^
vs. Jeremy Feasel

2

2

Strategy 5 of 5
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Incl. steps:

Jeremy Feasel 67370
Special or not:0Special or not:1211277486092770

Skills: 2 1 1
Breed: Any

Clockwork Gnome
This pet can have the following breeds:

Breed Health Power Speed
SB 1546 257 289


Special or not:0Special or not:1112338553563380

Skills: 1 1 2
Breed: Any

Darkmoon Tonk
This pet can have the following breeds:

Breed Health Power Speed
HP 1627 273 260


Special or not:0Special or not:111214268246414260

Skills: 1 1 2
Breed: Any

Elekk Plushie
This pet can have the following breeds:

Breed Health Power Speed
HH 2537 260 179


If your Clockwork Gnome dies too early on this strategy, you have to restart the fight.

High XP
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 2:10
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 18
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1135981
2136353
3146683
4146971
5147219
6157425
7157590
8167714
9167796
10177838
11177838
12187796
13197714
14197590
15207425
16207219
17216971
18226683
19226353
20235981
21235569
22245115
23253900
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

=

Additional XP above level 25 is lost

Strategy Details
2 Min 10 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
18
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
N/A
Pet Sim does not have an enemy fight logic for this encounter, yet. Winrates cannot be calculated until the fight has been mapped.
2018-04-20 09:56:46
The strategy was last updated on this date.
2018-04-20 09:56:46
The strategy was created on this date.
21,685
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Darkmoon Island 47.8 62.6 (TomTom / Map Pin)
High XP
This fight provides a lot of pet experience. If possible to safely bring a low level pet in, it is worth doing so. You can see detailed values by hovering over the XP tag.
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Elekk Plushie
Rawr!
Nap Time
Itchin' for a Stitchin'
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Elekk Plushie
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Elekk Plushie
Judgment comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Elekk Plushie
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Rawr!
Nap Time
Itchin' for a Stitchin'
Fezwick
Honky-Tonk
Judgment
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Elekk Plushie
Rawr!
Nap Time
Itchin' for a Stitchin'
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Elekk Plushie
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Elekk Plushie
Judgment comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Elekk Plushie
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Rawr!
Nap Time
Itchin' for a Stitchin'
Fezwick
Honky-Tonk
Judgment
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Elekk Plushie
Rawr!
Nap Time
Itchin' for a Stitchin'
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Elekk Plushie
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Elekk Plushie
Judgment comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Elekk Plushie
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Rawr!
Nap Time
Itchin' for a Stitchin'
Fezwick
Honky-Tonk
Judgment
Turn 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Elekk Plushie
Rawr!
Nap Time
Itchin' for a Stitchin'
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Elekk Plushie
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Elekk Plushie
Judgment comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Elekk Plushie
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Rawr!
Nap Time
Itchin' for a Stitchin'
Fezwick
Honky-Tonk
Judgment
Turns 5-7

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Elekk Plushie
Rawr!
Nap Time
Itchin' for a Stitchin'
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Elekk Plushie
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Elekk Plushie
Judgment comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Elekk Plushie
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Rawr!
Nap Time
Itchin' for a Stitchin'
Fezwick
Honky-Tonk
Judgment
Turn 8
Build Turret - this should destroy Judgement.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Elekk Plushie
Rawr!
Nap Time
Itchin' for a Stitchin'
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Elekk Plushie
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Elekk Plushie
Judgment comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Elekk Plushie
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Rawr!
Nap Time
Itchin' for a Stitchin'
Fezwick
Honky-Tonk
Judgment
Honky-Tonk comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Elekk Plushie
Rawr!
Nap Time
Itchin' for a Stitchin'
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Elekk Plushie
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Elekk Plushie
Judgment comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Elekk Plushie
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Rawr!
Nap Time
Itchin' for a Stitchin'
Fezwick
Honky-Tonk
Judgment
Turns 1+
Spam Railgun until your Clockwork Gnome dies

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Elekk Plushie
Rawr!
Nap Time
Itchin' for a Stitchin'
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Elekk Plushie
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Elekk Plushie
Judgment comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Elekk Plushie
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Rawr!
Nap Time
Itchin' for a Stitchin'
Fezwick
Honky-Tonk
Judgment
Bring in your Darkmoon Tonk

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Elekk Plushie
Rawr!
Nap Time
Itchin' for a Stitchin'
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Elekk Plushie
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Elekk Plushie
Judgment comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Elekk Plushie
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Rawr!
Nap Time
Itchin' for a Stitchin'
Fezwick
Honky-Tonk
Judgment
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Elekk Plushie
Rawr!
Nap Time
Itchin' for a Stitchin'
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Elekk Plushie
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Elekk Plushie
Judgment comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Elekk Plushie
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Rawr!
Nap Time
Itchin' for a Stitchin'
Fezwick
Honky-Tonk
Judgment
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Repair
Build Turret
Darkmoon Tonk
Missile
Shock and Awe
Ion Cannon
Elekk Plushie
Rawr!
Nap Time
Itchin' for a Stitchin'
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Tonk
Bring in your Elekk Plushie
Swap to your Clockwork Gnome
Swap to your Darkmoon Tonk
Swap to your Elekk Plushie
Judgment comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Tonk
Elekk Plushie
Railgun
Repair
Build Turret
Missile
Shock and Awe
Ion Cannon
Rawr!
Nap Time
Itchin' for a Stitchin'
Fezwick
Honky-Tonk
Judgment

Jeremy Feasel, World of Warcraft Senior Designer, Pet Battle "inventor" and... showmaster at the Darkmoon Faire




Legionfalls#1984

wrote on 2023-08-06 13:29:53

Does not work, tried 3 times in a row and failed 3 times in a row.

Sunktokeca#1770

wrote on 2022-10-02 19:22:46

Here is a TDScript for this fight. As with all of the AABA fights, there is a big RNG component. Good luck:

ability(Railgun:712) [enemy(Honky-Tonk:1067).active]
ability(Repair:278) [round=5]
ability(Build Turret:710)
ability(Railgun:712)
change(#2)
ability(Shock and Awe:646)
ability(Ion Cannon:209)
ability(Missile:777)
standby

JarofFlies

wrote on 2019-08-05 07:18:11

Great! My gnome survived until the last round just had to finish off with tonk

Raimu wrote on 2016-12-04 03:31:56

Works great, more effective against Honky-Tonk than MPD from my experiences.

Wouldy wrote on 2016-11-11 14:22:51

I have to add a darkmoon tonk missle immediately after bringing him in to finish off Honky-Tonk. If i skipped this, the monkey killed me every time.

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