Strategy added by Ecologue
2
2
Average rating: |
2.3 |
Ratings: |
8 |
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Script |
2 | 5.0 ![]() |
100% | 41 ![]() |
112
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1:52
|
14-16 | |||
Breed |
2 | 4.5 ![]() |
N/A | 10 ![]() |
109
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1:49
|
15 | |||
Breed |
2 | 4.7 ![]() |
N/A | 6 ![]() |
110
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1:50
|
15-16 | |||
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Breed Script |
2 | 5.0 ![]() |
100% | 1 ![]() |
93
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1:33
|
12 | ||
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I have used Gahz'rooki and Slimy Otter but i think other pets with similiar moves should work aswell. I don't think this strategy has any meaningfull RNG or Breed requirments. I tested it around 8 times without a fail. You can also experiment with other pets but as long as Quack-E is alive vs Status Symbol and you can bring any hard hitting magic damage it should be a win.
Script thanks to DragonsAfterDark |
Script |
2 | 5.0 ![]() |
87% | 3 ![]() |
117
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1:57
|
17-19 | ||
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Important: Pet 3 MUST have higher health than Pet 2
for Ironclaw Scuttler: the health breed has a 5% chance to fail while Power breed has 100% winrate. |
Script |
2 | 3.8 ![]() |
99% | 1 ![]() |
125
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2:05
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11-12 | ||
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I did not do extensive testing of this strategy, though Quack-E and the P/P Kelp Scuttler seem consistent. I don't suggest replacing the latter. I chose the P/P Slimy Octopode to kill the flier as soon as possible, but another Slimy pet (maybe H/P) might be better.
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Breed RNG |
2 | 3.2 ![]() |
N/A | 0 ![]() |
101
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1:41
|
15 | ||
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Any Level 25+ Aquatic
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This may seem a bit complicated, it could indeed be simplified. But the different instructions allow to optimize the end of the fight to make sure that any (or at least a very large number) 25+ pet can finish the fight easily.
Also, the instructions were written in a way to take into account potential future alternatives to Quack-E. In the future, if there is another pet who has: - same 2 abilities as Quack-E - at least 233 speed - at least 1247hp but unfortunately less than 1417 Then it's still possible with these 2 pets, but need to bring your 2nd pet at turn 6, make him survive the longest possible time (shell armor, pinch, pinch, dive, pinch etc) and do again the turnover between 1st and 2nd pet at the final enemy pet. Depending on rng damages with Dive on last enemy's pet, it will still be easy to very easy to end with a 3rd pet. |
Breed RNG |
2 | 2.3 ![]() |
N/A | 2 ![]() |
160
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2:40
|
24-25 |
Incl. steps:
Breed | Health | Power | Speed |
---|---|---|---|
PS | 1522 | 297 | 257 |
PB | 1587 | 297 | 240 |
BB | 1603 | 284 | 244 |
PP | 1522 | 333 | 227 |
SS | 1522 | 268 | 292 |
HH | 1847 | 268 | 227 |
HP | 1668 | 297 | 227 |
HS | 1668 | 268 | 257 |
SB | 1587 | 281 | 257 |
HB | 1668 | 281 | 240 |
![]() >232 | ![]() >287 |
Skills: 1 1 1
Breed: PP, HP, PS, PB
Breed | Health | Power | Speed |
---|---|---|---|
PP | 1481 | 333 | 236 |
HP | 1627 | 297 | 236 |
PS | 1481 | 297 | 265 |
PB | 1546 | 297 | 249 |
BB | 1562 | 284 | 252 |
SS | 1481 | 268 | 301 |
HH | 1806 | 268 | 236 |
HS | 1627 | 268 | 265 |
SB | 1546 | 281 | 265 |
HB | 1627 | 281 | 249 |
![]() >232 | ![]() >287 |
Any Level 25+ Aquatic
Skills: Any
Breed: Any
Substitutes:
1 / 3
This may seem a bit complicated, it could indeed be simplified. But the different instructions allow to optimize the end of the fight to make sure that any (or at least a very large number) 25+ pet can finish the fight easily.
Also, the instructions were written in a way to take into account potential future alternatives to Quack-E.
In the future, if there is another pet who has:
- same 2 abilities as Quack-E
- at least 233 speed
- at least 1247hp but unfortunately less than 1417
Then it's still possible with these 2 pets, but need to bring your 2nd pet at turn 6, make him survive the longest possible time (shell armor, pinch, pinch, dive, pinch etc) and do again the turnover between 1st and 2nd pet at the final enemy pet. Depending on rng damages with Dive on last enemy's pet, it will still be easy to very easy to end with a 3rd pet.
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Baxx believes in three things: Quality, Exclusivity, and Overcharging. Unfortunately, he forgot about 'Survival'.
4
DragonsAfterDark
wrote on 2025-03-08 02:46:39
quit [self(#1).dead & round=6]
change(#1) [enemy(#3).active]
change(#2) [round=7]
use(Decoy:334) [!enemy(#2).active]
use(Wind-Up:459)
standby [enemy(#2).active & self(#2).active & enemy.hp<763]
use(Dive:564)
use(Shell Armor:1380)
use(Pinch:2067)
use(#1)
change(#1)
This gets bumped up to ~ 50% if you Flock instead of Wind-Up after your third round against Status Symbol:
quit [self(#1).dead & round=6]
change(#1) [enemy(#3).active]
change(#2) [round=7]
use(Decoy:334) [!enemy(#2).active]
use(Flock:581) [enemy(#3).active & enemy.hpp<100]
use(Wind-Up:459)
standby [enemy(#2).active & self(#2).active & enemy.hp<763]
use(Dive:564)
use(Shell Armor:1380)
use(Pinch:2067)
use(#1)
change(#1)
This will further get bumped up to ~ 72% if you slot something in slot 3 with Ooze Touch slower than Status Symbol after the Flying buff drops off. And up to ~ 80% if you got something with decent power that's faster than Status Symbol after the buff falls off.
quit [self(#1).dead & round=6]
change(#1) [enemy(#3).active]
change(#2) [round=7]
use(Decoy:334) [!enemy(#2).active]
use(Flock:581) [self(#1).active & enemy(#3).active & enemy.hpp<100]
use(Wind-Up:459)
use(Ooze Touch:445)
standby [enemy(#2).active & self(#2).active & enemy.hp<763]
use(Dive:564)
use(Shell Armor:1380)
use(Pinch:2067)
change(#1)
(edited)
1
(OP) Ecologue
wrote on 2025-03-09 19:46:05
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