^
vs. Automated Chaos

Strategy added by TheGeneral#1678

Strategy 5 of 7
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Incl. steps:

Click the button to copy the script into your clipboard:

ability(Shock and Awe:646)
ability(Lock-On:301) [!enemy.aura(Mechanical:244).exists]
ability(Decoy:334)
ability(Missile:777)
ability(#1)

change(next)
Automated Chaos 140315
Special or not:0Special or not:1111338553563380

Skills: 1 1 1
Breed: Any

Darkmoon Tonk
This pet can have the following breeds:

Breed Health Power Speed
HP 1627 273 260


Special or not:0Special or not:3102339553673390

Skills: 1 * 2
Breed: Any

Darkmoon Zeppelin
This pet can have the following breeds:

Breed Health Power Speed
HB 1546 273 273


1 ZRA 15

Any Level 25+ Mech

Skills: Any
Breed: Any

Substitutes:

1
Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 3

1

Script thanks to Moonie

Low XP
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Script
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 2:20
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 20+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
13239
24254
34267
45279
56289
66297
77304
88309
99312
1010314
1111314
1212312
1313309
1414304
1515297
1616289
1717279
1818267
1919254
2020239
2121223
2222205
2323185
2424163

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















Strategy Details
2 Min 20 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
20+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
N/A
The winrate could not be calculated because there was an error. Xu-Fu will retry from time to time to obtain a winrate.

You can also run a simulation of this strategy directly on Pet Sim by clicking on this link: Link to Pet Sim
2024-01-02 18:28:18
The strategy was last updated on this date.
2018-12-26 03:42:36
The strategy was created on this date.
17,823
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Stormsong Valley 36.53 33.65 (TomTom / Map Pin)
Low XP
This fight provides very low experience. It is usually not worth bringing a low level pet in. You can see detailed values by hovering over the XP tag.
Bring in your Darkmoon Tonk

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Tonk
Missile
Shock and Awe
Lock-On
Darkmoon Zeppelin
Missile
Decoy
Any Level 25+ Mech
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Mechanical pet
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Mechanical pet
"Upgraded" Nightmare Weaver comes in
"Repaired" Portable Fire Starter comes in
"Fixed" Remote Control Rocket Chicken comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Any Mech
Missile
Shock and Awe
Lock-On
Missile
Decoy
"Fixed" Remote Control Rocket Chicken
"Repaired" Portable Fire Starter
"Upgraded" Nightmare Weaver
Prio 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Tonk
Missile
Shock and Awe
Lock-On
Darkmoon Zeppelin
Missile
Decoy
Any Level 25+ Mech
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Mechanical pet
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Mechanical pet
"Upgraded" Nightmare Weaver comes in
"Repaired" Portable Fire Starter comes in
"Fixed" Remote Control Rocket Chicken comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Any Mech
Missile
Shock and Awe
Lock-On
Missile
Decoy
"Fixed" Remote Control Rocket Chicken
"Repaired" Portable Fire Starter
"Upgraded" Nightmare Weaver
Prio 2
Missile if you're in your Mechanical round and you don't have Lock-On loaded

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Tonk
Missile
Shock and Awe
Lock-On
Darkmoon Zeppelin
Missile
Decoy
Any Level 25+ Mech
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Mechanical pet
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Mechanical pet
"Upgraded" Nightmare Weaver comes in
"Repaired" Portable Fire Starter comes in
"Fixed" Remote Control Rocket Chicken comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Any Mech
Missile
Shock and Awe
Lock-On
Missile
Decoy
"Fixed" Remote Control Rocket Chicken
"Repaired" Portable Fire Starter
"Upgraded" Nightmare Weaver
Prio 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Tonk
Missile
Shock and Awe
Lock-On
Darkmoon Zeppelin
Missile
Decoy
Any Level 25+ Mech
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Mechanical pet
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Mechanical pet
"Upgraded" Nightmare Weaver comes in
"Repaired" Portable Fire Starter comes in
"Fixed" Remote Control Rocket Chicken comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Any Mech
Missile
Shock and Awe
Lock-On
Missile
Decoy
"Fixed" Remote Control Rocket Chicken
"Repaired" Portable Fire Starter
"Upgraded" Nightmare Weaver
Bring in your Darkmoon Zeppelin

