAfterDark
wrote on 2021-03-18 12:00:27
0
You must be logged in to vote on commentsmomto3plus1
wrote on 2022-06-17 00:47:07
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You must be logged in to vote on commentsGráinne
wrote on 2022-06-17 04:15:11
Dragons is correct, and gave the correct explanation for the XP. A level pet in the first slot that is IMMEDIATELY swapped out without attacking or passsing does not qualify on that basis for XP.
HOWEVER, when one of your pets dies simultaneously with the last opposing pet, any remaining pets in your team come forward to split the XP, and when there is only one level pet, it ofc gets all the XP.
This principle is used in Explode strats, where your second pet chooses to Explode when it will hill the last remaining opposing pet, and itself, leaving your level pet to come in and claim the XP.
It also usually happens in Mega Bite, where Ikky kills the turtle just in time for thr Whirlpool to kill Ikky. Your remaining pet(s) come in and claim the XP.
I just tried this strat 5 times, with a Level 1 in the first slot. In all 5, the Micro-Sentry died at the same time as Nightfang. If you don't have a level pet in the first slot, the Micro-Sentry will usually survive the battle, but with the wasted round, it dies simultaneously. And then your level pet comes in and gets XP. So my level pet got XP on all 5.
I then started with a Level 1, immediately switched to a Stormwing, who softened up Nightfang and died, and then brought in the Micro-Sentry, which finished off Nightfang without taking much damage. The result was that the level pet got no XP.
So, yes, you could use this as a levelling strat, but the reason for the XP is that the level pet comes in at the end, not that it earns it at the start,
6
You must be logged in to vote on commentsdbmamaz
wrote on 2020-12-02 17:42:56
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You must be logged in to vote on commentsCarsti
wrote on 2022-04-08 20:24:08
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You must be logged in to vote on commentsGeorge
wrote on 2021-05-26 20:07:42
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You must be logged in to vote on commentsSpaceCadet#11225
wrote on 2021-04-28 04:26:40
use(Call Lightning:204)
use(Haywire:916)
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You must be logged in to vote on commentsPureArmour#1184
wrote on 2020-12-02 23:39:09
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You must be logged in to vote on commentsfeeria#2730
wrote on 2022-09-02 12:00:40
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You must be logged in to vote on commentsDoctorWho#2677
wrote on 2023-02-11 11:07:52
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