Strategia aggiunta da Nick
14
14
Average rating: |
3.6 |
Ratings: |
25 |
Your vote: |
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Creator |
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Time: ~ 2 min (19-20 rounds)
This one is inspired by Threewolves Apocalypse Strategy. Tested 12 April 2021 |
Script |
2 | 4.5 ![]() |
N/A | 25 ![]() |
150
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2:30
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19-20 | ||
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Time: ~2-3min
Easy and safe strategy! tested 12 april 2021 |
Script |
2 | 4.4 ![]() |
N/A | 46 ![]() |
245
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4:05
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21+ | ||
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Time: ~ 01:40 - 2:00 (depends on quality and abilities of the backline pets)
NOTE to third pet: You can also use another family pet with Lancia di Ghiaccio. But it needs some health. For example: Pinguino della Tundra takes also less damage from DOT effects. tested 12 april 2021 |
Script |
2 | 3.9 ![]() |
N/A | 25 ![]() |
130
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2:10
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17+ | ||
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Negozio Script |
2 | 5.0 ![]() |
N/A | 7 ![]() |
120
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2:00
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17+ | ||
Nick
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Script thanks to Shadowball
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Script Non più ottenibile |
2 | 3.6 ![]() |
N/A | 14 ![]() |
140
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2:20
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18+ | |
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Tested on PetSim with a 99% winrate. I tried so hard to find a pet that wasn't in the Shop for the first pet. I'm trying to find strategies for all these that uses the first pet to beat the Legendary and then the last 2 pets can be substituted with anything to beat the back row pets.
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Negozio Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
135
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2:15
|
20+ | ||
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Script thanks to Nikata
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RNG Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
185
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3:05
|
25+ | |
Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
190
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3:10
|
25+ | |||
Script |
2 | 4.6 ![]() |
N/A | 4 ![]() |
125
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2:05
|
19+ | |||
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Script thanks to Prudentius
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RNG Script |
2 | 2.7 ![]() |
N/A | 14 ![]() |
180
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3:00
|
24+ | |
Script |
2 | 3.0 ![]() |
N/A | 3 ![]() |
180
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3:00
|
23+ | |||
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Qualsiasi Livello 23+ Mascotte
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Used PP Runt. Other types not tested. Do not use Mech types as Level Pet. Still high RNG
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Tipo Livello 23+ |
2 | 3.1 ![]() |
N/A | 2 ![]() |
190
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3:10
|
30+ | |
2 | 3.2 ![]() |
N/A | 3 ![]() |
190
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3:10
|
25+ | ||||
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Script thanks to Sauro
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RNG Script |
2 | 3.0 ![]() |
N/A | 0 ![]() |
150
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2:30
|
22+ | ||
Kyllian
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RNG |
2 | 0.0 ![]() |
N/A | 0 ![]() |
190
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3:10
|
30+ | ||
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An alternative to Ikkycheesing. Enjoy.
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Tipo |
2 | 0.0 ![]() |
N/A | 0 ![]() |
135
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2:15
|
19+ | ||
Tipo |
2 | 0.0 ![]() |
N/A | 0 ![]() |
180
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3:00
|
24+ |
Includi Passaggi:
Substitutes:
1 / 2
Script thanks to Shadowball
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 6 | 1196 |
2 | ➜ | 7 | 1271 |
3 | ➜ | 7 | 1337 |
4 | ➜ | 7 | 1394 |
5 | ➜ | 8 | 1444 |
6 | ➜ | 8 | 1485 |
7 | ➜ | 9 | 1518 |
8 | ➜ | 10 | 1543 |
9 | ➜ | 11 | 1559 |
10 | ➜ | 11 | 1568 |
11 | ➜ | 12 | 1568 |
12 | ➜ | 13 | 1559 |
13 | ➜ | 14 | 1543 |
14 | ➜ | 15 | 1518 |
15 | ➜ | 16 | 1485 |
16 | ➜ | 17 | 1444 |
17 | ➜ | 17 | 1394 |
18 | ➜ | 18 | 1337 |
19 | ➜ | 19 | 1271 |
20 | ➜ | 20 | 1196 |
21 | ➜ | 21 | 1114 |
22 | ➜ | 22 | 1023 |
23 | ➜ | 23 | 924 |
24 | ➜ | 24 | 817 |
Cappello da Safari |
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Integratore Inferiore |
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Integratore |
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Cilindro di Lunacupa |
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Evento bonus: scontri tra mascotte |
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Le mascotte livellano fino al 25 con minima XP persa |
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XP aggiuntiva oltre il livello 25 è persa. |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
A mean and green little fellow.