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Tonk
Missile
Shock and Awe
Lock-On
Darkmoon Zeppelin
Missile
Decoy
Any Level 25+ Mech
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Mechanical pet
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Mechanical pet
"Upgraded" Nightmare Weaver comes in
"Repaired" Portable Fire Starter comes in
"Fixed" Remote Control Rocket Chicken comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Any Mech
Missile
Shock and Awe
Lock-On
Missile
Decoy
"Fixed" Remote Control Rocket Chicken
"Repaired" Portable Fire Starter
"Upgraded" Nightmare Weaver
Prio 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Tonk
Missile
Shock and Awe
Lock-On
Darkmoon Zeppelin
Missile
Decoy
Any Level 25+ Mech
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Mechanical pet
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Mechanical pet
"Upgraded" Nightmare Weaver comes in
"Repaired" Portable Fire Starter comes in
"Fixed" Remote Control Rocket Chicken comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Any Mech
Missile
Shock and Awe
Lock-On
Missile
Decoy
"Fixed" Remote Control Rocket Chicken
"Repaired" Portable Fire Starter
"Upgraded" Nightmare Weaver
Prio 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Tonk
Missile
Shock and Awe
Lock-On
Darkmoon Zeppelin
Missile
Decoy
Any Level 25+ Mech
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Mechanical pet
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Mechanical pet
"Upgraded" Nightmare Weaver comes in
"Repaired" Portable Fire Starter comes in
"Fixed" Remote Control Rocket Chicken comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Any Mech
Missile
Shock and Awe
Lock-On
Missile
Decoy
"Fixed" Remote Control Rocket Chicken
"Repaired" Portable Fire Starter
"Upgraded" Nightmare Weaver

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Tonk
Missile
Shock and Awe
Lock-On
Darkmoon Zeppelin
Missile
Decoy
Any Level 25+ Mech
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Mechanical pet
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Mechanical pet
"Upgraded" Nightmare Weaver comes in
"Repaired" Portable Fire Starter comes in
"Fixed" Remote Control Rocket Chicken comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Any Mech
Missile
Shock and Awe
Lock-On
Missile
Decoy
"Fixed" Remote Control Rocket Chicken
"Repaired" Portable Fire Starter
"Upgraded" Nightmare Weaver
Turn 1+2
Pass

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Tonk
Missile
Shock and Awe
Lock-On
Darkmoon Zeppelin
Missile
Decoy
Any Level 25+ Mech
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Mechanical pet
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Mechanical pet
"Upgraded" Nightmare Weaver comes in
"Repaired" Portable Fire Starter comes in
"Fixed" Remote Control Rocket Chicken comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Any Mech
Missile
Shock and Awe
Lock-On
Missile
Decoy
"Fixed" Remote Control Rocket Chicken
"Repaired" Portable Fire Starter
"Upgraded" Nightmare Weaver
Profit

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Tonk
Missile
Shock and Awe
Lock-On
Darkmoon Zeppelin
Missile
Decoy
Any Level 25+ Mech
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Mechanical pet
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Mechanical pet
"Upgraded" Nightmare Weaver comes in
"Repaired" Portable Fire Starter comes in
"Fixed" Remote Control Rocket Chicken comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Any Mech
Missile
Shock and Awe
Lock-On
Missile
Decoy
"Fixed" Remote Control Rocket Chicken
"Repaired" Portable Fire Starter
"Upgraded" Nightmare Weaver

Upgraded? Repaired? Fixed? I don't think so!




DragonsAfterDark

wrote on 2023-12-24 07:56:01

Strategy has been updated:

1. So pets 1 & 2 are in the correct order
2. Pet 3 is a level 25 mechanical as per achievement requirements
3. A priority system has been put in place with the same moves for both pets since the enemies use their moves in a random order.

Moonie

wrote on 2019-03-28 01:07:33

Correct. 1st and second pet are in the wrong order. SWAP 1ST AND 2ND PET, then the strat works well!

TD script:

ability(Shock and Awe:646)
ability(Lock-On:301) [!enemy.aura(Mechanical:244).exists]
ability(Decoy:334)
ability(Missile:777)
ability(#1)

change(next)

This even works if Upgraded Nightmare weaver gets stunned and swapped with Repaired portable Firestarter

Hythiel wrote on 2019-03-11 06:43:52

Doesn't take in consideration the fact that Choc and awe stun the ennemy and causes a switch.

Abyrvalg

wrote on 2019-02-05 16:36:27

Used tonk in first slot and Mechanical Pandaren Dragonling with decoy as backup pet, that worked good

romparoomkev wrote on 2019-01-11 21:19:40

theres so much wrong with this your better off making your own

Jeack

wrote on 2019-01-17 00:51:56

No literally just swap tonk and zepp and the strat is solid.

Ruta

wrote on 2019-01-07 13:25:21

Reiterate comment below: put Tonk in slot one. The first entry of this strategy is just plain wrong.

Persefone03

wrote on 2019-01-01 13:15:24

If you have to start with the tonk, should make in on the first slot. Moreover, Darkmoon Zeppelin died and have to use the 3rd pet to finish the fight.

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