Average rating: |
5 |
Ratings: |
1 |
Your vote: |
|
Creator |
![]() |
![]() |
![]() |
![]() |
![]() |
||||
---|---|---|---|---|---|---|---|---|---|
![]() |
Tags
Filter strategies:
![]() |
![]() |
|||||||
![]()
Qualsiasi Livello 1+ Mascotte
|
![]()
I copied strategy from Wowhead
Script thanks to Ratsch |
Livello 1+ Script |
2 | 4.0 ![]() |
N/A | 26 ![]() |
118
![]()
1:58
|
20 | |
![]()
Qualsiasi Livello 1+ Mascotte
|
![]()
Inspired by Norng
#1 pet can be H/P (crit risk). #2 between 265/302 PWR works but adds 1 round, and 1-2% crit risk, I'd also recommend to have the #2 below 289 speed if possible (helps reduce that 1-2% chance). |
Tipo Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 9 ![]() |
75
![]()
1:15
|
11+ | |
![]()
I've worked with this setup for almost two hours to reassure that it works 100% of the times. So please be kind with your judgement, I know it's fairly long but it works.
|
2 | 5.0 ![]() |
N/A | 6 ![]() |
144
![]()
2:24
|
20 | |||
![]()
Qualsiasi Livello 1+ Mascotte
|
|
![]()
Quick, but the Voidskimmer is susceptible to crits.
|
Tipo RNG Livello 1+ |
2 | 4.6 ![]() |
N/A | 6 ![]() |
75
![]()
1:15
|
12 |
![]()
Qualsiasi Livello 10+ Mascotte
|
![]()
Dive rolling low will cause this to go beyond 18 (or so) rounds.
|
Livello 10+ Script |
2 | 3.9 ![]() |
N/A | 8 ![]() |
120
![]()
2:00
|
18+ | |
|
2 | 5.0 ![]() |
N/A | 0 ![]() |
119
![]()
1:59
|
18+ | |||
![]()
Qualsiasi Livello 1+ Mascotte
|
Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
114
![]()
1:54
|
18 | ||
![]()
Qualsiasi Livello 1+ Mascotte
|
![]()
Other breeds of the Young Sand Sifter (S/S, S/B, B/B) are subject to RNG on Burn damage but may work; while slower breeds (H/H, H/P) will get hit by Conflagrate and not survive.
|
Tipo Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
113
![]()
1:53
|
18 | |
![]()
Qualsiasi Livello 1+ Mascotte
|
Tipo Livello 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
110
![]()
1:50
|
19 | ||
![]()
Qualsiasi Livello 1+ Mascotte
|
![]()
12 rounds.
|
Tipo RNG Livello 1+ Script |
2 | 4.0 ![]() |
N/A | 3 ![]() |
75
![]()
1:15
|
12 | |
![]()
Qualsiasi Livello 1+ Mascotte
|
Tipo Livello 1+ |
2 | 4.2 ![]() |
N/A | 2 ![]() |
146
![]()
2:26
|
27+ | ||
![]()
Qualsiasi Livello 1+ Mascotte
|
Tipo Livello 1+ Script |
2 | 3.3 ![]() |
N/A | 2 ![]() |
102
![]()
1:42
|
16 | ||
![]()
Qualsiasi Livello 1+ Mascotte
|
RNG Livello 1+ |
2 | 1.0 ![]() |
N/A | 1 ![]() |
169
![]()
2:49
|
21+ |
Includi Passaggi:
Substitutes:
1 / 11
1 / 36
1 / 36
Prima | Dopo | Esperienza Guadagnata | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Cappello da Safari |
|
Integratore Inferiore |
|
Integratore |
|
Cilindro di Lunacupa |
|
Evento bonus: scontri tra mascotte |
= |
Le mascotte livellano fino al 25 con minima XP persa |
|
= |
XP aggiuntiva oltre il livello 25 è persa. |
|
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Smoking hot!
1
Theeband
scritto il 2021-06-20 11:28:54
0
Destroyer513#6356
scritto il 2020-11-01 21:15:58
1
Sinthra
scritto il 2019-07-10 18:31:21
1
Eekwibble scritto il 2017-03-19 04:53:49
1. Pump
2. Cleansing Rain
3. Pump (if it crits now, it will kill Cackling Flame, move to turn 5)
4. Water Jet, Cackling Flame dies
5. Pump
6. Pump, 1st strider dies, bring in lvl pet
7. Swap to 2nd strider, Armageddon kills Devouring Blaze
8. Pump
9. Pump
10. Pump
11. Healing Wave (to heal up, obviously, but also to delay the Pump until his shield falls off)
12. Pump
13. Pump
14. Pump
15. Pump
16. Pump, Living Coals dies
0
Eekwibble scritto il 2017-03-19 05:19:23
0
Anonymous scritto il 2017-05-13 20:30:37
0
Eekwibble scritto il 2017-05-21 01:32:08
Small update;
Ignore Turn 4. It isn't necessary. Cackling Flame dies on Turn 3 whether Pump crits or not. This means your Pump on the round following Healing Wave is guaranteed to be buffed by the last round of Cleansing Rain.
0
Eekwibble scritto il 2017-07-18 05:29:23
0
Kathleene scritto il 2017-10-06 20:19:31
1
Eekwibble
scritto il 2018-05-01 15:52:46
Fragment of Fire:36K5:1228BV:ZL:1128BV:
change(#2) [ self(#1).dead & !self(#2).played ]
change(#3) [ self(#2).played ]
ability(#2) [ round=2 ]
ability(#2) [ enemy(#3).active & enemy.round=4 ]
ability(#3)
0
DeadlyWanderer scritto il 2017-04-20 13:51:07
0
Kalaida scritto il 2017-01-11 05:31:44
0
Booker scritto il 2017-06-08 11:34:17
0
Максим scritto il 2018-03-07 03:45:59
Nuovo Commento: