Strategy added by Phil
20
20
Average rating: |
4.8 |
Ratings: |
17 |
Your vote: |
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Any Level 1+ Pet
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Any Level 1+ Pet
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Script thanks to riEteRMYCHEa
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Level 1+ Script |
2 | 4.8 ![]() |
N/A | 20 ![]() |
47
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0:47
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6-7 | |
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Any Pet
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Any Pet
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The three Pests can be defeated by many combinations of pets. Listed here are only a few good options, but there are many other good choices.
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2 | 5.0 ![]() |
N/A | 1 ![]() |
39
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0:39
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5 | |
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Any Pet
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Any Pet
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Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
26
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0:26
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3 | ||
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Any Pet
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Any Pet
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The three Pests can be defeated by many combinations of pets. Listed here are only a few good options, but there are many other good choices.
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2 | 5.0 ![]() |
N/A | 0 ![]() |
44
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0:44
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6+ | |
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Any Pet
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Any Pet
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2 | 0.0 ![]() |
N/A | 1 ![]() |
17
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0:17
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2 | |||
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Any Pet
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Any Pet
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Created from a comment by skarpethinn on another strat. The script works on Carrotus, Gnawface, and Gorefu. Can sometimes miss on Gnawface because of darkness, but thankfully Lio the Lioness is nearby if you need to heal your pets.
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Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
18
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0:18
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2 |
Incl. steps:
Any Level 1+ Pet
Any Level 1+ Pet
Script thanks to riEteRMYCHEa
Before | After | Experience Gain | |
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1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
I don't trust carrots. They always look like they are planning something...
2
CompilerTries
wrote on 2024-03-30 19:10:59
if[enemy(Carrotus Maximus:1473).hp>427]
use(Wind-Up:459)[round~1,5]
use(Powerball:566)
endif
use(Explode:282)
1
Anouki#2531
wrote on 2024-10-28 08:48:08
1
Llithari
wrote on 2024-04-30 02:41:38
Using Windup on round 3 seems to be a sweet spot between success rate & fewest rounds:
use(Explode:282) [enemy.hp.can_be_exploded]
use(Wind-Up:459) [round~1,3]
use(#2) (edited)
8
Moonie
wrote on 2020-10-02 06:57:43
use(Explode:282) [enemy(Carrotus Maximus:1473).hp<427]
use(Explode:282) [enemy(Carrotus Maximus:1608).hp< 427]
use(Wind-Up:459) [round~1,5]
use(Powerball:566)
Added 2nd line with different Carrotus Maximus:1608 ID. (edited)
2
D3adbolt
wrote on 2020-10-28 23:19:26
2
EvilGrin
wrote on 2020-12-12 13:40:29
3
Thebadmf
wrote on 2022-11-28 13:58:27
1
Jaladar
wrote on 2022-12-26 14:15:14
1
Wraiven
wrote on 2022-12-29 17:04:17
1
Jaladar
wrote on 2022-12-29 21:05:05
1
riEteRMYCHEa
wrote on 2023-01-04 09:30:40
Try this:
use(Explode:282) [ enemy(Carrotus Maximus:1608).hp< 427 ]
use(Wind-Up:459) [ round~1,5 ]
use(Powerball:566)
0
Luvnstrumph#1318
wrote on 2023-01-05 05:53:22
4
Hacxman#1776
wrote on 2023-01-16 19:14:11
2
Ryjox
wrote on 2024-02-10 17:37:09
2
Sleepywillo
wrote on 2020-12-19 00:58:19
1
joeblack2010
wrote on 2025-01-18 12:27:45
2
Тарариан#2796
wrote on 2020-09-15 08:09:02
ability(459) [self.round=1]
ability(459) [self.round=5]
ability(282) [enemy.hp < 427]
ability(566)
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