0
Mongereitha scritto il 2025-01-06 15:11:35
0
Colbey#1189
scritto il 2024-12-20 19:54:32
2
SoulBiscuit#1776
scritto il 2024-02-27 01:02:10
1
Antilles
scritto il 2024-01-06 17:47:48
1
chillzone
scritto il 2023-04-20 12:53:16
2
XpiZe
scritto il 2022-11-13 22:37:48
1
Blackmu
scritto il 2020-11-04 14:34:14
2
CrankyCleric#2928
scritto il 2020-10-15 11:39:26
3
Shadowball
scritto il 2020-06-01 11:23:02
use(Superbark:1357)
use(Flamethrower:503)
use(Immolation:409) [self.round=1]
use(Wild Magic:592) [enemy(#1).active&!enemy.aura(Wild Magic:591).exists]
use(Burn:113) [!enemy(#1).active]
use(Black Claw:919) [!enemy.aura(Black Claw:918).exists]
use(Hunting Party:921)
change(next)
A bit shorter script than what was posted. I fail to see what the benefits are of prematurely swapping to Zandalari, instead of continuing with Burn until Corefire Imp dies. If you do that, the script and strat would be even simpler.
1
huntman
scritto il 2020-07-19 10:25:12
0
Thuranis scritto il 2018-10-17 14:29:21
I know it's not the simplest, but it does the work
if [enemy(#1).active & !enemy(#2).dead]
ability(Inferno Herding:1356)
endif
if [enemy(#2).active]
ability(Superbark:1357) [enemy.hpp > 50]
ability(Flamethrower:503) [enemy.hp > 188 & self.ability(Flamethrower:503).weak]
ability(Flamethrower:503) [enemy.hp > 280]
standby [!self.ability(Inferno Herding:1356).usable]
endif
if [enemy(#1).active & !enemy(#3).dead]
ability(Inferno Herding:1356)
endif
if [enemy(#3).active]
ability(Superbark:1357) [enemy.hpp > 50]
ability(Flamethrower:503)
ability(Immolation:409) [!self.aura(Immolation:408).exists]
ability(Burn:113)
change(#2)
endif
if [enemy(#1).active & enemy(#2).dead & enemy(#3).dead]
ability(Wild Magic:592) [!enemy.aura(Wild Magic:591).exists]
ability(Black Claw:919) [!enemy.aura(Black Claw:918).exists]
ability(Hunting Party:921)
change(#3)
endif
1
Thuranis
scritto il 2018-12-22 05:27:22
if [enemy(#1).active & !enemy(#2).dead]
ability(Inferno Herding:1356)
endif
if [enemy(#2).active]
ability(Superbark:1357)
ability(Flamethrower:503) [enemy.hp > 188 & self.ability(Flamethrower:503).weak]
ability(Flamethrower:503) [enemy.hp > 280]
standby [!self.ability(Inferno Herding:1356).usable]
ability(Immolation:409) [!self.aura(Immolation:408).exists]
ability(Wild Magic:592) [!enemy.aura(Wild Magic:591).exists]
ability(Burn:113)
change(#2)
endif
if [enemy(#1).active & !enemy(#3).dead]
ability(Inferno Herding:1356)
endif
if [enemy(#3).active]
ability(Superbark:1357) [enemy.hpp > 50]
ability(Flamethrower:503)
endif
if [enemy(#1).active & enemy(#2).dead & enemy(#3).dead]
ability(Wild Magic:592) [!enemy.aura(Wild Magic:591).exists]
ability(Black Claw:919) [!enemy.aura(Black Claw:918).exists]
ability(Hunting Party:921)
change(#3)
endif
1
Gally022912#1853
scritto il 2020-04-19 15:17:21
0
Sunshany#2626
scritto il 2018-08-30 14:08:22
0
Wouldy scritto il 2016-11-08 13:38:23
Enemy's second pet, waterfly, laughed at my Imp's fire skills and survived with 1013/1195 health.
1
Twiztid#2250
scritto il 2024-11-03 08:13:03
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