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vs. Fight Night: Sir Galveston

Strategy added by Dave

20

20

Strategy 3 of 5
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Incl. steps:

Fight Night: Sir Galveston 99182
Special or not:0Special or not:111211786977811780

Skills: 1 1 2
Breed: Any

Sunreaver Micro-Sentry
This pet can have the following breeds:

Breed Health Power Speed
PP 1400 325 260


Special or not:0Special or not:110211426860111420

Skills: 1 * 2
Breed: Any

Clock'em
This pet can have the following breeds:

Breed Health Power Speed
SB 1546 257 289


1 ZRA 15

Any Level 20+ Mech

Skills: Any
Breed: Any

High XP
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 2:05
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 19
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1135981
2136353
3146683
4146971
5147219
6157425
7157590
8167714
9167796
10177838
11177838
12187796
13197714
14197590
15207425
16207219
17216971
18226683
19226353
20235981
21235569
22245115
23253900
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

=

Additional XP above level 25 is lost

Strategy Details
2 Min 5 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
19
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
N/A
Pet Sim does not have an enemy fight logic for this encounter, yet. Winrates cannot be calculated until the fight has been mapped.
2020-05-06 08:23:30
The strategy was last updated on this date.
2017-05-27 05:36:51
The strategy was created on this date.
47,296
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Dalaran:Broken Isles 28.3 23.4 (TomTom / Map Pin)
High XP
This fight provides a lot of pet experience. If possible to safely bring a low level pet in, it is worth doing so. You can see detailed values by hovering over the XP tag.
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Extra Plating
Supercharge
Clock'em
Jab
Dodge
Any Level 20+ Mech
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Clock'em
Bring in your Mechanical pet
Swap to your Sunreaver Micro-Sentry
Swap to your Clock'em
Swap to your Mechanical pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Clock'em
Any Mech
Laser
Extra Plating
Supercharge
Jab
Dodge
Greatest Foe
Coach
Sir Murkeston
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Extra Plating
Supercharge
Clock'em
Jab
Dodge
Any Level 20+ Mech
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Clock'em
Bring in your Mechanical pet
Swap to your Sunreaver Micro-Sentry
Swap to your Clock'em
Swap to your Mechanical pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Clock'em
Any Mech
Laser
Extra Plating
Supercharge
Jab
Dodge
Greatest Foe
Coach
Sir Murkeston
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Extra Plating
Supercharge
Clock'em
Jab
Dodge
Any Level 20+ Mech
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Clock'em
Bring in your Mechanical pet
Swap to your Sunreaver Micro-Sentry
Swap to your Clock'em
Swap to your Mechanical pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Clock'em
Any Mech
Laser
Extra Plating
Supercharge
Jab
Dodge
Greatest Foe
Coach
Sir Murkeston
Turns 4+
Laser until Coach is dead

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Extra Plating
Supercharge
Clock'em
Jab
Dodge
Any Level 20+ Mech
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Clock'em
Bring in your Mechanical pet
Swap to your Sunreaver Micro-Sentry
Swap to your Clock'em
Swap to your Mechanical pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Clock'em
Any Mech
Laser
Extra Plating
Supercharge
Jab
Dodge
Greatest Foe
Coach
Sir Murkeston
Sir Murkeston comes out

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Extra Plating
Supercharge
Clock'em
Jab
Dodge
Any Level 20+ Mech
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Clock'em
Bring in your Mechanical pet
Swap to your Sunreaver Micro-Sentry
Swap to your Clock'em
Swap to your Mechanical pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Clock'em
Any Mech
Laser
Extra Plating
Supercharge
Jab
Dodge
Greatest Foe
Coach
Sir Murkeston
Turn 1
Laser - Greatest Foe swaps in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Extra Plating
Supercharge
Clock'em
Jab
Dodge
Any Level 20+ Mech
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Clock'em
Bring in your Mechanical pet
Swap to your Sunreaver Micro-Sentry
Swap to your Clock'em
Swap to your Mechanical pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Clock'em
Any Mech
Laser
Extra Plating
Supercharge
Jab
Dodge
Greatest Foe
Coach
Sir Murkeston
Turns 2+

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Extra Plating
Supercharge
Clock'em
Jab
Dodge
Any Level 20+ Mech
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Clock'em
Bring in your Mechanical pet
Swap to your Sunreaver Micro-Sentry
Swap to your Clock'em
Swap to your Mechanical pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Clock'em
Any Mech
Laser
Extra Plating
Supercharge
Jab
Dodge
Greatest Foe
Coach
Sir Murkeston
Bring in Clock'em

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Extra Plating
Supercharge
Clock'em
Jab
Dodge
Any Level 20+ Mech
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Clock'em
Bring in your Mechanical pet
Swap to your Sunreaver Micro-Sentry
Swap to your Clock'em
Swap to your Mechanical pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Clock'em
Any Mech
Laser
Extra Plating
Supercharge
Jab
Dodge
Greatest Foe
Coach
Sir Murkeston
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Extra Plating
Supercharge
Clock'em
Jab
Dodge
Any Level 20+ Mech
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Clock'em
Bring in your Mechanical pet
Swap to your Sunreaver Micro-Sentry
Swap to your Clock'em
Swap to your Mechanical pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Clock'em
Any Mech
Laser
Extra Plating
Supercharge
Jab
Dodge
Greatest Foe
Coach
Sir Murkeston
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Extra Plating
Supercharge
Clock'em
Jab
Dodge
Any Level 20+ Mech
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Clock'em
Bring in your Mechanical pet
Swap to your Sunreaver Micro-Sentry
Swap to your Clock'em
Swap to your Mechanical pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Clock'em
Any Mech
Laser
Extra Plating
Supercharge
Jab
Dodge
Greatest Foe
Coach
Sir Murkeston
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Extra Plating
Supercharge
Clock'em
Jab
Dodge
Any Level 20+ Mech
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Clock'em
Bring in your Mechanical pet
Swap to your Sunreaver Micro-Sentry
Swap to your Clock'em
Swap to your Mechanical pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Clock'em
Any Mech
Laser
Extra Plating
Supercharge
Jab
Dodge
Greatest Foe
Coach
Sir Murkeston
Turns 4+
Jab until Greatest Foe is dead

