7
7
Average rating: |
4.9 |
Ratings: |
7 |
Your vote: |
|
Creator |
|||||||||
---|---|---|---|---|---|---|---|---|---|
Tags
Filter strategies:
These options reset all other sorting filters. |
|||||||||
Any Level 1+ Pet
Any Pet
|
|
Level 1+ Script |
2 | 4.6 | N/A | 26 | 245
4:05
|
34 | |
Any Level 1+ Pet
|
Extremely fast, 100% reliable strat posted by Brawler.
|
Level 1+ Script |
2 | 5.0 | N/A | 14 | 85
1:25
|
12 | |
Any Level 1+ Pet
|
Level 1+ Script |
2 | 5.0 | N/A | 6 | 90
1:30
|
11-12 | ||
Any Level 1+ Pet
|
|
Level 1+ Script |
2 | 4.9 | N/A | 7 | 127
2:07
|
15+ | |
Any Level 1+ Pet
|
10 rounds.
|
Breed Level 1+ Script |
2 | 5.0 | N/A | 3 | 85
1:25
|
10 | |
Script |
2 | 5.0 | N/A | 0 | 81
1:21
|
9 | |||
Any Level 1+ Pet
|
|
DragonsAfterDark: Strategy has been updated in response to feedback--thank you all for your comments, and hopefully this works better ^^
|
Breed RNG Level 1+ Script |
2 | 4.0 | N/A | 0 | 135
2:15
|
15-17 |
Breed |
2 | 0.0 | N/A | 0 | 155
2:35
|
17+ | |||
Any Level 1+ Pet
Any Level 1+ Pet
|
Work on a more intuitive script would make strat / battle more efficient. Hopefully one day.
P/B and P/S breeds of Boneweave Hatchling can cycle in both level pets when 2nd enemy pet becomes active. Beast racial and toughness vs Humanoid abilities remove RNG. |
Level 1+ Script |
2 | 0.0 | N/A | 0 | 155
2:35
|
18-20 | |
Breed |
2 | 0.0 | N/A | 0 | 120
2:00
|
15+ |
Incl. steps:
Any Level 1+ Pet
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
|
Lesser Pet Treat |
|
Pet Treat |
|
Darkmoon Hat |
|
Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
|
= |
Additional XP above level 25 is lost |
|
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Wouldn't it be easier to just smash that ominously glowing orb... ?
4
You must be logged in to vote on commentsAilyara
wrote on 2020-10-21 12:22:52
-1
You must be logged in to vote on commentsMichael wrote on 2017-11-13 09:10:53
if [enemy(#1).active]
ability(sandstorm) [!weather]
ability(crush)
endif
if [enemy(#2).active]
change(#2) [self(#1).active]
change(#3) [self(#2).active]
ability(shadow slash)
endif
if [enemy(#3).active]
standby
ability(shadow slash)
ability(shadow slash)
ability(ghostly bite)
change(#1) [self(#3).active]
ability(sandstorm) [!weather]
ability(crush)
endif
1
You must be logged in to vote on commentsMichael
wrote on 2017-11-16 14:30:42
1
You must be logged in to vote on commentsandrewtabs
wrote on 2018-06-15 14:43:30
if [enemy(#1).active]
ability(Sandstorm) [self.round = 1]
ability(Crush)
endif
if [enemy(#2).active]
ability(Crush) [!enemy(#2).aura(Uncanny Luck:251).exists]
change(#2) [!self(#2).played & self(#2).level < 25]
change(#3) [self(#2).active]
change(#3) [self(#1).aura(Stunned).exists]
ability(Crush)
ability(Shadow Slash)
standby
endif
if [enemy(#3).active]
standby [enemy.round = 1]
ability(Ghostly Bite) [self.aura(Undead:242).exists]
ability(Sandstorm:453) [enemy.hp < 371 ]
ability(Shadow Slash)
ability(Crush)
change(#1)
endif
0
You must be logged in to vote on commentsTwilightcrescent wrote on 2016-09-10 06:17:29
0
You must be logged in to vote on commentsBooket wrote on 2016-09-09 19:10:49
1 - Sandstorm
2 - Crush ++
1 - Crush
2 - Swap to Level Pet
3 - Swap to Ghostly Skull
4 - Siphon Life
5 - Shadow Slash ++
1 - Pass
2 - Siphon Life (Death)
3 - Ghostly Bite
4 - Back to Idol & Sandstorm
5 - Crush ++
0
You must be logged in to vote on commentsAranesh
wrote on 2016-09-15 02:35:43
0
You must be logged in to vote on commentsArizonapita wrote on 2016-09-12 01:17:14
0
You must be logged in to vote on commentsTigra wrote on 2016-09-04 05:12:37
0
You must be logged in to vote on commentsSaryas wrote on 2016-09-08 22:55:50
0
You must be logged in to vote on commentsAnonymous wrote on 2016-09-09 01:18:54
0
You must be logged in to vote on commentsSela wrote on 2016-09-09 04:07:34
0
You must be logged in to vote on commentsKimble wrote on 2016-09-11 20:05:28
0
You must be logged in to vote on commentsTahnischa wrote on 2016-09-11 04:13:07
0
You must be logged in to vote on commentsNix wrote on 2016-09-11 02:29:22
0
You must be logged in to vote on commentsgreg wrote on 2016-09-08 23:51:23
New Comment: