Strategy added by Kurasu#2861
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4.8 |
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Any Level 25+ Flyer
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Script |
2 | 4.6 ![]() |
N/A | 30 ![]() |
63
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1:03
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9+ | ||
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Didn't have any luck with other strategies, so returned to the Boneshard + Blackclaw strat that is used for other legendaries. Fight is very random, but tried it a few times and always worked out.
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RNG Script |
2 | 4.5 ![]() |
N/A | 29 ![]() |
70
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1:10
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7+ | ||
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for me this works great!
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Script |
2 | 5.0 ![]() |
N/A | 7 ![]() |
45
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0:45
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4+ | ||
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Any Level 1+ Pet
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The cheesiest of the cheesy, but with the randomness of ability use, I find this to be the most effective one against the annoyance of No-No's random moves.
The leveling pet won't get much XP, but it can come in handy to give a bump to a level 1. |
Level 1+ Script |
2 | 4.8 ![]() |
N/A | 13 ![]() |
90
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1:30
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16 | |
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Any Level 1+ Pet
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Don't attack the Beaver Dam, bring in the level pet instead.
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Level 1+ Script |
2 | 4.8 ![]() |
N/A | 13 ![]() |
90
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1:30
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15+ | |
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This strategy was inspired by the strategy posted by Kurasu#2861. Their strategy has room for a levelling pet but I found it didn't always work for me because No-No's moves are extremely RNG.
This strategy replaces the level pet with a Mechanical Pandaren Dragonling and uses Decoy to make sure we see the 15th round. |
Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
90
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1:30
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16 | ||
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Any Level 1+ Pet
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H/B>B/B>S/B
Level pet might not get xp if you kill early (I'd prefer the win over the very little xp) If you want to add another layer of protection, put a Predatory Strike flyer into slot #3 (script will work) 20 practice runs and haven't had an issue with needing 3rd pet, but I presume it is possible. |
Breed RNG Level 1+ Script |
2 | 5.0 ![]() |
N/A | 0 ![]() |
50
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0:50
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6+ | |
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Completely inspired by F1NCH#2182. I just don't have Seaborne Spore.
The strategy works exactly the same, but you don't need extra attacks from spores; just Explode. It has to be Crimson Spore because it has enough health pool to do enough Explode damage AND it has to be fast enough to go before No-No (flyer bonus above 50% hp) The only RNG seems to be if No-No casts Dive or Beaver Dam on the same round you cast Murder the Innocent, but even if that happened, I was able to clean up with other abilities afterward. |
Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
40
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0:40
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4+ | ||
RNG |
2 | 0.0 ![]() |
N/A | 1 ![]() |
75
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1:15
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6+ | |||
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Any Pet
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Saintgabrial
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This is a variation of the other moth alternative.
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2 | 4.5 ![]() |
N/A | 5 ![]() |
82
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1:22
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14+ | |
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I was trying several strats (of which Moths one was the best) yet ALL of them rely slightly on RNG, cd's (dam & moth dust) and sometimes luck. I decide to find myself something really quick and working 100%. So, here you go ;))). Fast and reliable, using three widely available pets, no skills cd's, counting, waiting etc... Simple fight with win within 6-7 rnds ;))))
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2 | 3.5 ![]() |
N/A | 2 ![]() |
62
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1:02
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8+ | |||
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Any Level 25+ Pet
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This is an old strategy that was recreated, because the original may have been subjected to wayward dragon fire.
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2 | 3.7 ![]() |
N/A | 2 ![]() |
67
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1:07
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11+ | |
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Any Pet
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Breed Script |
2 | 3.3 ![]() |
N/A | 3 ![]() |
48
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0:48
|
7 | ||
Breed RNG Script |
2 | 2.1 ![]() |
N/A | 6 ![]() |
90
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1:30
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14+ | |||
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2 | 0.0 ![]() |
N/A | 0 ![]() |
97
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1:37
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16+ | |||
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Any Level 25+ Flyer
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Breed |
2 | 0.0 ![]() |
N/A | 0 ![]() |
80
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1:20
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13+ | ||
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The priorities might seem a little much, but they're pretty intuitive once you get in. The idea here is to use your pets' greater speeds to keep No-No at a disadvantage and stabilize the strat.