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Extra Plating
Supercharge
Clock'em
Jab
Dodge
Any Level 20+ Mech
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Clock'em
Bring in your Mechanical pet
Swap to your Sunreaver Micro-Sentry
Swap to your Clock'em
Swap to your Mechanical pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Clock'em
Any Mech
Laser
Extra Plating
Supercharge
Jab
Dodge
Greatest Foe
Coach
Sir Murkeston
Sir Murkeston comes back in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Extra Plating
Supercharge
Clock'em
Jab
Dodge
Any Level 20+ Mech
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Clock'em
Bring in your Mechanical pet
Swap to your Sunreaver Micro-Sentry
Swap to your Clock'em
Swap to your Mechanical pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Clock'em
Any Mech
Laser
Extra Plating
Supercharge
Jab
Dodge
Greatest Foe
Coach
Sir Murkeston
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Extra Plating
Supercharge
Clock'em
Jab
Dodge
Any Level 20+ Mech
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Clock'em
Bring in your Mechanical pet
Swap to your Sunreaver Micro-Sentry
Swap to your Clock'em
Swap to your Mechanical pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Clock'em
Any Mech
Laser
Extra Plating
Supercharge
Jab
Dodge
Greatest Foe
Coach
Sir Murkeston
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Extra Plating
Supercharge
Clock'em
Jab
Dodge
Any Level 20+ Mech
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Clock'em
Bring in your Mechanical pet
Swap to your Sunreaver Micro-Sentry
Swap to your Clock'em
Swap to your Mechanical pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Clock'em
Any Mech
Laser
Extra Plating
Supercharge
Jab
Dodge
Greatest Foe
Coach
Sir Murkeston
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Extra Plating
Supercharge
Clock'em
Jab
Dodge
Any Level 20+ Mech
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Clock'em
Bring in your Mechanical pet
Swap to your Sunreaver Micro-Sentry
Swap to your Clock'em
Swap to your Mechanical pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Clock'em
Any Mech
Laser
Extra Plating
Supercharge
Jab
Dodge
Greatest Foe
Coach
Sir Murkeston
Turns 4+
Jab until Sir Murkeston is dead

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Extra Plating
Supercharge
Clock'em
Jab
Dodge
Any Level 20+ Mech
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Clock'em
Bring in your Mechanical pet
Swap to your Sunreaver Micro-Sentry
Swap to your Clock'em
Swap to your Mechanical pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Clock'em
Any Mech
Laser
Extra Plating
Supercharge
Jab
Dodge
Greatest Foe
Coach
Sir Murkeston

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Extra Plating
Supercharge
Clock'em
Jab
Dodge
Any Level 20+ Mech
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Clock'em
Bring in your Mechanical pet
Swap to your Sunreaver Micro-Sentry
Swap to your Clock'em
Swap to your Mechanical pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Clock'em
Any Mech
Laser
Extra Plating
Supercharge
Jab
Dodge
Greatest Foe
Coach
Sir Murkeston
If Clock'em does not manage, bring your third mech and clean up.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Sunreaver Micro-Sentry
Laser
Extra Plating
Supercharge
Clock'em
Jab
Dodge
Any Level 20+ Mech
Pass
Bring in your Sunreaver Micro-Sentry
Bring in your Clock'em
Bring in your Mechanical pet
Swap to your Sunreaver Micro-Sentry
Swap to your Clock'em
Swap to your Mechanical pet
Sir Murkeston comes in
Coach comes in
Greatest Foe comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Sunreaver Micro-Sentry
Clock'em
Any Mech
Laser
Extra Plating
Supercharge
Jab
Dodge
Greatest Foe
Coach
Sir Murkeston

Better a silly girl with a flower than a silly boy with a horse and a stick.




patriotic_shoe wrote on 2023-12-19 13:48:40

my first script. worked for me.

use(Laser:482) [round = 1]
use(Zusätzlicher Beschlag:392) [round = 2]
use(Aufladen:208) [round = 3]
if [enemy.active]
use(Laser:482)
endif [self.dead]

change(Butler:1142)
use(Hieb:219) [round <= 9]
use(Ausweichen:312) [round = 10]
if [enemy.active]
use(Hieb:219)
endif [enemy.dead]
if [enemy.active]
use(Aufziehen:459)
endif [enemy.dead]

Anonymous wrote on 2017-03-11 10:13:07

Used Clockwork Gnome with Blitz and completely destroyed Greatest Foe and Sir Murkeston, after Sunreaver Micro-Sentry died.

Anonymous wrote on 2016-12-09 18:16:07

Excellent strat; worked first try, didn't even need the 3rd pet.

Cyhyraeth wrote on 2016-12-08 10:53:23

Sweet strategy! My Clock'em died before Sir Murkeston, so I had to use my 3rd pet for two rounds. Ez pz!

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