Murlocs, Harpies, and Wolvar, Oh My! | Dragons! | Flock Together | The Lil' Necromancer | Mousing Around |
Master of Magic | Ragnaros, Watch and Learn | Best of the Beasts | Aquatic Acquiescence | Roboteer |
37
37
Average rating: |
4.9 |
Ratings: |
57 |
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Any Level 25+ Critter
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DragonsAfterDark: Updated 3 June 22 for some efficiency changes. Happy battling!
Script thanks to Ratsch |
Breed Script |
2 | 4.9 | N/A | 37 | 115
1:55
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17 |
Script |
2 | 4.7 | N/A | 4 | 115
1:55
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16 | |||
Snails all day.
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Script |
2 | 5.0 | N/A | 2 | 128
2:08
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17+ | ||
Any Level 25+ Critter
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2 | 4.5 | N/A | 2 | 150
2:30
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20 |
Incl. steps:
Any Level 25+ Critter
Skills: Any
Breed: Any
Substitutes:
1 / 13
1 / 6
DragonsAfterDark: Updated 3 June 22 for some efficiency changes. Happy battling!
Script thanks to Ratsch
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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I somehow question his abilities as a trapper, considering most of his pets are not exactly alive.
6
You must be logged in to vote on commentsRatsch#21832
wrote on 2022-12-25 01:22:31
standby [enemy.aura(Untot:242).exists && enemy(#1).active]
use(Panzerschild:310) [enemy.aura(Untot:242).exists && enemy(#2).active]
use(Stampede:163) [enemy.aura(Ausweichen:311).exists]
use(Ausweichen:312) [enemy(#2).active && enemy.round=3]
use(Schlaghagel:360)
use(Panzerschild:310) [!self.aura(Panzerschild:309).exists]
use(Tauchen:564) [enemy(#3).active]
use(Schleimberührung:445)
use(#1)
change(next)
1
You must be logged in to vote on commentsCoffe#21587
wrote on 2022-12-24 10:16:56
18
You must be logged in to vote on commentsPruShendralar wrote on 2017-07-04 17:53:46
if [enemy(#1).active]
ability(Flurry) [enemy.round=1]
ability(Stampede) [enemy.round=2]
ability(Stampede) [enemy.aura(Undead).exists]
ability(Flurry)
endif
if [enemy(#2).active]
ability(Dodge)
ability(Flurry)
change(#2) [self(#1).dead]
endif
if [enemy(#2).active]
ability(Shell Shield) [self.round=1]
ability(Shell Shield) [enemy.aura(Undead).exists]
ability(Ooze Touch)
endif
if [enemy(#3).active]
ability(Dive)
ability(Ooze Touch)
endif
ability(#1)
3
You must be logged in to vote on commentsSannleikur wrote on 2017-07-09 06:01:03
1
You must be logged in to vote on commentszaftig
wrote on 2019-11-17 23:41:42
-_-
(edit: the mean comment I was responding to has thankfully been removed.) (edited)
1
You must be logged in to vote on commentsProfBela
wrote on 2020-07-28 12:20:30
1
You must be logged in to vote on commentsMichi
wrote on 2022-12-22 00:24:39
2
You must be logged in to vote on commentsIrix
wrote on 2021-01-16 12:53:36
1
You must be logged in to vote on commentsspottsy
wrote on 2020-11-12 20:06:16
1
You must be logged in to vote on commentsMoscato
wrote on 2020-11-05 16:51:48
3
You must be logged in to vote on commentsEvil wrote on 2016-10-21 19:50:26
Call Darkness-> Crouch when undead is up to cast Dodge (which is 2nd round) and spam Sneak Attack.
When Rat dies switch to Silkbead Snail H/S 1/2/1 (or probably ANY Snail)
Dive -> Ooze Touch and its over.
0
You must be logged in to vote on commentsAnonymous wrote on 2016-11-02 10:08:05
0
You must be logged in to vote on commentsAnonymous wrote on 2016-12-07 12:40:57
0
You must be logged in to vote on commentsloki wrote on 2017-01-22 14:08:45
2
You must be logged in to vote on commentskatiefraggle
wrote on 2018-04-19 01:53:32
0
You must be logged in to vote on commentsHex wrote on 2017-06-05 20:19:03
0
You must be logged in to vote on commentsRuta wrote on 2017-05-16 14:55:03
0
You must be logged in to vote on commentsTheGrandmaGamer wrote on 2017-04-09 23:43:01
I just made a little adjustment.
I started my rabbit with Stampede and followed that with Flurry. Mist Wraith dodged the last round of Stampede but my Flurry still benefited from the double damage from the Stampede. It was only a 2 hit Flurry but almost finished him right there. That probably didn't make that much difference in the fight but he was dead next round.
I was thinking about trying another change when I am finished with Family Familiar on Jarrun. I will try my Snail's dive instead of shell shield when Crawdead has his death-round. I'd like to see Gnaw walk into a big hit instead of making me take one from his first round! LOL
It is not a necessary change since my 3rd pet was a snail and ended up with almost 1400 health when it was over, but I am curious.
Thanks again.
0
You must be logged in to vote on commentsgent wrote on 2017-01-22 15:13:40
0
You must be logged in to vote on commentsEmerson wrote on 2016-12-23 22:00:03
0
You must be logged in to vote on commentsEric the Epic wrote on 2016-12-07 15:00:40
0
You must be logged in to vote on commentsLlua wrote on 2016-12-07 02:41:32
0
You must be logged in to vote on commentsBix wrote on 2016-11-02 06:31:53
0
You must be logged in to vote on commentsstella wrote on 2016-10-21 15:27:44
0
You must be logged in to vote on commentsEilistraee wrote on 2016-10-18 13:05:24
0
You must be logged in to vote on commentsGráinne
wrote on 2016-10-18 11:26:56
0
You must be logged in to vote on commentsJeack wrote on 2016-09-24 23:15:49
This avoids snail breed from effecting strat (mine would die before I could cast dive).
1
You must be logged in to vote on commentsKoru08#1614
wrote on 2023-07-14 06:26:12
2
You must be logged in to vote on commentsAdrelisa#21509
wrote on 2021-06-25 05:25:37
if [enemy(#1).active]
ability(Шквал) [enemy.round=1]
ability(Уклонение) [enemy.round=2]
ability(Звериный натиск) [enemy.round=3]
ability(Звериный натиск) [enemy.aura(Undead).exists]
ability(Шквал)
endif
if [enemy(#2).active]
ability(Уклонение)
ability(Шквал)
change(#2) [self(#1).dead]
endif
if [enemy(#2).active]
ability(Панцирный щит) [self.round=1]
ability(Панцирный щит) [enemy.aura(Undead).exists]
ability(Липкий мазок)
endif
if [enemy(#3).active]
ability(Нырок)
ability(Липкий мазок)
endif
ability(#1)
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