Video for Fight |
Breed Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
65
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1:05
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11 | ||
2 | 0.0 ![]() |
N/A | 0 ![]() |
90
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1:30
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15+ | ||||
RNG |
2 | 1.0 ![]() |
N/A | 0 ![]() |
85
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1:25
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12 | |||
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No-no was not where he should be. So traveled to the past (Zidormi at Mogu'shan Palace) and he was there with only 1938 health. Easy play. Third pet not needed, just there as assurance.
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2 | 1.0 ![]() |
N/A | 0 ![]() |
67
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1:07
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10 |
Incl. steps:
Skills: * 2 *
Breed: Any
Breed | Health | Power | Speed |
---|---|---|---|
BB | 1522 | 276 | 268 |
HH | 1766 | 260 | 252 |
HP | 1587 | 289 | 252 |
HS | 1587 | 260 | 281 |
Skills: * * 2
Breed: Any
Breed | Health | Power | Speed |
---|---|---|---|
HH | 1664 | 272 | 260 |
Any Level 1+ Pet
Substitutes:
1 / 24
1 / 3
The cheesiest of the cheesy, but with the randomness of ability use, I find this to be the most effective one against the annoyance of No-No's random moves.
The leveling pet won't get much XP, but it can come in handy to give a bump to a level 1.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Dam that's a nice beaver!
1
Mot
wrote on 2022-08-12 09:29:47
Works great, thanks!
2
cellardwellar
wrote on 2020-03-27 08:37:30
Update, I've switched to a Fire-Proof Roach, S/S breed. I did 10 starts with this 341 speed roach and No-No never got the first move. (edited)
0
ZadTheGlad
wrote on 2019-09-19 10:49:34
1
(OP) Kurasu#2861
wrote on 2019-09-20 13:51:38
0
ZadTheGlad
wrote on 2019-09-20 14:10:47
1
(OP) Kurasu#2861
wrote on 2019-09-27 20:49:15
I'm honestly not sure, and I've been taking a WoW break so haven't been on to check!
1
cellardwellar
wrote on 2020-03-22 06:53:23
2
Kathleene
wrote on 2019-12-29 17:33:53
1
Kathleene
wrote on 2020-01-28 00:12:14
3
Clewara
wrote on 2020-01-27 17:03:54
1
PureArmour#1184
wrote on 2020-01-03 16:46:04
2
damiasylver04
wrote on 2019-04-07 19:01:54
1
Telopea
wrote on 2019-02-13 11:03:04
3
Kathleene
wrote on 2019-03-02 19:02:54
2
dintho
wrote on 2019-03-01 07:24:51
ability(Apocalypse:519) [ round=1 ]
quit [ round=2 & !enemy.aura(Apocalypse:682).exists ]
change(#2) [round ~ 2,5]
change(#3) [round=4]
ability(Prismatic Barrier:444)
standby
1
(OP) Kurasu#2861
wrote on 2019-03-01 15:50:39
I have added it; if there are any issues, please let me (or the original writer of the script) know!
1
PureArmour#1184
wrote on 2019-02-12 18:14:55
1
Take
wrote on 2019-01-25 18:07:13
Gotta love this game...
Works fine otherwise :)
1
(OP) Kurasu#2861
wrote on 2019-01-26 09:29:10
1
Take
wrote on 2019-01-26 11:45:24
You learn something new everyday :D
1
(OP) Kurasu#2861
wrote on 2019-01-27 11:56:21
If the timing works on this, your roach shouldn't see enough battle to take damage at all.
1
Take
wrote on 2019-01-27 12:00:41
Worked perfectly on 2nd try :)
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