Stratégie proposée par Saintgabrial
8
8
Average rating: |
4.2 |
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5 |
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N'importe quelle mascotte de niveau 1+
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This strategy has been updated to include the possibilities of stuns. Hopefully, it accounts for all variables.
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Niveau 1+ Script |
2 | 4.8 ![]() |
N/A | 57 ![]() |
105
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1:45
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12+ | |
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N'importe quelle mascotte de niveau 1+
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Quick fight, usually winning in 9-10 rounds.
Don't mouse over the TD script button while you have a mouthful of drink. It's a long one; it includes when to pass and when to use Ion Cannon for every breed of every alternative pet. I recommend using the TD script. If you don't use it, you'll need to mouse over the enemy pets to see what abilities they have. Your actions will depend on the abilities they have slotted. The written instructions look incredibly long, but all of it is conditional so you'll only need to follow half of it. Again, you'll usually win in 9-10 rounds. If your level pet is a flying pet it might die if it gets crit by Moon Tears, which Moon uses less than half of the time. |
Niveau 1+ Script |
2 | 4.2 ![]() |
N/A | 19 ![]() |
79
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1:19
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9+ | |
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N'importe quelle mascotte de niveau 1+
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Saintgabrial
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Niveau 1+ Script |
2 | 4.2 ![]() |
N/A | 8 ![]() |
100
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1:40
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12 | |
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N'importe quelle mascotte de niveau 1+
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My Pet Battle Panel auto-closed... so no specific turns. If you can, please comment an approximate turn order :)
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Niveau 1+ Script |
2 | 0.0 ![]() |
N/A | 1 ![]() |
110
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1:50
|
15 | |
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N'importe quelle mascotte de niveau 1+
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This team has multiple alternates that can be put on the team. The main idea of this team is to kill Moon and Mouthy before Alpha Strike'ing Carl to 560HP. Let Moth die. Switch in and explode. Leveling pet will get all XP! **Only thing that might vary is the HP of your exploding pet will change the damage done with the explosion.**
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Niveau 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
113
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1:53
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14 | |
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Works vs. the following:
Nicodemus, Brisby, and Jenner Moon, Mouthy, and Carl Sprouts, Prince Charming, & Runts |
Script |
2 | 0.0 ![]() |
N/A | 1 ![]() |
130
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2:10
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16-19 | ||
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N'importe quelle mascotte de niveau 15+
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Niveau 15+ |
2 | 0.0 ![]() |
N/A | 1 ![]() |
94
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1:34
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12-13 | ||
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N'importe quelle mascotte de niveau 8+
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Mechanical Axebeak should be able to Kill all three. If not Lil' Bling should be able to clean up the rest.
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Breed Niveau 8+ |
2 | 4.4 ![]() |
N/A | 5 ![]() |
78
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1:18
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10+ | |
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N'importe quelle mascotte de niveau 1+
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Niveau 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
90
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1:30
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11 | ||
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N'importe quelle mascotte de niveau 1+
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Niveau 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
110
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1:50
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12-14 |
Ajout étape:
Talents : 2 1 2
Breed: BB, SS, PS, HS
PB, SB, HB
Breed | Vie | Puissance | Vitesse |
---|---|---|---|
BB | 1481 | 292 | 260 |
SS | 1400 | 276 | 309 |
PS | 1400 | 305 | 273 |
HS | 1546 | 276 | 273 |
PB | 1465 | 305 | 257 |
SB | 1465 | 289 | 273 |
HB | 1546 | 289 | 257 |
HP | 1546 | 305 | 244 |
![]() >251 |
N'importe quelle mascotte de niveau 1+
Substitutes:
1 / 18
Avant | Après | Gain xp | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Chapeau de safari |
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Friandise inférieure |
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Friandise |
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Haut-de-forme sombrelune |
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Événement semaine bonus |
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Passage niveau 25 avec perte d'xp minimale |
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XP au-delà du niveau 25 en surplus |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
3
D3adbolt
rédigé le 2020-10-17 15:23:30
2
VanyaMia
rédigé le 2020-10-31 09:10:35
1
MissPet#1154
rédigé le 2019-11-03 06:24:11
1
kyle1519
rédigé le 2019-06-20 21:40:04
0
Hobbyhorse rédigé le 2017-06-19 10:32:57
if [enemy(#3).hp < 618]
ability(Explode)
standby
endif
ability(Moth Dust) [round=3]
ability(Cocoon Strike) [round=2]
ability(#1)
change(#3)
-1
Hobbyhorse rédigé le 2017-08-28 04:17:28
standby [self.aura(Stunned:927).exists]
ability(Cocoon Strike:506) [round=2]
ability(Moth Dust:508) [round=3]
ability(Explode:282) [enemy(#3).active & enemy.hp<618]
ability(#1)
change(#2)
0
Kjarrval rédigé le 2017-10-12 03:53:06
1
Hobbyhorse rédigé le 2017-10-17 19:25:09
Changed TD Script
if [enemy(#3).hp<618]
change(#3)
ability(Explode:282)
endif
standby [self.aura(Stunned:927).exists]
ability(Cocoon Strike:506) [round=2]
ability(Moth Dust:508) [round=3]
ability(#1)
change(#3)
1
fr0z3night
rédigé le 2018-01-01 11:39:01
1
fr0z3night
rédigé le 2018-01-01 12:01:25
if [enemy(#3).hp<618]
change(#3)
ability(Explode:282)
endif
standby [self.aura(Stunned:927).exists]
ability(Cocoon Strike:506) [round=2]
ability(Moth Dust:508) [round=3]
ability(#1)
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
2
fr0z3night
rédigé le 2018-01-01 12:11:55
standby [enemy(#3).hp<618 & self(#1).active]
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
if [enemy(#3).hp<618]
ability(Explode:282)
endif
standby [self.aura(927).exists]
ability(506) [round=2]
ability(508) [round=3]
ability(#1)
or
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
if [enemy(#3).hp<618]
standby [self(#1).active]
ability(Explode:282)
endif
standby [self.aura(927).exists]
ability(506) [round=2]
ability(508) [round=3]
ability(#1)
1
fr0z3night
rédigé le 2018-01-01 12:33:14
standby [enemy(#3).hp<618 & self(#1).active]
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
ability(282) [enemy.hp<=618]
standby [self.aura(927).exists]
ability(506) [round=2]
ability(508) [round=3]
ability(#1)
so detonate script... leaving only the level pet in slot 3 alive, or change the change to #3, i think its right
quit [ self(#3).dead ]
standby [enemy(#3).hp<618 & self(#1).active]
ability(282) [enemy.hp<=618]
change(#2) [self(#1).dead]
standby [self.aura(927).exists]
ability(506) [round=2]
ability(508) [round=3]
ability(#1)
1
Azero
rédigé le 2018-07-04 10:01:51
And then I moved my lvl 1 from slot 3 to slot 2. Sigh. Great script!!
-2
Anon rédigé le 2018-04-25 11:35:10
0
Lyta rédigé le 2017-10-28 15:16:51
0
Anonymous rédigé le 2017-09-27 04:42:28
0
Marzen rédigé le 2017-01-31 22:41:06
0
Aranesh
rédigé le 2017-02-01 07:22:19
0
Gularon rédigé le 2017-01-27 08:44:41
1
juanfra082018
rédigé le 2020-02-15 12:09:50
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